233 lines
5.1 KiB
Go
233 lines
5.1 KiB
Go
package terraform
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import (
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"fmt"
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)
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// EvalReadState is an EvalNode implementation that reads the
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// InstanceState for a specific resource out of the state.
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type EvalReadState struct {
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Name string
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Tainted bool
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TaintedIndex int
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Output **InstanceState
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}
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func (n *EvalReadState) Args() ([]EvalNode, []EvalType) {
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return nil, nil
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}
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// TODO: test
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func (n *EvalReadState) Eval(
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ctx EvalContext, args []interface{}) (interface{}, error) {
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state, lock := ctx.State()
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// Get a read lock so we can access this instance
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lock.RLock()
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defer lock.RUnlock()
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// Look for the module state. If we don't have one, then it doesn't matter.
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mod := state.ModuleByPath(ctx.Path())
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if mod == nil {
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return nil, nil
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}
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// Look for the resource state. If we don't have one, then it is okay.
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rs := mod.Resources[n.Name]
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if rs == nil {
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return nil, nil
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}
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var result *InstanceState
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if !n.Tainted {
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// Return the primary
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result = rs.Primary
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} else {
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// Get the index. If it is negative, then we get the last one
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idx := n.TaintedIndex
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if idx < 0 {
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idx = len(rs.Tainted) - 1
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}
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if idx < len(rs.Tainted) {
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// Return the proper tainted resource
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result = rs.Tainted[n.TaintedIndex]
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}
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}
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// Write the result to the output pointer
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if n.Output != nil {
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*n.Output = result
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}
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return result, nil
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}
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func (n *EvalReadState) Type() EvalType {
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return EvalTypeInstanceState
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}
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// EvalWriteState is an EvalNode implementation that reads the
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// InstanceState for a specific resource out of the state.
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type EvalWriteState struct {
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Name string
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ResourceType string
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Dependencies []string
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State **InstanceState
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Tainted *bool
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TaintedIndex int
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TaintedClearPrimary bool
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}
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func (n *EvalWriteState) Args() ([]EvalNode, []EvalType) {
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return nil, nil
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}
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// TODO: test
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func (n *EvalWriteState) Eval(
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ctx EvalContext, args []interface{}) (interface{}, error) {
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state, lock := ctx.State()
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if state == nil {
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return nil, fmt.Errorf("cannot write state to nil state")
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}
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// Get a write lock so we can access this instance
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lock.Lock()
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defer lock.Unlock()
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// Look for the module state. If we don't have one, create it.
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mod := state.ModuleByPath(ctx.Path())
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if mod == nil {
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mod = state.AddModule(ctx.Path())
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}
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// Look for the resource state.
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rs := mod.Resources[n.Name]
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if rs == nil {
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rs = &ResourceState{}
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rs.init()
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mod.Resources[n.Name] = rs
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}
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rs.Type = n.ResourceType
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rs.Dependencies = n.Dependencies
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if n.Tainted != nil && *n.Tainted {
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if n.TaintedIndex != -1 {
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rs.Tainted[n.TaintedIndex] = *n.State
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} else {
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rs.Tainted = append(rs.Tainted, *n.State)
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}
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if n.TaintedClearPrimary {
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rs.Primary = nil
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}
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} else {
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// Set the primary state
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rs.Primary = *n.State
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}
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println(fmt.Sprintf("%#v", rs))
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return nil, nil
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}
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func (n *EvalWriteState) Type() EvalType {
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return EvalTypeNull
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}
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// EvalDeposeState is an EvalNode implementation that takes the primary
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// out of a state and makes it tainted. This is done at the beggining of
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// create-before-destroy calls so that the create can create while preserving
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// the old state of the to-be-destroyed resource.
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type EvalDeposeState struct {
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Name string
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}
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func (n *EvalDeposeState) Args() ([]EvalNode, []EvalType) {
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return nil, nil
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}
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// TODO: test
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func (n *EvalDeposeState) Eval(
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ctx EvalContext, args []interface{}) (interface{}, error) {
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state, lock := ctx.State()
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// Get a read lock so we can access this instance
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lock.RLock()
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defer lock.RUnlock()
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// Look for the module state. If we don't have one, then it doesn't matter.
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mod := state.ModuleByPath(ctx.Path())
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if mod == nil {
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return nil, nil
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}
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// Look for the resource state. If we don't have one, then it is okay.
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rs := mod.Resources[n.Name]
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if rs == nil {
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return nil, nil
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}
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// If we don't have a primary, we have nothing to depose
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if rs.Primary == nil {
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return nil, nil
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}
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// Depose to the tainted
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rs.Tainted = append(rs.Tainted, rs.Primary)
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rs.Primary = nil
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return nil, nil
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}
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func (n *EvalDeposeState) Type() EvalType {
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return EvalTypeNull
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}
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// EvalUndeposeState is an EvalNode implementation that reads the
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// InstanceState for a specific resource out of the state.
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type EvalUndeposeState struct {
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Name string
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}
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func (n *EvalUndeposeState) Args() ([]EvalNode, []EvalType) {
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return nil, nil
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}
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// TODO: test
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func (n *EvalUndeposeState) Eval(
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ctx EvalContext, args []interface{}) (interface{}, error) {
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state, lock := ctx.State()
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// Get a read lock so we can access this instance
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lock.RLock()
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defer lock.RUnlock()
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// Look for the module state. If we don't have one, then it doesn't matter.
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mod := state.ModuleByPath(ctx.Path())
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if mod == nil {
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return nil, nil
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}
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// Look for the resource state. If we don't have one, then it is okay.
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rs := mod.Resources[n.Name]
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if rs == nil {
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return nil, nil
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}
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// If we don't have any tainted, then we don't have anything to do
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if len(rs.Tainted) == 0 {
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return nil, nil
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}
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// Undepose to the tainted
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idx := len(rs.Tainted) - 1
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rs.Primary = rs.Tainted[idx]
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rs.Tainted[idx] = nil
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return nil, nil
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}
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func (n *EvalUndeposeState) Type() EvalType {
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return EvalTypeNull
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}
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