363 lines
9.1 KiB
Go
363 lines
9.1 KiB
Go
package dag
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import (
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"fmt"
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"log"
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"sort"
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"strings"
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"sync"
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"time"
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"github.com/hashicorp/go-multierror"
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)
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// AcyclicGraph is a specialization of Graph that cannot have cycles. With
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// this property, we get the property of sane graph traversal.
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type AcyclicGraph struct {
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Graph
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}
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// WalkFunc is the callback used for walking the graph.
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type WalkFunc func(Vertex) error
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// DepthWalkFunc is a walk function that also receives the current depth of the
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// walk as an argument
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type DepthWalkFunc func(Vertex, int) error
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// Returns a Set that includes every Vertex yielded by walking down from the
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// provided starting Vertex v.
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func (g *AcyclicGraph) Ancestors(v Vertex) (*Set, error) {
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s := new(Set)
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start := AsVertexList(g.DownEdges(v))
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memoFunc := func(v Vertex, d int) error {
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s.Add(v)
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return nil
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}
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if err := g.DepthFirstWalk(start, memoFunc); err != nil {
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return nil, err
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}
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return s, nil
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}
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// Returns a Set that includes every Vertex yielded by walking up from the
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// provided starting Vertex v.
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func (g *AcyclicGraph) Descendents(v Vertex) (*Set, error) {
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s := new(Set)
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start := AsVertexList(g.UpEdges(v))
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memoFunc := func(v Vertex, d int) error {
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s.Add(v)
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return nil
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}
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if err := g.ReverseDepthFirstWalk(start, memoFunc); err != nil {
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return nil, err
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}
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return s, nil
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}
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// Root returns the root of the DAG, or an error.
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//
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// Complexity: O(V)
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func (g *AcyclicGraph) Root() (Vertex, error) {
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roots := make([]Vertex, 0, 1)
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for _, v := range g.Vertices() {
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if g.UpEdges(v).Len() == 0 {
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roots = append(roots, v)
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}
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}
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if len(roots) > 1 {
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// TODO(mitchellh): make this error message a lot better
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return nil, fmt.Errorf("multiple roots: %#v", roots)
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}
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if len(roots) == 0 {
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return nil, fmt.Errorf("no roots found")
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}
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return roots[0], nil
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}
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// TransitiveReduction performs the transitive reduction of graph g in place.
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// The transitive reduction of a graph is a graph with as few edges as
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// possible with the same reachability as the original graph. This means
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// that if there are three nodes A => B => C, and A connects to both
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// B and C, and B connects to C, then the transitive reduction is the
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// same graph with only a single edge between A and B, and a single edge
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// between B and C.
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//
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// The graph must be valid for this operation to behave properly. If
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// Validate() returns an error, the behavior is undefined and the results
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// will likely be unexpected.
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//
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// Complexity: O(V(V+E)), or asymptotically O(VE)
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func (g *AcyclicGraph) TransitiveReduction() {
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// For each vertex u in graph g, do a DFS starting from each vertex
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// v such that the edge (u,v) exists (v is a direct descendant of u).
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//
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// For each v-prime reachable from v, remove the edge (u, v-prime).
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for _, u := range g.Vertices() {
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uTargets := g.DownEdges(u)
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vs := AsVertexList(g.DownEdges(u))
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g.DepthFirstWalk(vs, func(v Vertex, d int) error {
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shared := uTargets.Intersection(g.DownEdges(v))
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for _, vPrime := range AsVertexList(shared) {
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g.RemoveEdge(BasicEdge(u, vPrime))
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}
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return nil
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})
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}
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}
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// Validate validates the DAG. A DAG is valid if it has a single root
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// with no cycles.
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func (g *AcyclicGraph) Validate() error {
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if _, err := g.Root(); err != nil {
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return err
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}
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// Look for cycles of more than 1 component
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var err error
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cycles := g.Cycles()
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if len(cycles) > 0 {
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for _, cycle := range cycles {
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cycleStr := make([]string, len(cycle))
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for j, vertex := range cycle {
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cycleStr[j] = VertexName(vertex)
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}
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err = multierror.Append(err, fmt.Errorf(
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"Cycle: %s", strings.Join(cycleStr, ", ")))
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}
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}
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// Look for cycles to self
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for _, e := range g.Edges() {
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if e.Source() == e.Target() {
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err = multierror.Append(err, fmt.Errorf(
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"Self reference: %s", VertexName(e.Source())))
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}
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}
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return err
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}
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func (g *AcyclicGraph) Cycles() [][]Vertex {
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var cycles [][]Vertex
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for _, cycle := range StronglyConnected(&g.Graph) {
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if len(cycle) > 1 {
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cycles = append(cycles, cycle)
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}
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}
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return cycles
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}
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// Walk walks the graph, calling your callback as each node is visited.
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// This will walk nodes in parallel if it can. Because the walk is done
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// in parallel, the error returned will be a multierror.
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func (g *AcyclicGraph) Walk(cb WalkFunc) error {
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// Cache the vertices since we use it multiple times
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vertices := g.Vertices()
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// Build the waitgroup that signals when we're done
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var wg sync.WaitGroup
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wg.Add(len(vertices))
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doneCh := make(chan struct{})
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go func() {
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defer close(doneCh)
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wg.Wait()
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}()
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// The map of channels to watch to wait for vertices to finish
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vertMap := make(map[Vertex]chan struct{})
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for _, v := range vertices {
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vertMap[v] = make(chan struct{})
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}
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// The map of whether a vertex errored or not during the walk
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var errLock sync.Mutex
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var errs error
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errMap := make(map[Vertex]bool)
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for _, v := range vertices {
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// Build our list of dependencies and the list of channels to
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// wait on until we start executing for this vertex.
