417 lines
10 KiB
Go
417 lines
10 KiB
Go
package statemgr
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"sync"
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"time"
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multierror "github.com/hashicorp/go-multierror"
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"github.com/hashicorp/terraform/states"
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"github.com/hashicorp/terraform/states/statefile"
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)
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// Filesystem is a full state manager that uses a file in the local filesystem
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// for persistent storage.
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//
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// The transient storage for Filesystem is always in-memory.
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type Filesystem struct {
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mu sync.Mutex
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// path is the location where a file will be created or replaced for
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// each persistent snapshot.
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path string
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// readPath is read by RefreshState instead of "path" until the first
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// call to PersistState, after which it is ignored.
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//
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// The file at readPath must never be written to by this manager.
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readPath string
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// backupPath is an optional extra path which, if non-empty, will be
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// created or overwritten with the first state snapshot we read if there
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// is a subsequent call to write a different state.
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backupPath string
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// the file handle corresponding to PathOut
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stateFileOut *os.File
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// While the stateFileOut will correspond to the lock directly,
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// store and check the lock ID to maintain a strict state.Locker
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// implementation.
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lockID string
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// created is set to true if stateFileOut didn't exist before we created it.
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// This is mostly so we can clean up emtpy files during tests, but doesn't
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// hurt to remove file we never wrote to.
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created bool
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file *statefile.File
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readFile *statefile.File
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backupFile *statefile.File
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written bool
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writtenBackup bool
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}
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var (
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_ Full = (*Filesystem)(nil)
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_ PersistentMeta = (*Filesystem)(nil)
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)
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// NewFilesystem creates a filesystem-based state manager that reads and writes
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// state snapshots at the given filesystem path.
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//
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// This is equivalent to calling NewFileSystemBetweenPaths with statePath as
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// both of the path arguments.
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func NewFilesystem(statePath string) *Filesystem {
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return &Filesystem{
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path: statePath,
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readPath: statePath,
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}
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}
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// NewFilesystemBetweenPaths creates a filesystem-based state manager that
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// reads an initial snapshot from readPath and then writes all new snapshots to
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// writePath.
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func NewFilesystemBetweenPaths(readPath, writePath string) *Filesystem {
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return &Filesystem{
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path: writePath,
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readPath: readPath,
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}
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}
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// SetBackupPath configures the receiever so that it will create a local
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// backup file of the next state snapshot it reads (in State) if a different
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// snapshot is subsequently written (in WriteState). Only one backup is
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// written for the lifetime of the object, unless reset as described below.
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//
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// For correct operation, this must be called before any other state methods
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// are called. If called multiple times, each call resets the backup
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// function so that the next read will become the backup snapshot and a
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// following write will save a backup of it.
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func (s *Filesystem) SetBackupPath(path string) {
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s.backupPath = path
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s.backupFile = nil
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s.writtenBackup = false
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}
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// BackupPath returns the manager's backup path if backup files are enabled,
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// or an empty string otherwise.
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func (s *Filesystem) BackupPath() string {
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return s.backupPath
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}
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// State is an implementation of Reader.
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func (s *Filesystem) State() *states.State {
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defer s.mutex()()
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if s.file == nil {
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return nil
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}
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if s.backupPath != "" && s.backupFile == nil {
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s.backupFile = s.file.DeepCopy()
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}
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return s.file.DeepCopy().State
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}
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// WriteState is an incorrect implementation of Writer that actually also
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// persists.
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// WriteState for LocalState always persists the state as well.
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//
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// StateWriter impl.
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func (s *Filesystem) WriteState(state *states.State) error {
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// TODO: this should use a more robust method of writing state, by first
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// writing to a temp file on the same filesystem, and renaming the file over
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// the original.
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if s.readFile == nil {
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err := s.RefreshState()
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if err != nil {
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return err
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}
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}
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defer s.mutex()()
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// We'll try to write our backup first, so we can be sure we've created
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// it successfully before clobbering the original file it came from.
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if !s.writtenBackup && s.backupFile != nil && s.backupPath != "" && !statefile.StatesMarshalEqual(state, s.backupFile.State) {
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bfh, err := os.Create(s.backupPath)
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if err != nil {
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return fmt.Errorf("failed to create local state backup file: %s", err)
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}
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defer bfh.Close()
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err = statefile.Write(s.backupFile, bfh)
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if err != nil {
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return fmt.Errorf("failed to write to local state backup file: %s", err)
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}
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s.writtenBackup = true
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}
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return nil
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}
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}
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defer s.stateFileOut.Sync()
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s.file = s.file.DeepCopy()
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if s.file == nil {
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s.file = NewStateFile()
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}
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s.file.State = state.DeepCopy()
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if _, err := s.stateFileOut.Seek(0, os.SEEK_SET); err != nil {
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return err
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}
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if err := s.stateFileOut.Truncate(0); err != nil {
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return err
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}
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if state == nil {
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// if we have no state, don't write anything else.
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return nil
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}
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if s.readFile == nil || !statefile.StatesMarshalEqual(s.file.State, s.readFile.State) {
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s.file.Serial++
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}
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if err := statefile.Write(s.file, s.stateFileOut); err != nil {
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return err
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}
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s.written = true
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return nil
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}
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// PersistState is an implementation of Persister that does nothing because
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// this type's Writer implementation does its own persistence.
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func (s *Filesystem) PersistState() error {
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return nil
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}
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// RefreshState is an implementation of Refresher.
