575 lines
15 KiB
Go
575 lines
15 KiB
Go
package terraform
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import (
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"fmt"
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"log"
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"os"
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"regexp"
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"sort"
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"strings"
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"sync"
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"github.com/hashicorp/terraform/config"
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"github.com/hashicorp/terraform/config/lang/ast"
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"github.com/hashicorp/terraform/config/module"
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)
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const (
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// VarEnvPrefix is the prefix of variables that are read from
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// the environment to set variables here.
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VarEnvPrefix = "TF_VAR_"
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)
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// Interpolater is the structure responsible for determining the values
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// for interpolations such as `aws_instance.foo.bar`.
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type Interpolater struct {
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Operation walkOperation
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Module *module.Tree
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State *State
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StateLock *sync.RWMutex
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Variables map[string]string
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}
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// InterpolationScope is the current scope of execution. This is required
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// since some variables which are interpolated are dependent on what we're
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// operating on and where we are.
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type InterpolationScope struct {
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Path []string
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Resource *Resource
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}
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// Values returns the values for all the variables in the given map.
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func (i *Interpolater) Values(
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scope *InterpolationScope,
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vars map[string]config.InterpolatedVariable) (map[string]ast.Variable, error) {
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result := make(map[string]ast.Variable, len(vars))
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// Copy the default variables
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if i.Module != nil && scope != nil {
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mod := i.Module
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if len(scope.Path) > 1 {
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mod = i.Module.Child(scope.Path[1:])
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}
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for _, v := range mod.Config().Variables {
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for k, val := range v.DefaultsMap() {
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result[k] = ast.Variable{
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Value: val,
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Type: ast.TypeString,
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}
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}
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}
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}
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for n, rawV := range vars {
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var err error
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switch v := rawV.(type) {
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case *config.CountVariable:
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err = i.valueCountVar(scope, n, v, result)
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case *config.ModuleVariable:
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err = i.valueModuleVar(scope, n, v, result)
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case *config.PathVariable:
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err = i.valuePathVar(scope, n, v, result)
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case *config.ResourceVariable:
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err = i.valueResourceVar(scope, n, v, result)
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case *config.SelfVariable:
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err = i.valueSelfVar(scope, n, v, result)
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case *config.SimpleVariable:
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err = i.valueSimpleVar(scope, n, v, result)
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case *config.UserVariable:
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err = i.valueUserVar(scope, n, v, result)
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default:
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err = fmt.Errorf("%s: unknown variable type: %T", n, rawV)
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}
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if err != nil {
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return nil, err
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}
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}
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return result, nil
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}
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func (i *Interpolater) valueCountVar(
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scope *InterpolationScope,
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n string,
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v *config.CountVariable,
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result map[string]ast.Variable) error {
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switch v.Type {
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case config.CountValueIndex:
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if scope.Resource == nil {
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return fmt.Errorf("%s: count.index is only valid within resources", n)
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}
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result[n] = ast.Variable{
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Value: scope.Resource.CountIndex,
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Type: ast.TypeInt,
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}
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return nil
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default:
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return fmt.Errorf("%s: unknown count type: %#v", n, v.Type)
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}
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}
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func (i *Interpolater) valueModuleVar(
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scope *InterpolationScope,
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n string,
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v *config.ModuleVariable,
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result map[string]ast.Variable) error {
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// If we're computing all dynamic fields, then module vars count
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// and we mark it as computed.
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if i.Operation == walkValidate {
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result[n] = ast.Variable{
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Value: config.UnknownVariableValue,
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Type: ast.TypeString,
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}
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return nil
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}
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// Build the path to the child module we want
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path := make([]string, len(scope.Path), len(scope.Path)+1)
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copy(path, scope.Path)
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path = append(path, v.Name)
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// Grab the lock so that if other interpolations are running or
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// state is being modified, we'll be safe.
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i.StateLock.RLock()
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defer i.StateLock.RUnlock()
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// Get the module where we're looking for the value
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var value string
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mod := i.State.ModuleByPath(path)
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if mod == nil {
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// If the module doesn't exist, then we can return an empty string.
