434 lines
16 KiB
Go
434 lines
16 KiB
Go
package states
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import (
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"sync"
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"github.com/zclconf/go-cty/cty"
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"github.com/hashicorp/terraform/addrs"
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)
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// SyncState is a wrapper around State that provides concurrency-safe access to
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// various common operations that occur during a Terraform graph walk, or other
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// similar concurrent contexts.
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//
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// When a SyncState wrapper is in use, no concurrent direct access to the
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// underlying objects is permitted unless the caller first acquires an explicit
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// lock, using the Lock and Unlock methods. Most callers should _not_
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// explicitly lock, and should instead use the other methods of this type that
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// handle locking automatically.
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//
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// Since SyncState is able to safely consolidate multiple updates into a single
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// atomic operation, many of its methods are at a higher level than those
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// of the underlying types, and operate on the state as a whole rather than
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// on individual sub-structures of the state.
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//
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// SyncState can only protect against races within its own methods. It cannot
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// provide any guarantees about the order in which concurrent operations will
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// be processed, so callers may still need to employ higher-level techniques
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// for ensuring correct operation sequencing, such as building and walking
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// a dependency graph.
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type SyncState struct {
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state *State
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lock sync.RWMutex
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}
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// Module returns a snapshot of the state of the module instance with the given
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// address, or nil if no such module is tracked.
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//
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// The return value is a pointer to a copy of the module state, which the
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// caller may then freely access and mutate. However, since the module state
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// tends to be a large data structure with many child objects, where possible
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// callers should prefer to use a more granular accessor to access a child
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// module directly, and thus reduce the amount of copying required.
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func (s *SyncState) Module(addr addrs.ModuleInstance) *Module {
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s.lock.RLock()
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ret := s.state.Module(addr).DeepCopy()
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s.lock.RUnlock()
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return ret
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}
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// OutputValue returns a snapshot of the state of the output value with the
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// given address, or nil if no such output value is tracked.
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//
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// The return value is a pointer to a copy of the output value state, which the
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// caller may then freely access and mutate.
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func (s *SyncState) OutputValue(addr addrs.AbsOutputValue) *OutputValue {
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s.lock.RLock()
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ret := s.state.OutputValue(addr).DeepCopy()
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s.lock.RUnlock()
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return ret
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}
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// SetOutputValue writes a given output value into the state, overwriting
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// any existing value of the same name.
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//
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// If the module containing the output is not yet tracked in state then it
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// be added as a side-effect.
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func (s *SyncState) SetOutputValue(addr addrs.AbsOutputValue, value cty.Value, sensitive bool) {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.EnsureModule(addr.Module)
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ms.SetOutputValue(addr.OutputValue.Name, value, sensitive)
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}
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// RemoveOutputValue removes the stored value for the output value with the
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// given address.
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//
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// If this results in its containing module being empty, the module will be
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// pruned from the state as a side-effect.
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func (s *SyncState) RemoveOutputValue(addr addrs.AbsOutputValue) {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.Module(addr.Module)
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if ms == nil {
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return
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}
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ms.RemoveOutputValue(addr.OutputValue.Name)
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s.maybePruneModule(addr.Module)
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}
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// LocalValue returns the current value associated with the given local value
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// address.
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func (s *SyncState) LocalValue(addr addrs.AbsLocalValue) cty.Value {
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s.lock.RLock()
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// cty.Value is immutable, so we don't need any extra copying here.
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ret := s.state.LocalValue(addr)
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s.lock.RUnlock()
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return ret
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}
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// SetLocalValue writes a given output value into the state, overwriting
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// any existing value of the same name.
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//
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// If the module containing the local value is not yet tracked in state then it
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// will be added as a side-effect.
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func (s *SyncState) SetLocalValue(addr addrs.AbsLocalValue, value cty.Value) {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.EnsureModule(addr.Module)
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ms.SetLocalValue(addr.LocalValue.Name, value)
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}
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// RemoveLocalValue removes the stored value for the local value with the
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// given address.
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//
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// If this results in its containing module being empty, the module will be
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// pruned from the state as a side-effect.
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func (s *SyncState) RemoveLocalValue(addr addrs.AbsLocalValue) {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.Module(addr.Module)
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if ms == nil {
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return
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}
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ms.RemoveLocalValue(addr.LocalValue.Name)
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s.maybePruneModule(addr.Module)
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}
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// Resource returns a snapshot of the state of the resource with the given
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// address, or nil if no such resource is tracked.
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//
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// The return value is a pointer to a copy of the resource state, which the
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// caller may then freely access and mutate.
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func (s *SyncState) Resource(addr addrs.AbsResource) *Resource {
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s.lock.RLock()
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ret := s.state.Resource(addr).DeepCopy()
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s.lock.RUnlock()
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return ret
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}
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// ResourceInstance returns a snapshot of the state the resource instance with
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// the given address, or nil if no such instance is tracked.
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//
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// The return value is a pointer to a copy of the instance state, which the
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// caller may then freely access and mutate.
