terraform/vendor/github.com/aws/aws-sdk-go/service/codebuild/api.go

4918 lines
159 KiB
Go

// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
package codebuild
import (
"fmt"
"time"
"github.com/aws/aws-sdk-go/aws"
"github.com/aws/aws-sdk-go/aws/awsutil"
"github.com/aws/aws-sdk-go/aws/request"
)
const opBatchDeleteBuilds = "BatchDeleteBuilds"
// BatchDeleteBuildsRequest generates a "aws/request.Request" representing the
// client's request for the BatchDeleteBuilds operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See BatchDeleteBuilds for more information on using the BatchDeleteBuilds
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the BatchDeleteBuildsRequest method.
// req, resp := client.BatchDeleteBuildsRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/BatchDeleteBuilds
func (c *CodeBuild) BatchDeleteBuildsRequest(input *BatchDeleteBuildsInput) (req *request.Request, output *BatchDeleteBuildsOutput) {
op := &request.Operation{
Name: opBatchDeleteBuilds,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &BatchDeleteBuildsInput{}
}
output = &BatchDeleteBuildsOutput{}
req = c.newRequest(op, input, output)
return
}
// BatchDeleteBuilds API operation for AWS CodeBuild.
//
// Deletes one or more builds.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation BatchDeleteBuilds for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/BatchDeleteBuilds
func (c *CodeBuild) BatchDeleteBuilds(input *BatchDeleteBuildsInput) (*BatchDeleteBuildsOutput, error) {
req, out := c.BatchDeleteBuildsRequest(input)
return out, req.Send()
}
// BatchDeleteBuildsWithContext is the same as BatchDeleteBuilds with the addition of
// the ability to pass a context and additional request options.
//
// See BatchDeleteBuilds for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) BatchDeleteBuildsWithContext(ctx aws.Context, input *BatchDeleteBuildsInput, opts ...request.Option) (*BatchDeleteBuildsOutput, error) {
req, out := c.BatchDeleteBuildsRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opBatchGetBuilds = "BatchGetBuilds"
// BatchGetBuildsRequest generates a "aws/request.Request" representing the
// client's request for the BatchGetBuilds operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See BatchGetBuilds for more information on using the BatchGetBuilds
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the BatchGetBuildsRequest method.
// req, resp := client.BatchGetBuildsRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/BatchGetBuilds
func (c *CodeBuild) BatchGetBuildsRequest(input *BatchGetBuildsInput) (req *request.Request, output *BatchGetBuildsOutput) {
op := &request.Operation{
Name: opBatchGetBuilds,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &BatchGetBuildsInput{}
}
output = &BatchGetBuildsOutput{}
req = c.newRequest(op, input, output)
return
}
// BatchGetBuilds API operation for AWS CodeBuild.
//
// Gets information about builds.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation BatchGetBuilds for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/BatchGetBuilds
func (c *CodeBuild) BatchGetBuilds(input *BatchGetBuildsInput) (*BatchGetBuildsOutput, error) {
req, out := c.BatchGetBuildsRequest(input)
return out, req.Send()
}
// BatchGetBuildsWithContext is the same as BatchGetBuilds with the addition of
// the ability to pass a context and additional request options.
//
// See BatchGetBuilds for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) BatchGetBuildsWithContext(ctx aws.Context, input *BatchGetBuildsInput, opts ...request.Option) (*BatchGetBuildsOutput, error) {
req, out := c.BatchGetBuildsRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opBatchGetProjects = "BatchGetProjects"
// BatchGetProjectsRequest generates a "aws/request.Request" representing the
// client's request for the BatchGetProjects operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See BatchGetProjects for more information on using the BatchGetProjects
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the BatchGetProjectsRequest method.
// req, resp := client.BatchGetProjectsRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/BatchGetProjects
func (c *CodeBuild) BatchGetProjectsRequest(input *BatchGetProjectsInput) (req *request.Request, output *BatchGetProjectsOutput) {
op := &request.Operation{
Name: opBatchGetProjects,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &BatchGetProjectsInput{}
}
output = &BatchGetProjectsOutput{}
req = c.newRequest(op, input, output)
return
}
// BatchGetProjects API operation for AWS CodeBuild.
//
// Gets information about build projects.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation BatchGetProjects for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/BatchGetProjects
func (c *CodeBuild) BatchGetProjects(input *BatchGetProjectsInput) (*BatchGetProjectsOutput, error) {
req, out := c.BatchGetProjectsRequest(input)
return out, req.Send()
}
// BatchGetProjectsWithContext is the same as BatchGetProjects with the addition of
// the ability to pass a context and additional request options.
