256 lines
6.8 KiB
Go
256 lines
6.8 KiB
Go
package terraform
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import (
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"fmt"
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"log"
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"strings"
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"sync"
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"github.com/hashicorp/terraform/dag"
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)
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// RootModuleName is the name given to the root module implicitly.
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const RootModuleName = "root"
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// RootModulePath is the path for the root module.
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var RootModulePath = []string{RootModuleName}
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// Graph represents the graph that Terraform uses to represent resources
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// and their dependencies. Each graph represents only one module, but it
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// can contain further modules, which themselves have their own graph.
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type Graph struct {
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// Graph is the actual DAG. This is embedded so you can call the DAG
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// methods directly.
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dag.AcyclicGraph
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// Path is the path in the module tree that this Graph represents.
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// The root is represented by a single element list containing
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// RootModuleName
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Path []string
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// dependableMap is a lookaside table for fast lookups for connecting
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// dependencies by their GraphNodeDependable value to avoid O(n^3)-like
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// situations and turn them into O(1) with respect to the number of new
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// edges.
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dependableMap map[string]dag.Vertex
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once sync.Once
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}
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// Add is the same as dag.Graph.Add.
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func (g *Graph) Add(v dag.Vertex) dag.Vertex {
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g.once.Do(g.init)
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// Call upwards to add it to the actual graph
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g.Graph.Add(v)
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// If this is a depend-able node, then store the lookaside info
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if dv, ok := v.(GraphNodeDependable); ok {
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for _, n := range dv.DependableName() {
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g.dependableMap[n] = v
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}
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}
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return v
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}
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// Remove is the same as dag.Graph.Remove
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func (g *Graph) Remove(v dag.Vertex) dag.Vertex {
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g.once.Do(g.init)
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// If this is a depend-able node, then remove the lookaside info
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if dv, ok := v.(GraphNodeDependable); ok {
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for _, n := range dv.DependableName() {
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delete(g.dependableMap, n)
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}
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}
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// Call upwards to remove it from the actual graph
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return g.Graph.Remove(v)
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}
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// Replace is the same as dag.Graph.Replace
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func (g *Graph) Replace(o, n dag.Vertex) bool {
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// Go through and update our lookaside to point to the new vertex
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for k, v := range g.dependableMap {
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if v == o {
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if _, ok := n.(GraphNodeDependable); ok {
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g.dependableMap[k] = n
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} else {
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delete(g.dependableMap, k)
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}
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}
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}
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return g.Graph.Replace(o, n)
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}
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// ConnectDependent connects a GraphNodeDependent to all of its
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// GraphNodeDependables. It returns the list of dependents it was
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// unable to connect to.
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func (g *Graph) ConnectDependent(raw dag.Vertex) []string {
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v, ok := raw.(GraphNodeDependent)
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if !ok {
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return nil
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}
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return g.ConnectTo(v, v.DependentOn())
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}
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// ConnectDependents goes through the graph, connecting all the
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// GraphNodeDependents to GraphNodeDependables. This is safe to call
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// multiple times.
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//
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// To get details on whether dependencies could be found/made, the more
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// specific ConnectDependent should be used.
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func (g *Graph) ConnectDependents() {
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for _, v := range g.Vertices() {
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if dv, ok := v.(GraphNodeDependent); ok {
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g.ConnectDependent(dv)
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}
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}
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}
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// ConnectFrom creates an edge by finding the source from a DependableName
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// and connecting it to the specific vertex.
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func (g *Graph) ConnectFrom(source string, target dag.Vertex) {
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g.once.Do(g.init)
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if source := g.dependableMap[source]; source != nil {
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g.Connect(dag.BasicEdge(source, target))
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}
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}
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// ConnectTo connects a vertex to a raw string of targets that are the
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// result of DependableName, and returns the list of targets that are missing.
