terraform/terraform/transform_import_state.go

238 lines
5.8 KiB
Go

package terraform
import (
"fmt"
)
// ImportStateTransformer is a GraphTransformer that adds nodes to the
// graph to represent the imports we want to do for resources.
type ImportStateTransformer struct {
Targets []*ImportTarget
}
func (t *ImportStateTransformer) Transform(g *Graph) error {
nodes := make([]*graphNodeImportState, 0, len(t.Targets))
for _, target := range t.Targets {
addr, err := ParseResourceAddress(target.Addr)
if err != nil {
return fmt.Errorf(
"failed to parse resource address '%s': %s",
target.Addr, err)
}
nodes = append(nodes, &graphNodeImportState{
Addr: addr,
ID: target.ID,
})
}
// Build the graph vertices
for _, n := range nodes {
g.Add(n)
}
return nil
}
type graphNodeImportState struct {
Addr *ResourceAddress // Addr is the resource address to import to
ID string // ID is the ID to import as
states []*InstanceState
}
func (n *graphNodeImportState) Name() string {
return fmt.Sprintf("%s (import id: %s)", n.Addr, n.ID)
}
func (n *graphNodeImportState) ProvidedBy() []string {
return []string{resourceProvider(n.Addr.Type, "")}
}
// GraphNodeSubPath
func (n *graphNodeImportState) Path() []string {
return normalizeModulePath(n.Addr.Path)
}
// GraphNodeEvalable impl.
func (n *graphNodeImportState) EvalTree() EvalNode {
var provider ResourceProvider
info := &InstanceInfo{
Id: fmt.Sprintf("%s.%s", n.Addr.Type, n.Addr.Name),
ModulePath: n.Path(),
Type: n.Addr.Type,
}
// Reset our states
n.states = nil
// Return our sequence
return &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalImportState{
Provider: &provider,
Info: info,
Id: n.ID,
Output: &n.states,
},
},
}
}
// GraphNodeDynamicExpandable impl.
//
// We use DynamicExpand as a way to generate the subgraph of refreshes
// and state inserts we need to do for our import state. Since they're new
// resources they don't depend on anything else and refreshes are isolated
// so this is nearly a perfect use case for dynamic expand.
func (n *graphNodeImportState) DynamicExpand(ctx EvalContext) (*Graph, error) {
g := &Graph{Path: ctx.Path()}
// nameCounter is used to de-dup names in the state.
nameCounter := make(map[string]int)
// Compile the list of addresses that we'll be inserting into the state.
// We do this ahead of time so we can verify that we aren't importing
// something that already exists.
addrs := make([]*ResourceAddress, len(n.states))
for i, state := range n.states {
addr := *n.Addr
if t := state.Ephemeral.Type; t != "" {
addr.Type = t
}
// Determine if we need to suffix the name to de-dup
key := addr.String()
count, ok := nameCounter[key]
if ok {
count++
addr.Name += fmt.Sprintf("-%d", count)
}
nameCounter[key] = count
// Add it to our list
addrs[i] = &addr
}
// Verify that all the addresses are clear
state, lock := ctx.State()
lock.RLock()
defer lock.RUnlock()
filter := &StateFilter{State: state}
for _, addr := range addrs {
result, err := filter.Filter(addr.String())
if err != nil {
return nil, fmt.Errorf("Error verifying address %s: %s", addr, err)
}
// Go through the filter results and it is an error if we find
// a matching InstanceState, meaning that we would have a collision.
for _, r := range result {
if _, ok := r.Value.(*InstanceState); ok {
return nil, fmt.Errorf(
"Can't import %s, would collide with an existing resource.\n\n"+
"Please remove or rename this resource before continuing.",
addr)
}
}
}
// For each of the states, we add a node to handle the refresh/add to state.
// "n.states" is populated by our own EvalTree with the result of
// ImportState. Since DynamicExpand is always called after EvalTree, this
// is safe.
for i, state := range n.states {
g.Add(&graphNodeImportStateSub{
Target: addrs[i],
Path_: n.Path(),
State: state,
})
}
// Root transform for a single root
t := &RootTransformer{}
if err := t.Transform(g); err != nil {
return nil, err
}
// Done!
return g, nil
}
// graphNodeImportStateSub is the sub-node of graphNodeImportState
// and is part of the subgraph. This node is responsible for refreshing
// and adding a resource to the state once it is imported.
type graphNodeImportStateSub struct {
Target *ResourceAddress
State *InstanceState
Path_ []string
}
func (n *graphNodeImportStateSub) Name() string {
return fmt.Sprintf("import %s result: %s", n.Target, n.State.ID)
}
func (n *graphNodeImportStateSub) Path() []string {
return n.Path_
}
// GraphNodeEvalable impl.
func (n *graphNodeImportStateSub) EvalTree() EvalNode {
// If the Ephemeral type isn't set, then it is an error
if n.State.Ephemeral.Type == "" {
err := fmt.Errorf(
"import of %s didn't set type for %s",
n.Target.String(), n.State.ID)
return &EvalReturnError{Error: &err}
}
// DeepCopy so we're only modifying our local copy
state := n.State.DeepCopy()
// Build the resource info
info := &InstanceInfo{
Id: fmt.Sprintf("%s.%s", n.Target.Type, n.Target.Name),
ModulePath: n.Path_,
Type: n.State.Ephemeral.Type,
}
// Key is the resource key
key := &ResourceStateKey{
Name: n.Target.Name,
Type: info.Type,
Index: n.Target.Index,
}
// The eval sequence
var provider ResourceProvider
return &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Name: resourceProvider(info.Type, ""),
Output: &provider,
},
&EvalRefresh{
Provider: &provider,
State: &state,
Info: info,
Output: &state,
},
&EvalImportStateVerify{
Info: info,
Id: n.State.ID,
State: &state,
},
&EvalWriteState{
Name: key.String(),
ResourceType: info.Type,
Provider: resourceProvider(info.Type, ""),
State: &state,
},
},
}
}