525 lines
14 KiB
Go
525 lines
14 KiB
Go
package schema
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import (
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"log"
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"reflect"
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"strings"
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"sync"
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"time"
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"github.com/hashicorp/terraform/terraform"
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)
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// ResourceData is used to query and set the attributes of a resource.
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//
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// ResourceData is the primary argument received for CRUD operations on
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// a resource as well as configuration of a provider. It is a powerful
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// structure that can be used to not only query data, but check for changes,
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// define partial state updates, etc.
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//
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// The most relevant methods to take a look at are Get, Set, and Partial.
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type ResourceData struct {
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// Settable (internally)
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schema map[string]*Schema
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config *terraform.ResourceConfig
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state *terraform.InstanceState
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diff *terraform.InstanceDiff
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meta map[string]interface{}
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timeouts *ResourceTimeout
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// Don't set
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multiReader *MultiLevelFieldReader
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setWriter *MapFieldWriter
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newState *terraform.InstanceState
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partial bool
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partialMap map[string]struct{}
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once sync.Once
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isNew bool
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panicOnError bool
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}
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// getResult is the internal structure that is generated when a Get
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// is called that contains some extra data that might be used.
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type getResult struct {
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Value interface{}
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ValueProcessed interface{}
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Computed bool
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Exists bool
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Schema *Schema
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}
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// UnsafeSetFieldRaw allows setting arbitrary values in state to arbitrary
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// values, bypassing schema. This MUST NOT be used in normal circumstances -
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// it exists only to support the remote_state data source.
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func (d *ResourceData) UnsafeSetFieldRaw(key string, value string) {
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d.once.Do(d.init)
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d.setWriter.unsafeWriteField(key, value)
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}
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// Get returns the data for the given key, or nil if the key doesn't exist
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// in the schema.
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//
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// If the key does exist in the schema but doesn't exist in the configuration,
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// then the default value for that type will be returned. For strings, this is
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// "", for numbers it is 0, etc.
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//
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// If you want to test if something is set at all in the configuration,
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// use GetOk.
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func (d *ResourceData) Get(key string) interface{} {
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v, _ := d.GetOk(key)
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return v
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}
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// GetChange returns the old and new value for a given key.
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//
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// HasChange should be used to check if a change exists. It is possible
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// that both the old and new value are the same if the old value was not
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// set and the new value is. This is common, for example, for boolean
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// fields which have a zero value of false.
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func (d *ResourceData) GetChange(key string) (interface{}, interface{}) {
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o, n := d.getChange(key, getSourceState, getSourceDiff)
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return o.Value, n.Value
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}
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// GetOk returns the data for the given key and whether or not the key
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// has been set to a non-zero value at some point.
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//
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// The first result will not necessarilly be nil if the value doesn't exist.
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// The second result should be checked to determine this information.
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func (d *ResourceData) GetOk(key string) (interface{}, bool) {
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r := d.getRaw(key, getSourceSet)
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exists := r.Exists && !r.Computed
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if exists {
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// If it exists, we also want to verify it is not the zero-value.
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value := r.Value
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zero := r.Schema.Type.Zero()
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if eq, ok := value.(Equal); ok {
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exists = !eq.Equal(zero)
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} else {
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exists = !reflect.DeepEqual(value, zero)
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}
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}
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return r.Value, exists
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}
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// GetOkExists returns the data for a given key and whether or not the key
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// has been set to a non-zero value. This is only useful for determining
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// if boolean attributes have been set, if they are Optional but do not
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// have a Default value.
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//
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// This is nearly the same function as GetOk, yet it does not check
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// for the zero value of the attribute's type. This allows for attributes
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// without a default, to fully check for a literal assignment, regardless
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// of the zero-value for that type.
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// This should only be used if absolutely required/needed.
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func (d *ResourceData) GetOkExists(key string) (interface{}, bool) {
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r := d.getRaw(key, getSourceSet)
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exists := r.Exists && !r.Computed
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return r.Value, exists
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}
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func (d *ResourceData) getRaw(key string, level getSource) getResult {
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var parts []string
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if key != "" {
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parts = strings.Split(key, ".")
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}
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return d.get(parts, level)
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}
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// HasChange returns whether or not the given key has been changed.
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func (d *ResourceData) HasChange(key string) bool {
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o, n := d.GetChange(key)
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// If the type implements the Equal interface, then call that
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// instead of just doing a reflect.DeepEqual. An example where this is
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// needed is *Set
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if eq, ok := o.(Equal); ok {
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return !eq.Equal(n)
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}
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return !reflect.DeepEqual(o, n)
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}
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// Partial turns partial state mode on/off.
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//
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// When partial state mode is enabled, then only key prefixes specified
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// by SetPartial will be in the final state. This allows providers to return
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// partial states for partially applied resources (when errors occur).
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func (d *ResourceData) Partial(on bool) {
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d.partial = on
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if on {
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if d.partialMap == nil {
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d.partialMap = make(map[string]struct{})
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}
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} else {
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d.partialMap = nil
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}
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}
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// Set sets the value for the given key.
