532 lines
12 KiB
Go
532 lines
12 KiB
Go
package terraform
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import (
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"fmt"
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"reflect"
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"testing"
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"time"
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)
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func TestShadowResourceProvider_impl(t *testing.T) {
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var _ Shadow = new(shadowResourceProviderShadow)
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}
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func TestShadowResourceProvider_cachedValues(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Resources
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{
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actual := shadow.Resources()
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expected := real.Resources()
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if !reflect.DeepEqual(actual, expected) {
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t.Fatalf("bad:\n\n%#v\n\n%#v", actual, expected)
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}
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}
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// DataSources
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{
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actual := shadow.DataSources()
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expected := real.DataSources()
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if !reflect.DeepEqual(actual, expected) {
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t.Fatalf("bad:\n\n%#v\n\n%#v", actual, expected)
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}
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}
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}
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func TestShadowResourceProviderInput(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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ui := new(MockUIInput)
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config := testResourceConfig(t, map[string]interface{}{
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"foo": "bar",
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})
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returnConfig := testResourceConfig(t, map[string]interface{}{
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"bar": "baz",
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})
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// Configure the mock
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mock.InputReturnConfig = returnConfig
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// Verify that it blocks until the real input is called
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var actual *ResourceConfig
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var err error
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doneCh := make(chan struct{})
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go func() {
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defer close(doneCh)
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actual, err = shadow.Input(ui, config)
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}()
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select {
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case <-doneCh:
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t.Fatal("should block until finished")
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case <-time.After(10 * time.Millisecond):
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}
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// Call the real input
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realResult, realErr := real.Input(ui, config)
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if !realResult.Equal(returnConfig) {
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t.Fatalf("bad: %#v", realResult)
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}
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if realErr != nil {
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t.Fatalf("bad: %s", realErr)
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}
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// The shadow should finish now
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<-doneCh
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// Verify the shadow returned the same values
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if !actual.Equal(returnConfig) {
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t.Fatalf("bad: %#v", actual)
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}
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if err != nil {
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t.Fatalf("bad: %s", err)
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}
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// Verify we have no errors
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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}
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func TestShadowResourceProviderInput_badInput(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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ui := new(MockUIInput)
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config := testResourceConfig(t, map[string]interface{}{
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"foo": "bar",
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})
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configBad := testResourceConfig(t, map[string]interface{}{
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"foo": "nope",
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})
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// Call the real with one
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real.Input(ui, config)
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// Call the shadow with another
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_, err := shadow.Input(ui, configBad)
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if err != nil {
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t.Fatalf("bad: %s", err)
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}
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// Verify we have an error
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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if err := shadow.ShadowError(); err == nil {
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t.Fatal("should error")
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}
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}
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func TestShadowResourceProviderValidate(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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config := testResourceConfig(t, map[string]interface{}{
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"foo": "bar",
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})
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returnWarns := []string{"foo"}
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returnErrs := []error{fmt.Errorf("bar")}
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// Configure the mock
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mock.ValidateReturnWarns = returnWarns
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mock.ValidateReturnErrors = returnErrs
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// Verify that it blocks until the real func is called
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var warns []string
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var errs []error
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doneCh := make(chan struct{})
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go func() {
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defer close(doneCh)
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warns, errs = shadow.Validate(config)
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}()
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select {
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case <-doneCh:
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t.Fatal("should block until finished")
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case <-time.After(10 * time.Millisecond):
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}
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// Call the real func
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realWarns, realErrs := real.Validate(config)
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if !reflect.DeepEqual(realWarns, returnWarns) {
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t.Fatalf("bad: %#v", realWarns)
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}
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if !reflect.DeepEqual(realErrs, returnErrs) {
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t.Fatalf("bad: %#v", realWarns)
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}
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// The shadow should finish now
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<-doneCh
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// Verify the shadow returned the same values
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if !reflect.DeepEqual(warns, returnWarns) {
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t.Fatalf("bad: %#v", warns)
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}
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if !reflect.DeepEqual(errs, returnErrs) {
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t.Fatalf("bad: %#v", errs)
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}
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// Verify we have no errors
