361 lines
9.0 KiB
Go
361 lines
9.0 KiB
Go
package terraform
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import (
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"fmt"
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"reflect"
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"sort"
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"strconv"
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"strings"
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"github.com/hashicorp/terraform/config"
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"github.com/mitchellh/copystructure"
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"github.com/mitchellh/reflectwalk"
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)
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// ResourceProvisionerConfig is used to pair a provisioner
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// with its provided configuration. This allows us to use singleton
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// instances of each ResourceProvisioner and to keep the relevant
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// configuration instead of instantiating a new Provisioner for each
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// resource.
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type ResourceProvisionerConfig struct {
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Type string
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Provisioner ResourceProvisioner
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Config *ResourceConfig
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RawConfig *config.RawConfig
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ConnInfo *config.RawConfig
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}
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// Resource encapsulates a resource, its configuration, its provider,
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// its current state, and potentially a desired diff from the state it
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// wants to reach.
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type Resource struct {
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// These are all used by the new EvalNode stuff.
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Name string
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Type string
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CountIndex int
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// These aren't really used anymore anywhere, but we keep them around
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// since we haven't done a proper cleanup yet.
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Id string
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Info *InstanceInfo
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Config *ResourceConfig
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Dependencies []string
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Diff *InstanceDiff
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Provider ResourceProvider
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State *InstanceState
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Provisioners []*ResourceProvisionerConfig
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Flags ResourceFlag
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}
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// ResourceKind specifies what kind of instance we're working with, whether
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// its a primary instance, a tainted instance, or an orphan.
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type ResourceFlag byte
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// InstanceInfo is used to hold information about the instance and/or
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// resource being modified.
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type InstanceInfo struct {
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// Id is a unique name to represent this instance. This is not related
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// to InstanceState.ID in any way.
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Id string
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// ModulePath is the complete path of the module containing this
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// instance.
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ModulePath []string
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// Type is the resource type of this instance
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Type string
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// uniqueExtra is an internal field that can be populated to supply
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// extra metadata that is used to identify a unique instance in
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// the graph walk. This will be appended to HumanID when uniqueId
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// is called.
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uniqueExtra string
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}
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// HumanId is a unique Id that is human-friendly and useful for UI elements.
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func (i *InstanceInfo) HumanId() string {
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if i == nil {
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return "<nil>"
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}
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if len(i.ModulePath) <= 1 {
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return i.Id
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}
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return fmt.Sprintf(
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"module.%s.%s",
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strings.Join(i.ModulePath[1:], "."),
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i.Id)
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}
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func (i *InstanceInfo) uniqueId() string {
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prefix := i.HumanId()
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if v := i.uniqueExtra; v != "" {
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prefix += " " + v
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}
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return prefix
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}
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// ResourceConfig holds the configuration given for a resource. This is
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// done instead of a raw `map[string]interface{}` type so that rich
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// methods can be added to it to make dealing with it easier.
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type ResourceConfig struct {
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ComputedKeys []string
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Raw map[string]interface{}
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Config map[string]interface{}
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raw *config.RawConfig
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}
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// NewResourceConfig creates a new ResourceConfig from a config.RawConfig.
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func NewResourceConfig(c *config.RawConfig) *ResourceConfig {
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result := &ResourceConfig{raw: c}
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result.interpolateForce()
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return result
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}
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// DeepCopy performs a deep copy of the configuration. This makes it safe
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// to modify any of the structures that are part of the resource config without
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// affecting the original configuration.
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func (c *ResourceConfig) DeepCopy() *ResourceConfig {
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// DeepCopying a nil should return a nil to avoid panics
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if c == nil {
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return nil
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}
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// Copy, this will copy all the exported attributes
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copy, err := copystructure.Config{Lock: true}.Copy(c)
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if err != nil {
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panic(err)
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}
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// Force the type
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result := copy.(*ResourceConfig)
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// For the raw configuration, we can just use its own copy method
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result.raw = c.raw.Copy()
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return result
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}
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// Equal checks the equality of two resource configs.
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func (c *ResourceConfig) Equal(c2 *ResourceConfig) bool {
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// If either are nil, then they're only equal if they're both nil
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if c == nil || c2 == nil {
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return c == c2
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}
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// Sort the computed keys so they're deterministic
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sort.Strings(c.ComputedKeys)
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sort.Strings(c2.ComputedKeys)
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// Two resource configs if their exported properties are equal.
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// We don't compare "raw" because it is never used again after
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// initialization and for all intents and purposes they are equal
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// if the exported properties are equal.
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check := [][2]interface{}{
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{c.ComputedKeys, c2.ComputedKeys},
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{c.Raw, c2.Raw},
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{c.Config, c2.Config},
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}
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for _, pair := range check {
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if !reflect.DeepEqual(pair[0], pair[1]) {
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return false
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}
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}
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return true
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}
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// CheckSet checks that the given list of configuration keys is
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// properly set. If not, errors are returned for each unset key.