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func (s *Filesystem) RefreshState() error {
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defer s.mutex()()
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var reader io.Reader
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// The s.readPath file is only OK to read if we have not written any state out
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// (in which case the same state needs to be read in), and no state output file
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// has been opened (possibly via a lock) or the input path is different
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// than the output path.
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// This is important for Windows, as if the input file is the same as the
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// output file, and the output file has been locked already, we can't open
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// the file again.
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if !s.written && (s.stateFileOut == nil || s.readPath != s.path) {
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// we haven't written a state file yet, so load from readPath
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f, err := os.Open(s.readPath)
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if err != nil {
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// It is okay if the file doesn't exist; we'll treat that as a nil state.
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if !os.IsNotExist(err) {
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return err
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}
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// we need a non-nil reader for ReadState and an empty buffer works
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// to return EOF immediately
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reader = bytes.NewBuffer(nil)
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} else {
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defer f.Close()
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reader = f
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}
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} else {
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// no state to refresh
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if s.stateFileOut == nil {
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return nil
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}
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// we have a state file, make sure we're at the start
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s.stateFileOut.Seek(0, os.SEEK_SET)
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reader = s.stateFileOut
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}
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f, err := statefile.Read(reader)
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// nothing to backup if there's no initial state
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if f == nil {
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s.writtenBackup = true
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}
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// if there's no state we just assign the nil return value
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if err != nil && err != statefile.ErrNoState {
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return err
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}
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s.file = f
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s.readFile = s.file.DeepCopy()
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return nil
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}
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// Lock implements Locker using filesystem discretionary locks.
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func (s *Filesystem) Lock(info *LockInfo) (string, error) {
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defer s.mutex()()
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return "", err
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}
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}
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if s.lockID != "" {
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return "", fmt.Errorf("state %q already locked", s.stateFileOut.Name())
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}
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if err := s.lock(); err != nil {
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info, infoErr := s.lockInfo()
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if infoErr != nil {
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err = multierror.Append(err, infoErr)
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}
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lockErr := &LockError{
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Info: info,
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Err: err,
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}
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return "", lockErr
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}
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s.lockID = info.ID
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return s.lockID, s.writeLockInfo(info)
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}
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// Unlock is the companion to Lock, completing the implemention of Locker.
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func (s *Filesystem) Unlock(id string) error {
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defer s.mutex()()
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if s.lockID == "" {
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return fmt.Errorf("LocalState not locked")
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}
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if id != s.lockID {
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idErr := fmt.Errorf("invalid lock id: %q. current id: %q", id, s.lockID)
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info, err := s.lockInfo()
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if err != nil {
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err = multierror.Append(idErr, err)
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}
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return &LockError{
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Err: idErr,
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Info: info,
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}
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}
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os.Remove(s.lockInfoPath())
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fileName := s.stateFileOut.Name()
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unlockErr := s.unlock()
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s.stateFileOut.Close()
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s.stateFileOut = nil
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s.lockID = ""
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// clean up the state file if we created it an never wrote to it
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stat, err := os.Stat(fileName)
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if err == nil && stat.Size() == 0 && s.created {
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os.Remove(fileName)
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}
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return unlockErr
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}
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// StateSnapshotMeta returns the metadata from the most recently persisted
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// or refreshed persistent state snapshot.
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//
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// This is an implementation of PersistentMeta.
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func (s *Filesystem) StateSnapshotMeta() SnapshotMeta {
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if s.file == nil {
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return SnapshotMeta{} // placeholder
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}
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return SnapshotMeta{
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Lineage: s.file.Lineage,
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Serial: s.file.Serial,
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TerraformVersion: s.file.TerraformVersion,
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}
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}
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// Open the state file, creating the directories and file as needed.
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func (s *Filesystem) createStateFiles() error {
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// This could race, but we only use it to clean up empty files
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if _, err := os.Stat(s.path); os.IsNotExist(err) {
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s.created = true
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}
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// Create all the directories
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if err := os.MkdirAll(filepath.Dir(s.path), 0755); err != nil {
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return err
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}
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f, err := os.OpenFile(s.path, os.O_RDWR|os.O_CREATE, 0666)
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if err != nil {
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return err
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}
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s.stateFileOut = f
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return nil
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}
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// return the path for the lockInfo metadata.
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func (s *Filesystem) lockInfoPath() string {
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stateDir, stateName := filepath.Split(s.readPath)
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if stateName == "" {
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panic("empty state file path")
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}
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if stateName[0] == '.' {
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stateName = stateName[1:]
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}
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return filepath.Join(stateDir, fmt.Sprintf(".%s.lock.info", stateName))
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}
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// lockInfo returns the data in a lock info file
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func (s *Filesystem) lockInfo() (*LockInfo, error) {
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path := s.lockInfoPath()
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infoData, err := ioutil.ReadFile(path)
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if err != nil {
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return nil, err
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}
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info := LockInfo{}
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err = json.Unmarshal(infoData, &info)
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if err != nil {
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return nil, fmt.Errorf("state file %q locked, but could not unmarshal lock info: %s", s.readPath, err)
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}
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return &info, nil
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}
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// write a new lock info file
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func (s *Filesystem) writeLockInfo(info *LockInfo) error {
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path := s.lockInfoPath()
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info.Path = s.readPath
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info.Created = time.Now().UTC()
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err := ioutil.WriteFile(path, info.Marshal(), 0600)
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if err != nil {
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return fmt.Errorf("could not write lock info for %q: %s", s.readPath, err)
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}
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return nil
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}
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func (s *Filesystem) mutex() func() {
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s.mu.Lock()
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return s.mu.Unlock
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}
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