233 lines
5.9 KiB
Go
233 lines
5.9 KiB
Go
package terraform
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import (
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"fmt"
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"reflect"
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"strconv"
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"strings"
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"github.com/hashicorp/terraform/config"
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)
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// ResourceProvisionerConfig is used to pair a provisioner
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// with its provided configuration. This allows us to use singleton
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// instances of each ResourceProvisioner and to keep the relevant
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// configuration instead of instantiating a new Provisioner for each
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// resource.
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type ResourceProvisionerConfig struct {
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Type string
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Provisioner ResourceProvisioner
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Config *ResourceConfig
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RawConfig *config.RawConfig
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ConnInfo *config.RawConfig
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}
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// Resource encapsulates a resource, its configuration, its provider,
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// its current state, and potentially a desired diff from the state it
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// wants to reach.
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type Resource struct {
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// These are all used by the new EvalNode stuff.
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Name string
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Type string
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CountIndex int
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// These aren't really used anymore anywhere, but we keep them around
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// since we haven't done a proper cleanup yet.
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Id string
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Info *InstanceInfo
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Config *ResourceConfig
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Dependencies []string
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Diff *InstanceDiff
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Provider ResourceProvider
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State *InstanceState
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Provisioners []*ResourceProvisionerConfig
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Flags ResourceFlag
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}
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// ResourceKind specifies what kind of instance we're working with, whether
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// its a primary instance, a tainted instance, or an orphan.
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type ResourceFlag byte
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const (
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FlagPrimary ResourceFlag = 1 << iota
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FlagTainted
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FlagOrphan
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FlagReplacePrimary
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FlagDeposed
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)
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// InstanceInfo is used to hold information about the instance and/or
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// resource being modified.
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type InstanceInfo struct {
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// Id is a unique name to represent this instance. This is not related
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// to InstanceState.ID in any way.
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Id string
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// ModulePath is the complete path of the module containing this
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// instance.
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ModulePath []string
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// Type is the resource type of this instance
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Type string
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}
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// HumanId is a unique Id that is human-friendly and useful for UI elements.
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func (i *InstanceInfo) HumanId() string {
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if len(i.ModulePath) <= 1 {
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return i.Id
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}
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return fmt.Sprintf(
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"module.%s.%s",
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strings.Join(i.ModulePath[1:], "."),
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i.Id)
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}
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// ResourceConfig holds the configuration given for a resource. This is
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// done instead of a raw `map[string]interface{}` type so that rich
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// methods can be added to it to make dealing with it easier.
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type ResourceConfig struct {
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ComputedKeys []string
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Raw map[string]interface{}
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Config map[string]interface{}
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raw *config.RawConfig
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}
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// NewResourceConfig creates a new ResourceConfig from a config.RawConfig.
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func NewResourceConfig(c *config.RawConfig) *ResourceConfig {
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result := &ResourceConfig{raw: c}
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result.interpolateForce()
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return result
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}
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// CheckSet checks that the given list of configuration keys is
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// properly set. If not, errors are returned for each unset key.
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//
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// This is useful to be called in the Validate method of a ResourceProvider.
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func (c *ResourceConfig) CheckSet(keys []string) []error {
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var errs []error
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for _, k := range keys {
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if !c.IsSet(k) {
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errs = append(errs, fmt.Errorf("%s must be set", k))
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}
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}
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return errs
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}
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// Get looks up a configuration value by key and returns the value.
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//
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// The second return value is true if the get was successful. Get will
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// not succeed if the value is being computed.
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func (c *ResourceConfig) Get(k string) (interface{}, bool) {
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// First try to get it from c.Config since that has interpolated values
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result, ok := c.get(k, c.Config)
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if ok {
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return result, ok
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}
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// Otherwise, just get it from the raw config
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return c.get(k, c.Raw)
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}
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// GetRaw looks up a configuration value by key and returns the value,
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// from the raw, uninterpolated config.
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//
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// The second return value is true if the get was successful. Get will
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// not succeed if the value is being computed.
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func (c *ResourceConfig) GetRaw(k string) (interface{}, bool) {
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return c.get(k, c.Raw)
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}
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// IsComputed returns whether the given key is computed or not.
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func (c *ResourceConfig) IsComputed(k string) bool {
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_, ok := c.get(k, c.Config)
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_, okRaw := c.get(k, c.Raw)
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return !ok && okRaw
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}
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// IsSet checks if the key in the configuration is set. A key is set if
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// it has a value or the value is being computed (is unknown currently).
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//
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// This function should be used rather than checking the keys of the
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// raw configuration itself, since a key may be omitted from the raw
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// configuration if it is being computed.
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func (c *ResourceConfig) IsSet(k string) bool {
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if c == nil {
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return false
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}
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for _, ck := range c.ComputedKeys {
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if ck == k {
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return true
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}
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}
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if _, ok := c.Get(k); ok {
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return true
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}
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return false
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}
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func (c *ResourceConfig) get(
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k string, raw map[string]interface{}) (interface{}, bool) {
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parts := strings.Split(k, ".")
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if len(parts) == 1 && parts[0] == "" {
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parts = nil
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}
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var current interface{} = raw
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for _, part := range parts {
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if current == nil {
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return nil, false
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}
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cv := reflect.ValueOf(current)
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switch cv.Kind() {
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case reflect.Map:
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v := cv.MapIndex(reflect.ValueOf(part))
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if !v.IsValid() {
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return nil, false
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}
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current = v.Interface()
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case reflect.Slice:
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if part == "#" {
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current = cv.Len()
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} else {
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i, err := strconv.ParseInt(part, 0, 0)
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if err != nil {
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return nil, false
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}
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if i >= int64(cv.Len()) {
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return nil, false
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}
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current = cv.Index(int(i)).Interface()
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}
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default:
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panic(fmt.Sprintf("Unknown kind: %s", cv.Kind()))
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}
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}
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return current, true
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}
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// interpolateForce is a temporary thing. We want to get rid of interpolate
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// above and likewise this, but it can only be done after the f-ast-graph
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// refactor is complete.
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func (c *ResourceConfig) interpolateForce() {
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if c.raw == nil {
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var err error
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c.raw, err = config.NewRawConfig(make(map[string]interface{}))
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if err != nil {
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panic(err)
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}
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}
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c.ComputedKeys = c.raw.UnknownKeys()
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c.Raw = c.raw.Raw
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c.Config = c.raw.Config()
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}
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