322 lines
11 KiB
Go
322 lines
11 KiB
Go
package states
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import (
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"github.com/zclconf/go-cty/cty"
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"github.com/hashicorp/terraform/addrs"
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)
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// Module is a container for the states of objects within a particular module.
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type Module struct {
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Addr addrs.ModuleInstance
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// Resources contains the state for each resource. The keys in this map are
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// an implementation detail and must not be used by outside callers.
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Resources map[string]*Resource
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// OutputValues contains the state for each output value. The keys in this
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// map are output value names.
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OutputValues map[string]*OutputValue
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// LocalValues contains the value for each named output value. The keys
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// in this map are local value names.
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LocalValues map[string]cty.Value
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}
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// NewModule constructs an empty module state for the given module address.
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func NewModule(addr addrs.ModuleInstance) *Module {
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return &Module{
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Addr: addr,
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Resources: map[string]*Resource{},
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OutputValues: map[string]*OutputValue{},
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LocalValues: map[string]cty.Value{},
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}
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}
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// Resource returns the state for the resource with the given address within
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// the receiving module state, or nil if the requested resource is not tracked
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// in the state.
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func (ms *Module) Resource(addr addrs.Resource) *Resource {
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return ms.Resources[addr.String()]
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}
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// ResourceInstance returns the state for the resource instance with the given
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// address within the receiving module state, or nil if the requested instance
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// is not tracked in the state.
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func (ms *Module) ResourceInstance(addr addrs.ResourceInstance) *ResourceInstance {
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rs := ms.Resource(addr.Resource)
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if rs == nil {
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return nil
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}
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return rs.Instance(addr.Key)
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}
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// SetResourceProvider updates the resource-level metadata for the resource
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// with the given address, creating the resource state for it if it doesn't
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// already exist.
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func (ms *Module) SetResourceProvider(addr addrs.Resource, provider addrs.AbsProviderConfig) {
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rs := ms.Resource(addr)
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if rs == nil {
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rs = &Resource{
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Addr: addr.Absolute(ms.Addr),
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Instances: map[addrs.InstanceKey]*ResourceInstance{},
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}
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ms.Resources[addr.String()] = rs
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}
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rs.ProviderConfig = provider
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}
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// RemoveResource removes the entire state for the given resource, taking with
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// it any instances associated with the resource. This should generally be
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// called only for resource objects whose instances have all been destroyed.
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func (ms *Module) RemoveResource(addr addrs.Resource) {
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delete(ms.Resources, addr.String())
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}
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// SetResourceInstanceCurrent saves the given instance object as the current
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// generation of the resource instance with the given address, simultaneously
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// updating the recorded provider configuration address and dependencies.
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//
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// Any existing current instance object for the given resource is overwritten.
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// Set obj to nil to remove the primary generation object altogether. If there
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// are no deposed objects then the instance will be removed altogether.
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//
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// The provider address is a resource-wide setting and is updated for all other
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// instances of the same resource as a side-effect of this call.
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func (ms *Module) SetResourceInstanceCurrent(addr addrs.ResourceInstance, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) {
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rs := ms.Resource(addr.Resource)
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// if the resource is nil and the object is nil, don't do anything!
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// you'll probably just cause issues
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if obj == nil && rs == nil {
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return
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}
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if obj == nil && rs != nil {
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// does the resource have any other objects?
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// if not then delete the whole resource
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if len(rs.Instances) == 0 {
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delete(ms.Resources, addr.Resource.String())
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return
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}
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// check for an existing resource, now that we've ensured that rs.Instances is more than 0/not nil
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is := rs.Instance(addr.Key)
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if is == nil {
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// if there is no instance on the resource with this address and obj is nil, return and change nothing
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return
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}
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// if we have an instance, update the current
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is.Current = obj
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if !is.HasObjects() {
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// If we have no objects at all then we'll clean up.
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delete(rs.Instances, addr.Key)
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// Delete the resource if it has no instances, but only if NoEach
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if len(rs.Instances) == 0 {
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delete(ms.Resources, addr.Resource.String())
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return
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}
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}
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// Nothing more to do here, so return!
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return
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}
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if rs == nil && obj != nil {
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// We don't have have a resource so make one, which is a side effect of setResourceMeta
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ms.SetResourceProvider(addr.Resource, provider)
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// now we have a resource! so update the rs value to point to it
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rs = ms.Resource(addr.Resource)
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}
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// Get our instance from the resource; it could be there or not at this point
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is := rs.Instance(addr.Key)
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if is == nil {
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// if we don't have a resource, create one and add to the instances
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is = rs.CreateInstance(addr.Key)
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// update the resource meta because we have a new
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ms.SetResourceProvider(addr.Resource, provider)
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}
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// Update the resource's ProviderConfig, in case the provider has updated
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rs.ProviderConfig = provider
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is.Current = obj
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}
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// SetResourceInstanceDeposed saves the given instance object as a deposed
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// generation of the resource instance with the given address and deposed key.
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//
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// Call this method only for pre-existing deposed objects that already have
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// a known DeposedKey. For example, this method is useful if reloading objects
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// that were persisted to a state file. To mark the current object as deposed,
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// use DeposeResourceInstanceObject instead.
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//
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// The resource that contains the given instance must already exist in the
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// state, or this method will panic. Use Resource to check first if its
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// presence is not already guaranteed.
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//
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// Any existing current instance object for the given resource and deposed key
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// is overwritten. Set obj to nil to remove the deposed object altogether. If
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// the instance is left with no objects after this operation then it will
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// be removed from its containing resource altogether.
