905 lines
25 KiB
Go
905 lines
25 KiB
Go
package terraform
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import (
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"fmt"
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"log"
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"sort"
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"strings"
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"sync"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/hcl"
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"github.com/hashicorp/terraform/config"
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"github.com/hashicorp/terraform/config/module"
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"github.com/hashicorp/terraform/helper/experiment"
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)
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// InputMode defines what sort of input will be asked for when Input
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// is called on Context.
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type InputMode byte
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const (
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// InputModeVar asks for all variables
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InputModeVar InputMode = 1 << iota
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// InputModeVarUnset asks for variables which are not set yet.
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// InputModeVar must be set for this to have an effect.
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InputModeVarUnset
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// InputModeProvider asks for provider variables
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InputModeProvider
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// InputModeStd is the standard operating mode and asks for both variables
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// and providers.
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InputModeStd = InputModeVar | InputModeProvider
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)
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var (
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// contextFailOnShadowError will cause Context operations to return
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// errors when shadow operations fail. This is only used for testing.
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contextFailOnShadowError = false
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// contextTestDeepCopyOnPlan will perform a Diff DeepCopy on every
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// Plan operation, effectively testing the Diff DeepCopy whenever
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// a Plan occurs. This is enabled for tests.
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contextTestDeepCopyOnPlan = false
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)
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// ContextOpts are the user-configurable options to create a context with
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// NewContext.
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type ContextOpts struct {
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Destroy bool
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Diff *Diff
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Hooks []Hook
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Module *module.Tree
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Parallelism int
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State *State
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StateFutureAllowed bool
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Providers map[string]ResourceProviderFactory
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Provisioners map[string]ResourceProvisionerFactory
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Shadow bool
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Targets []string
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Variables map[string]interface{}
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UIInput UIInput
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}
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// Context represents all the context that Terraform needs in order to
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// perform operations on infrastructure. This structure is built using
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// NewContext. See the documentation for that.
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//
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// Extra functions on Context can be found in context_*.go files.
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type Context struct {
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// Maintainer note: Anytime this struct is changed, please verify
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// that newShadowContext still does the right thing. Tests should
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// fail regardless but putting this note here as well.
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components contextComponentFactory
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destroy bool
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diff *Diff
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diffLock sync.RWMutex
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hooks []Hook
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module *module.Tree
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sh *stopHook
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shadow bool
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state *State
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stateLock sync.RWMutex
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targets []string
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uiInput UIInput
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variables map[string]interface{}
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l sync.Mutex // Lock acquired during any task
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parallelSem Semaphore
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providerInputConfig map[string]map[string]interface{}
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runCh <-chan struct{}
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stopCh chan struct{}
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shadowErr error
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}
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// NewContext creates a new Context structure.
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//
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// Once a Context is creator, the pointer values within ContextOpts
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// should not be mutated in any way, since the pointers are copied, not
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// the values themselves.
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func NewContext(opts *ContextOpts) (*Context, error) {
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// Validate the version requirement if it is given
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if opts.Module != nil {
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if err := checkRequiredVersion(opts.Module); err != nil {
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return nil, err
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}
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}
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// Copy all the hooks and add our stop hook. We don't append directly
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// to the Config so that we're not modifying that in-place.
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sh := new(stopHook)
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hooks := make([]Hook, len(opts.Hooks)+1)
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copy(hooks, opts.Hooks)
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hooks[len(opts.Hooks)] = sh
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state := opts.State
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if state == nil {
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state = new(State)
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state.init()
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}
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// If our state is from the future, then error. Callers can avoid
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// this error by explicitly setting `StateFutureAllowed`.
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if !opts.StateFutureAllowed && state.FromFutureTerraform() {
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return nil, fmt.Errorf(
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"Terraform doesn't allow running any operations against a state\n"+
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"that was written by a future Terraform version. The state is\n"+
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"reporting it is written by Terraform '%s'.\n\n"+
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"Please run at least that version of Terraform to continue.",
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state.TFVersion)
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}
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// Explicitly reset our state version to our current version so that
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// any operations we do will write out that our latest version
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// has run.
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state.TFVersion = Version
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// Determine parallelism, default to 10. We do this both to limit
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// CPU pressure but also to have an extra guard against rate throttling
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// from providers.
