285 lines
8.9 KiB
Go
285 lines
8.9 KiB
Go
package local
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import (
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"bytes"
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"context"
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"errors"
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"fmt"
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"log"
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"strings"
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"github.com/hashicorp/errwrap"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/terraform/backend"
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"github.com/hashicorp/terraform/command/format"
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"github.com/hashicorp/terraform/config/module"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/terraform"
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)
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func (b *Local) opApply(
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stopCtx context.Context,
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cancelCtx context.Context,
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op *backend.Operation,
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runningOp *backend.RunningOperation) {
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log.Printf("[INFO] backend/local: starting Apply operation")
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// If we have a nil module at this point, then set it to an empty tree
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// to avoid any potential crashes.
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if op.Plan == nil && op.Module == nil && !op.Destroy {
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runningOp.Err = fmt.Errorf(strings.TrimSpace(applyErrNoConfig))
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return
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}
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// If we have a nil module at this point, then set it to an empty tree
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// to avoid any potential crashes.
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if op.Module == nil {
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op.Module = module.NewEmptyTree()
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}
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// Setup our count hook that keeps track of resource changes
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countHook := new(CountHook)
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stateHook := new(StateHook)
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if b.ContextOpts == nil {
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b.ContextOpts = new(terraform.ContextOpts)
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}
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old := b.ContextOpts.Hooks
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defer func() { b.ContextOpts.Hooks = old }()
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b.ContextOpts.Hooks = append(b.ContextOpts.Hooks, countHook, stateHook)
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// Get our context
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tfCtx, opState, err := b.context(op)
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if err != nil {
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runningOp.Err = err
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return
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}
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// Setup the state
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runningOp.State = tfCtx.State()
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// If we weren't given a plan, then we refresh/plan
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if op.Plan == nil {
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// If we're refreshing before apply, perform that
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if op.PlanRefresh {
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log.Printf("[INFO] backend/local: apply calling Refresh")
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_, err := tfCtx.Refresh()
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if err != nil {
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runningOp.Err = errwrap.Wrapf("Error refreshing state: {{err}}", err)
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return
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}
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}
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// Perform the plan
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log.Printf("[INFO] backend/local: apply calling Plan")
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plan, err := tfCtx.Plan()
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if err != nil {
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runningOp.Err = errwrap.Wrapf("Error running plan: {{err}}", err)
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return
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}
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dispPlan := format.NewPlan(plan)
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trivialPlan := dispPlan.Empty()
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hasUI := op.UIOut != nil && op.UIIn != nil
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mustConfirm := hasUI && ((op.Destroy && !op.DestroyForce) || (!op.Destroy && !op.AutoApprove && !trivialPlan))
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if mustConfirm {
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var desc, query string
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if op.Destroy {
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// Default destroy message
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desc = "Terraform will destroy all your managed infrastructure, as shown above.\n" +
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"There is no undo. Only 'yes' will be accepted to confirm."
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query = "Do you really want to destroy?"
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} else {
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desc = "Terraform will perform the actions described above.\n" +
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"Only 'yes' will be accepted to approve."
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query = "Do you want to perform these actions?"
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}
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if !trivialPlan {
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// Display the plan of what we are going to apply/destroy.
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b.renderPlan(dispPlan)
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b.CLI.Output("")
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}
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v, err := op.UIIn.Input(&terraform.InputOpts{
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Id: "approve",
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Query: query,
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Description: desc,
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})
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if err != nil {
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runningOp.Err = errwrap.Wrapf("Error asking for approval: {{err}}", err)
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return
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}
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if v != "yes" {
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if op.Destroy {
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runningOp.Err = errors.New("Destroy cancelled.")
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} else {
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runningOp.Err = errors.New("Apply cancelled.")
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}
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return
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}
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}
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}
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// Setup our hook for continuous state updates
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stateHook.State = opState
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// Start the apply in a goroutine so that we can be interrupted.