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// This happens usually only in Refresh() when we haven't populated
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// a state. During validation, we semantically verify that all
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// modules reference other modules, and graph ordering should
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// ensure that the module is in the state, so if we reach this
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// point otherwise it really is a panic.
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value = config.UnknownVariableValue
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} else {
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// Get the value from the outputs
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var ok bool
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value, ok = mod.Outputs[v.Field]
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if !ok {
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// Same reasons as the comment above.
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value = config.UnknownVariableValue
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}
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}
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result[n] = ast.Variable{
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Value: value,
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Type: ast.TypeString,
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}
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return nil
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}
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func (i *Interpolater) valuePathVar(
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scope *InterpolationScope,
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n string,
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v *config.PathVariable,
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result map[string]ast.Variable) error {
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switch v.Type {
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case config.PathValueCwd:
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wd, err := os.Getwd()
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if err != nil {
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return fmt.Errorf(
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"Couldn't get cwd for var %s: %s",
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v.FullKey(), err)
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}
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result[n] = ast.Variable{
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Value: wd,
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Type: ast.TypeString,
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}
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case config.PathValueModule:
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if t := i.Module.Child(scope.Path[1:]); t != nil {
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result[n] = ast.Variable{
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Value: t.Config().Dir,
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Type: ast.TypeString,
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}
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}
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case config.PathValueRoot:
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result[n] = ast.Variable{
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Value: i.Module.Config().Dir,
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Type: ast.TypeString,
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}
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default:
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return fmt.Errorf("%s: unknown path type: %#v", n, v.Type)
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}
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return nil
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}
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func (i *Interpolater) valueResourceVar(
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scope *InterpolationScope,
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n string,
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v *config.ResourceVariable,
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result map[string]ast.Variable) error {
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// If we're computing all dynamic fields, then module vars count
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// and we mark it as computed.
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if i.Operation == walkValidate {
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result[n] = ast.Variable{
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Value: config.UnknownVariableValue,
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Type: ast.TypeString,
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}
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return nil
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}
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var attr string
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var err error
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if v.Multi && v.Index == -1 {
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attr, err = i.computeResourceMultiVariable(scope, v)
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} else {
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attr, err = i.computeResourceVariable(scope, v)
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}
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if err != nil {
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return err
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}
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result[n] = ast.Variable{
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Value: attr,
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Type: ast.TypeString,
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}
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return nil
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}
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func (i *Interpolater) valueSelfVar(
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scope *InterpolationScope,
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n string,
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v *config.SelfVariable,
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result map[string]ast.Variable) error {
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rv, err := config.NewResourceVariable(fmt.Sprintf(
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"%s.%s.%d.%s",
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scope.Resource.Type,
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scope.Resource.Name,
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scope.Resource.CountIndex,
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v.Field))
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if err != nil {
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return err
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}
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return i.valueResourceVar(scope, n, rv, result)
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}
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func (i *Interpolater) valueSimpleVar(
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scope *InterpolationScope,
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n string,
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v *config.SimpleVariable,
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result map[string]ast.Variable) error {
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// SimpleVars are never handled by Terraform's interpolator
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result[n] = ast.Variable{
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Value: config.UnknownVariableValue,
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Type: ast.TypeString,
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}
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return nil
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}
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func (i *Interpolater) valueUserVar(
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scope *InterpolationScope,
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n string,
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v *config.UserVariable,
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result map[string]ast.Variable) error {
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val, ok := i.Variables[v.Name]
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if ok {
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result[n] = ast.Variable{
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Value: val,
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Type: ast.TypeString,
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}
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return nil
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}
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if _, ok := result[n]; !ok && i.Operation == walkValidate {
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result[n] = ast.Variable{
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Value: config.UnknownVariableValue,
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Type: ast.TypeString,
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}
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return nil
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}
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// Look up if we have any variables with this prefix because
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// those are map overrides. Include those.
