198 lines
7.8 KiB
Go
198 lines
7.8 KiB
Go
// Package backend provides interfaces that the CLI uses to interact with
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// Terraform. A backend provides the abstraction that allows the same CLI
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// to simultaneously support both local and remote operations for seamlessly
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// using Terraform in a team environment.
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package backend
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import (
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"context"
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"errors"
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"time"
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"github.com/hashicorp/terraform/command/clistate"
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"github.com/hashicorp/terraform/config/module"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/terraform"
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)
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// DefaultStateName is the name of the default, initial state that every
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// backend must have. This state cannot be deleted.
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const DefaultStateName = "default"
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// This must be returned rather than a custom error so that the Terraform
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// CLI can detect it and handle it appropriately.
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var (
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// ErrDefaultStateNotSupported is returned when an operation does not support
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// using the default state, but requires a named state to be selected.
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ErrDefaultStateNotSupported = errors.New("default state not supported\n" +
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"You can create a new workspace with the \"workspace new\" command.")
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// ErrNamedStatesNotSupported is returned when a named state operation
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// isn't supported.
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ErrNamedStatesNotSupported = errors.New("named states not supported")
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// ErrOperationNotSupported is returned when an unsupported operation
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// is detected by the configured backend.
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ErrOperationNotSupported = errors.New("operation not supported")
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)
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// InitFn is used to initialize a new backend.
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type InitFn func() Backend
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// Backend is the minimal interface that must be implemented to enable Terraform.
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type Backend interface {
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// Ask for input and configure the backend. Similar to
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// terraform.ResourceProvider.
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Input(terraform.UIInput, *terraform.ResourceConfig) (*terraform.ResourceConfig, error)
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Validate(*terraform.ResourceConfig) ([]string, []error)
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Configure(*terraform.ResourceConfig) error
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// State returns the current state for this environment. This state may
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// not be loaded locally: the proper APIs should be called on state.State
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// to load the state. If the state.State is a state.Locker, it's up to the
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// caller to call Lock and Unlock as needed.
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//
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// If the named state doesn't exist it will be created. The "default" state
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// is always assumed to exist.
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State(name string) (state.State, error)
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// DeleteState removes the named state if it exists. It is an error
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// to delete the default state.
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//
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// DeleteState does not prevent deleting a state that is in use. It is the
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// responsibility of the caller to hold a Lock on the state when calling
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// this method.
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DeleteState(name string) error
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// States returns a list of configured named states.
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States() ([]string, error)
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}
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// Enhanced implements additional behavior on top of a normal backend.
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//
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// Enhanced backends allow customizing the behavior of Terraform operations.
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// This allows Terraform to potentially run operations remotely, load
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// configurations from external sources, etc.
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type Enhanced interface {
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Backend
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// Operation performs a Terraform operation such as refresh, plan, apply.
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// It is up to the implementation to determine what "performing" means.
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// This DOES NOT BLOCK. The context returned as part of RunningOperation
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// should be used to block for completion.
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// If the state used in the operation can be locked, it is the
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// responsibility of the Backend to lock the state for the duration of the
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// running operation.
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Operation(context.Context, *Operation) (*RunningOperation, error)
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}
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// Local implements additional behavior on a Backend that allows local
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// operations in addition to remote operations.
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//
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// This enables more behaviors of Terraform that require more data such
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// as `console`, `import`, `graph`. These require direct access to
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// configurations, variables, and more. Not all backends may support this
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// so we separate it out into its own optional interface.
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type Local interface {
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// Context returns a runnable terraform Context. The operation parameter
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// doesn't need a Type set but it needs other options set such as Module.
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Context(*Operation) (*terraform.Context, state.State, error)
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}
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// An operation represents an operation for Terraform to execute.
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//
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// Note that not all fields are supported by all backends and can result
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// in an error if set. All backend implementations should show user-friendly
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// errors explaining any incorrectly set values. For example, the local
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// backend doesn't support a PlanId being set.
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//
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// The operation options are purposely designed to have maximal compatibility
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// between Terraform and Terraform Servers (a commercial product offered by
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// HashiCorp). Therefore, it isn't expected that other implementation support
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// every possible option. The struct here is generalized in order to allow
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// even partial implementations to exist in the open, without walling off
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// remote functionality 100% behind a commercial wall. Anyone can implement
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// against this interface and have Terraform interact with it just as it
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// would with HashiCorp-provided Terraform Servers.
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type Operation struct {
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// Type is the operation to perform.
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Type OperationType
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// PlanId is an opaque value that backends can use to execute a specific
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// plan for an apply operation.
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//
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// PlanOutBackend is the backend to store with the plan. This is the
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// backend that will be used when applying the plan.
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PlanId string
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PlanRefresh bool // PlanRefresh will do a refresh before a plan
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PlanOutPath string // PlanOutPath is the path to save the plan
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PlanOutBackend *terraform.BackendState
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// Module settings specify the root module to use for operations.
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Module *module.Tree
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// Plan is a plan that was passed as an argument. This is valid for
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// plan and apply arguments but may not work for all backends.
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Plan *terraform.Plan
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// The options below are more self-explanatory and affect the runtime
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// behavior of the operation.
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Destroy bool
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Targets []string
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Variables map[string]interface{}
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AutoApprove bool
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DestroyForce bool
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// Input/output/control options.
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UIIn terraform.UIInput
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UIOut terraform.UIOutput
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// If LockState is true, the Operation must Lock any
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// state.Lockers for its duration, and Unlock when complete.
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LockState bool
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// StateLocker is used to lock the state while providing UI feedback to the
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// user. This will be supplied by the Backend itself.
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StateLocker clistate.Locker
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// The duration to retry obtaining a State lock.
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StateLockTimeout time.Duration
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// Workspace is the name of the workspace that this operation should run
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// in, which controls which named state is used.
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Workspace string
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}
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// RunningOperation is the result of starting an operation.
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type RunningOperation struct {
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// For implementers of a backend, this context should not wrap the
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// passed in context. Otherwise, canceling the parent context will
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// immediately mark this context as "done" but those aren't the semantics
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// we want: we want this context to be done only when the operation itself
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// is fully done.
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context.Context
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// Stop requests the operation to complete early, by calling Stop on all
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// the plugins. If the process needs to terminate immediately, call Cancel.
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Stop context.CancelFunc
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// Cancel is the context.CancelFunc associated with the embedded context,
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// and can be called to terminate the operation early.
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// Once Cancel is called, the operation should return as soon as possible
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// to avoid running operations during process exit.
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Cancel context.CancelFunc
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// Err is the error of the operation. This is populated after
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// the operation has completed.
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Err error
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// PlanEmpty is populated after a Plan operation completes without error
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// to note whether a plan is empty or has changes.
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PlanEmpty bool
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// State is the final state after the operation completed. Persisting
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// this state is managed by the backend. This should only be read
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// after the operation completes to avoid read/write races.
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State *terraform.State
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}
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