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deps := AsVertexList(g.DownEdges(v))
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depChs := make([]<-chan struct{}, len(deps))
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for i, dep := range deps {
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depChs[i] = vertMap[dep]
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}
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// Get our channel so that we can close it when we're done
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ourCh := vertMap[v]
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// Start the goroutine to wait for our dependencies
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readyCh := make(chan bool)
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go func(v Vertex, deps []Vertex, chs []<-chan struct{}, readyCh chan<- bool) {
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// First wait for all the dependencies
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for i, ch := range chs {
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DepSatisfied:
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for {
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select {
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case <-ch:
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break DepSatisfied
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case <-time.After(time.Second * 5):
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log.Printf("[DEBUG] vertex %s, waiting for: %s",
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VertexName(v), VertexName(deps[i]))
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}
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}
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log.Printf("[DEBUG] vertex %s, got dep: %s",
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VertexName(v), VertexName(deps[i]))
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}
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// Then, check the map to see if any of our dependencies failed
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errLock.Lock()
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defer errLock.Unlock()
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for _, dep := range deps {
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if errMap[dep] {
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errMap[v] = true
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readyCh <- false
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return
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}
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}
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readyCh <- true
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}(v, deps, depChs, readyCh)
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// Start the goroutine that executes
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go func(v Vertex, doneCh chan<- struct{}, readyCh <-chan bool) {
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defer close(doneCh)
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defer wg.Done()
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var err error
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if ready := <-readyCh; ready {
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err = cb(v)
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}
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errLock.Lock()
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defer errLock.Unlock()
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if err != nil {
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errMap[v] = true
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errs = multierror.Append(errs, err)
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}
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}(v, ourCh, readyCh)
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}
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<-doneCh
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return errs
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}
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// simple convenience helper for converting a dag.Set to a []Vertex
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func AsVertexList(s *Set) []Vertex {
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rawList := s.List()
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vertexList := make([]Vertex, len(rawList))
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for i, raw := range rawList {
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vertexList[i] = raw.(Vertex)
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}
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return vertexList
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}
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type vertexAtDepth struct {
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Vertex Vertex
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Depth int
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}
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// depthFirstWalk does a depth-first walk of the graph starting from
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// the vertices in start. This is not exported now but it would make sense
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// to export this publicly at some point.
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func (g *AcyclicGraph) DepthFirstWalk(start []Vertex, f DepthWalkFunc) error {
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seen := make(map[Vertex]struct{})
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frontier := make([]*vertexAtDepth, len(start))
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for i, v := range start {
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frontier[i] = &vertexAtDepth{
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Vertex: v,
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Depth: 0,
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}
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}
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for len(frontier) > 0 {
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// Pop the current vertex
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n := len(frontier)
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current := frontier[n-1]
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frontier = frontier[:n-1]
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// Check if we've seen this already and return...
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if _, ok := seen[current.Vertex]; ok {
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continue
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}
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seen[current.Vertex] = struct{}{}
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// Visit the current node
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if err := f(current.Vertex, current.Depth); err != nil {
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return err
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}
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// Visit targets of this in a consistent order.
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targets := AsVertexList(g.DownEdges(current.Vertex))
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sort.Sort(byVertexName(targets))
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for _, t := range targets {
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frontier = append(frontier, &vertexAtDepth{
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Vertex: t,
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Depth: current.Depth + 1,
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})
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}
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}
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return nil
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}
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// reverseDepthFirstWalk does a depth-first walk _up_ the graph starting from
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// the vertices in start.
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func (g *AcyclicGraph) ReverseDepthFirstWalk(start []Vertex, f DepthWalkFunc) error {
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seen := make(map[Vertex]struct{})
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frontier := make([]*vertexAtDepth, len(start))
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for i, v := range start {
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frontier[i] = &vertexAtDepth{
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Vertex: v,
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Depth: 0,
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}
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}
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for len(frontier) > 0 {
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// Pop the current vertex
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n := len(frontier)
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current := frontier[n-1]
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frontier = frontier[:n-1]
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// Check if we've seen this already and return...
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if _, ok := seen[current.Vertex]; ok {
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continue
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}
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seen[current.Vertex] = struct{}{}
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// Visit the current node
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if err := f(current.Vertex, current.Depth); err != nil {
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return err
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}
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// Visit targets of this in a consistent order.
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targets := AsVertexList(g.UpEdges(current.Vertex))
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sort.Sort(byVertexName(targets))
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for _, t := range targets {
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frontier = append(frontier, &vertexAtDepth{
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Vertex: t,
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Depth: current.Depth + 1,
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})
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}
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}
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return nil
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}
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// byVertexName implements sort.Interface so a list of Vertices can be sorted
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// consistently by their VertexName
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type byVertexName []Vertex
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func (b byVertexName) Len() int { return len(b) }
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func (b byVertexName) Swap(i, j int) { b[i], b[j] = b[j], b[i] }
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func (b byVertexName) Less(i, j int) bool {
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return VertexName(b[i]) < VertexName(b[j])
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}
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