terraform/terraform/transform_resource.go

442 lines
10 KiB
Go

package terraform
import (
"fmt"
"github.com/hashicorp/terraform/config"
"github.com/hashicorp/terraform/dag"
)
// ResourceCountTransformer is a GraphTransformer that expands the count
// out for a specific resource.
type ResourceCountTransformer struct {
Resource *config.Resource
Destroy bool
}
func (t *ResourceCountTransformer) Transform(g *Graph) error {
// Expand the resource count
count, err := t.Resource.Count()
if err != nil {
return err
}
// Don't allow the count to be negative
if count < 0 {
return fmt.Errorf("negative count: %d", count)
}
// For each count, build and add the node
nodes := make([]dag.Vertex, count)
for i := 0; i < count; i++ {
// Set the index. If our count is 1 we special case it so that
// we handle the "resource.0" and "resource" boundary properly.
index := i
if count == 1 {
index = -1
}
// Save the node for later so we can do connections. Make the
// proper node depending on if we're just a destroy node or if
// were a regular node.
var node dag.Vertex = &graphNodeExpandedResource{
Index: index,
Resource: t.Resource,
}
if t.Destroy {
node = &graphNodeExpandedResourceDestroy{
graphNodeExpandedResource: node.(*graphNodeExpandedResource),
}
}
// Add the node now
nodes[i] = node
g.Add(nodes[i])
}
// Make the dependency connections
for _, n := range nodes {
// Connect the dependents. We ignore the return value for missing
// dependents since that should've been caught at a higher level.
g.ConnectDependent(n)
}
return nil
}
type graphNodeExpandedResource struct {
Index int
Resource *config.Resource
}
func (n *graphNodeExpandedResource) Name() string {
if n.Index == -1 {
return n.Resource.Id()
}
return fmt.Sprintf("%s #%d", n.Resource.Id(), n.Index)
}
// GraphNodeDependable impl.
func (n *graphNodeExpandedResource) DependableName() []string {
return []string{
n.Resource.Id(),
n.stateId(),
}
}
// GraphNodeDependent impl.
func (n *graphNodeExpandedResource) DependentOn() []string {
config := &GraphNodeConfigResource{Resource: n.Resource}
return config.DependentOn()
}
// GraphNodeProviderConsumer
func (n *graphNodeExpandedResource) ProvidedBy() []string {
return []string{resourceProvider(n.Resource.Type)}
}
// GraphNodeEvalable impl.
func (n *graphNodeExpandedResource) EvalTree() EvalNode {
var diff *InstanceDiff
var state *InstanceState
// Build the resource. If we aren't part of a multi-resource, then
// we still consider ourselves as count index zero.
index := n.Index
if index < 0 {
index = 0
}
resource := &Resource{CountIndex: index}
// Shared node for interpolation of configuration
interpolateNode := &EvalInterpolate{
Config: n.Resource.RawConfig,
Resource: resource,
}
seq := &EvalSequence{Nodes: make([]EvalNode, 0, 5)}
// Validate the resource
vseq := &EvalSequence{Nodes: make([]EvalNode, 0, 5)}
vseq.Nodes = append(vseq.Nodes, &EvalValidateResource{
Provider: &EvalGetProvider{Name: n.ProvidedBy()[0]},
Config: interpolateNode,
ResourceName: n.Resource.Name,
ResourceType: n.Resource.Type,
})
// Validate all the provisioners
for _, p := range n.Resource.Provisioners {
vseq.Nodes = append(vseq.Nodes, &EvalValidateProvisioner{
Provisioner: &EvalGetProvisioner{Name: p.Type},
Config: &EvalInterpolate{
Config: p.RawConfig, Resource: resource},
})
}
// Add the validation operations
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkValidate},
Node: vseq,
})
// Build instance info
info := n.instanceInfo()
seq.Nodes = append(seq.Nodes, &EvalInstanceInfo{Info: info})
// Refresh the resource
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkRefresh},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
&EvalRefresh{
Info: info,
Provider: &EvalGetProvider{Name: n.ProvidedBy()[0]},
State: &state,
Output: &state,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Dependencies: n.DependentOn(),
State: &state,
},
},
},
})
// Diff the resource
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkPlan},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalDiff{
Info: info,
Config: interpolateNode,
Provider: &EvalGetProvider{Name: n.ProvidedBy()[0]},
State: &EvalReadState{Name: n.stateId()},
Output: &diff,
OutputState: &state,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Dependencies: n.DependentOn(),
State: &state,
},
&EvalDiffTainted{
Diff: &diff,
Name: n.stateId(),