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par := opts.Parallelism
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if par == 0 {
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par = 10
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}
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// Set up the variables in the following sequence:
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// 0 - Take default values from the configuration
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// 1 - Take values from TF_VAR_x environment variables
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// 2 - Take values specified in -var flags, overriding values
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// set by environment variables if necessary. This includes
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// values taken from -var-file in addition.
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variables := make(map[string]interface{})
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if opts.Module != nil {
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var err error
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variables, err = Variables(opts.Module, opts.Variables)
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if err != nil {
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return nil, err
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}
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}
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return &Context{
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components: &basicComponentFactory{
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providers: opts.Providers,
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provisioners: opts.Provisioners,
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},
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destroy: opts.Destroy,
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diff: opts.Diff,
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hooks: hooks,
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module: opts.Module,
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shadow: opts.Shadow,
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state: state,
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targets: opts.Targets,
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uiInput: opts.UIInput,
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variables: variables,
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parallelSem: NewSemaphore(par),
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providerInputConfig: make(map[string]map[string]interface{}),
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sh: sh,
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}, nil
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}
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type ContextGraphOpts struct {
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Validate bool
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Verbose bool
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}
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// Graph returns the graph for this config.
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func (c *Context) Graph(g *ContextGraphOpts) (*Graph, error) {
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return c.graphBuilder(g).Build(RootModulePath)
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}
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// GraphBuilder returns the GraphBuilder that will be used to create
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// the graphs for this context.
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func (c *Context) graphBuilder(g *ContextGraphOpts) GraphBuilder {
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return &BuiltinGraphBuilder{
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Root: c.module,
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Diff: c.diff,
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Providers: c.components.ResourceProviders(),
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Provisioners: c.components.ResourceProvisioners(),
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State: c.state,
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Targets: c.targets,
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Destroy: c.destroy,
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Validate: g.Validate,
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Verbose: g.Verbose,
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}
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}
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// ShadowError returns any errors caught during a shadow operation.
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//
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// A shadow operation is an operation run in parallel to a real operation
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// that performs the same tasks using new logic on copied state. The results
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// are compared to ensure that the new logic works the same as the old logic.
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// The shadow never affects the real operation or return values.
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//
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// The result of the shadow operation are only available through this function
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// call after a real operation is complete.
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//
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// For API consumers of Context, you can safely ignore this function
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// completely if you have no interest in helping report experimental feature
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// errors to Terraform maintainers. Otherwise, please call this function
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// after every operation and report this to the user.
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//
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// IMPORTANT: Shadow errors are _never_ critical: they _never_ affect
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// the real state or result of a real operation. They are purely informational
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// to assist in future Terraform versions being more stable. Please message
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// this effectively to the end user.
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//
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// This must be called only when no other operation is running (refresh,
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// plan, etc.). The result can be used in parallel to any other operation
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// running.
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func (c *Context) ShadowError() error {
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return c.shadowErr
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}
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// Interpolater returns an Interpolater built on a copy of the state
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// that can be used to test interpolation values.
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func (c *Context) Interpolater() *Interpolater {
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var varLock sync.Mutex
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var stateLock sync.RWMutex
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return &Interpolater{
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Operation: walkApply,
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Module: c.module,
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State: c.state.DeepCopy(),
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StateLock: &stateLock,
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VariableValues: map[string]interface{}{},
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VariableValuesLock: &varLock,
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}
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}
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// Input asks for input to fill variables and provider configurations.
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// This modifies the configuration in-place, so asking for Input twice
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// may result in different UI output showing different current values.
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func (c *Context) Input(mode InputMode) error {
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v := c.acquireRun("input")
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defer c.releaseRun(v)
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if mode&InputModeVar != 0 {
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// Walk the variables first for the root module. We walk them in
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// alphabetical order for UX reasons.
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rootConf := c.module.Config()
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names := make([]string, len(rootConf.Variables))
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m := make(map[string]*config.Variable)
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for i, v := range rootConf.Variables {
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names[i] = v.Name
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m[v.Name] = v
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}
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sort.Strings(names)
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for _, n := range names {
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// If we only care about unset variables, then if the variable
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// is set, continue on.
