181 lines
3.8 KiB
Go
181 lines
3.8 KiB
Go
package resource
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import (
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"errors"
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"testing"
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"time"
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)
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func FailedStateRefreshFunc() StateRefreshFunc {
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return func() (interface{}, string, error) {
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return nil, "", errors.New("failed")
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}
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}
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func TimeoutStateRefreshFunc() StateRefreshFunc {
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return func() (interface{}, string, error) {
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time.Sleep(100 * time.Second)
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return nil, "", errors.New("failed")
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}
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}
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func SuccessfulStateRefreshFunc() StateRefreshFunc {
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return func() (interface{}, string, error) {
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return struct{}{}, "running", nil
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}
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}
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type StateGenerator struct {
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position int
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stateSequence []string
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}
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func (r *StateGenerator) NextState() (int, string, error) {
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p, v := r.position, ""
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if len(r.stateSequence)-1 >= p {
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v = r.stateSequence[p]
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} else {
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return -1, "", errors.New("No more states available")
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}
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r.position += 1
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return p, v, nil
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}
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func NewStateGenerator(sequence []string) *StateGenerator {
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r := &StateGenerator{}
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r.stateSequence = sequence
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return r
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}
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func InconsistentStateRefreshFunc() StateRefreshFunc {
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sequence := []string{
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"done", "replicating",
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"done", "done", "done",
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"replicating",
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"done", "done", "done",
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}
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r := NewStateGenerator(sequence)
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return func() (interface{}, string, error) {
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idx, s, err := r.NextState()
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if err != nil {
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return nil, "", err
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}
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return idx, s, nil
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}
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}
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func TestWaitForState_inconsistent_positive(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"replicating"},
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Target: []string{"done"},
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Refresh: InconsistentStateRefreshFunc(),
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Timeout: 10 * time.Second,
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ContinuousTargetOccurence: 3,
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}
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idx, err := conf.WaitForState()
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if idx != 4 {
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t.Fatalf("Expected index 4, given %d", idx.(int))
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}
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}
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func TestWaitForState_inconsistent_negative(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"replicating"},
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Target: []string{"done"},
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Refresh: InconsistentStateRefreshFunc(),
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Timeout: 10 * time.Second,
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ContinuousTargetOccurence: 4,
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}
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_, err := conf.WaitForState()
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if err == nil && err.Error() != "timeout while waiting for state to become 'done'" {
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t.Fatalf("err: %s", err)
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}
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}
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func TestWaitForState_timeout(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"pending", "incomplete"},
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Target: []string{"running"},
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Refresh: TimeoutStateRefreshFunc(),
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Timeout: 1 * time.Millisecond,
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}
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obj, err := conf.WaitForState()
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if err == nil && err.Error() != "timeout while waiting for state to become 'running'" {
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t.Fatalf("err: %s", err)
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}
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if obj != nil {
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t.Fatalf("should not return obj")
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}
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}
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func TestWaitForState_success(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"pending", "incomplete"},
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Target: []string{"running"},
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Refresh: SuccessfulStateRefreshFunc(),
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Timeout: 200 * time.Second,
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}
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obj, err := conf.WaitForState()
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if obj == nil {
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t.Fatalf("should return obj")
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}
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}
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func TestWaitForState_successEmpty(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"pending", "incomplete"},
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Target: []string{},
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Refresh: func() (interface{}, string, error) {
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return nil, "", nil
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},
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Timeout: 200 * time.Second,
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}
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obj, err := conf.WaitForState()
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if obj != nil {
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t.Fatalf("obj should be nil")
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}
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}
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func TestWaitForState_failure(t *testing.T) {
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conf := &StateChangeConf{
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Pending: []string{"pending", "incomplete"},
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Target: []string{"running"},
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Refresh: FailedStateRefreshFunc(),
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Timeout: 200 * time.Second,
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}
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obj, err := conf.WaitForState()
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if err == nil && err.Error() != "failed" {
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t.Fatalf("err: %s", err)
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}
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if obj != nil {
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t.Fatalf("should not return obj")
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}
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}
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