285 lines
7.9 KiB
Go
285 lines
7.9 KiB
Go
package terraform
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import (
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"github.com/hashicorp/terraform/config"
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"github.com/hashicorp/terraform/dag"
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)
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// GraphNodeDestroyable is the interface that nodes that can be destroyed
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// must implement. This is used to automatically handle the creation of
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// destroy nodes in the graph and the dependency ordering of those destroys.
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type GraphNodeDestroyable interface {
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// DestroyNode returns the node used for the destroy with the given
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// mode. If this returns nil, then a destroy node for that mode
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// will not be added.
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DestroyNode() GraphNodeDestroy
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}
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// GraphNodeDestroy is the interface that must implemented by
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// nodes that destroy.
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type GraphNodeDestroy interface {
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dag.Vertex
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// CreateBeforeDestroy is called to check whether this node
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// should be created before it is destroyed. The CreateBeforeDestroy
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// transformer uses this information to setup the graph.
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CreateBeforeDestroy() bool
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// CreateNode returns the node used for the create side of this
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// destroy. This must already exist within the graph.
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CreateNode() dag.Vertex
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}
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// GraphNodeDestroyPrunable is the interface that can be implemented to
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// signal that this node can be pruned depending on state.
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type GraphNodeDestroyPrunable interface {
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// DestroyInclude is called to check if this node should be included
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// with the given state. The state and diff must NOT be modified.
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DestroyInclude(*ModuleDiff, *ModuleState) bool
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}
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// GraphNodeEdgeInclude can be implemented to not include something
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// as an edge within the destroy graph. This is usually done because it
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// might cause unnecessary cycles.
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type GraphNodeDestroyEdgeInclude interface {
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DestroyEdgeInclude(dag.Vertex) bool
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}
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// DestroyTransformer is a GraphTransformer that creates the destruction
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// nodes for things that _might_ be destroyed.
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type DestroyTransformer struct {
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FullDestroy bool
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}
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func (t *DestroyTransformer) Transform(g *Graph) error {
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var connect, remove []dag.Edge
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nodeToCn := make(map[dag.Vertex]dag.Vertex, len(g.Vertices()))
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nodeToDn := make(map[dag.Vertex]dag.Vertex, len(g.Vertices()))
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for _, v := range g.Vertices() {
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// If it is not a destroyable, we don't care
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cn, ok := v.(GraphNodeDestroyable)
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if !ok {
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continue
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}
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// Grab the destroy side of the node and connect it through
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n := cn.DestroyNode()
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if n == nil {
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continue
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}
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// Store it
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nodeToCn[n] = cn
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nodeToDn[cn] = n
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// If the creation node is equal to the destroy node, then
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// don't do any of the edge jump rope below.
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if n.(interface{}) == cn.(interface{}) {
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continue
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}
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// Add it to the graph
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g.Add(n)
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// Inherit all the edges from the old node
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downEdges := g.DownEdges(v).List()
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for _, edgeRaw := range downEdges {
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// If this thing specifically requests to not be depended on
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// by destroy nodes, then don't.
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if i, ok := edgeRaw.(GraphNodeDestroyEdgeInclude); ok &&
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!i.DestroyEdgeInclude(v) {
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continue
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}
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g.Connect(dag.BasicEdge(n, edgeRaw.(dag.Vertex)))
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}
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// Add a new edge to connect the node to be created to
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// the destroy node.
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connect = append(connect, dag.BasicEdge(v, n))
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}
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// Go through the nodes we added and determine if they depend
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// on any nodes with a destroy node. If so, depend on that instead.
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for n, _ := range nodeToCn {
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for _, downRaw := range g.DownEdges(n).List() {
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target := downRaw.(dag.Vertex)
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cn2, ok := target.(GraphNodeDestroyable)
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if !ok {
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continue
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}
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newTarget := nodeToDn[cn2]
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if newTarget == nil {
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continue
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}
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// Make the new edge and transpose
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connect = append(connect, dag.BasicEdge(newTarget, n))
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// Remove the old edge
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remove = append(remove, dag.BasicEdge(n, target))
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}
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}
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// Atomatically add/remove the edges
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for _, e := range connect {
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g.Connect(e)
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}
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for _, e := range remove {
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g.RemoveEdge(e)
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}
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return nil
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}
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// CreateBeforeDestroyTransformer is a GraphTransformer that modifies
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// the destroys of some nodes so that the creation happens before the
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// destroy.