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var applyState *terraform.State
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var applyErr error
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doneCh := make(chan struct{})
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go func() {
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defer close(doneCh)
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_, applyErr = tfCtx.Apply()
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// we always want the state, even if apply failed
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applyState = tfCtx.State()
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}()
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if b.opWait(doneCh, stopCtx, cancelCtx, tfCtx, opState) {
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return
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}
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// Store the final state
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runningOp.State = applyState
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// Persist the state
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if err := opState.WriteState(applyState); err != nil {
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runningOp.Err = b.backupStateForError(applyState, err)
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return
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}
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if err := opState.PersistState(); err != nil {
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runningOp.Err = b.backupStateForError(applyState, err)
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return
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}
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if applyErr != nil {
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runningOp.Err = fmt.Errorf(
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"Error applying plan:\n\n"+
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"%s\n\n"+
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"Terraform does not automatically rollback in the face of errors.\n"+
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"Instead, your Terraform state file has been partially updated with\n"+
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"any resources that successfully completed. Please address the error\n"+
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"above and apply again to incrementally change your infrastructure.",
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multierror.Flatten(applyErr))
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return
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}
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// If we have a UI, output the results
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if b.CLI != nil {
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if op.Destroy {
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b.CLI.Output(b.Colorize().Color(fmt.Sprintf(
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"[reset][bold][green]\n"+
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"Destroy complete! Resources: %d destroyed.",
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countHook.Removed)))
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} else {
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b.CLI.Output(b.Colorize().Color(fmt.Sprintf(
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"[reset][bold][green]\n"+
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"Apply complete! Resources: %d added, %d changed, %d destroyed.",
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countHook.Added,
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countHook.Changed,
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countHook.Removed)))
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}
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// only show the state file help message if the state is local.
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if (countHook.Added > 0 || countHook.Changed > 0) && b.StateOutPath != "" {
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b.CLI.Output(b.Colorize().Color(fmt.Sprintf(
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"[reset]\n"+
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"The state of your infrastructure has been saved to the path\n"+
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"below. This state is required to modify and destroy your\n"+
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"infrastructure, so keep it safe. To inspect the complete state\n"+
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"use the `terraform show` command.\n\n"+
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"State path: %s",
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b.StateOutPath)))
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}
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}
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}
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// backupStateForError is called in a scenario where we're unable to persist the
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// state for some reason, and will attempt to save a backup copy of the state
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// to local disk to help the user recover. This is a "last ditch effort" sort
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// of thing, so we really don't want to end up in this codepath; we should do
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// everything we possibly can to get the state saved _somewhere_.
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func (b *Local) backupStateForError(applyState *terraform.State, err error) error {
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b.CLI.Error(fmt.Sprintf("Failed to save state: %s\n", err))
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local := &state.LocalState{Path: "errored.tfstate"}
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writeErr := local.WriteState(applyState)
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if writeErr != nil {
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b.CLI.Error(fmt.Sprintf(
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"Also failed to create local state file for recovery: %s\n\n", writeErr,
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))
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// To avoid leaving the user with no state at all, our last resort
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// is to print the JSON state out onto the terminal. This is an awful
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// UX, so we should definitely avoid doing this if at all possible,
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// but at least the user has _some_ path to recover if we end up
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// here for some reason.
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stateBuf := new(bytes.Buffer)
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jsonErr := terraform.WriteState(applyState, stateBuf)
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if jsonErr != nil {
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b.CLI.Error(fmt.Sprintf(
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"Also failed to JSON-serialize the state to print it: %s\n\n", jsonErr,
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))
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return errors.New(stateWriteFatalError)
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}
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b.CLI.Output(stateBuf.String())
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return errors.New(stateWriteConsoleFallbackError)
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}
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return errors.New(stateWriteBackedUpError)
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}
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const applyErrNoConfig = `
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No configuration files found!
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Apply requires configuration to be present. Applying without a configuration
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would mark everything for destruction, which is normally not what is desired.
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If you would like to destroy everything, please run 'terraform destroy' instead
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which does not require any configuration files.
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`
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const stateWriteBackedUpError = `Failed to persist state to backend.
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The error shown above has prevented Terraform from writing the updated state
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to the configured backend. To allow for recovery, the state has been written
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to the file "errored.tfstate" in the current working directory.
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Running "terraform apply" again at this point will create a forked state,
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making it harder to recover.
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To retry writing this state, use the following command:
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terraform state push errored.tfstate
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`
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const stateWriteConsoleFallbackError = `Failed to persist state to backend.
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The errors shown above prevented Terraform from writing the updated state to
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the configured backend and from creating a local backup file. As a fallback,
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the raw state data is printed above as a JSON object.
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To retry writing this state, copy the state data (from the first { to the
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last } inclusive) and save it into a local file called errored.tfstate, then
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run the following command:
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terraform state push errored.tfstate
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`
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const stateWriteFatalError = `Failed to save state after apply.
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A catastrophic error has prevented Terraform from persisting the state file
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or creating a backup. Unfortunately this means that the record of any resources
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created during this apply has been lost, and such resources may exist outside
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of Terraform's management.
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For resources that support import, it is possible to recover by manually
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importing each resource using its id from the target system.
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This is a serious bug in Terraform and should be reported.
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`
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const earlyStateWriteErrorFmt = `Error saving current state: %s
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Terraform encountered an error attempting to save the state before canceling
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the current operation. Once the operation is complete another attempt will be
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made to save the final state.
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`
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