158 lines
3.7 KiB
Go
158 lines
3.7 KiB
Go
package terraform
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import "fmt"
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// DeposedTransformer is a GraphTransformer that adds deposed resources
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// to the graph.
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type DeposedTransformer struct {
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// State is the global state. We'll automatically find the correct
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// ModuleState based on the Graph.Path that is being transformed.
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State *State
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// View, if non-empty, is the ModuleState.View used around the state
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// to find deposed resources.
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View string
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}
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func (t *DeposedTransformer) Transform(g *Graph) error {
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state := t.State.ModuleByPath(g.Path)
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if state == nil {
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// If there is no state for our module there can't be any deposed
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// resources, since they live in the state.
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return nil
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}
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// If we have a view, apply it now
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if t.View != "" {
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state = state.View(t.View)
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}
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// Go through all the resources in our state to look for deposed resources
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for k, rs := range state.Resources {
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// If we have no deposed resources, then move on
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if len(rs.Deposed) == 0 {
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continue
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}
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deposed := rs.Deposed
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for i, _ := range deposed {
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g.Add(&graphNodeDeposedResource{
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Index: i,
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ResourceName: k,
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ResourceType: rs.Type,
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Provider: rs.Provider,
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})
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}
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}
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return nil
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}
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// graphNodeDeposedResource is the graph vertex representing a deposed resource.
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type graphNodeDeposedResource struct {
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Index int
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ResourceName string
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ResourceType string
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Provider string
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}
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func (n *graphNodeDeposedResource) Name() string {
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return fmt.Sprintf("%s (deposed #%d)", n.ResourceName, n.Index)
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}
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func (n *graphNodeDeposedResource) ProvidedBy() []string {
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return []string{resourceProvider(n.ResourceName, n.Provider)}
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}
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// GraphNodeEvalable impl.
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func (n *graphNodeDeposedResource) EvalTree() EvalNode {
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var provider ResourceProvider
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var state *InstanceState
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seq := &EvalSequence{Nodes: make([]EvalNode, 0, 5)}
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// Build instance info
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info := &InstanceInfo{Id: n.ResourceName, Type: n.ResourceType}
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seq.Nodes = append(seq.Nodes, &EvalInstanceInfo{Info: info})
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// Refresh the resource
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seq.Nodes = append(seq.Nodes, &EvalOpFilter{
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Ops: []walkOperation{walkRefresh},
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Node: &EvalSequence{
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Nodes: []EvalNode{
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&EvalGetProvider{
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Name: n.ProvidedBy()[0],
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Output: &provider,
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},
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&EvalReadStateDeposed{
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Name: n.ResourceName,
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Output: &state,
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Index: n.Index,
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},
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&EvalRefresh{
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Info: info,
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Provider: &provider,
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State: &state,
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Output: &state,
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},
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&EvalWriteStateDeposed{
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Name: n.ResourceName,
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ResourceType: n.ResourceType,
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Provider: n.Provider,
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State: &state,
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Index: n.Index,
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},
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},
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},
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})
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// Apply
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var diff *InstanceDiff
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var err error
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seq.Nodes = append(seq.Nodes, &EvalOpFilter{
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Ops: []walkOperation{walkApply, walkDestroy},
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Node: &EvalSequence{
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Nodes: []EvalNode{
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&EvalGetProvider{
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Name: n.ProvidedBy()[0],
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Output: &provider,
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},
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&EvalReadStateDeposed{
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Name: n.ResourceName,
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Output: &state,
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Index: n.Index,
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},
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&EvalDiffDestroy{
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Info: info,
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State: &state,
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Output: &diff,
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},
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&EvalApply{
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Info: info,
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State: &state,
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Diff: &diff,
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Provider: &provider,
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Output: &state,
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Error: &err,
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},
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// Always write the resource back to the state deposed... if it
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// was successfully destroyed it will be pruned. If it was not, it will
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// be caught on the next run.
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&EvalWriteStateDeposed{
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Name: n.ResourceName,
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ResourceType: n.ResourceType,
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Provider: n.Provider,
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State: &state,
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Index: n.Index,
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},
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&EvalReturnError{
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Error: &err,
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},
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&EvalUpdateStateHook{},
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},
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},
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})
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return seq
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}
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