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type CreateBeforeDestroyTransformer struct{}
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func (t *CreateBeforeDestroyTransformer) Transform(g *Graph) error {
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// We "stage" the edge connections/destroys in these slices so that
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// while we're doing the edge transformations (transpositions) in
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// the graph, we're not affecting future edge transpositions. These
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// slices let us stage ALL the changes that WILL happen so that all
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// of the transformations happen atomically.
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var connect, destroy []dag.Edge
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for _, v := range g.Vertices() {
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// We only care to use the destroy nodes
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dn, ok := v.(GraphNodeDestroy)
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if !ok {
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continue
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}
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// If the node doesn't need to create before destroy, then continue
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if !dn.CreateBeforeDestroy() {
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if noCreateBeforeDestroyAncestors(g, dn) {
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continue
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}
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// PURPOSELY HACKY FIX SINCE THIS TRANSFORM IS DEPRECATED.
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// This is a hacky way to fix GH-10439. For a detailed description
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// of the fix, see CBDEdgeTransformer, which is the equivalent
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// transform used by the new graphs.
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//
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// This transform is deprecated because it is only used by the
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// old graphs which are going to be removed.
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var update *config.Resource
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if dn, ok := v.(*graphNodeResourceDestroy); ok {
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update = dn.Original.Resource
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}
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if dn, ok := v.(*graphNodeResourceDestroyFlat); ok {
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update = dn.Original.Resource
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}
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if update != nil {
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update.Lifecycle.CreateBeforeDestroy = true
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}
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}
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// Get the creation side of this node
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cn := dn.CreateNode()
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// Take all the things which depend on the creation node and
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// make them dependencies on the destruction. Clarifying this
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// with an example: if you have a web server and a load balancer
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// and the load balancer depends on the web server, then when we
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// do a create before destroy, we want to make sure the steps are:
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//
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// 1.) Create new web server
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// 2.) Update load balancer
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// 3.) Delete old web server
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//
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// This ensures that.
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for _, sourceRaw := range g.UpEdges(cn).List() {
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source := sourceRaw.(dag.Vertex)
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// If the graph has a "root" node (one added by a RootTransformer and not
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// just a resource that happens to have no ancestors), we don't want to
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// add any edges to it, because then it ceases to be a root.
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if _, ok := source.(graphNodeRoot); ok {
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continue
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}
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connect = append(connect, dag.BasicEdge(dn, source))
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}
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// Swap the edge so that the destroy depends on the creation
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// happening...
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connect = append(connect, dag.BasicEdge(dn, cn))
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destroy = append(destroy, dag.BasicEdge(cn, dn))
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}
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for _, edge := range connect {
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g.Connect(edge)
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}
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for _, edge := range destroy {
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g.RemoveEdge(edge)
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}
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return nil
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}
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// noCreateBeforeDestroyAncestors verifies that a vertex has no ancestors that
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// are CreateBeforeDestroy.
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// If this vertex has an ancestor with CreateBeforeDestroy, we will need to
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// inherit that behavior and re-order the edges even if this node type doesn't
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// directly implement CreateBeforeDestroy.
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func noCreateBeforeDestroyAncestors(g *Graph, v dag.Vertex) bool {
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s, _ := g.Ancestors(v)
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if s == nil {
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return true
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}
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for _, v := range s.List() {
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dn, ok := v.(GraphNodeDestroy)
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if !ok {
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continue
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}
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if dn.CreateBeforeDestroy() {
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// some ancestor is CreateBeforeDestroy, so we need to follow suit
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return false
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}
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}
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return true
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}
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// PruneDestroyTransformer is a GraphTransformer that removes the destroy
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// nodes that aren't in the diff.
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type PruneDestroyTransformer struct {
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Diff *Diff
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State *State
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}
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func (t *PruneDestroyTransformer) Transform(g *Graph) error {
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for _, v := range g.Vertices() {
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// If it is not a destroyer, we don't care
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dn, ok := v.(GraphNodeDestroyPrunable)
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if !ok {
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continue
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}
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path := g.Path
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if pn, ok := v.(GraphNodeSubPath); ok {
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path = pn.Path()
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}
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var modDiff *ModuleDiff
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var modState *ModuleState
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if t.Diff != nil {
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modDiff = t.Diff.ModuleByPath(path)
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}
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if t.State != nil {
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modState = t.State.ModuleByPath(path)
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}
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// Remove it if we should
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if !dn.DestroyInclude(modDiff, modState) {
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g.Remove(v)
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}
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}
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return nil
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}
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