95 lines
3.7 KiB
Markdown
95 lines
3.7 KiB
Markdown
---
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layout: "docs"
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page_title: "Plugin Basics"
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sidebar_current: "docs-plugins-basics"
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description: |-
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This page documents the basics of how the plugin system in Terraform works, and how to setup a basic development environment for plugin development if you're writing a Terraform plugin.
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---
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# Plugin Basics
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~> **Advanced topic!** Plugin development is a highly advanced
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topic in Terraform, and is not required knowledge for day-to-day usage.
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If you don't plan on writing any plugins, this section of the documentation is
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not necessary to read. For general use of Terraform, please see our
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[Intro to Terraform](/intro/index.html) and [Getting
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Started](/intro/getting-started/install.html) guides.
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This page documents the basics of how the plugin system in Terraform
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works, and how to setup a basic development environment for plugin development
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if you're writing a Terraform plugin.
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## How it Works
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Terraform providers and provisioners are provided via plugins. Each plugin
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exposes an implementation for a specific service, such as AWS, or provisioner,
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such as bash. Plugins are executed as a separate process and communicate with
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the main Terraform binary over an RPC interface.
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More details are available in
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_[Plugin Internals](/docs/internals/internal-plugins.html)_.
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The code within the binaries must adhere to certain interfaces.
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The network communication and RPC is handled automatically by higher-level
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Terraform libraries. The exact interface to implement is documented
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in its respective documentation section.
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## Installing a Plugin
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To install a plugin distributed by a third party developer, place the binary
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(extracted from any containing zip file) in
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[the third-party plugins directory](/docs/configuration/providers.html#third-party-plugins).
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Provider plugin binaries are named with the prefix `terraform-provider-`,
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while provisioner plugins have the prefix `terraform-provisioner-`. Both
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are placed in the same directory.
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## Developing a Plugin
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Developing a plugin is simple. The only knowledge necessary to write
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a plugin is basic command-line skills and basic knowledge of the
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[Go programming language](http://golang.org).
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-> **Note:** A common pitfall is not properly setting up a
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<code>$GOPATH</code>. This can lead to strange errors. You can read more about
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this [here](https://golang.org/doc/code.html) to familiarize
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yourself.
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Create a new Go project somewhere in your `$GOPATH`. If you're a
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GitHub user, we recommend creating the project in the directory
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`$GOPATH/src/github.com/USERNAME/terraform-NAME`, where `USERNAME`
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is your GitHub username and `NAME` is the name of the plugin you're
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developing. This structure is what Go expects and simplifies things down
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the road.
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The `NAME` should either begin with `provider-` or `provisioner-`,
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depending on what kind of plugin it will be. The repository name will,
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by default, be the name of the binary produced by `go install` for
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your plugin package.
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With the package directory made, create a `main.go` file. This project will
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be a binary so the package is "main":
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```golang
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package main
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import (
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"github.com/hashicorp/terraform/plugin"
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)
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func main() {
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plugin.Serve(new(MyPlugin))
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}
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```
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The name `MyPlugin` is a placeholder for the struct type that represents
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your plugin's implementation. This must implement either
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`terraform.ResourceProvider` or `terraform.ResourceProvisioner`, depending
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on the plugin type.
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To test your plugin, the easiest method is to copy your `terraform` binary
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to `$GOPATH/bin` and ensure that this copy is the one being used for testing.
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`terraform init` will search for plugins within the same directory as the
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`terraform` binary, and `$GOPATH/bin` is the directory into which `go install`
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will place the plugin executable.
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