155 lines
4.1 KiB
Go
155 lines
4.1 KiB
Go
package module
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import (
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"fmt"
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"sync"
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"github.com/hashicorp/terraform/config"
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)
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// Tree represents the module import tree of configurations.
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//
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// This Tree structure can be used to get (download) new modules, load
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// all the modules without getting, flatten the tree into something
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// Terraform can use, etc.
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type Tree struct {
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config *config.Config
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children []*Tree
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lock sync.Mutex
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}
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// GetMode is an enum that describes how modules are loaded.
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//
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// GetModeLoad says that modules will not be downloaded or updated, they will
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// only be loaded from the storage.
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//
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// GetModeGet says that modules can be initially downloaded if they don't
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// exist, but otherwise to just load from the current version in storage.
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//
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// GetModeUpdate says that modules should be checked for updates and
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// downloaded prior to loading. If there are no updates, we load the version
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// from disk, otherwise we download first and then load.
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type GetMode byte
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const (
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GetModeNone GetMode = iota
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GetModeGet
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GetModeUpdate
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)
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// NewTree returns a new Tree for the given config structure.
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func NewTree(c *config.Config) *Tree {
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return &Tree{config: c}
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}
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// Children returns the children of this tree (the modules that are
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// imported by this root).
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//
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// This will only return a non-nil value after Load is called.
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func (t *Tree) Children() []*Tree {
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return nil
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}
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// Flatten takes the entire module tree and flattens it into a single
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// namespace in *config.Config with no module imports.
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//
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// Validate is called here implicitly, since it is important that semantic
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// checks pass before flattening the configuration. Otherwise, encapsulation
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// breaks in horrible ways and the errors that come out the other side
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// will be surprising.
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func (t *Tree) Flatten() (*config.Config, error) {
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return nil, nil
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}
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// Modules returns the list of modules that this tree imports.
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//
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// This is only the imports of _this_ level of the tree. To retrieve the
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// full nested imports, you'll have to traverse the tree.
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func (t *Tree) Modules() []*Module {
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result := make([]*Module, len(t.config.Modules))
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for i, m := range t.config.Modules {
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result[i] = &Module{
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Name: m.Name,
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Source: m.Source,
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}
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}
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return result
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}
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// Load loads the configuration of the entire tree.
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//
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// The parameters are used to tell the tree where to find modules and
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// whether it can download/update modules along the way.
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//
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// Calling this multiple times will reload the tree.
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//
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// Various semantic-like checks are made along the way of loading since
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// module trees inherently require the configuration to be in a reasonably
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// sane state: no circular dependencies, proper module sources, etc. A full
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// suite of validations can be done by running Validate (after loading).
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func (t *Tree) Load(s Storage, mode GetMode) error {
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t.lock.Lock()
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defer t.lock.Unlock()
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// Reset the children if we have any
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t.children = nil
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modules := t.Modules()
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children := make([]*Tree, len(modules))
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// Go through all the modules and get the directory for them.
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update := mode == GetModeUpdate
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for i, m := range modules {
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source, err := Detect(m.Source, m.Dir)
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if err != nil {
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return fmt.Errorf("module %s: %s", m.Name, err)
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}
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if mode > GetModeNone {
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// Get the module since we specified we should
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if err := s.Get(source, update); err != nil {
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return err
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}
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}
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// Get the directory where this module is so we can load it
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dir, ok, err := s.Dir(source)
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if err != nil {
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return err
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}
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if !ok {
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return fmt.Errorf(
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"module %s: not found, may need to be downloaded", m.Name)
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}
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// Load the configuration
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c, err := config.LoadDir(dir)
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if err != nil {
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return fmt.Errorf(
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"module %s: %s", m.Name, err)
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}
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children[i] = NewTree(c)
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}
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// Go through all the children and load them.
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for _, c := range children {
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if err := c.Load(s, mode); err != nil {
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return err
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}
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}
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// Set our tree up
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t.children = children
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return nil
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}
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// Validate does semantic checks on the entire tree of configurations.
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//
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// This will call the respective config.Config.Validate() functions as well
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// as verifying things such as parameters/outputs between the various modules.
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func (t *Tree) Validate() error {
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return nil
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}
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