213 lines
7.9 KiB
Go
213 lines
7.9 KiB
Go
package statemgr
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import (
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"fmt"
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"github.com/hashicorp/terraform/states/statefile"
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)
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// Migrator is an optional interface implemented by state managers that
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// are capable of direct migration of state snapshots with their associated
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// metadata unchanged.
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//
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// This interface is used when available by function Migrate. See that
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// function for more information on how it is used.
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type Migrator interface {
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PersistentMeta
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// StateForMigration returns a full statefile representing the latest
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// snapshot (as would be returned by Reader.State) and the associated
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// snapshot metadata (as would be returned by
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// PersistentMeta.StateSnapshotMeta).
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//
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// Just as with Reader.State, this must not fail.
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StateForMigration() *statefile.File
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// WriteStateForMigration accepts a full statefile including associated
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// snapshot metadata, and atomically updates the stored file (as with
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// Writer.WriteState) and the metadata.
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//
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// If "force" is not set, the manager must call CheckValidImport with
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// the given file and the current file and complete the update only if
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// that function returns nil. If force is set this may override such
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// checks, but some backends do not support forcing and so will act
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// as if force is always false.
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WriteStateForMigration(f *statefile.File, force bool) error
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}
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// Migrate writes the latest transient state snapshot from src into dest,
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// preserving snapshot metadata (serial and lineage) where possible.
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//
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// If both managers implement the optional interface Migrator then it will
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// be used to copy the snapshot and its associated metadata. Otherwise,
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// the normal Reader and Writer interfaces will be used instead.
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//
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// If the destination manager refuses the new state or fails to write it then
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// its error is returned directly.
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//
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// For state managers that also implement Persistent, it is the caller's
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// responsibility to persist the newly-written state after a successful result,
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// just as with calls to Writer.WriteState.
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//
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// This function doesn't do any locking of its own, so if the state managers
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// also implement Locker the caller should hold a lock on both managers
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// for the duration of this call.
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func Migrate(dst, src Transient) error {
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if dstM, ok := dst.(Migrator); ok {
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if srcM, ok := src.(Migrator); ok {
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// Full-fidelity migration, them.
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s := srcM.StateForMigration()
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return dstM.WriteStateForMigration(s, true)
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}
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}
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// Managers to not support full-fidelity migration, so migration will not
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// preserve serial/lineage.
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s := src.State()
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return dst.WriteState(s)
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}
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// Import loads the given state snapshot into the given manager, preserving
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// its metadata (serial and lineage) if the target manager supports metadata.
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//
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// A state manager must implement the optional interface Migrator to get
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// access to the full metadata.
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//
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// Unless "force" is true, Import will check first that the metadata given
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// in the file matches the current snapshot metadata for the manager, if the
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// manager supports metadata. Some managers do not support forcing, so a
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// write with an unsuitable lineage or serial may still be rejected even if
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// "force" is set. "force" has no effect for managers that do not support
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// snapshot metadata.
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//
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// For state managers that also implement Persistent, it is the caller's
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// responsibility to persist the newly-written state after a successful result,
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// just as with calls to Writer.WriteState.
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//
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// This function doesn't do any locking of its own, so if the state manager
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// also implements Locker the caller should hold a lock on it for the
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// duration of this call.
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func Import(f *statefile.File, mgr Transient, force bool) error {
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if mgrM, ok := mgr.(Migrator); ok {
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return mgrM.WriteStateForMigration(f, force)
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}
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// For managers that don't implement Migrator, this is just a normal write
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// of the state contained in the given file.
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return mgr.WriteState(f.State)
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}
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// Export retrieves the latest state snapshot from the given manager, including
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// its metadata (serial and lineage) where possible.
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//
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// A state manager must also implement either Migrator or PersistentMeta
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// for the metadata to be included. Otherwise, the relevant fields will have
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// zero value in the returned object.
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//
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// For state managers that also implement Persistent, it is the caller's
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// responsibility to refresh from persistent storage first if needed.