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//
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// This is useful to be called in the Validate method of a ResourceProvider.
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func (c *ResourceConfig) CheckSet(keys []string) []error {
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var errs []error
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for _, k := range keys {
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if !c.IsSet(k) {
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errs = append(errs, fmt.Errorf("%s must be set", k))
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}
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}
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return errs
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}
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// Get looks up a configuration value by key and returns the value.
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//
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// The second return value is true if the get was successful. Get will
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// return the raw value if the key is computed, so you should pair this
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// with IsComputed.
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func (c *ResourceConfig) Get(k string) (interface{}, bool) {
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// We aim to get a value from the configuration. If it is computed,
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// then we return the pure raw value.
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source := c.Config
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if c.IsComputed(k) {
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source = c.Raw
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}
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return c.get(k, source)
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}
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// GetRaw looks up a configuration value by key and returns the value,
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// from the raw, uninterpolated config.
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//
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// The second return value is true if the get was successful. Get will
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// not succeed if the value is being computed.
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func (c *ResourceConfig) GetRaw(k string) (interface{}, bool) {
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return c.get(k, c.Raw)
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}
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// IsComputed returns whether the given key is computed or not.
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func (c *ResourceConfig) IsComputed(k string) bool {
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// The next thing we do is check the config if we get a computed
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// value out of it.
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v, ok := c.get(k, c.Config)
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if !ok {
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return false
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}
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// If value is nil, then it isn't computed
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if v == nil {
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return false
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}
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// Test if the value contains an unknown value
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var w unknownCheckWalker
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if err := reflectwalk.Walk(v, &w); err != nil {
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panic(err)
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}
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return w.Unknown
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}
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// IsSet checks if the key in the configuration is set. A key is set if
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// it has a value or the value is being computed (is unknown currently).
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//
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// This function should be used rather than checking the keys of the
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// raw configuration itself, since a key may be omitted from the raw
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// configuration if it is being computed.
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func (c *ResourceConfig) IsSet(k string) bool {
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if c == nil {
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return false
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}
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if c.IsComputed(k) {
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return true
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}
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if _, ok := c.Get(k); ok {
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return true
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}
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return false
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}
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func (c *ResourceConfig) get(
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k string, raw map[string]interface{}) (interface{}, bool) {
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parts := strings.Split(k, ".")
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if len(parts) == 1 && parts[0] == "" {
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parts = nil
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}
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var current interface{} = raw
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var previous interface{} = nil
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for i, part := range parts {
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if current == nil {
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return nil, false
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}
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cv := reflect.ValueOf(current)
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switch cv.Kind() {
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case reflect.Map:
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previous = current
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v := cv.MapIndex(reflect.ValueOf(part))
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if !v.IsValid() {
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if i > 0 && i != (len(parts)-1) {
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tryKey := strings.Join(parts[i:], ".")
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v := cv.MapIndex(reflect.ValueOf(tryKey))
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if !v.IsValid() {
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return nil, false
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}
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return v.Interface(), true
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}
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return nil, false
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}
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current = v.Interface()
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case reflect.Slice:
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previous = current
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if part == "#" {
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// If any value in a list is computed, this whole thing
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// is computed and we can't read any part of it.
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for i := 0; i < cv.Len(); i++ {
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if v := cv.Index(i).Interface(); v == unknownValue() {
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return v, true
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}
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}
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current = cv.Len()
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} else {
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i, err := strconv.ParseInt(part, 0, 0)
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if err != nil {
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return nil, false
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}
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if i >= int64(cv.Len()) {
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return nil, false
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}
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current = cv.Index(int(i)).Interface()
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}
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case reflect.String:
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// This happens when map keys contain "." and have a common
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// prefix so were split as path components above.
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actualKey := strings.Join(parts[i-1:], ".")
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if prevMap, ok := previous.(map[string]interface{}); ok {
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v, ok := prevMap[actualKey]
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return v, ok
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}
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return nil, false
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default:
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panic(fmt.Sprintf("Unknown kind: %s", cv.Kind()))
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}
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}
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return current, true
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}
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// interpolateForce is a temporary thing. We want to get rid of interpolate
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// above and likewise this, but it can only be done after the f-ast-graph
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// refactor is complete.
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func (c *ResourceConfig) interpolateForce() {
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if c.raw == nil {
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var err error
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c.raw, err = config.NewRawConfig(make(map[string]interface{}))
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if err != nil {
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panic(err)
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}
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}
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c.ComputedKeys = c.raw.UnknownKeys()
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c.Raw = c.raw.RawMap()
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c.Config = c.raw.Config()
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}
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// unknownCheckWalker
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type unknownCheckWalker struct {
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Unknown bool
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}
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func (w *unknownCheckWalker) Primitive(v reflect.Value) error {
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if v.Interface() == unknownValue() {
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w.Unknown = true
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}
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return nil
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}
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