Fully close tunnels when CloseAllTunnels is called (#448)
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a0735dd7d5
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@ -142,7 +142,7 @@ func (c *Control) CloseTunnel(vpnIP uint32, localOnly bool) bool {
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)
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}
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c.f.closeTunnel(hostInfo)
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c.f.closeTunnel(hostInfo, false)
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return true
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}
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@ -160,6 +160,8 @@ func (c *Control) CloseAllTunnels(excludeLighthouses bool) (closed int) {
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if h.ConnectionState.ready {
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c.f.send(closeTunnel, 0, h.ConnectionState, h, h.remote, []byte{}, make([]byte, 12, 12), make([]byte, mtu))
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c.f.closeTunnel(h, true)
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c.l.WithField("vpnIp", IntIp(h.hostId)).WithField("udpAddr", h.remote).
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Debug("Sending close tunnel message")
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closed++
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11
outside.go
11
outside.go
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@ -118,7 +118,7 @@ func (f *Interface) readOutsidePackets(addr *udpAddr, out []byte, packet []byte,
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hostinfo.logger(f.l).WithField("udpAddr", addr).
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Info("Close tunnel received, tearing down.")
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f.closeTunnel(hostinfo)
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f.closeTunnel(hostinfo, false)
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return
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default:
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@ -133,12 +133,17 @@ func (f *Interface) readOutsidePackets(addr *udpAddr, out []byte, packet []byte,
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}
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// closeTunnel closes a tunnel locally, it does not send a closeTunnel packet to the remote
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func (f *Interface) closeTunnel(hostInfo *HostInfo) {
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func (f *Interface) closeTunnel(hostInfo *HostInfo, hasHostMapLock bool) {
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//TODO: this would be better as a single function in ConnectionManager that handled locks appropriately
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f.connectionManager.ClearIP(hostInfo.hostId)
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f.connectionManager.ClearPendingDeletion(hostInfo.hostId)
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f.lightHouse.DeleteVpnIP(hostInfo.hostId)
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f.hostMap.DeleteHostInfo(hostInfo)
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if hasHostMapLock {
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f.hostMap.unlockedDeleteHostInfo(hostInfo)
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} else {
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f.hostMap.DeleteHostInfo(hostInfo)
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}
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}
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// sendCloseTunnel is a helper function to send a proper close tunnel packet to a remote
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