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if mode&InputModeVarUnset != 0 {
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if _, ok := c.variables[n]; ok {
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continue
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}
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}
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var valueType config.VariableType
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v := m[n]
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switch valueType = v.Type(); valueType {
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case config.VariableTypeUnknown:
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continue
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case config.VariableTypeMap:
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// OK
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case config.VariableTypeList:
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// OK
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case config.VariableTypeString:
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// OK
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default:
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panic(fmt.Sprintf("Unknown variable type: %#v", v.Type()))
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}
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// If the variable is not already set, and the variable defines a
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// default, use that for the value.
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if _, ok := c.variables[n]; !ok {
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if v.Default != nil {
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c.variables[n] = v.Default.(string)
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continue
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}
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}
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// this should only happen during tests
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if c.uiInput == nil {
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log.Println("[WARN] Content.uiInput is nil")
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continue
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}
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// Ask the user for a value for this variable
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var value string
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retry := 0
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for {
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var err error
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value, err = c.uiInput.Input(&InputOpts{
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Id: fmt.Sprintf("var.%s", n),
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Query: fmt.Sprintf("var.%s", n),
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Description: v.Description,
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})
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if err != nil {
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return fmt.Errorf(
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"Error asking for %s: %s", n, err)
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}
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if value == "" && v.Required() {
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// Redo if it is required, but abort if we keep getting
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// blank entries
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if retry > 2 {
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return fmt.Errorf("missing required value for %q", n)
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}
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retry++
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continue
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}
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break
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}
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// no value provided, so don't set the variable at all
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if value == "" {
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continue
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}
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decoded, err := parseVariableAsHCL(n, value, valueType)
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if err != nil {
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return err
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}
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if decoded != nil {
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c.variables[n] = decoded
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}
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}
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}
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if mode&InputModeProvider != 0 {
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// Build the graph
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graph, err := c.Graph(&ContextGraphOpts{Validate: true})
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if err != nil {
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return err
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}
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// Do the walk
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if _, err := c.walk(graph, nil, walkInput); err != nil {
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return err
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}
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}
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return nil
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}
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// Apply applies the changes represented by this context and returns
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// the resulting state.
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//
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// In addition to returning the resulting state, this context is updated
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// with the latest state.
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func (c *Context) Apply() (*State, error) {
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v := c.acquireRun("apply")
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defer c.releaseRun(v)
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// Copy our own state
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c.state = c.state.DeepCopy()
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// Enable the new graph by default
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X_legacyGraph := experiment.Enabled(experiment.X_legacyGraph)
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// Build the graph.
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var graph *Graph
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var err error
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if !X_legacyGraph {
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graph, err = (&ApplyGraphBuilder{
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Module: c.module,
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Diff: c.diff,
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State: c.state,
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Providers: c.components.ResourceProviders(),
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Provisioners: c.components.ResourceProvisioners(),
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Destroy: c.destroy,
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}).Build(RootModulePath)
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} else {
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graph, err = c.Graph(&ContextGraphOpts{Validate: true})
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}
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if err != nil {
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return nil, err
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}
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// Determine the operation
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operation := walkApply
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if c.destroy {
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operation = walkDestroy
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}
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// Walk the graph
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walker, err := c.walk(graph, graph, operation)
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if len(walker.ValidationErrors) > 0 {
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err = multierror.Append(err, walker.ValidationErrors...)
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}
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// Clean out any unused things
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c.state.prune()
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return c.state, err
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}
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// Plan generates an execution plan for the given context.
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//
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// The execution plan encapsulates the context and can be stored
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// in order to reinstantiate a context later for Apply.
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//
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// Plan also updates the diff of this context to be the diff generated
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// by the plan, so Apply can be called after.
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func (c *Context) Plan() (*Plan, error) {
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v := c.acquireRun("plan")
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defer c.releaseRun(v)
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p := &Plan{
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Module: c.module,
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Vars: c.variables,
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State: c.state,
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Targets: c.targets,
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}
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var operation walkOperation
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if c.destroy {
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operation = walkPlanDestroy
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} else {
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// Set our state to be something temporary. We do this so that
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// the plan can update a fake state so that variables work, then
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// we replace it back with our old state.