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for k, val := range i.Variables {
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if strings.HasPrefix(k, v.Name+".") {
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result["var."+k] = ast.Variable{
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Value: val,
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Type: ast.TypeString,
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}
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}
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}
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return nil
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}
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func (i *Interpolater) computeResourceVariable(
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scope *InterpolationScope,
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v *config.ResourceVariable) (string, error) {
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id := v.ResourceId()
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if v.Multi {
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id = fmt.Sprintf("%s.%d", id, v.Index)
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}
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i.StateLock.RLock()
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defer i.StateLock.RUnlock()
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// Get the information about this resource variable, and verify
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// that it exists and such.
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module, _, err := i.resourceVariableInfo(scope, v)
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if err != nil {
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return "", err
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}
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// If we have no module in the state yet or count, return empty
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if module == nil || len(module.Resources) == 0 {
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return "", nil
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}
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// Get the resource out from the state. We know the state exists
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// at this point and if there is a state, we expect there to be a
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// resource with the given name.
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r, ok := module.Resources[id]
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if !ok && v.Multi && v.Index == 0 {
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r, ok = module.Resources[v.ResourceId()]
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}
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if !ok {
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r = nil
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}
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if r == nil {
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goto MISSING
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}
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if r.Primary == nil {
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goto MISSING
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}
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if attr, ok := r.Primary.Attributes[v.Field]; ok {
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return attr, nil
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}
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// computed list attribute
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if _, ok := r.Primary.Attributes[v.Field+".#"]; ok {
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return i.interpolateListAttribute(v.Field, r.Primary.Attributes)
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}
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// At apply time, we can't do the "maybe has it" check below
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// that we need for plans since parent elements might be computed.
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// Therefore, it is an error and we're missing the key.
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//
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// TODO: test by creating a state and configuration that is referencing
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// a non-existent variable "foo.bar" where the state only has "foo"
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// and verify plan works, but apply doesn't.
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if i.Operation == walkApply || i.Operation == walkDestroy {
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goto MISSING
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}
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// We didn't find the exact field, so lets separate the dots
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// and see if anything along the way is a computed set. i.e. if
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// we have "foo.0.bar" as the field, check to see if "foo" is
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// a computed list. If so, then the whole thing is computed.
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if parts := strings.Split(v.Field, "."); len(parts) > 1 {
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for i := 1; i < len(parts); i++ {
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// Lists and sets make this
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key := fmt.Sprintf("%s.#", strings.Join(parts[:i], "."))
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if attr, ok := r.Primary.Attributes[key]; ok {
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return attr, nil
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}
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// Maps make this
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key = fmt.Sprintf("%s", strings.Join(parts[:i], "."))
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if attr, ok := r.Primary.Attributes[key]; ok {
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return attr, nil
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}
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}
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}
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MISSING:
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// Validation for missing interpolations should happen at a higher
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// semantic level. If we reached this point and don't have variables,
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// just return the computed value.
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if scope == nil && scope.Resource == nil {
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return config.UnknownVariableValue, nil
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}
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// If the operation is refresh, it isn't an error for a value to
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// be unknown. Instead, we return that the value is computed so
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// that the graph can continue to refresh other nodes. It doesn't
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// matter because the config isn't interpolated anyways.
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//
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// For a Destroy, we're also fine with computed values, since our goal is
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// only to get destroy nodes for existing resources.
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//
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// For an input walk, computed values are okay to return because we're only
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// looking for missing variables to prompt the user for.
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if i.Operation == walkRefresh || i.Operation == walkPlanDestroy || i.Operation == walkDestroy || i.Operation == walkInput {
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return config.UnknownVariableValue, nil
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}
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return "", fmt.Errorf(
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"Resource '%s' does not have attribute '%s' "+
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"for variable '%s'",
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id,
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v.Field,
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v.FullKey())
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}
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func (i *Interpolater) computeResourceMultiVariable(
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scope *InterpolationScope,
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v *config.ResourceVariable) (string, error) {
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i.StateLock.RLock()
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defer i.StateLock.RUnlock()
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// Get the information about this resource variable, and verify
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// that it exists and such.