},
&EvalWriteDiff{
Name: n.stateId(),
Diff: &diff,
},
},
},
})
// Diff the resource for destruction
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkPlanDestroy},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalDiffDestroy{
Info: info,
State: &EvalReadState{Name: n.stateId()},
Output: &diff,
},
&EvalWriteDiff{
Name: n.stateId(),
Diff: &diff,
},
},
},
})
// Diff the resource for destruction
var provider ResourceProvider
var diffApply *InstanceDiff
var err error
var createNew, tainted bool
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkApply},
Node: &EvalSequence{
Nodes: []EvalNode{
// Get the saved diff for apply
&EvalReadDiff{
Name: n.stateId(),
Diff: &diffApply,
},
// We don't want to do any destroys
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if diffApply == nil {
return true, EvalEarlyExitError{}
}
if diffApply.Destroy && len(diffApply.Attributes) == 0 {
return true, EvalEarlyExitError{}
}
diffApply.Destroy = false
return true, nil
},
Node: EvalNoop{},
},
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
return n.Resource.Lifecycle.CreateBeforeDestroy, nil
},
Node: &EvalDeposeState{
Name: n.stateId(),
},
},
&EvalDiff{
Info: info,
Config: interpolateNode,
Provider: &EvalGetProvider{Name: n.ProvidedBy()[0]},
State: &EvalReadState{Name: n.stateId()},
Output: &diffApply,
},
// Get the saved diff
&EvalReadDiff{
Name: n.stateId(),
Diff: &diff,
},
// Compare the diffs
&EvalCompareDiff{
Info: info,
One: &diff,
Two: &diffApply,
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
&EvalApply{
Info: info,
State: &state,
Diff: &diffApply,
Provider: &provider,
Output: &state,
Error: &err,
CreateNew: &createNew,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Dependencies: n.DependentOn(),
State: &state,
},
&EvalApplyProvisioners{
Info: info,
State: &state,
Resource: n.Resource,
InterpResource: resource,
CreateNew: &createNew,
Tainted: &tainted,
Error: &err,
},
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if n.Resource.Lifecycle.CreateBeforeDestroy {
tainted = err != nil
}
failure := tainted || err != nil
return n.Resource.Lifecycle.CreateBeforeDestroy && failure, nil
},
Node: &EvalUndeposeState{
Name: n.stateId(),
},
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Dependencies: n.DependentOn(),
State: &state,
Tainted: &tainted,
TaintedIndex: -1,
TaintedClearPrimary: !n.Resource.Lifecycle.CreateBeforeDestroy,
},
&EvalApplyPost{
Info: info,
State: &state,
Error: &err,
},
},
},
})
return seq
}
// instanceInfo is used for EvalTree.
func (n *graphNodeExpandedResource) instanceInfo() *InstanceInfo {
return &InstanceInfo{Id: n.stateId(), Type: n.Resource.Type}
}
// stateId is the name used for the state key
func (n *graphNodeExpandedResource) stateId() string {
if n.Index == -1 {
return n.Resource.Id()
}
return fmt.Sprintf("%s.%d", n.Resource.Id(), n.Index)
}
// GraphNodeStateRepresentative impl.
func (n *graphNodeExpandedResource) StateId() []string {
return []string{n.stateId()}
}
// graphNodeExpandedResourceDestroy represents an expanded resource that
// is to be destroyed.
type graphNodeExpandedResourceDestroy struct {
*graphNodeExpandedResource
}
func (n *graphNodeExpandedResourceDestroy) Name() string {
return fmt.Sprintf("%s (destroy)", n.graphNodeExpandedResource.Name())
}
// GraphNodeEvalable impl.
func (n *graphNodeExpandedResourceDestroy) EvalTree() EvalNode {
info := n.instanceInfo()
var diffApply *InstanceDiff
var provider ResourceProvider
var state *InstanceState
var err error
return &EvalOpFilter{
Ops: []walkOperation{walkApply},
Node: &EvalSequence{
Nodes: []EvalNode{
// Get the saved diff for apply
&EvalReadDiff{
Name: n.stateId(),
Diff: &diffApply,
},
// If we're not destroying, then compare diffs
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if diffApply != nil && diffApply.Destroy {
return true, nil
}
return true, EvalEarlyExitError{}
},
Node: EvalNoop{},
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: n.stateId(),
Output: &state,
Tainted: n.Resource.Lifecycle.CreateBeforeDestroy,
TaintedIndex: -1,
},
&EvalApply{
Info: info,
State: &state,
Diff: &diffApply,
Provider: &provider,
Output: &state,
Error: &err,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Dependencies: n.DependentOn(),
State: &state,
},
&EvalApplyPost{
Info: info,
State: &state,
Error: &err,
},
},
},
}
}