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func (s *SyncState) ResourceInstance(addr addrs.AbsResourceInstance) *ResourceInstance {
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s.lock.RLock()
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ret := s.state.ResourceInstance(addr).DeepCopy()
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s.lock.RUnlock()
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return ret
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}
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// ResourceInstanceObject returns a snapshot of the current instance object
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// of the given generation belonging to the instance with the given address,
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// or nil if no such object is tracked..
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//
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// The return value is a pointer to a copy of the object, which the caller may
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// then freely access and mutate.
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func (s *SyncState) ResourceInstanceObject(addr addrs.AbsResourceInstance, gen Generation) *ResourceInstanceObjectSrc {
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s.lock.RLock()
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defer s.lock.RUnlock()
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inst := s.state.ResourceInstance(addr)
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if inst == nil {
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return nil
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}
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return inst.GetGeneration(gen)
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}
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// SetResourceMeta updates the resource-level metadata for the resource at
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// the given address, creating the containing module state and resource state
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// as a side-effect if not already present.
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func (s *SyncState) SetResourceMeta(addr addrs.AbsResource, eachMode EachMode, provider addrs.AbsProviderConfig) {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.EnsureModule(addr.Module)
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ms.SetResourceMeta(addr.Resource, eachMode, provider)
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}
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// RemoveResource removes the entire state for the given resource, taking with
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// it any instances associated with the resource. This should generally be
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// called only for resource objects whose instances have all been destroyed,
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// but that is not enforced by this method.
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func (s *SyncState) RemoveResource(addr addrs.AbsResource) {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.EnsureModule(addr.Module)
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ms.RemoveResource(addr.Resource)
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s.maybePruneModule(addr.Module)
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}
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// MaybeFixUpResourceInstanceAddressForCount deals with the situation where a
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// resource has changed from having "count" set to not set, or vice-versa, and
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// so we need to rename the zeroth instance key to no key at all, or vice-versa.
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//
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// Set countEnabled to true if the resource has count set in its new
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// configuration, or false if it does not.
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//
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// The state is modified in-place if necessary, moving a resource instance
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// between the two addresses. The return value is true if a change was made,
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// and false otherwise.
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func (s *SyncState) MaybeFixUpResourceInstanceAddressForCount(addr addrs.AbsResource, countEnabled bool) bool {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.Module(addr.Module)
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if ms == nil {
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return false
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}
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relAddr := addr.Resource
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rs := ms.Resource(relAddr)
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if rs == nil {
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return false
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}
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huntKey := addrs.NoKey
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replaceKey := addrs.InstanceKey(addrs.IntKey(0))
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if !countEnabled {
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huntKey, replaceKey = replaceKey, huntKey
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}
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is, exists := rs.Instances[huntKey]
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if !exists {
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return false
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}
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if _, exists := rs.Instances[replaceKey]; exists {
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// If the replacement key also exists then we'll do nothing and keep both.
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return false
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}
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// If we get here then we need to "rename" from hunt to replace
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rs.Instances[replaceKey] = is
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delete(rs.Instances, huntKey)
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return true
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}
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// SetResourceInstanceCurrent saves the given instance object as the current
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// generation of the resource instance with the given address, simulataneously
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// updating the recorded provider configuration address, dependencies, and
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// resource EachMode.
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//
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// Any existing current instance object for the given resource is overwritten.
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// Set obj to nil to remove the primary generation object altogether. If there
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// are no deposed objects then the instance as a whole will be removed, which
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// may in turn also remove the containing module if it becomes empty.
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//
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// The caller must ensure that the given ResourceInstanceObject is not
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// concurrently mutated during this call, but may be freely used again once
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// this function returns.
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//
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// The provider address and "each mode" are resource-wide settings and so they
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// are updated for all other instances of the same resource as a side-effect of
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// this call.
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//
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// If the containing module for this resource or the resource itself are not
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// already tracked in state then they will be added as a side-effect.
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func (s *SyncState) SetResourceInstanceCurrent(addr addrs.AbsResourceInstance, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.EnsureModule(addr.Module)
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ms.SetResourceInstanceCurrent(addr.Resource, obj.DeepCopy(), provider)
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}
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// SetResourceInstanceDeposed saves the given instance object as a deposed
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// generation of the resource instance with the given address and deposed key.
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//
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// Call this method only for pre-existing deposed objects that already have
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// a known DeposedKey. For example, this method is useful if reloading objects
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// that were persisted to a state file. To mark the current object as deposed,
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// use DeposeResourceInstanceObject instead.
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//
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// The caller must ensure that the given ResourceInstanceObject is not
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// concurrently mutated during this call, but may be freely used again once
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// this function returns.
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//
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// The resource that contains the given instance must already exist in the
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// state, or this method will panic. Use Resource to check first if its
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// presence is not already guaranteed.