//
// See BatchGetProjects for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) BatchGetProjectsWithContext(ctx aws.Context, input *BatchGetProjectsInput, opts ...request.Option) (*BatchGetProjectsOutput, error) {
req, out := c.BatchGetProjectsRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opCreateProject = "CreateProject"
// CreateProjectRequest generates a "aws/request.Request" representing the
// client's request for the CreateProject operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See CreateProject for more information on using the CreateProject
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the CreateProjectRequest method.
// req, resp := client.CreateProjectRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/CreateProject
func (c *CodeBuild) CreateProjectRequest(input *CreateProjectInput) (req *request.Request, output *CreateProjectOutput) {
op := &request.Operation{
Name: opCreateProject,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &CreateProjectInput{}
}
output = &CreateProjectOutput{}
req = c.newRequest(op, input, output)
return
}
// CreateProject API operation for AWS CodeBuild.
//
// Creates a build project.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation CreateProject for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// * ErrCodeResourceAlreadyExistsException "ResourceAlreadyExistsException"
// The specified AWS resource cannot be created, because an AWS resource with
// the same settings already exists.
//
// * ErrCodeAccountLimitExceededException "AccountLimitExceededException"
// An AWS service limit was exceeded for the calling AWS account.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/CreateProject
func (c *CodeBuild) CreateProject(input *CreateProjectInput) (*CreateProjectOutput, error) {
req, out := c.CreateProjectRequest(input)
return out, req.Send()
}
// CreateProjectWithContext is the same as CreateProject with the addition of
// the ability to pass a context and additional request options.
//
// See CreateProject for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) CreateProjectWithContext(ctx aws.Context, input *CreateProjectInput, opts ...request.Option) (*CreateProjectOutput, error) {
req, out := c.CreateProjectRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opCreateWebhook = "CreateWebhook"
// CreateWebhookRequest generates a "aws/request.Request" representing the
// client's request for the CreateWebhook operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See CreateWebhook for more information on using the CreateWebhook
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the CreateWebhookRequest method.
// req, resp := client.CreateWebhookRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/CreateWebhook
func (c *CodeBuild) CreateWebhookRequest(input *CreateWebhookInput) (req *request.Request, output *CreateWebhookOutput) {
op := &request.Operation{
Name: opCreateWebhook,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &CreateWebhookInput{}
}
output = &CreateWebhookOutput{}
req = c.newRequest(op, input, output)
return
}
// CreateWebhook API operation for AWS CodeBuild.
//
// For an existing AWS CodeBuild build project that has its source code stored
// in a GitHub repository, enables AWS CodeBuild to begin automatically rebuilding
// the source code every time a code change is pushed to the repository.
//
// If you enable webhooks for an AWS CodeBuild project, and the project is used
// as a build step in AWS CodePipeline, then two identical builds will be created
// for each commit. One build is triggered through webhooks, and one through
// AWS CodePipeline. Because billing is on a per-build basis, you will be billed
// for both builds. Therefore, if you are using AWS CodePipeline, we recommend
// that you disable webhooks in CodeBuild. In the AWS CodeBuild console, clear
// the Webhook box. For more information, see step 5 in Change a Build Project's
// Settings (http://docs.aws.amazon.com/codebuild/latest/userguide/change-project.html#change-project-console).
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation CreateWebhook for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// * ErrCodeOAuthProviderException "OAuthProviderException"
// There was a problem with the underlying OAuth provider.
//
// * ErrCodeResourceAlreadyExistsException "ResourceAlreadyExistsException"
// The specified AWS resource cannot be created, because an AWS resource with
// the same settings already exists.
//
// * ErrCodeResourceNotFoundException "ResourceNotFoundException"
// The specified AWS resource cannot be found.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/CreateWebhook
func (c *CodeBuild) CreateWebhook(input *CreateWebhookInput) (*CreateWebhookOutput, error) {
req, out := c.CreateWebhookRequest(input)
return out, req.Send()
}
// CreateWebhookWithContext is the same as CreateWebhook with the addition of
// the ability to pass a context and additional request options.
//
// See CreateWebhook for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) CreateWebhookWithContext(ctx aws.Context, input *CreateWebhookInput, opts ...request.Option) (*CreateWebhookOutput, error) {
req, out := c.CreateWebhookRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opDeleteProject = "DeleteProject"
// DeleteProjectRequest generates a "aws/request.Request" representing the
// client's request for the DeleteProject operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See DeleteProject for more information on using the DeleteProject
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the DeleteProjectRequest method.
