terraform/state/local.go

116 lines
2.2 KiB
Go

package state
import (
"os"
"path/filepath"
"github.com/hashicorp/terraform/terraform"
)
// LocalState manages a state storage that is local to the filesystem.
type LocalState struct {
// Path is the path to read the state from. PathOut is the path to
// write the state to. If PathOut is not specified, Path will be used.
// If PathOut already exists, it will be overwritten.
Path string
PathOut string
state *terraform.State
readState *terraform.State
written bool
}
// SetState will force a specific state in-memory for this local state.
func (s *LocalState) SetState(state *terraform.State) {
s.state = state
s.readState = state
}
// StateReader impl.
func (s *LocalState) State() *terraform.State {
return s.state
}
// WriteState for LocalState always persists the state as well.
//
// StateWriter impl.
func (s *LocalState) WriteState(state *terraform.State) error {
s.state = state
path := s.PathOut
if path == "" {
path = s.Path
}
// If we don't have any state, we actually delete the file if it exists
if state == nil {
err := os.Remove(path)
if err != nil && os.IsNotExist(err) {
return nil
}
return err
}
// Create all the directories
if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil {
return err
}
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
s.state.IncrementSerialMaybe(s.readState)
s.readState = s.state
if err := terraform.WriteState(s.state, f); err != nil {
return err
}
s.written = true
return nil
}
// PersistState for LocalState is a no-op since WriteState always persists.
//
// StatePersister impl.
func (s *LocalState) PersistState() error {
return nil
}
// StateRefresher impl.
func (s *LocalState) RefreshState() error {
// If we've never loaded before, read from Path, otherwise we
// read from PathOut.
path := s.Path
if s.written && s.PathOut != "" {
path = s.PathOut
}
f, err := os.Open(path)
if err != nil {
// It is okay if the file doesn't exist, we treat that as a nil state
if !os.IsNotExist(err) {
return err
}
f = nil
}
var state *terraform.State
if f != nil {
defer f.Close()
state, err = terraform.ReadState(f)
if err != nil {
return err
}
}
s.state = state
s.readState = state
return nil
}