I misunderstood the logic here on the first pass of porting to the new
provider and state types: EvalUndeposeState is supposed to return the
deposed object back to being current again, so we can undo the deposing
in the case where the create leg fails.
If we don't do this, we end up leaving the instance with no current object
at all and with its prior object deposed, and then the later destroy
node deletes that deposed object, leaving the user with no object at all.
For safety we skip this restoration if there _is_ a new current object,
since a failed create can still produce a partial result which we need
to keep to avoid losing track of any remote objects that were successfully
created.