Commit Graph

31 Commits

Author SHA1 Message Date
Amadeus Demarzi 89a786c5e1 Testing strokes 2014-07-27 18:32:33 -07:00
Amadeus Demarzi c25f011666 New logo 2014-07-27 18:32:33 -07:00
Amadeus Demarzi 8a15d6f4c0 Performance tweaks and start of static version
* Performance improvements involve less CSS'ery
* Building a canvas API to screenshot various aspect to make static
* Static backgrounds in place... next stop, logo changes
2014-07-27 18:32:33 -07:00
Amadeus Demarzi 28a89eb328 Removing deprecated code 2014-07-27 18:32:33 -07:00
Amadeus Demarzi 33be6008d2 Basic breathing... needs more refinement 2014-07-27 18:32:33 -07:00
Amadeus Demarzi 26d45774dc Improved Typewriter with cursor 2014-07-27 18:32:32 -07:00
Amadeus Demarzi 64adfce427 Using classes to show galaxy 2014-07-27 18:32:32 -07:00
Amadeus Demarzi 3f54a5fa18 More tweaks and stuff
Improved CSS and HTML a bit in the jumbotron.
2014-07-27 18:32:32 -07:00
Amadeus Demarzi c656937d9d Removing more unneccesary function calls 2014-07-27 18:32:32 -07:00
Amadeus Demarzi 31cfad5c44 Various performance optimizations
* Reducing hot function calls
* Optimized surrounding HTML and CSS
* Removed a forced redraw test in render
2014-07-27 18:32:32 -07:00
Amadeus Demarzi 96863d5f4b Various performance optimizations 2014-07-27 18:32:32 -07:00
Amadeus Demarzi 5f10724025 Attempting to improve performance a bit 2014-07-27 18:32:32 -07:00
Amadeus Demarzi c6a5b0458e Grid now maintains aspect ratio on scale
Muuuch better. Less jank.
2014-07-27 18:32:32 -07:00
Amadeus Demarzi 8483bc384c Tons of Grid fixes
Realized I didn't export the poly properly

It now scales... although I should maintain the aspect ratio so it
doesn't look terrible on narrower devices

Fixed mouse targeting
2014-07-27 18:32:32 -07:00
Amadeus Demarzi aeef7b5de3 MOAR STARS 2014-07-27 18:32:32 -07:00
Amadeus Demarzi 222cf2012b Lots more things.
Got Puller integrated.
Need to make Puller shape responsive.
NEED MOAR PERFORMANCE. Somehow...

Overall module is pretty neat I think... just needs lots of refinement
2014-07-27 18:32:32 -07:00
Amadeus Demarzi afc8e3dbdf Disabling random generation for now 2014-07-27 18:32:31 -07:00
Amadeus Demarzi 8f327af3c1 Slightly better random generation.
Not sure this is right though.

Thinking of going the puller route in this.  I think a catchy tag line
is in order too.
2014-07-27 18:32:31 -07:00
Amadeus Demarzi 23228f9bde Basic shape generation
It doesn't look right yet, however it's a start and needs some
refinement
2014-07-27 18:32:31 -07:00
Amadeus Demarzi 9d2c13135a Animation improvements, added Chainable 2014-07-27 18:32:31 -07:00
Amadeus Demarzi 35945d6c2d Logo is now centered, optimized context.translate 2014-07-27 18:32:31 -07:00
Amadeus Demarzi 4c2e31b827 Starfield is now properly centered 2014-07-27 18:32:31 -07:00
Amadeus Demarzi f6cd6434ae A few subtle draw performance fixes
By rounding all floated values to whole numbers... we can help a tad
with aliasing and the like
2014-07-27 18:32:31 -07:00
Amadeus Demarzi 9d615b5a25 Adding some random shapes... 2014-07-27 18:32:31 -07:00
Amadeus Demarzi 72f0ef0e8e Retwerkin stuff 2014-07-27 18:32:31 -07:00
Amadeus Demarzi 27b3187ce9 Begun creating a Shape class 2014-07-27 18:32:31 -07:00
Amadeus Demarzi dd7b065434 Improving the overall intro animation 2014-07-27 18:32:30 -07:00
Amadeus Demarzi c511d6e543 Added galaxy, made tweaks 2014-07-27 18:32:30 -07:00
Amadeus Demarzi c85b68f978 Got the base scene functioning 2014-07-27 18:32:30 -07:00
Amadeus Demarzi 3adfc52092 Getting things ready... for dat import 2014-07-27 18:32:30 -07:00
Jack Pearkes 7b72a9defb website: initial commit 2014-07-16 17:51:48 -04:00