// req, resp := client.DeleteProjectRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/DeleteProject
func (c *CodeBuild) DeleteProjectRequest(input *DeleteProjectInput) (req *request.Request, output *DeleteProjectOutput) {
op := &request.Operation{
Name: opDeleteProject,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &DeleteProjectInput{}
}
output = &DeleteProjectOutput{}
req = c.newRequest(op, input, output)
return
}
// DeleteProject API operation for AWS CodeBuild.
//
// Deletes a build project.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation DeleteProject for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/DeleteProject
func (c *CodeBuild) DeleteProject(input *DeleteProjectInput) (*DeleteProjectOutput, error) {
req, out := c.DeleteProjectRequest(input)
return out, req.Send()
}
// DeleteProjectWithContext is the same as DeleteProject with the addition of
// the ability to pass a context and additional request options.
//
// See DeleteProject for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) DeleteProjectWithContext(ctx aws.Context, input *DeleteProjectInput, opts ...request.Option) (*DeleteProjectOutput, error) {
req, out := c.DeleteProjectRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opDeleteWebhook = "DeleteWebhook"
// DeleteWebhookRequest generates a "aws/request.Request" representing the
// client's request for the DeleteWebhook operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See DeleteWebhook for more information on using the DeleteWebhook
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the DeleteWebhookRequest method.
// req, resp := client.DeleteWebhookRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/DeleteWebhook
func (c *CodeBuild) DeleteWebhookRequest(input *DeleteWebhookInput) (req *request.Request, output *DeleteWebhookOutput) {
op := &request.Operation{
Name: opDeleteWebhook,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &DeleteWebhookInput{}
}
output = &DeleteWebhookOutput{}
req = c.newRequest(op, input, output)
return
}
// DeleteWebhook API operation for AWS CodeBuild.
//
// For an existing AWS CodeBuild build project that has its source code stored
// in a GitHub repository, stops AWS CodeBuild from automatically rebuilding
// the source code every time a code change is pushed to the repository.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation DeleteWebhook for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// * ErrCodeResourceNotFoundException "ResourceNotFoundException"
// The specified AWS resource cannot be found.
//
// * ErrCodeOAuthProviderException "OAuthProviderException"
// There was a problem with the underlying OAuth provider.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/DeleteWebhook
func (c *CodeBuild) DeleteWebhook(input *DeleteWebhookInput) (*DeleteWebhookOutput, error) {
req, out := c.DeleteWebhookRequest(input)
return out, req.Send()
}
// DeleteWebhookWithContext is the same as DeleteWebhook with the addition of
// the ability to pass a context and additional request options.
//
// See DeleteWebhook for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) DeleteWebhookWithContext(ctx aws.Context, input *DeleteWebhookInput, opts ...request.Option) (*DeleteWebhookOutput, error) {
req, out := c.DeleteWebhookRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opInvalidateProjectCache = "InvalidateProjectCache"
// InvalidateProjectCacheRequest generates a "aws/request.Request" representing the
// client's request for the InvalidateProjectCache operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See InvalidateProjectCache for more information on using the InvalidateProjectCache
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the InvalidateProjectCacheRequest method.
// req, resp := client.InvalidateProjectCacheRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/InvalidateProjectCache
func (c *CodeBuild) InvalidateProjectCacheRequest(input *InvalidateProjectCacheInput) (req *request.Request, output *InvalidateProjectCacheOutput) {
op := &request.Operation{
Name: opInvalidateProjectCache,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &InvalidateProjectCacheInput{}
}
output = &InvalidateProjectCacheOutput{}
req = c.newRequest(op, input, output)
return
}
// InvalidateProjectCache API operation for AWS CodeBuild.
//
// Resets the cache for a project.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation InvalidateProjectCache for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// * ErrCodeResourceNotFoundException "ResourceNotFoundException"
// The specified AWS resource cannot be found.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/InvalidateProjectCache
func (c *CodeBuild) InvalidateProjectCache(input *InvalidateProjectCacheInput) (*InvalidateProjectCacheOutput, error) {
req, out := c.InvalidateProjectCacheRequest(input)
return out, req.Send()
}
// InvalidateProjectCacheWithContext is the same as InvalidateProjectCache with the addition of
// the ability to pass a context and additional request options.
//
// See InvalidateProjectCache for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) InvalidateProjectCacheWithContext(ctx aws.Context, input *InvalidateProjectCacheInput, opts ...request.Option) (*InvalidateProjectCacheOutput, error) {
req, out := c.InvalidateProjectCacheRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opListBuilds = "ListBuilds"
// ListBuildsRequest generates a "aws/request.Request" representing the
// client's request for the ListBuilds operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See ListBuilds for more information on using the ListBuilds
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the ListBuildsRequest method.
