222 lines
4.5 KiB
Go
222 lines
4.5 KiB
Go
package statemgr
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import (
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"io/ioutil"
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"os"
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"os/exec"
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"sync"
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"testing"
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version "github.com/hashicorp/go-version"
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"github.com/hashicorp/terraform/states/statefile"
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)
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func TestFilesystem(t *testing.T) {
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ls := testFilesystem(t)
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defer os.Remove(ls.readPath)
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TestFull(t, ls)
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}
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func TestFilesystemRace(t *testing.T) {
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ls := testFilesystem(t)
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defer os.Remove(ls.readPath)
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current := TestFullInitialState()
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var wg sync.WaitGroup
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for i := 0; i < 100; i++ {
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wg.Add(1)
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go func() {
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defer wg.Done()
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ls.WriteState(current)
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}()
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}
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}
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func TestFilesystemLocks(t *testing.T) {
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s := testFilesystem(t)
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defer os.Remove(s.readPath)
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// lock first
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info := NewLockInfo()
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info.Operation = "test"
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lockID, err := s.Lock(info)
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if err != nil {
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t.Fatal(err)
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}
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out, err := exec.Command("go", "run", "testdata/lockstate.go", s.path).CombinedOutput()
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if err != nil {
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t.Fatal("unexpected lock failure", err, string(out))
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}
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if string(out) != "lock failed" {
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t.Fatal("expected 'locked failed', got", string(out))
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}
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// check our lock info
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lockInfo, err := s.lockInfo()
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if err != nil {
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t.Fatal(err)
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}
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if lockInfo.Operation != "test" {
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t.Fatalf("invalid lock info %#v\n", lockInfo)
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}
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// a noop, since we unlock on exit
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if err := s.Unlock(lockID); err != nil {
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t.Fatal(err)
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}
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// local locks can re-lock
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lockID, err = s.Lock(info)
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if err != nil {
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t.Fatal(err)
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}
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if err := s.Unlock(lockID); err != nil {
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t.Fatal(err)
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}
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// we should not be able to unlock the same lock twice
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if err := s.Unlock(lockID); err == nil {
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t.Fatal("unlocking an unlocked state should fail")
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}
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// make sure lock info is gone
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lockInfoPath := s.lockInfoPath()
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if _, err := os.Stat(lockInfoPath); !os.IsNotExist(err) {
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t.Fatal("lock info not removed")
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}
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}
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// Verify that we can write to the state file, as Windows' mandatory locking
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// will prevent writing to a handle different than the one that hold the lock.
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func TestFilesystem_writeWhileLocked(t *testing.T) {
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s := testFilesystem(t)
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defer os.Remove(s.readPath)
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// lock first
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info := NewLockInfo()
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info.Operation = "test"
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lockID, err := s.Lock(info)
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if err != nil {
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t.Fatal(err)
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}
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defer func() {
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if err := s.Unlock(lockID); err != nil {
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t.Fatal(err)
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}
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}()
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if err := s.WriteState(TestFullInitialState()); err != nil {
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t.Fatal(err)
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}
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}
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func TestFilesystem_pathOut(t *testing.T) {
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f, err := ioutil.TempFile("", "tf")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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f.Close()
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defer os.Remove(f.Name())
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ls := testFilesystem(t)
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ls.path = f.Name()
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defer os.Remove(ls.path)
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TestFull(t, ls)
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}
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func TestFilesystem_nonExist(t *testing.T) {
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ls := NewFilesystem("ishouldntexist")
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if err := ls.RefreshState(); err != nil {
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t.Fatalf("err: %s", err)
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}
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if state := ls.State(); state != nil {
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t.Fatalf("bad: %#v", state)
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}
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}
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func TestFilesystem_impl(t *testing.T) {
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var _ Reader = new(Filesystem)
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var _ Writer = new(Filesystem)
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var _ Persister = new(Filesystem)
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var _ Refresher = new(Filesystem)
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var _ Locker = new(Filesystem)
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}
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func testFilesystem(t *testing.T) *Filesystem {
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f, err := ioutil.TempFile("", "tf")
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if err != nil {
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t.Fatalf("failed to create temporary file %s", err)
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}
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t.Logf("temporary state file at %s", f.Name())
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err = statefile.Write(&statefile.File{
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Lineage: "test-lineage",
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Serial: 0,
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TerraformVersion: version.Must(version.NewVersion("1.2.3")),
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State: TestFullInitialState(),
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}, f)
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if err != nil {
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t.Fatalf("failed to write initial state to %s: %s", f.Name(), err)
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}
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f.Close()
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ls := NewFilesystem(f.Name())
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if err := ls.RefreshState(); err != nil {
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t.Fatalf("initial refresh failed: %s", err)
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}
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return ls
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}
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// Make sure we can refresh while the state is locked
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func TestFilesystem_refreshWhileLocked(t *testing.T) {
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f, err := ioutil.TempFile("", "tf")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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err = statefile.Write(&statefile.File{
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Lineage: "test-lineage",
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Serial: 0,
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TerraformVersion: version.Must(version.NewVersion("1.2.3")),
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State: TestFullInitialState(),
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}, f)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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f.Close()
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s := NewFilesystem(f.Name())
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defer os.Remove(s.path)
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// lock first
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info := NewLockInfo()
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info.Operation = "test"
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lockID, err := s.Lock(info)
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if err != nil {
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t.Fatal(err)
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}
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defer func() {
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if err := s.Unlock(lockID); err != nil {
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t.Fatal(err)
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}
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}()
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if err := s.RefreshState(); err != nil {
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t.Fatal(err)
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}
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readState := s.State()
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if readState == nil {
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t.Fatal("missing state")
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}
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}
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