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//
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// If the key is invalid or the value is not a correct type, an error
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// will be returned.
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func (d *ResourceData) Set(key string, value interface{}) error {
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d.once.Do(d.init)
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// If the value is a pointer to a non-struct, get its value and
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// use that. This allows Set to take a pointer to primitives to
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// simplify the interface.
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reflectVal := reflect.ValueOf(value)
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if reflectVal.Kind() == reflect.Ptr {
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if reflectVal.IsNil() {
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// If the pointer is nil, then the value is just nil
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value = nil
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} else {
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// Otherwise, we dereference the pointer as long as its not
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// a pointer to a struct, since struct pointers are allowed.
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reflectVal = reflect.Indirect(reflectVal)
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if reflectVal.Kind() != reflect.Struct {
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value = reflectVal.Interface()
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}
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}
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}
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err := d.setWriter.WriteField(strings.Split(key, "."), value)
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if err != nil && d.panicOnError {
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panic(err)
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}
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return err
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}
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// SetPartial adds the key to the final state output while
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// in partial state mode. The key must be a root key in the schema (i.e.
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// it cannot be "list.0").
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//
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// If partial state mode is disabled, then this has no effect. Additionally,
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// whenever partial state mode is toggled, the partial data is cleared.
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func (d *ResourceData) SetPartial(k string) {
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if d.partial {
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d.partialMap[k] = struct{}{}
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}
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}
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func (d *ResourceData) MarkNewResource() {
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d.isNew = true
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}
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func (d *ResourceData) IsNewResource() bool {
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return d.isNew
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}
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// Id returns the ID of the resource.
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func (d *ResourceData) Id() string {
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var result string
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if d.state != nil {
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result = d.state.ID
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}
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if d.newState != nil {
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result = d.newState.ID
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}
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return result
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}
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// ConnInfo returns the connection info for this resource.
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func (d *ResourceData) ConnInfo() map[string]string {
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if d.newState != nil {
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return d.newState.Ephemeral.ConnInfo
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}
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if d.state != nil {
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return d.state.Ephemeral.ConnInfo
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}
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return nil
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}
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// SetId sets the ID of the resource. If the value is blank, then the
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// resource is destroyed.
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func (d *ResourceData) SetId(v string) {
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d.once.Do(d.init)
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d.newState.ID = v
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}
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// SetConnInfo sets the connection info for a resource.
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func (d *ResourceData) SetConnInfo(v map[string]string) {
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d.once.Do(d.init)
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d.newState.Ephemeral.ConnInfo = v
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}
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// SetType sets the ephemeral type for the data. This is only required
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// for importing.
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func (d *ResourceData) SetType(t string) {
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d.once.Do(d.init)
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d.newState.Ephemeral.Type = t
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}
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// State returns the new InstanceState after the diff and any Set
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// calls.
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func (d *ResourceData) State() *terraform.InstanceState {
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var result terraform.InstanceState
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result.ID = d.Id()
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result.Meta = d.meta
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// If we have no ID, then this resource doesn't exist and we just
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// return nil.
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if result.ID == "" {
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return nil
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}
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if d.timeouts != nil {
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if err := d.timeouts.StateEncode(&result); err != nil {
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log.Printf("[ERR] Error encoding Timeout meta to Instance State: %s", err)
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}
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}
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// Look for a magic key in the schema that determines we skip the
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// integrity check of fields existing in the schema, allowing dynamic
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// keys to be created.
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hasDynamicAttributes := false
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for k, _ := range d.schema {
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if k == "__has_dynamic_attributes" {
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hasDynamicAttributes = true
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log.Printf("[INFO] Resource %s has dynamic attributes", result.ID)
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}
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}
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// In order to build the final state attributes, we read the full
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// attribute set as a map[string]interface{}, write it to a MapFieldWriter,
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// and then use that map.
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rawMap := make(map[string]interface{})
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for k := range d.schema {
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source := getSourceSet
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if d.partial {
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source = getSourceState
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if _, ok := d.partialMap[k]; ok {
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source = getSourceSet
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}
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}
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raw := d.get([]string{k}, source)
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if raw.Exists && !raw.Computed {
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rawMap[k] = raw.Value
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if raw.ValueProcessed != nil {
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rawMap[k] = raw.ValueProcessed
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}
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}
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}
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mapW := &MapFieldWriter{Schema: d.schema}
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if err := mapW.WriteField(nil, rawMap); err != nil {
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return nil
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}
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result.Attributes = mapW.Map()
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if hasDynamicAttributes {
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// If we have dynamic attributes, just copy the attributes map
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// one for one into the result attributes.
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for k, v := range d.setWriter.Map() {
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// Don't clobber schema values. This limits usage of dynamic
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// attributes to names which _do not_ conflict with schema
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// keys!