// req, resp := client.ListBuildsRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/ListBuilds
func (c *CodeBuild) ListBuildsRequest(input *ListBuildsInput) (req *request.Request, output *ListBuildsOutput) {
op := &request.Operation{
Name: opListBuilds,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &ListBuildsInput{}
}
output = &ListBuildsOutput{}
req = c.newRequest(op, input, output)
return
}
// ListBuilds API operation for AWS CodeBuild.
//
// Gets a list of build IDs, with each build ID representing a single build.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation ListBuilds for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/ListBuilds
func (c *CodeBuild) ListBuilds(input *ListBuildsInput) (*ListBuildsOutput, error) {
req, out := c.ListBuildsRequest(input)
return out, req.Send()
}
// ListBuildsWithContext is the same as ListBuilds with the addition of
// the ability to pass a context and additional request options.
//
// See ListBuilds for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) ListBuildsWithContext(ctx aws.Context, input *ListBuildsInput, opts ...request.Option) (*ListBuildsOutput, error) {
req, out := c.ListBuildsRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opListBuildsForProject = "ListBuildsForProject"
// ListBuildsForProjectRequest generates a "aws/request.Request" representing the
// client's request for the ListBuildsForProject operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See ListBuildsForProject for more information on using the ListBuildsForProject
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the ListBuildsForProjectRequest method.
// req, resp := client.ListBuildsForProjectRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/ListBuildsForProject
func (c *CodeBuild) ListBuildsForProjectRequest(input *ListBuildsForProjectInput) (req *request.Request, output *ListBuildsForProjectOutput) {
op := &request.Operation{
Name: opListBuildsForProject,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &ListBuildsForProjectInput{}
}
output = &ListBuildsForProjectOutput{}
req = c.newRequest(op, input, output)
return
}
// ListBuildsForProject API operation for AWS CodeBuild.
//
// Gets a list of build IDs for the specified build project, with each build
// ID representing a single build.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation ListBuildsForProject for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// * ErrCodeResourceNotFoundException "ResourceNotFoundException"
// The specified AWS resource cannot be found.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/ListBuildsForProject
func (c *CodeBuild) ListBuildsForProject(input *ListBuildsForProjectInput) (*ListBuildsForProjectOutput, error) {
req, out := c.ListBuildsForProjectRequest(input)
return out, req.Send()
}
// ListBuildsForProjectWithContext is the same as ListBuildsForProject with the addition of
// the ability to pass a context and additional request options.
//
// See ListBuildsForProject for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) ListBuildsForProjectWithContext(ctx aws.Context, input *ListBuildsForProjectInput, opts ...request.Option) (*ListBuildsForProjectOutput, error) {
req, out := c.ListBuildsForProjectRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opListCuratedEnvironmentImages = "ListCuratedEnvironmentImages"
// ListCuratedEnvironmentImagesRequest generates a "aws/request.Request" representing the
// client's request for the ListCuratedEnvironmentImages operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See ListCuratedEnvironmentImages for more information on using the ListCuratedEnvironmentImages
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the ListCuratedEnvironmentImagesRequest method.
// req, resp := client.ListCuratedEnvironmentImagesRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/ListCuratedEnvironmentImages
func (c *CodeBuild) ListCuratedEnvironmentImagesRequest(input *ListCuratedEnvironmentImagesInput) (req *request.Request, output *ListCuratedEnvironmentImagesOutput) {
op := &request.Operation{
Name: opListCuratedEnvironmentImages,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &ListCuratedEnvironmentImagesInput{}
}
output = &ListCuratedEnvironmentImagesOutput{}
req = c.newRequest(op, input, output)
return
}
// ListCuratedEnvironmentImages API operation for AWS CodeBuild.
//
// Gets information about Docker images that are managed by AWS CodeBuild.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation ListCuratedEnvironmentImages for usage and error information.
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/ListCuratedEnvironmentImages
func (c *CodeBuild) ListCuratedEnvironmentImages(input *ListCuratedEnvironmentImagesInput) (*ListCuratedEnvironmentImagesOutput, error) {
req, out := c.ListCuratedEnvironmentImagesRequest(input)
return out, req.Send()
}
// ListCuratedEnvironmentImagesWithContext is the same as ListCuratedEnvironmentImages with the addition of
// the ability to pass a context and additional request options.
