package terraform import ( "fmt" "reflect" "strconv" "strings" "github.com/hashicorp/terraform/config" ) // ResourceProvisionerConfig is used to pair a provisioner // with its provided configuration. This allows us to use singleton // instances of each ResourceProvisioner and to keep the relevant // configuration instead of instantiating a new Provisioner for each // resource. type ResourceProvisionerConfig struct { Type string Provisioner ResourceProvisioner Config *ResourceConfig RawConfig *config.RawConfig ConnInfo *config.RawConfig } // Resource encapsulates a resource, its configuration, its provider, // its current state, and potentially a desired diff from the state it // wants to reach. type Resource struct { // These are all used by the new EvalNode stuff. Name string Type string CountIndex int // These aren't really used anymore anywhere, but we keep them around // since we haven't done a proper cleanup yet. Id string Info *InstanceInfo Config *ResourceConfig Dependencies []string Diff *InstanceDiff Provider ResourceProvider State *InstanceState Provisioners []*ResourceProvisionerConfig Flags ResourceFlag } // ResourceKind specifies what kind of instance we're working with, whether // its a primary instance, a tainted instance, or an orphan. type ResourceFlag byte const ( FlagPrimary ResourceFlag = 1 << iota FlagTainted FlagOrphan FlagReplacePrimary FlagDeposed ) // InstanceInfo is used to hold information about the instance and/or // resource being modified. type InstanceInfo struct { // Id is a unique name to represent this instance. This is not related // to InstanceState.ID in any way. Id string // ModulePath is the complete path of the module containing this // instance. ModulePath []string // Type is the resource type of this instance Type string } // HumanId is a unique Id that is human-friendly and useful for UI elements. func (i *InstanceInfo) HumanId() string { if len(i.ModulePath) <= 1 { return i.Id } return fmt.Sprintf( "module.%s.%s", strings.Join(i.ModulePath[1:], "."), i.Id) } // ResourceConfig holds the configuration given for a resource. This is // done instead of a raw `map[string]interface{}` type so that rich // methods can be added to it to make dealing with it easier. type ResourceConfig struct { ComputedKeys []string Raw map[string]interface{} Config map[string]interface{} raw *config.RawConfig } // NewResourceConfig creates a new ResourceConfig from a config.RawConfig. func NewResourceConfig(c *config.RawConfig) *ResourceConfig { result := &ResourceConfig{raw: c} result.interpolateForce() return result } // CheckSet checks that the given list of configuration keys is // properly set. If not, errors are returned for each unset key. // // This is useful to be called in the Validate method of a ResourceProvider. func (c *ResourceConfig) CheckSet(keys []string) []error { var errs []error for _, k := range keys { if !c.IsSet(k) { errs = append(errs, fmt.Errorf("%s must be set", k)) } } return errs } // Get looks up a configuration value by key and returns the value. // // The second return value is true if the get was successful. Get will // not succeed if the value is being computed. func (c *ResourceConfig) Get(k string) (interface{}, bool) { // First try to get it from c.Config since that has interpolated values result, ok := c.get(k, c.Config) if ok { return result, ok } // Otherwise, just get it from the raw config return c.get(k, c.Raw) } // GetRaw looks up a configuration value by key and returns the value, // from the raw, uninterpolated config. // // The second return value is true if the get was successful. Get will // not succeed if the value is being computed. func (c *ResourceConfig) GetRaw(k string) (interface{}, bool) { return c.get(k, c.Raw) } // IsComputed returns whether the given key is computed or not. func (c *ResourceConfig) IsComputed(k string) bool { _, ok := c.get(k, c.Config) _, okRaw := c.get(k, c.Raw) return !ok && okRaw } // IsSet checks if the key in the configuration is set. A key is set if // it has a value or the value is being computed (is unknown currently). // // This function should be used rather than checking the keys of the // raw configuration itself, since a key may be omitted from the raw // configuration if it is being computed. func (c *ResourceConfig) IsSet(k string) bool { if c == nil { return false } for _, ck := range c.ComputedKeys { if ck == k { return true } } if _, ok := c.Get(k); ok { return true } return false } func (c *ResourceConfig) get( k string, raw map[string]interface{}) (interface{}, bool) { parts := strings.Split(k, ".") if len(parts) == 1 && parts[0] == "" { parts = nil } var current interface{} = raw for _, part := range parts { if current == nil { return nil, false } cv := reflect.ValueOf(current) switch cv.Kind() { case reflect.Map: v := cv.MapIndex(reflect.ValueOf(part)) if !v.IsValid() { return nil, false } current = v.Interface() case reflect.Slice: if part == "#" { current = cv.Len() } else { i, err := strconv.ParseInt(part, 0, 0) if err != nil { return nil, false } if i >= int64(cv.Len()) { return nil, false } current = cv.Index(int(i)).Interface() } default: panic(fmt.Sprintf("Unknown kind: %s", cv.Kind())) } } return current, true } // interpolateForce is a temporary thing. We want to get rid of interpolate // above and likewise this, but it can only be done after the f-ast-graph // refactor is complete. func (c *ResourceConfig) interpolateForce() { if c.raw == nil { var err error c.raw, err = config.NewRawConfig(make(map[string]interface{})) if err != nil { panic(err) } } c.ComputedKeys = c.raw.UnknownKeys() c.Raw = c.raw.Raw c.Config = c.raw.Config() }