This introduces the terraform state list command to list the resources
within a state. This is the first of many state management commands to
come into 0.7.
This is the first command of many to come that is considered a
"plumbing" command within Terraform (see "plumbing vs porcelain":
http://git.661346.n2.nabble.com/what-are-plumbing-and-porcelain-td2190639.html).
As such, this PR also introduces a bunch of groundwork to support
plumbing commands.
The main changes:
- Main command output is changed to split "common" and "uncommon"
commands.
- mitchellh/cli is updated to support nested subcommands, since
terraform state list is a nested subcommand.
- terraform.StateFilter is introduced as a way in core to filter/search
the state files. This is very basic currently but I expect to make it
more advanced as time goes on.
- terraform state list command is introduced to list resources in a
state. This can take a series of arguments to filter this down.
Known issues, or things that aren't done in this PR on purpose:
- Unit tests for terraform state list are on the way. Unit tests for the
core changes are all there.
This means that terraform commands like `plan`, `apply`, `show`, and
`graph` will expand all modules by default.
While modules-as-black-boxes is still very true in the conceptual design
of modules, feedback on this behavior has consistently suggested that
users would prefer to see more verbose output by default.
The `-module-depth` flag and env var are retained to allow output to be
optionally limited / summarized by these commands.
Add `-target=resource` flag to core operations, allowing users to
target specific resources in their infrastructure. When `-target` is
used, the operation will only apply to that resource and its
dependencies.
The calculated dependencies are different depending on whether we're
running a normal operation or a `terraform destroy`.
Generally, "dependencies" refers to ancestors: resources falling
_before_ the target in the graph, because their changes are required to
accurately act on the target.
For destroys, "dependencies" are descendents: those resources which fall
_after_ the target. These resources depend on our target, which is going
to be destroyed, so they should also be destroyed.