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func (g *Graph) ConnectTo(v dag.Vertex, targets []string) []string {
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g.once.Do(g.init)
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var missing []string
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for _, t := range targets {
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if dest := g.dependableMap[t]; dest != nil {
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g.Connect(dag.BasicEdge(v, dest))
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} else {
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missing = append(missing, t)
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}
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}
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return missing
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}
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// Dependable finds the vertices in the graph that have the given dependable
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// names and returns them.
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func (g *Graph) Dependable(n string) dag.Vertex {
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// TODO: do we need this?
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return nil
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}
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// Walk walks the graph with the given walker for callbacks. The graph
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// will be walked with full parallelism, so the walker should expect
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// to be called in concurrently.
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func (g *Graph) Walk(walker GraphWalker) error {
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return g.walk(walker)
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}
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func (g *Graph) init() {
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if g.dependableMap == nil {
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g.dependableMap = make(map[string]dag.Vertex)
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}
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}
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func (g *Graph) walk(walker GraphWalker) error {
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// The callbacks for enter/exiting a graph
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ctx := walker.EnterPath(g.Path)
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defer walker.ExitPath(g.Path)
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// Get the path for logs
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path := strings.Join(ctx.Path(), ".")
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// Walk the graph.
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var walkFn dag.WalkFunc
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walkFn = func(v dag.Vertex) (rerr error) {
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log.Printf("[DEBUG] vertex %s.%s: walking", path, dag.VertexName(v))
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walker.EnterVertex(v)
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defer func() { walker.ExitVertex(v, rerr) }()
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// vertexCtx is the context that we use when evaluating. This
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// is normally the context of our graph but can be overridden
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// with a GraphNodeSubPath impl.
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vertexCtx := ctx
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if pn, ok := v.(GraphNodeSubPath); ok && len(pn.Path()) > 0 {
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vertexCtx = walker.EnterPath(pn.Path())
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defer walker.ExitPath(pn.Path())
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}
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// If the node is eval-able, then evaluate it.
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if ev, ok := v.(GraphNodeEvalable); ok {
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tree := ev.EvalTree()
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if tree == nil {
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panic(fmt.Sprintf(
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"%s.%s (%T): nil eval tree", path, dag.VertexName(v), v))
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}
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// Allow the walker to change our tree if needed. Eval,
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// then callback with the output.
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log.Printf("[DEBUG] vertex %s.%s: evaluating", path, dag.VertexName(v))
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tree = walker.EnterEvalTree(v, tree)
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output, err := Eval(tree, vertexCtx)
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if rerr = walker.ExitEvalTree(v, output, err); rerr != nil {
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return
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}
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}
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// If the node is dynamically expanded, then expand it
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if ev, ok := v.(GraphNodeDynamicExpandable); ok {
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log.Printf(
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"[DEBUG] vertex %s.%s: expanding/walking dynamic subgraph",
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path,
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dag.VertexName(v))
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g, err := ev.DynamicExpand(vertexCtx)
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if err != nil {
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rerr = err
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return
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}
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// Walk the subgraph
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if rerr = g.walk(walker); rerr != nil {
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return
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}
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}
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// If the node has a subgraph, then walk the subgraph
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if sn, ok := v.(GraphNodeSubgraph); ok {
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log.Printf(
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"[DEBUG] vertex %s.%s: walking subgraph",
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path,
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dag.VertexName(v))
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if rerr = sn.Subgraph().walk(walker); rerr != nil {
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return
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}
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}
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return nil
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}
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return g.AcyclicGraph.Walk(walkFn)
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}
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// GraphNodeDependable is an interface which says that a node can be
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// depended on (an edge can be placed between this node and another) according
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// to the well-known name returned by DependableName.
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//
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// DependableName can return multiple names it is known by.
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type GraphNodeDependable interface {
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DependableName() []string
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}
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// GraphNodeDependent is an interface which says that a node depends
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// on another GraphNodeDependable by some name. By implementing this
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// interface, Graph.ConnectDependents() can be called multiple times
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// safely and efficiently.
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type GraphNodeDependent interface {
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DependentOn() []string
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}
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