100 lines
2.0 KiB
Go
100 lines
2.0 KiB
Go
package resource
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import (
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"errors"
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"testing"
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"time"
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)
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func FailedStateRefreshFunc() StateRefreshFunc {
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return func() (interface{}, string, error) {
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return nil, "", errors.New("failed")
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}
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}
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func TimeoutStateRefreshFunc() StateRefreshFunc {
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return func() (interface{}, string, error) {
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time.Sleep(100 * time.Second)
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return nil, "", errors.New("failed")
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}
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}
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func SuccessfulStateRefreshFunc() StateRefreshFunc {
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return func() (interface{}, string, error) {
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return struct{}{}, "running", nil
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}
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}
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func TestWaitForState_timeout(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"pending", "incomplete"},
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Target: []string{"running"},
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Refresh: TimeoutStateRefreshFunc(),
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Timeout: 1 * time.Millisecond,
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}
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obj, err := conf.WaitForState()
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if err == nil && err.Error() != "timeout while waiting for state to become 'running'" {
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t.Fatalf("err: %s", err)
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}
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if obj != nil {
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t.Fatalf("should not return obj")
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}
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}
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func TestWaitForState_success(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"pending", "incomplete"},
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Target: []string{"running"},
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Refresh: SuccessfulStateRefreshFunc(),
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Timeout: 200 * time.Second,
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}
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obj, err := conf.WaitForState()
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if obj == nil {
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t.Fatalf("should return obj")
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}
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}
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func TestWaitForState_successEmpty(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"pending", "incomplete"},
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Target: []string{},
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Refresh: func() (interface{}, string, error) {
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return nil, "", nil
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},
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Timeout: 200 * time.Second,
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}
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obj, err := conf.WaitForState()
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if obj != nil {
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t.Fatalf("obj should be nil")
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}
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}
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func TestWaitForState_failure(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"pending", "incomplete"},
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Target: []string{"running"},
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Refresh: FailedStateRefreshFunc(),
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Timeout: 200 * time.Second,
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}
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obj, err := conf.WaitForState()
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if err == nil && err.Error() != "failed" {
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t.Fatalf("err: %s", err)
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}
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if obj != nil {
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t.Fatalf("should not return obj")
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}
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}
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