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old := c.state
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if old == nil {
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c.state = &State{}
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c.state.init()
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} else {
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c.state = old.DeepCopy()
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}
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defer func() {
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c.state = old
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}()
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operation = walkPlan
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}
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// Setup our diff
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c.diffLock.Lock()
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c.diff = new(Diff)
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c.diff.init()
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c.diffLock.Unlock()
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|
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// Used throughout below
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X_legacyGraph := experiment.Enabled(experiment.X_legacyGraph)
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|
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// Build the graph.
|
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var graph *Graph
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var err error
|
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if !X_legacyGraph {
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if c.destroy {
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graph, err = (&DestroyPlanGraphBuilder{
|
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Module: c.module,
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State: c.state,
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Targets: c.targets,
|
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}).Build(RootModulePath)
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} else {
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graph, err = (&PlanGraphBuilder{
|
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Module: c.module,
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State: c.state,
|
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Providers: c.components.ResourceProviders(),
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Targets: c.targets,
|
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}).Build(RootModulePath)
|
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}
|
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} else {
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graph, err = c.Graph(&ContextGraphOpts{Validate: true})
|
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}
|
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if err != nil {
|
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return nil, err
|
|
}
|
|
|
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// Do the walk
|
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walker, err := c.walk(graph, graph, operation)
|
|
if err != nil {
|
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return nil, err
|
|
}
|
|
p.Diff = c.diff
|
|
|
|
// If this is true, it means we're running unit tests. In this case,
|
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// we perform a deep copy just to ensure that all context tests also
|
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// test that a diff is copy-able. This will panic if it fails. This
|
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// is enabled during unit tests.
|
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//
|
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// This should never be true during production usage, but even if it is,
|
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// it can't do any real harm.
|
|
if contextTestDeepCopyOnPlan {
|
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p.Diff.DeepCopy()
|
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}
|
|
|
|
// We don't do the reverification during the new destroy plan because
|
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// it will use a different apply process.
|
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if X_legacyGraph {
|
|
// Now that we have a diff, we can build the exact graph that Apply will use
|
|
// and catch any possible cycles during the Plan phase.
|
|
if _, err := c.Graph(&ContextGraphOpts{Validate: true}); err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
|
|
var errs error
|
|
if len(walker.ValidationErrors) > 0 {
|
|
errs = multierror.Append(errs, walker.ValidationErrors...)
|
|
}
|
|
return p, errs
|
|
}
|
|
|
|
// Refresh goes through all the resources in the state and refreshes them
|
|
// to their latest state. This will update the state that this context
|
|
// works with, along with returning it.
|
|
//
|
|
// Even in the case an error is returned, the state will be returned and
|
|
// will potentially be partially updated.
|
|
func (c *Context) Refresh() (*State, error) {
|
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v := c.acquireRun("refresh")
|
|
defer c.releaseRun(v)
|
|
|
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// Copy our own state
|
|
c.state = c.state.DeepCopy()
|
|
|
|
// Build the graph
|
|
graph, err := c.Graph(&ContextGraphOpts{Validate: true})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
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// Do the walk
|
|
if _, err := c.walk(graph, graph, walkRefresh); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// Clean out any unused things
|
|
c.state.prune()
|
|
|
|
return c.state, nil
|
|
}
|
|
|
|
// Stop stops the running task.
|
|
//
|
|
// Stop will block until the task completes.
|
|
func (c *Context) Stop() {
|
|
c.l.Lock()
|
|
ch := c.runCh
|
|
|
|
// If we aren't running, then just return
|
|
if ch == nil {
|
|
c.l.Unlock()
|
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return
|
|
}
|
|
|
|
// Tell the hook we want to stop
|
|
c.sh.Stop()
|
|
|
|
// Close the stop channel
|
|
close(c.stopCh)
|
|
|
|
// Wait for us to stop
|
|
c.l.Unlock()
|
|
<-ch
|
|
}
|
|
|
|
// Validate validates the configuration and returns any warnings or errors.