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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}
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func TestShadowResourceProviderValidate_badInput(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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config := testResourceConfig(t, map[string]interface{}{
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"foo": "bar",
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})
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configBad := testResourceConfig(t, map[string]interface{}{
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"foo": "nope",
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})
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// Call the real with one
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real.Validate(config)
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// Call the shadow with another
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shadow.Validate(configBad)
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// Verify we have an error
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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if err := shadow.ShadowError(); err == nil {
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t.Fatal("should error")
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}
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}
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func TestShadowResourceProviderConfigure(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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config := testResourceConfig(t, map[string]interface{}{
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"foo": "bar",
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})
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returnErr := fmt.Errorf("bar")
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// Configure the mock
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mock.ConfigureReturnError = returnErr
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// Verify that it blocks until the real func is called
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var err error
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doneCh := make(chan struct{})
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go func() {
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defer close(doneCh)
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err = shadow.Configure(config)
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}()
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select {
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case <-doneCh:
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t.Fatal("should block until finished")
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case <-time.After(10 * time.Millisecond):
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}
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// Call the real func
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realErr := real.Configure(config)
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if !reflect.DeepEqual(realErr, returnErr) {
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t.Fatalf("bad: %#v", realErr)
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}
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// The shadow should finish now
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<-doneCh
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// Verify the shadow returned the same values
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if !reflect.DeepEqual(err, returnErr) {
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t.Fatalf("bad: %#v", err)
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}
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// Verify we have no errors
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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}
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func TestShadowResourceProviderConfigure_badInput(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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config := testResourceConfig(t, map[string]interface{}{
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"foo": "bar",
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})
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configBad := testResourceConfig(t, map[string]interface{}{
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"foo": "nope",
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})
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// Call the real with one
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real.Configure(config)
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// Call the shadow with another
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shadow.Configure(configBad)
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// Verify we have an error
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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if err := shadow.ShadowError(); err == nil {
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t.Fatal("should error")
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}
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}
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func TestShadowResourceProviderApply(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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info := &InstanceInfo{Id: "foo"}
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state := &InstanceState{ID: "foo"}
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diff := &InstanceDiff{Destroy: true}
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mockResult := &InstanceState{ID: "bar"}
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// Configure the mock
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mock.ApplyReturn = mockResult
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// Verify that it blocks until the real func is called
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var result *InstanceState
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var err error
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doneCh := make(chan struct{})
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go func() {
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defer close(doneCh)
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result, err = shadow.Apply(info, state, diff)
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}()
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select {
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case <-doneCh:
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t.Fatal("should block until finished")
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case <-time.After(10 * time.Millisecond):
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}
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// Call the real func
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realResult, realErr := real.Apply(info, state, diff)
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if !realResult.Equal(mockResult) {
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t.Fatalf("bad: %#v", realResult)
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}
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if realErr != nil {
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t.Fatalf("bad: %#v", realErr)
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}
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// The shadow should finish now
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<-doneCh
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// Verify the shadow returned the same values
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if !result.Equal(mockResult) {
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t.Fatalf("bad: %#v", result)
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}
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if err != nil {
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t.Fatalf("bad: %#v", err)
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}
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// Verify we have no errors
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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}
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func TestShadowResourceProviderApply_modifyDiff(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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info := &InstanceInfo{Id: "foo"}
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state := &InstanceState{ID: "foo"}
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diff := &InstanceDiff{}
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mockResult := &InstanceState{ID: "foo"}
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// Configure the mock
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mock.ApplyFn = func(
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info *InstanceInfo,
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s *InstanceState, d *InstanceDiff) (*InstanceState, error) {
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d.Destroy = true
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return s, nil
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}
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// Call the real func
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realResult, realErr := real.Apply(info, state.DeepCopy(), diff.DeepCopy())
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if !realResult.Equal(mockResult) {
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t.Fatalf("bad: %#v", realResult)
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}
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if realErr != nil {
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t.Fatalf("bad: %#v", realErr)