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if _, ok := result.Attributes[k]; !ok {
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result.Attributes[k] = v
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}
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}
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}
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if d.newState != nil {
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result.Ephemeral = d.newState.Ephemeral
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}
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// TODO: This is hacky and we can remove this when we have a proper
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// state writer. We should instead have a proper StateFieldWriter
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// and use that.
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for k, schema := range d.schema {
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if schema.Type != TypeMap {
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continue
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}
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if result.Attributes[k] == "" {
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delete(result.Attributes, k)
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}
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}
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if v := d.Id(); v != "" {
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result.Attributes["id"] = d.Id()
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}
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if d.state != nil {
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result.Tainted = d.state.Tainted
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}
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return &result
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}
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// Timeout returns the data for the given timeout key
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// Returns a duration of 20 minutes for any key not found, or not found and no default.
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func (d *ResourceData) Timeout(key string) time.Duration {
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key = strings.ToLower(key)
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var timeout *time.Duration
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switch key {
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case TimeoutCreate:
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timeout = d.timeouts.Create
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case TimeoutRead:
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timeout = d.timeouts.Read
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case TimeoutUpdate:
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timeout = d.timeouts.Update
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case TimeoutDelete:
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timeout = d.timeouts.Delete
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}
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if timeout != nil {
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return *timeout
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}
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if d.timeouts.Default != nil {
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return *d.timeouts.Default
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}
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// Return system default of 20 minutes
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return 20 * time.Minute
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}
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func (d *ResourceData) init() {
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// Initialize the field that will store our new state
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var copyState terraform.InstanceState
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if d.state != nil {
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copyState = *d.state.DeepCopy()
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}
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d.newState = ©State
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// Initialize the map for storing set data
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d.setWriter = &MapFieldWriter{Schema: d.schema}
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// Initialize the reader for getting data from the
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// underlying sources (config, diff, etc.)
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readers := make(map[string]FieldReader)
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var stateAttributes map[string]string
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if d.state != nil {
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stateAttributes = d.state.Attributes
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readers["state"] = &MapFieldReader{
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Schema: d.schema,
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Map: BasicMapReader(stateAttributes),
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}
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}
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if d.config != nil {
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readers["config"] = &ConfigFieldReader{
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Schema: d.schema,
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Config: d.config,
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}
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}
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if d.diff != nil {
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readers["diff"] = &DiffFieldReader{
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Schema: d.schema,
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Diff: d.diff,
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Source: &MultiLevelFieldReader{
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Levels: []string{"state", "config"},
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Readers: readers,
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},
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}
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}
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readers["set"] = &MapFieldReader{
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Schema: d.schema,
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Map: BasicMapReader(d.setWriter.Map()),
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}
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d.multiReader = &MultiLevelFieldReader{
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Levels: []string{
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"state",
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"config",
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"diff",
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"set",
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},
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Readers: readers,
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}
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}
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func (d *ResourceData) diffChange(
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k string) (interface{}, interface{}, bool, bool) {
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// Get the change between the state and the config.
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o, n := d.getChange(k, getSourceState, getSourceConfig|getSourceExact)
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if !o.Exists {
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o.Value = nil
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}
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if !n.Exists {
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n.Value = nil
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}
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// Return the old, new, and whether there is a change
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return o.Value, n.Value, !reflect.DeepEqual(o.Value, n.Value), n.Computed
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}
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func (d *ResourceData) getChange(
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k string,
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oldLevel getSource,
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newLevel getSource) (getResult, getResult) {
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var parts, parts2 []string
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if k != "" {
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parts = strings.Split(k, ".")
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parts2 = strings.Split(k, ".")
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}
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o := d.get(parts, oldLevel)
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n := d.get(parts2, newLevel)
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return o, n
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}
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func (d *ResourceData) get(addr []string, source getSource) getResult {
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d.once.Do(d.init)
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level := "set"
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flags := source & ^getSourceLevelMask
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exact := flags&getSourceExact != 0
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source = source & getSourceLevelMask
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if source >= getSourceSet {
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level = "set"
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} else if source >= getSourceDiff {
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level = "diff"
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} else if source >= getSourceConfig {
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level = "config"
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} else {
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level = "state"
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}
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var result FieldReadResult
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var err error
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if exact {
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result, err = d.multiReader.ReadFieldExact(addr, level)
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} else {
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result, err = d.multiReader.ReadFieldMerge(addr, level)
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}
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if err != nil {
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panic(err)
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}
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// If the result doesn't exist, then we set the value to the zero value
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var schema *Schema
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if schemaL := addrToSchema(addr, d.schema); len(schemaL) > 0 {
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schema = schemaL[len(schemaL)-1]
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}
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if result.Value == nil && schema != nil {
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result.Value = result.ValueOrZero(schema)
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}
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// Transform the FieldReadResult into a getResult. It might be worth
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// merging these two structures one day.
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return getResult{
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Value: result.Value,
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ValueProcessed: result.ValueProcessed,
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Computed: result.Computed,
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Exists: result.Exists,
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Schema: schema,
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}
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}
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