|
|
func (c *Context) Validate() ([]string, []error) {
|
|
v := c.acquireRun("validate")
|
|
defer c.releaseRun(v)
|
|
|
|
var errs error
|
|
|
|
// Validate the configuration itself
|
|
if err := c.module.Validate(); err != nil {
|
|
errs = multierror.Append(errs, err)
|
|
}
|
|
|
|
// This only needs to be done for the root module, since inter-module
|
|
// variables are validated in the module tree.
|
|
if config := c.module.Config(); config != nil {
|
|
// Validate the user variables
|
|
if err := smcUserVariables(config, c.variables); len(err) > 0 {
|
|
errs = multierror.Append(errs, err...)
|
|
}
|
|
}
|
|
|
|
// If we have errors at this point, the graphing has no chance,
|
|
// so just bail early.
|
|
if errs != nil {
|
|
return nil, []error{errs}
|
|
}
|
|
|
|
// Build the graph so we can walk it and run Validate on nodes.
|
|
// We also validate the graph generated here, but this graph doesn't
|
|
// necessarily match the graph that Plan will generate, so we'll validate the
|
|
// graph again later after Planning.
|
|
graph, err := c.Graph(&ContextGraphOpts{Validate: true})
|
|
if err != nil {
|
|
return nil, []error{err}
|
|
}
|
|
|
|
// Walk
|
|
walker, err := c.walk(graph, graph, walkValidate)
|
|
if err != nil {
|
|
return nil, multierror.Append(errs, err).Errors
|
|
}
|
|
|
|
// Return the result
|
|
rerrs := multierror.Append(errs, walker.ValidationErrors...)
|
|
return walker.ValidationWarnings, rerrs.Errors
|
|
}
|
|
|
|
// Module returns the module tree associated with this context.
|
|
func (c *Context) Module() *module.Tree {
|
|
return c.module
|
|
}
|
|
|
|
// Variables will return the mapping of variables that were defined
|
|
// for this Context. If Input was called, this mapping may be different
|
|
// than what was given.
|
|
func (c *Context) Variables() map[string]interface{} {
|
|
return c.variables
|
|
}
|
|
|
|
// SetVariable sets a variable after a context has already been built.
|
|
func (c *Context) SetVariable(k string, v interface{}) {
|
|
c.variables[k] = v
|
|
}
|
|
|
|
func (c *Context) acquireRun(phase string) chan<- struct{} {
|
|
c.l.Lock()
|
|
defer c.l.Unlock()
|
|
|
|
dbug.SetPhase(phase)
|
|
|
|
// Wait for no channel to exist
|
|
for c.runCh != nil {
|
|
c.l.Unlock()
|
|
ch := c.runCh
|
|
<-ch
|
|
c.l.Lock()
|
|
}
|
|
|
|
// Create the new channel
|
|
ch := make(chan struct{})
|
|
c.runCh = ch
|
|
|
|
// Reset the stop channel so we can watch that
|
|
c.stopCh = make(chan struct{})
|
|
|
|
// Reset the stop hook so we're not stopped
|
|
c.sh.Reset()
|
|
|
|
// Reset the shadow errors
|
|
c.shadowErr = nil
|
|
|
|
return ch
|
|
}
|
|
|
|
func (c *Context) releaseRun(ch chan<- struct{}) {
|
|
c.l.Lock()
|
|
defer c.l.Unlock()
|
|
|
|
// setting the phase to "INVALID" lets us easily detect if we have
|
|
// operations happening outside of a run, or we missed setting the proper
|
|
// phase
|
|
dbug.SetPhase("INVALID")
|
|
|
|
close(ch)
|
|
c.runCh = nil
|
|
c.stopCh = nil
|
|
}
|
|
|
|
func (c *Context) walk(
|
|
graph, shadow *Graph, operation walkOperation) (*ContextGraphWalker, error) {
|
|
// Keep track of the "real" context which is the context that does
|
|
// the real work: talking to real providers, modifying real state, etc.
|
|
realCtx := c
|
|
|
|
// If we don't want shadowing, remove it
|
|
if !experiment.Enabled(experiment.X_shadow) {
|
|
shadow = nil
|
|
}
|
|
|
|
// If we have a shadow graph, walk that as well
|
|
var shadowCtx *Context
|
|
var shadowCloser Shadow
|
|
if c.shadow && shadow != nil {
|
|
// Build the shadow context. In the process, override the real context
|
|
// with the one that is wrapped so that the shadow context can verify
|
|
// the results of the real.