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}
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// Verify the shadow returned the same values
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result, err := shadow.Apply(info, state.DeepCopy(), diff.DeepCopy())
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if !result.Equal(mockResult) {
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t.Fatalf("bad: %#v", result)
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}
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if err != nil {
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t.Fatalf("bad: %#v", err)
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}
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// Verify we have no errors
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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if err := shadow.ShadowError(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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}
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func TestShadowResourceProviderApply_modifyState(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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info := &InstanceInfo{Id: "foo"}
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state := &InstanceState{ID: ""}
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diff := &InstanceDiff{}
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mockResult := &InstanceState{ID: "foo"}
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// Configure the mock
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mock.ApplyFn = func(
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info *InstanceInfo,
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s *InstanceState, d *InstanceDiff) (*InstanceState, error) {
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s.ID = "foo"
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return s, nil
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}
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// Call the real func
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realResult, realErr := real.Apply(info, state.DeepCopy(), diff)
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if !realResult.Equal(mockResult) {
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t.Fatalf("bad: %#v", realResult)
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}
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if realErr != nil {
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t.Fatalf("bad: %#v", realErr)
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}
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// Verify the shadow returned the same values
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result, err := shadow.Apply(info, state.DeepCopy(), diff)
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if !result.Equal(mockResult) {
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t.Fatalf("bad: %#v", result)
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}
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if err != nil {
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t.Fatalf("bad: %#v", err)
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}
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// Verify we have no errors
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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if err := shadow.ShadowError(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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}
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func TestShadowResourceProviderDiff(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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info := &InstanceInfo{Id: "foo"}
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state := &InstanceState{ID: "foo"}
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desired := testResourceConfig(t, map[string]interface{}{"foo": "bar"})
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mockResult := &InstanceDiff{Destroy: true}
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// Configure the mock
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mock.DiffReturn = mockResult
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// Verify that it blocks until the real func is called
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var result *InstanceDiff
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var err error
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doneCh := make(chan struct{})
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go func() {
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defer close(doneCh)
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result, err = shadow.Diff(info, state, desired)
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}()
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select {
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case <-doneCh:
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t.Fatal("should block until finished")
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case <-time.After(10 * time.Millisecond):
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}
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// Call the real func
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realResult, realErr := real.Diff(info, state, desired)
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if !reflect.DeepEqual(realResult, mockResult) {
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t.Fatalf("bad: %#v", realResult)
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}
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if realErr != nil {
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t.Fatalf("bad: %#v", realErr)
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}
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// The shadow should finish now
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<-doneCh
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// Verify the shadow returned the same values
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if !reflect.DeepEqual(result, mockResult) {
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t.Fatalf("bad: %#v", result)
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}
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if err != nil {
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t.Fatalf("bad: %#v", err)
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}
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// Verify we have no errors
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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}
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func TestShadowResourceProviderRefresh(t *testing.T) {
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mock := new(MockResourceProvider)
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real, shadow := newShadowResourceProvider(mock)
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// Test values
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info := &InstanceInfo{Id: "foo"}
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state := &InstanceState{ID: "foo"}
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mockResult := &InstanceState{ID: "bar"}
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// Configure the mock
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mock.RefreshReturn = mockResult
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// Verify that it blocks until the real func is called
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var result *InstanceState
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var err error
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doneCh := make(chan struct{})
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go func() {
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defer close(doneCh)
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result, err = shadow.Refresh(info, state)
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}()
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select {
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case <-doneCh:
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t.Fatal("should block until finished")
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case <-time.After(10 * time.Millisecond):
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}
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// Call the real func
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realResult, realErr := real.Refresh(info, state)
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if !realResult.Equal(mockResult) {
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t.Fatalf("bad: %#v", realResult)
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}
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if realErr != nil {
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t.Fatalf("bad: %#v", realErr)
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}
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// The shadow should finish now
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<-doneCh
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// Verify the shadow returned the same values
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if !result.Equal(mockResult) {
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t.Fatalf("bad: %#v", result)
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}
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if err != nil {
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t.Fatalf("bad: %#v", err)
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}
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// Verify we have no errors
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if err := shadow.CloseShadow(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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}
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