155 lines
3.6 KiB
Go
155 lines
3.6 KiB
Go
package consul
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import (
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"fmt"
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"strings"
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"github.com/hashicorp/terraform/backend"
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"github.com/hashicorp/terraform/states"
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"github.com/hashicorp/terraform/states/remote"
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"github.com/hashicorp/terraform/states/statemgr"
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)
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const (
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keyEnvPrefix = "-env:"
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)
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func (b *Backend) Workspaces() ([]string, error) {
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// List our raw path
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prefix := b.configData.Get("path").(string) + keyEnvPrefix
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keys, _, err := b.client.KV().Keys(prefix, "/", nil)
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if err != nil {
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return nil, err
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}
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// Find the envs, we use a map since we can get duplicates with
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// path suffixes.
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envs := map[string]struct{}{}
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for _, key := range keys {
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// Consul should ensure this but it doesn't hurt to check again
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if strings.HasPrefix(key, prefix) {
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key = strings.TrimPrefix(key, prefix)
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// Ignore anything with a "/" in it since we store the state
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// directly in a key not a directory.
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if idx := strings.IndexRune(key, '/'); idx >= 0 {
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continue
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}
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envs[key] = struct{}{}
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}
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}
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result := make([]string, 1, len(envs)+1)
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result[0] = backend.DefaultStateName
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for k, _ := range envs {
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result = append(result, k)
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}
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return result, nil
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}
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func (b *Backend) DeleteWorkspace(name string) error {
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if name == backend.DefaultStateName || name == "" {
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return fmt.Errorf("can't delete default state")
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}
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// Determine the path of the data
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path := b.path(name)
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// Delete it. We just delete it without any locking since
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// the DeleteState API is documented as such.
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_, err := b.client.KV().Delete(path, nil)
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return err
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}
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func (b *Backend) StateMgr(name string) (statemgr.Full, error) {
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// Determine the path of the data
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path := b.path(name)
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// Determine whether to gzip or not
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gzip := b.configData.Get("gzip").(bool)
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// Build the state client
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var stateMgr = &remote.State{
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Client: &RemoteClient{
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Client: b.client,
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Path: path,
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GZip: gzip,
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lockState: b.lock,
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},
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}
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if !b.lock {
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stateMgr.DisableLocks()
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}
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// the default state always exists
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if name == backend.DefaultStateName {
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return stateMgr, nil
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}
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// Grab a lock, we use this to write an empty state if one doesn't
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// exist already. We have to write an empty state as a sentinel value
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// so States() knows it exists.
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lockInfo := statemgr.NewLockInfo()
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lockInfo.Operation = "init"
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lockId, err := stateMgr.Lock(lockInfo)
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if err != nil {
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return nil, fmt.Errorf("failed to lock state in Consul: %s", err)
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}
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// Local helper function so we can call it multiple places
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lockUnlock := func(parent error) error {
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if err := stateMgr.Unlock(lockId); err != nil {
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return fmt.Errorf(strings.TrimSpace(errStateUnlock), lockId, err)
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}
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return parent
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}
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// Grab the value
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if err := stateMgr.RefreshState(); err != nil {
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err = lockUnlock(err)
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return nil, err
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}
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// If we have no state, we have to create an empty state
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if v := stateMgr.State(); v == nil {
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if err := stateMgr.WriteState(states.NewState()); err != nil {
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err = lockUnlock(err)
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return nil, err
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}
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if err := stateMgr.PersistState(); err != nil {
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err = lockUnlock(err)
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return nil, err
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}
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}
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// Unlock, the state should now be initialized
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if err := lockUnlock(nil); err != nil {
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return nil, err
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}
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return stateMgr, nil
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}
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func (b *Backend) path(name string) string {
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path := b.configData.Get("path").(string)
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if name != backend.DefaultStateName {
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path += fmt.Sprintf("%s%s", keyEnvPrefix, name)
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}
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return path
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}
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const errStateUnlock = `
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Error unlocking Consul state. Lock ID: %s
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Error: %s
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You may have to force-unlock this state in order to use it again.
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The Consul backend acquires a lock during initialization to ensure
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the minimum required key/values are prepared.
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`
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