|
|
realCtx, shadowCtx, shadowCloser = newShadowContext(c)
|
|
}
|
|
|
|
// Just log this so we can see it in a debug log
|
|
if !c.shadow {
|
|
log.Printf("[WARN] terraform: shadow graph disabled")
|
|
}
|
|
|
|
log.Printf("[DEBUG] Starting graph walk: %s", operation.String())
|
|
|
|
walker := &ContextGraphWalker{
|
|
Context: realCtx,
|
|
Operation: operation,
|
|
}
|
|
|
|
// Watch for a stop so we can call the provider Stop() API.
|
|
doneCh := make(chan struct{})
|
|
go c.watchStop(walker, c.stopCh, doneCh)
|
|
|
|
// Walk the real graph, this will block until it completes
|
|
realErr := graph.Walk(walker)
|
|
|
|
// Close the done channel so the watcher stops
|
|
close(doneCh)
|
|
|
|
// If we have a shadow graph and we interrupted the real graph, then
|
|
// we just close the shadow and never verify it. It is non-trivial to
|
|
// recreate the exact execution state up until an interruption so this
|
|
// isn't supported with shadows at the moment.
|
|
if shadowCloser != nil && c.sh.Stopped() {
|
|
// Ignore the error result, there is nothing we could care about
|
|
shadowCloser.CloseShadow()
|
|
|
|
// Set it to nil so we don't do anything
|
|
shadowCloser = nil
|
|
}
|
|
|
|
// If we have a shadow graph, wait for that to complete.
|
|
if shadowCloser != nil {
|
|
// Build the graph walker for the shadow. We also wrap this in
|
|
// a panicwrap so that panics are captured. For the shadow graph,
|
|
// we just want panics to be normal errors rather than to crash
|
|
// Terraform.
|
|
shadowWalker := GraphWalkerPanicwrap(&ContextGraphWalker{
|
|
Context: shadowCtx,
|
|
Operation: operation,
|
|
})
|
|
|
|
// Kick off the shadow walk. This will block on any operations
|
|
// on the real walk so it is fine to start first.
|
|
log.Printf("[INFO] Starting shadow graph walk: %s", operation.String())
|
|
shadowCh := make(chan error)
|
|
go func() {
|
|
shadowCh <- shadow.Walk(shadowWalker)
|
|
}()
|
|
|
|
// Notify the shadow that we're done
|
|
if err := shadowCloser.CloseShadow(); err != nil {
|
|
c.shadowErr = multierror.Append(c.shadowErr, err)
|
|
}
|
|
|
|
// Wait for the walk to end
|
|
log.Printf("[DEBUG] Waiting for shadow graph to complete...")
|
|
shadowWalkErr := <-shadowCh
|
|
|
|
// Get any shadow errors
|
|
if err := shadowCloser.ShadowError(); err != nil {
|
|
c.shadowErr = multierror.Append(c.shadowErr, err)
|
|
}
|
|
|
|
// Verify the contexts (compare)
|
|
if err := shadowContextVerify(realCtx, shadowCtx); err != nil {
|
|
c.shadowErr = multierror.Append(c.shadowErr, err)
|
|
}
|
|
|
|
// At this point, if we're supposed to fail on error, then
|
|
// we PANIC. Some tests just verify that there is an error,
|
|
// so simply appending it to realErr and returning could hide
|
|
// shadow problems.
|
|
//
|
|
// This must be done BEFORE appending shadowWalkErr since the
|
|
// shadowWalkErr may include expected errors.
|
|
//
|
|
// We only do this if we don't have a real error. In the case of
|
|
// a real error, we can't guarantee what nodes were and weren't
|
|
// traversed in parallel scenarios so we can't guarantee no
|
|
// shadow errors.
|
|
if c.shadowErr != nil && contextFailOnShadowError && realErr == nil {
|
|
panic(multierror.Prefix(c.shadowErr, "shadow graph:"))
|
|
}
|
|
|
|
// Now, if we have a walk error, we append that through
|
|
if shadowWalkErr != nil {
|
|
c.shadowErr = multierror.Append(c.shadowErr, shadowWalkErr)
|
|
}
|
|
|
|
if c.shadowErr == nil {
|
|
log.Printf("[INFO] Shadow graph success!")
