Hi @nbrownus
Fixed a small bug that was introduced in
df7c7ee#diff-5d05d02296a1953fd5fbcb3f4ab486bc5f7c34b14c3bdedb068008ec8ff5beb4
having problems due to it
* Add more metrics
This change adds the following counter metrics:
Metrics to track packets dropped at the firewall:
firewall.dropped.local_ip
firewall.dropped.remote_ip
firewall.dropped.no_rule
Metrics to track handshakes attempts that have been initiated and ones
that have timed out (ones that have completed are tracked by the
existing "handshakes" histogram).
handshake_manager.initiated
handshake_manager.timed_out
Metrics to track when cached_packets are dropped because we run out of
buffer space, and how many are sent once the handshake completes.
hostinfo.cached_packets.dropped
hostinfo.cached_packets.sent
This change also notes how many cached packets we have when we log the
final "Handshake received" message for either stage1 for stage2.
* separate incoming/outgoing metrics
* remove "allowed" firewall metrics
We don't need this on the hotpath, they aren't worh it.
* don't need pointers here
This check was accidentally typo'd in #396 from `%` to `&`. Restore the
correct functionality here (we want to do the check every "PromoteEvery"
count packets).
This is how Prometheus recommends you do it, and how they do it
themselves in their client. This makes it easy to see which versions you
have deployed in your fleet, and query over it too.
Currently, if you use the remote allow list config, as soon as you attempt to create a tunnel to a node that has a blocked IP address, a mutex is locked and never unlocked. This happens even if the node has an allowed remote IP address in addition to the blocked remote IP address.
This pull request ensures that the lighthouse mutex is unlocked whenever we attempt to add a remote IP.
The change for #401 incorrectly called HostInfo.ForcePromoteBest in
stage2, when we really we want to pick the remote that we received the
response from.
There are some subtle race conditions with the previous handshake_ix implementation, mostly around collisions with localIndexId. This change refactors it so that we have a "commit" phase during the handshake where we grab the lock for the hostmap and ensure that we have a unique local index before storing it. We also now avoid using the pending hostmap at all for receiving stage1 packets, since we have everything we need to just store the completed handshake.
Co-authored-by: Nate Brown <nbrown.us@gmail.com>
Co-authored-by: Ryan Huber <rhuber@gmail.com>
Co-authored-by: forfuncsake <drussell@slack-corp.com>
We missed this race with #396 (and I think this is also the crash in
issue #226). We need to lock a little higher in the getOrHandshake
method, before we reset hostinfo.ConnectionInfo. Previously, two
routines could enter this section and confuse the handshake process.
This could result in the other side sending a recv_error that also has
a race with setting hostinfo.ConnectionInfo back to nil. So we make sure
to grab the lock in handleRecvError as well.
Neither of these code paths are in the hot path (handling packets
between two hosts over an active tunnel) so there should be no
performance concerns.
* Do not allow someone to run a nebula lighthouse with an ephemeral port
* derp - we discover the port so we have to check the config setting
* No context needed for this error
* gofmt yourself
* Revert "gofmt yourself"
This reverts commit c01423498e3792f7acd69d7e691dce1edad81bcb.
* Revert "No context needed for this error"
This reverts commit 6792af6846d1200c564a4ad601a637535dd56c5b.
* snip snap snip snap
This change fixes all of the known data races that `make smoke-docker-race` finds, except for one.
Most of these races are around the handshake phase for a hostinfo, so we add a RWLock to the hostinfo and Lock during each of the handshake stages.
Some of the other races are around consistently using `atomic` around the `messageCounter` field. To make this harder to mess up, I have renamed the field to `atomicMessageCounter` (I also removed the unnecessary extra pointer deference as we can just point directly to the struct field).
The last remaining data race is around reading `ConnectionInfo.ready`, which is a boolean that is only written to once when the handshake has finished. Due to it being in the hot path for packets and the rare case that this could actually be an issue, holding off on fixing that one for now.
here is the results of `make smoke-docker-race`:
before:
lighthouse1: Found 2 data race(s)
host2: Found 36 data race(s)
host3: Found 17 data race(s)
host4: Found 31 data race(s)
after:
host2: Found 1 data race(s)
host4: Found 1 data race(s)
Fixes: #147Fixes: #226Fixes: #283Fixes: #316
Previously, every packet we see gets a lock on the conntrack table and updates it. When running with multiple routines, this can cause heavy lock contention and limit our ability for the threads to run independently. This change caches reads from the conntrack table for a very short period of time to reduce this lock contention. This cache will currently default to disabled unless you are running with multiple routines, in which case the default cache delay will be 1 second. This means that entries in the conntrack table may be up to 1 second out of date and remain in a routine local cache for up to 1 second longer than the global table.
Instead of calling time.Now() for every packet, this cache system relies on a tick thread that updates the current cache "version" each tick. Every packet we check if the cache version is out of date, and reset the cache if so.
We are currently seeing some cases where we are not deleting entries
correctly from the pending hostmap. I believe this is a case of
an inbound timer tick firing and deleting the Hosts map entry for
a newer handshake attempt than intended, thus leaving the old Indexes
entry orphaned. This change adds some extra checking when deleteing from
the Indexes and Hosts maps to ensure we clean everything up correctly.