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module, cr, err := i.resourceVariableInfo(scope, v)
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if err != nil {
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return "", err
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}
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// Get the count so we know how many to iterate over
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count, err := cr.Count()
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if err != nil {
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return "", fmt.Errorf(
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"Error reading %s count: %s",
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v.ResourceId(),
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err)
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}
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// If we have no module in the state yet or count, return empty
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if module == nil || len(module.Resources) == 0 || count == 0 {
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return "", nil
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}
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var values []string
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for j := 0; j < count; j++ {
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id := fmt.Sprintf("%s.%d", v.ResourceId(), j)
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// If we're dealing with only a single resource, then the
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// ID doesn't have a trailing index.
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if count == 1 {
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id = v.ResourceId()
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}
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r, ok := module.Resources[id]
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if !ok {
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continue
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}
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if r.Primary == nil {
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continue
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}
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attr, ok := r.Primary.Attributes[v.Field]
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if !ok {
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// computed list attribute
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_, ok := r.Primary.Attributes[v.Field+".#"]
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if !ok {
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continue
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}
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attr, err = i.interpolateListAttribute(v.Field, r.Primary.Attributes)
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if err != nil {
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return "", err
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}
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}
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if config.IsStringList(attr) {
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for _, s := range config.StringList(attr).Slice() {
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values = append(values, s)
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}
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continue
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}
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// If any value is unknown, the whole thing is unknown
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if attr == config.UnknownVariableValue {
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return config.UnknownVariableValue, nil
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}
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values = append(values, attr)
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}
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if len(values) == 0 {
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// If the operation is refresh, it isn't an error for a value to
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// be unknown. Instead, we return that the value is computed so
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// that the graph can continue to refresh other nodes. It doesn't
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// matter because the config isn't interpolated anyways.
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//
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// For a Destroy, we're also fine with computed values, since our goal is
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// only to get destroy nodes for existing resources.
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//
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// For an input walk, computed values are okay to return because we're only
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// looking for missing variables to prompt the user for.
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if i.Operation == walkRefresh || i.Operation == walkPlanDestroy || i.Operation == walkDestroy || i.Operation == walkInput {
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return config.UnknownVariableValue, nil
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}
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return "", fmt.Errorf(
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"Resource '%s' does not have attribute '%s' "+
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"for variable '%s'",
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v.ResourceId(),
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v.Field,
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v.FullKey())
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}
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return config.NewStringList(values).String(), nil
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}
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func (i *Interpolater) interpolateListAttribute(
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resourceID string,
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attributes map[string]string) (string, error) {
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attr := attributes[resourceID+".#"]
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log.Printf("[DEBUG] Interpolating computed list attribute %s (%s)",
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resourceID, attr)
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// In Terraform's internal dotted representation of list-like attributes, the
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// ".#" count field is marked as unknown to indicate "this whole list is
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// unknown". We must honor that meaning here so computed references can be
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// treated properly during the plan phase.
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if attr == config.UnknownVariableValue {
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return attr, nil
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}
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// Otherwise we gather the values from the list-like attribute and return
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// them.
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var members []string
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numberedListMember := regexp.MustCompile("^" + resourceID + "\\.[0-9]+$")
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for id, value := range attributes {
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if numberedListMember.MatchString(id) {
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members = append(members, value)
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}
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}
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sort.Strings(members)
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return config.NewStringList(members).String(), nil
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}
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func (i *Interpolater) resourceVariableInfo(
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scope *InterpolationScope,
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v *config.ResourceVariable) (*ModuleState, *config.Resource, error) {
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// Get the module tree that contains our current path. This is
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// either the current module (path is empty) or a child.
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modTree := i.Module
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if len(scope.Path) > 1 {
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modTree = i.Module.Child(scope.Path[1:])
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}
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// Get the resource from the configuration so we can verify
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// that the resource is in the configuration and so we can access
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// the configuration if we need to.
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var cr *config.Resource
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for _, r := range modTree.Config().Resources {
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if r.Id() == v.ResourceId() {
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cr = r
|
|
break
|
|
}
|
|
}
|
|
if cr == nil {
|
|
return nil, nil, fmt.Errorf(
|
|
"Resource '%s' not found for variable '%s'",
|
|
v.ResourceId(),
|
|
v.FullKey())
|
|
}
|
|
|
|
// Get the relevant module
|
|
module := i.State.ModuleByPath(scope.Path)
|
|
return module, cr, nil
|
|
}
|