|
|
} else {
|
|
log.Printf("[ERROR] Shadow graph error: %s", c.shadowErr)
|
|
|
|
// If we're supposed to fail on shadow errors, then report it
|
|
if contextFailOnShadowError {
|
|
realErr = multierror.Append(realErr, multierror.Prefix(
|
|
c.shadowErr, "shadow graph:"))
|
|
}
|
|
}
|
|
}
|
|
|
|
return walker, realErr
|
|
}
|
|
|
|
func (c *Context) watchStop(walker *ContextGraphWalker, stopCh, doneCh <-chan struct{}) {
|
|
// Wait for a stop or completion
|
|
select {
|
|
case <-stopCh:
|
|
// Stop was triggered. Fall out of the select
|
|
case <-doneCh:
|
|
// Done, just exit completely
|
|
return
|
|
}
|
|
|
|
// If we're here, we're stopped, trigger the call.
|
|
|
|
// Copy the providers so that a misbehaved blocking Stop doesn't
|
|
// completely hang Terraform.
|
|
walker.providerLock.Lock()
|
|
ps := make([]ResourceProvider, 0, len(walker.providerCache))
|
|
for _, p := range walker.providerCache {
|
|
ps = append(ps, p)
|
|
}
|
|
defer walker.providerLock.Unlock()
|
|
|
|
for _, p := range ps {
|
|
// We ignore the error for now since there isn't any reasonable
|
|
// action to take if there is an error here, since the stop is still
|
|
// advisory: Terraform will exit once the graph node completes.
|
|
p.Stop()
|
|
}
|
|
}
|
|
|
|
// parseVariableAsHCL parses the value of a single variable as would have been specified
|
|
// on the command line via -var or in an environment variable named TF_VAR_x, where x is
|
|
// the name of the variable. In order to get around the restriction of HCL requiring a
|
|
// top level object, we prepend a sentinel key, decode the user-specified value as its
|
|
// value and pull the value back out of the resulting map.
|
|
func parseVariableAsHCL(name string, input string, targetType config.VariableType) (interface{}, error) {
|
|
// expecting a string so don't decode anything, just strip quotes
|
|
if targetType == config.VariableTypeString {
|
|
return strings.Trim(input, `"`), nil
|
|
}
|
|
|
|
// return empty types
|
|
if strings.TrimSpace(input) == "" {
|
|
switch targetType {
|
|
case config.VariableTypeList:
|
|
return []interface{}{}, nil
|
|
case config.VariableTypeMap:
|
|
return make(map[string]interface{}), nil
|
|
}
|
|
}
|
|
|
|
const sentinelValue = "SENTINEL_TERRAFORM_VAR_OVERRIDE_KEY"
|
|
inputWithSentinal := fmt.Sprintf("%s = %s", sentinelValue, input)
|
|
|
|
var decoded map[string]interface{}
|
|
err := hcl.Decode(&decoded, inputWithSentinal)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("Cannot parse value for variable %s (%q) as valid HCL: %s", name, input, err)
|
|
}
|
|
|
|
if len(decoded) != 1 {
|
|
return nil, fmt.Errorf("Cannot parse value for variable %s (%q) as valid HCL. Only one value may be specified.", name, input)
|
|
}
|
|
|
|
parsedValue, ok := decoded[sentinelValue]
|
|
if !ok {
|
|
return nil, fmt.Errorf("Cannot parse value for variable %s (%q) as valid HCL. One value must be specified.", name, input)
|
|
}
|
|
|
|
switch targetType {
|
|
case config.VariableTypeList:
|
|
return parsedValue, nil
|
|
case config.VariableTypeMap:
|
|
if list, ok := parsedValue.([]map[string]interface{}); ok {
|
|
return list[0], nil
|
|
}
|
|
|
|
return nil, fmt.Errorf("Cannot parse value for variable %s (%q) as valid HCL. One value must be specified.", name, input)
|
|
default:
|
|
panic(fmt.Errorf("unknown type %s", targetType.Printable()))
|
|
}
|
|
}
|