terraform/helper/resource/state_test.go

181 lines
3.8 KiB
Go

package resource
import (
"errors"
"testing"
"time"
)
func FailedStateRefreshFunc() StateRefreshFunc {
return func() (interface{}, string, error) {
return nil, "", errors.New("failed")
}
}
func TimeoutStateRefreshFunc() StateRefreshFunc {
return func() (interface{}, string, error) {
time.Sleep(100 * time.Second)
return nil, "", errors.New("failed")
}
}
func SuccessfulStateRefreshFunc() StateRefreshFunc {
return func() (interface{}, string, error) {
return struct{}{}, "running", nil
}
}
type StateGenerator struct {
position int
stateSequence []string
}
func (r *StateGenerator) NextState() (int, string, error) {
p, v := r.position, ""
if len(r.stateSequence)-1 >= p {
v = r.stateSequence[p]
} else {
return -1, "", errors.New("No more states available")
}
r.position += 1
return p, v, nil
}
func NewStateGenerator(sequence []string) *StateGenerator {
r := &StateGenerator{}
r.stateSequence = sequence
return r
}
func InconsistentStateRefreshFunc() StateRefreshFunc {
sequence := []string{
"done", "replicating",
"done", "done", "done",
"replicating",
"done", "done", "done",
}
r := NewStateGenerator(sequence)
return func() (interface{}, string, error) {
idx, s, err := r.NextState()
if err != nil {
return nil, "", err
}
return idx, s, nil
}
}
func TestWaitForState_inconsistent_positive(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"replicating"},
Target: []string{"done"},
Refresh: InconsistentStateRefreshFunc(),
Timeout: 10 * time.Second,
ContinuousTargetOccurence: 3,
}
idx, err := conf.WaitForState()
if err != nil {
t.Fatalf("err: %s", err)
}
if idx != 4 {
t.Fatalf("Expected index 4, given %d", idx.(int))
}
}
func TestWaitForState_inconsistent_negative(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"replicating"},
Target: []string{"done"},
Refresh: InconsistentStateRefreshFunc(),
Timeout: 10 * time.Second,
ContinuousTargetOccurence: 4,
}
_, err := conf.WaitForState()
if err == nil && err.Error() != "timeout while waiting for state to become 'done'" {
t.Fatalf("err: %s", err)
}
}
func TestWaitForState_timeout(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"pending", "incomplete"},
Target: []string{"running"},
Refresh: TimeoutStateRefreshFunc(),
Timeout: 1 * time.Millisecond,
}
obj, err := conf.WaitForState()
if err == nil && err.Error() != "timeout while waiting for state to become 'running'" {
t.Fatalf("err: %s", err)
}
if obj != nil {
t.Fatalf("should not return obj")
}
}
func TestWaitForState_success(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"pending", "incomplete"},
Target: []string{"running"},
Refresh: SuccessfulStateRefreshFunc(),
Timeout: 200 * time.Second,
}
obj, err := conf.WaitForState()
if err != nil {
t.Fatalf("err: %s", err)
}
if obj == nil {
t.Fatalf("should return obj")
}
}
func TestWaitForState_successEmpty(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"pending", "incomplete"},
Target: []string{},
Refresh: func() (interface{}, string, error) {
return nil, "", nil
},
Timeout: 200 * time.Second,
}
obj, err := conf.WaitForState()
if err != nil {
t.Fatalf("err: %s", err)
}
if obj != nil {
t.Fatalf("obj should be nil")
}
}
func TestWaitForState_failure(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"pending", "incomplete"},
Target: []string{"running"},
Refresh: FailedStateRefreshFunc(),
Timeout: 200 * time.Second,
}
obj, err := conf.WaitForState()
if err == nil && err.Error() != "failed" {
t.Fatalf("err: %s", err)
}
if obj != nil {
t.Fatalf("should not return obj")
}
}