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//
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// Any existing current instance object for the given resource and deposed key
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// is overwritten. Set obj to nil to remove the deposed object altogether. If
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// the instance is left with no objects after this operation then it will
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// be removed from its containing resource altogether.
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//
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// If the containing module for this resource or the resource itself are not
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// already tracked in state then they will be added as a side-effect.
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func (s *SyncState) SetResourceInstanceDeposed(addr addrs.AbsResourceInstance, key DeposedKey, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.EnsureModule(addr.Module)
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ms.SetResourceInstanceDeposed(addr.Resource, key, obj.DeepCopy(), provider)
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}
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// DeposeResourceInstanceObject moves the current instance object for the
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// given resource instance address into the deposed set, leaving the instance
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// without a current object.
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//
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// The return value is the newly-allocated deposed key, or NotDeposed if the
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// given instance is already lacking a current object.
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//
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// If the containing module for this resource or the resource itself are not
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// already tracked in state then there cannot be a current object for the
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// given instance, and so NotDeposed will be returned without modifying the
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// state at all.
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func (s *SyncState) DeposeResourceInstanceObject(addr addrs.AbsResourceInstance) DeposedKey {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.Module(addr.Module)
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if ms == nil {
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return NotDeposed
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}
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return ms.deposeResourceInstanceObject(addr.Resource)
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}
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// ForgetResourceInstanceDeposed removes the record of the deposed object with
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// the given address and key, if present. If not present, this is a no-op.
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func (s *SyncState) ForgetResourceInstanceDeposed(addr addrs.AbsResourceInstance, key DeposedKey) {
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s.lock.Lock()
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defer s.lock.Unlock()
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ms := s.state.Module(addr.Module)
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if ms == nil {
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return
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}
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ms.ForgetResourceInstanceDeposed(addr.Resource, key)
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}
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// RemovePlannedResourceInstanceObjects removes from the state any resource
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// instance objects that have the status ObjectPlanned, indiciating that they
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// are just transient placeholders created during planning.
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//
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// Note that this does not restore any "ready" or "tainted" object that might
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// have been present before the planned object was written. The only real use
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// for this method is in preparing the state created during a refresh walk,
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// where we run the planning step for certain instances just to create enough
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// information to allow correct expression evaluation within provider and
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// data resource blocks. Discarding planned instances in that case is okay
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// because the refresh phase only creates planned objects to stand in for
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// objects that don't exist yet, and thus the planned object must have been
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// absent before by definition.
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func (s *SyncState) RemovePlannedResourceInstanceObjects() {
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// TODO: Merge together the refresh and plan phases into a single walk,
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// so we can remove the need to create this "partial plan" during refresh
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// that we then need to clean up before proceeding.
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s.lock.Lock()
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defer s.lock.Unlock()
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for _, ms := range s.state.Modules {
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moduleAddr := ms.Addr
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for _, rs := range ms.Resources {
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resAddr := rs.Addr
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for ik, is := range rs.Instances {
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instAddr := resAddr.Instance(ik)
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if is.Current != nil && is.Current.Status == ObjectPlanned {
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// Setting the current instance to nil removes it from the
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// state altogether if there are not also deposed instances.
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ms.SetResourceInstanceCurrent(instAddr, nil, rs.ProviderConfig)
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}
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for dk, obj := range is.Deposed {
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// Deposed objects should never be "planned", but we'll
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// do this anyway for the sake of completeness.
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if obj.Status == ObjectPlanned {
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ms.ForgetResourceInstanceDeposed(instAddr, dk)
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}
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}
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}
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}
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// We may have deleted some objects, which means that we may have
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// left a module empty, and so we must prune to preserve the invariant
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// that only the root module is allowed to be empty.
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s.maybePruneModule(moduleAddr)
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}
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}
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// Lock acquires an explicit lock on the state, allowing direct read and write
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// access to the returned state object. The caller must call Unlock once
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// access is no longer needed, and then immediately discard the state pointer
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// pointer.
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//
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// Most callers should not use this. Instead, use the concurrency-safe
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// accessors and mutators provided directly on SyncState.
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func (s *SyncState) Lock() *State {
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s.lock.Lock()
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return s.state
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}
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// Unlock releases a lock previously acquired by Lock, at which point the
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// caller must cease all use of the state pointer that was returned.
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//
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// Do not call this method except to end an explicit lock acquired by
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// Lock. If a caller calls Unlock without first holding the lock, behavior
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// is undefined.
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func (s *SyncState) Unlock() {
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s.lock.Unlock()
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}
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// maybePruneModule will remove a module from the state altogether if it is
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// empty, unless it's the root module which must always be present.
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//
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// This helper method is not concurrency-safe on its own, so must only be
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// called while the caller is already holding the lock for writing.
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func (s *SyncState) maybePruneModule(addr addrs.ModuleInstance) {
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if addr.IsRoot() {
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// We never prune the root.
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return
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}
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ms := s.state.Module(addr)
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if ms == nil {
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return
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}
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if ms.empty() {
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s.state.RemoveModule(addr)
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}
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}
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