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func (ms *Module) SetResourceInstanceDeposed(addr addrs.ResourceInstance, key DeposedKey, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) {
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ms.SetResourceProvider(addr.Resource, provider)
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rs := ms.Resource(addr.Resource)
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is := rs.EnsureInstance(addr.Key)
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if obj != nil {
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is.Deposed[key] = obj
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} else {
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delete(is.Deposed, key)
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}
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if !is.HasObjects() {
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// If we have no objects at all then we'll clean up.
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delete(rs.Instances, addr.Key)
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}
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if len(rs.Instances) == 0 {
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// Also clean up if we only expect to have one instance anyway
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// and there are none. We leave the resource behind if an each mode
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// is active because an empty list or map of instances is a valid state.
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delete(ms.Resources, addr.Resource.String())
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}
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}
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// ForgetResourceInstanceAll removes the record of all objects associated with
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// the specified resource instance, if present. If not present, this is a no-op.
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func (ms *Module) ForgetResourceInstanceAll(addr addrs.ResourceInstance) {
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rs := ms.Resource(addr.Resource)
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if rs == nil {
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return
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}
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delete(rs.Instances, addr.Key)
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if len(rs.Instances) == 0 {
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// Also clean up if we only expect to have one instance anyway
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// and there are none. We leave the resource behind if an each mode
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// is active because an empty list or map of instances is a valid state.
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delete(ms.Resources, addr.Resource.String())
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}
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}
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// ForgetResourceInstanceDeposed removes the record of the deposed object with
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// the given address and key, if present. If not present, this is a no-op.
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func (ms *Module) ForgetResourceInstanceDeposed(addr addrs.ResourceInstance, key DeposedKey) {
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rs := ms.Resource(addr.Resource)
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if rs == nil {
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return
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}
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is := rs.Instance(addr.Key)
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if is == nil {
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return
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}
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delete(is.Deposed, key)
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if !is.HasObjects() {
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// If we have no objects at all then we'll clean up.
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delete(rs.Instances, addr.Key)
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}
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if len(rs.Instances) == 0 {
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// Also clean up if we only expect to have one instance anyway
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// and there are none. We leave the resource behind if an each mode
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// is active because an empty list or map of instances is a valid state.
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delete(ms.Resources, addr.Resource.String())
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}
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}
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// deposeResourceInstanceObject is the real implementation of
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// SyncState.DeposeResourceInstanceObject.
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func (ms *Module) deposeResourceInstanceObject(addr addrs.ResourceInstance, forceKey DeposedKey) DeposedKey {
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is := ms.ResourceInstance(addr)
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if is == nil {
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return NotDeposed
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}
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return is.deposeCurrentObject(forceKey)
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}
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// maybeRestoreResourceInstanceDeposed is the real implementation of
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// SyncState.MaybeRestoreResourceInstanceDeposed.
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func (ms *Module) maybeRestoreResourceInstanceDeposed(addr addrs.ResourceInstance, key DeposedKey) bool {
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rs := ms.Resource(addr.Resource)
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if rs == nil {
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return false
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}
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is := rs.Instance(addr.Key)
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if is == nil {
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return false
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}
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if is.Current != nil {
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return false
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}
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if len(is.Deposed) == 0 {
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return false
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}
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is.Current = is.Deposed[key]
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delete(is.Deposed, key)
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return true
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}
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// SetOutputValue writes an output value into the state, overwriting any
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// existing value of the same name.
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func (ms *Module) SetOutputValue(name string, value cty.Value, sensitive bool) *OutputValue {
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os := &OutputValue{
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Addr: addrs.AbsOutputValue{
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Module: ms.Addr,
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OutputValue: addrs.OutputValue{
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Name: name,
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},
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},
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Value: value,
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Sensitive: sensitive,
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}
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ms.OutputValues[name] = os
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return os
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}
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// RemoveOutputValue removes the output value of the given name from the state,
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// if it exists. This method is a no-op if there is no value of the given
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// name.
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func (ms *Module) RemoveOutputValue(name string) {
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delete(ms.OutputValues, name)
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}
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// SetLocalValue writes a local value into the state, overwriting any
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// existing value of the same name.
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func (ms *Module) SetLocalValue(name string, value cty.Value) {
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ms.LocalValues[name] = value
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}
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// RemoveLocalValue removes the local value of the given name from the state,
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// if it exists. This method is a no-op if there is no value of the given
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// name.
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func (ms *Module) RemoveLocalValue(name string) {
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delete(ms.LocalValues, name)
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}
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// PruneResourceHusks is a specialized method that will remove any Resource
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// objects that do not contain any instances, even if they have an EachMode.
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//
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// You probably shouldn't call this! See the method of the same name on
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// type State for more information on what this is for and the rare situations
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// where it is safe to use.
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func (ms *Module) PruneResourceHusks() {
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for _, rs := range ms.Resources {
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if len(rs.Instances) == 0 {
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ms.RemoveResource(rs.Addr.Resource)
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}
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}
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}
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// empty returns true if the receving module state is contributing nothing
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// to the state. In other words, it returns true if the module could be
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// removed from the state altogether without changing the meaning of the state.
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//
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// In practice a module containing no objects is the same as a non-existent
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// module, and so we can opportunistically clean up once a module becomes
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// empty on the assumption that it will be re-added if needed later.
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func (ms *Module) empty() bool {
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if ms == nil {
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return true
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}
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// This must be updated to cover any new collections added to Module
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// in future.
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return (len(ms.Resources) == 0 &&
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len(ms.OutputValues) == 0 &&
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len(ms.LocalValues) == 0)
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}
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