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//
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// This function doesn't do any locking of its own, so if the state manager
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// also implements Locker the caller should hold a lock on it for the
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// duration of this call.
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func Export(mgr Reader) *statefile.File {
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switch mgrT := mgr.(type) {
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case Migrator:
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return mgrT.StateForMigration()
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case PersistentMeta:
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s := mgr.State()
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meta := mgrT.StateSnapshotMeta()
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return statefile.New(s, meta.Lineage, meta.Serial)
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default:
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s := mgr.State()
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return statefile.New(s, "", 0)
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}
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}
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// SnapshotMetaRel describes a relationship between two SnapshotMeta values,
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// returned from the SnapshotMeta.Compare method where the "first" value
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// is the receiver of that method and the "second" is the given argument.
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type SnapshotMetaRel rune
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//go:generate stringer -type=SnapshotMetaRel
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const (
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// SnapshotOlder indicates that two snapshots have a common lineage and
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// that the first has a lower serial value.
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SnapshotOlder SnapshotMetaRel = '<'
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// SnapshotNewer indicates that two snapshots have a common lineage and
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// that the first has a higher serial value.
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SnapshotNewer SnapshotMetaRel = '>'
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// SnapshotEqual indicates that two snapshots have a common lineage and
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// the same serial value.
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SnapshotEqual SnapshotMetaRel = '='
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// SnapshotUnrelated indicates that two snapshots have different lineage
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// and thus cannot be meaningfully compared.
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SnapshotUnrelated SnapshotMetaRel = '!'
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// SnapshotLegacy indicates that one or both of the snapshots
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// does not have a lineage at all, and thus no comparison is possible.
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SnapshotLegacy SnapshotMetaRel = '?'
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)
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// Compare determines the relationship, if any, between the given existing
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// SnapshotMeta and the potential "new" SnapshotMeta that is the receiver.
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func (m SnapshotMeta) Compare(existing SnapshotMeta) SnapshotMetaRel {
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switch {
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case m.Lineage == "" || existing.Lineage == "":
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return SnapshotLegacy
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case m.Lineage != existing.Lineage:
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return SnapshotUnrelated
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case m.Serial > existing.Serial:
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return SnapshotNewer
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case m.Serial < existing.Serial:
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return SnapshotOlder
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default:
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// both serials are equal, by elimination
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return SnapshotEqual
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}
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}
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// CheckValidImport returns nil if the "new" snapshot can be imported as a
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// successor of the "existing" snapshot without forcing.
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//
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// If not, an error is returned describing why.
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func CheckValidImport(newFile, existingFile *statefile.File) error {
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if existingFile == nil || existingFile.State.Empty() {
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// It's always okay to overwrite an empty state, regardless of
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// its lineage/serial.
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return nil
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}
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new := SnapshotMeta{
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Lineage: newFile.Lineage,
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Serial: newFile.Serial,
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}
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existing := SnapshotMeta{
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Lineage: existingFile.Lineage,
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Serial: existingFile.Serial,
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}
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rel := new.Compare(existing)
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switch rel {
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case SnapshotNewer:
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return nil // a newer snapshot is fine
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case SnapshotLegacy:
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return nil // anything goes for a legacy state
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case SnapshotUnrelated:
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return fmt.Errorf("cannot import state with lineage %q over unrelated state with lineage %q", new.Lineage, existing.Lineage)
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case SnapshotEqual:
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if statefile.StatesMarshalEqual(newFile.State, existingFile.State) {
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// If lineage, serial, and state all match then this is fine.
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return nil
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}
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return fmt.Errorf("cannot overwrite existing state with serial %d with a different state that has the same serial", new.Serial)
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case SnapshotOlder:
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return fmt.Errorf("cannot import state with serial %d over newer state with serial %d", new.Serial, existing.Serial)
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default:
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// Should never happen, but we'll check to make sure for safety
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return fmt.Errorf("unsupported state snapshot relationship %s", rel)
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}
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}
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