command: backup stuff works better
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@ -40,20 +40,23 @@ type Meta struct {
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color bool
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oldUi cli.Ui
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// The fields below are expected to be set by the command via
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// command line flags. See the Apply command for an example.
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//
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// statePath is the path to the state file. If this is empty, then
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// no state will be loaded. It is also okay for this to be a path to
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// a file that doesn't exist; it is assumed that this means that there
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// is simply no state.
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statePath string
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//
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// stateOutPath is used to override the output path for the state.
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// If not provided, the StatePath is used causing the old state to
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// be overriden.
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stateOutPath string
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//
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// backupPath is used to backup the state file before writing a modified
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// version. It defaults to stateOutPath + DefaultBackupExtention
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backupPath string
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statePath string
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stateOutPath string
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backupPath string
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}
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// initStatePaths is used to initialize the default values for
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@ -123,12 +126,10 @@ func (m *Meta) Context(copts contextOpts) (*terraform.Context, bool, error) {
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}
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// Store the loaded state
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state, statePath, err := State(m.statePath)
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state, err := m.State()
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if err != nil {
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return nil, false, err
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}
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m.state = state
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m.stateOutPath = statePath
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// Load the root module
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mod, err := module.NewTreeModule("", copts.Path)
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@ -173,12 +174,17 @@ func (m *Meta) State() (state.State, error) {
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return m.state, nil
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}
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state, _, err := State(m.statePath)
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state, statePath, err := State(&StateOpts{
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LocalPath: m.statePath,
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LocalPathOut: m.stateOutPath,
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BackupPath: m.backupPath,
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})
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if err != nil {
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return nil, err
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}
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m.state = state
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m.stateOutPath = statePath
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return state, nil
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}
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@ -11,13 +11,28 @@ import (
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"github.com/hashicorp/terraform/terraform"
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)
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// StateOpts are options to get the state for a command.
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type StateOpts struct {
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// LocalPath is the path where the state is stored locally.
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//
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// LocalPathOut is the path where the local state will be saved. If this
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// isn't set, it will be saved back to LocalPath.
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LocalPath string
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LocalPathOut string
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// BackupPath is the path where the backup will be placed. If not set,
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// it is assumed to be the path where the state is stored locally
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// plus the DefaultBackupExtension.
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BackupPath string
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}
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// State returns the proper state.State implementation to represent the
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// current environment.
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//
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// localPath is the path to where state would be if stored locally.
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// dataDir is the path to the local data directory where the remote state
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// cache would be stored.
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func State(localPath string) (state.State, string, error) {
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func State(opts *StateOpts) (state.State, string, error) {
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var result state.State
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var resultPath string
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@ -33,8 +48,11 @@ func State(localPath string) (state.State, string, error) {
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}
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// Do we have a local state?
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if localPath != "" {
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local := &state.LocalState{Path: localPath}
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if opts.LocalPath != "" {
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local := &state.LocalState{
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Path: opts.LocalPath,
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PathOut: opts.LocalPathOut,
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}
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err := local.RefreshState()
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if err != nil {
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isNotExist := false
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@ -51,7 +69,7 @@ func State(localPath string) (state.State, string, error) {
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// We already have a remote state... that is an error.
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return nil, "", fmt.Errorf(
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"Remote state found, but state file '%s' also present.",
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localPath)
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opts.LocalPath)
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}
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}
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if err != nil {
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@ -60,14 +78,22 @@ func State(localPath string) (state.State, string, error) {
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}
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result = local
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resultPath = localPath
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resultPath = opts.LocalPath
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if opts.LocalPathOut != "" {
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resultPath = opts.LocalPathOut
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}
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}
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// If we have a result, make sure to back it up
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if result != nil {
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backupPath := resultPath + DefaultBackupExtention
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if opts.BackupPath != "" {
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backupPath = opts.BackupPath
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}
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result = &state.BackupState{
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Real: result,
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Path: resultPath + DefaultBackupExtention,
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Path: backupPath,
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}
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}
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