//
// See ListCuratedEnvironmentImages for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) ListCuratedEnvironmentImagesWithContext(ctx aws.Context, input *ListCuratedEnvironmentImagesInput, opts ...request.Option) (*ListCuratedEnvironmentImagesOutput, error) {
req, out := c.ListCuratedEnvironmentImagesRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opListProjects = "ListProjects"
// ListProjectsRequest generates a "aws/request.Request" representing the
// client's request for the ListProjects operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See ListProjects for more information on using the ListProjects
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the ListProjectsRequest method.
// req, resp := client.ListProjectsRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/ListProjects
func (c *CodeBuild) ListProjectsRequest(input *ListProjectsInput) (req *request.Request, output *ListProjectsOutput) {
op := &request.Operation{
Name: opListProjects,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &ListProjectsInput{}
}
output = &ListProjectsOutput{}
req = c.newRequest(op, input, output)
return
}
// ListProjects API operation for AWS CodeBuild.
//
// Gets a list of build project names, with each build project name representing
// a single build project.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation ListProjects for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/ListProjects
func (c *CodeBuild) ListProjects(input *ListProjectsInput) (*ListProjectsOutput, error) {
req, out := c.ListProjectsRequest(input)
return out, req.Send()
}
// ListProjectsWithContext is the same as ListProjects with the addition of
// the ability to pass a context and additional request options.
//
// See ListProjects for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) ListProjectsWithContext(ctx aws.Context, input *ListProjectsInput, opts ...request.Option) (*ListProjectsOutput, error) {
req, out := c.ListProjectsRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opStartBuild = "StartBuild"
// StartBuildRequest generates a "aws/request.Request" representing the
// client's request for the StartBuild operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See StartBuild for more information on using the StartBuild
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the StartBuildRequest method.
// req, resp := client.StartBuildRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/StartBuild
func (c *CodeBuild) StartBuildRequest(input *StartBuildInput) (req *request.Request, output *StartBuildOutput) {
op := &request.Operation{
Name: opStartBuild,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &StartBuildInput{}
}
output = &StartBuildOutput{}
req = c.newRequest(op, input, output)
return
}
// StartBuild API operation for AWS CodeBuild.
//
// Starts running a build.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation StartBuild for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// * ErrCodeResourceNotFoundException "ResourceNotFoundException"
// The specified AWS resource cannot be found.
//
// * ErrCodeAccountLimitExceededException "AccountLimitExceededException"
// An AWS service limit was exceeded for the calling AWS account.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/StartBuild
func (c *CodeBuild) StartBuild(input *StartBuildInput) (*StartBuildOutput, error) {
req, out := c.StartBuildRequest(input)
return out, req.Send()
}
// StartBuildWithContext is the same as StartBuild with the addition of
// the ability to pass a context and additional request options.
//
// See StartBuild for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) StartBuildWithContext(ctx aws.Context, input *StartBuildInput, opts ...request.Option) (*StartBuildOutput, error) {
req, out := c.StartBuildRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opStopBuild = "StopBuild"
// StopBuildRequest generates a "aws/request.Request" representing the
// client's request for the StopBuild operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See StopBuild for more information on using the StopBuild
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the StopBuildRequest method.
// req, resp := client.StopBuildRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/StopBuild
func (c *CodeBuild) StopBuildRequest(input *StopBuildInput) (req *request.Request, output *StopBuildOutput) {
op := &request.Operation{
Name: opStopBuild,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &StopBuildInput{}
}
output = &StopBuildOutput{}
req = c.newRequest(op, input, output)
return
}
// StopBuild API operation for AWS CodeBuild.
//
// Attempts to stop running a build.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation StopBuild for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// * ErrCodeResourceNotFoundException "ResourceNotFoundException"
// The specified AWS resource cannot be found.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/StopBuild
func (c *CodeBuild) StopBuild(input *StopBuildInput) (*StopBuildOutput, error) {
req, out := c.StopBuildRequest(input)
return out, req.Send()
}
// StopBuildWithContext is the same as StopBuild with the addition of
// the ability to pass a context and additional request options.
//
// See StopBuild for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) StopBuildWithContext(ctx aws.Context, input *StopBuildInput, opts ...request.Option) (*StopBuildOutput, error) {
req, out := c.StopBuildRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opUpdateProject = "UpdateProject"
// UpdateProjectRequest generates a "aws/request.Request" representing the
// client's request for the UpdateProject operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See UpdateProject for more information on using the UpdateProject
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the UpdateProjectRequest method.
// req, resp := client.UpdateProjectRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/UpdateProject
func (c *CodeBuild) UpdateProjectRequest(input *UpdateProjectInput) (req *request.Request, output *UpdateProjectOutput) {
op := &request.Operation{
Name: opUpdateProject,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &UpdateProjectInput{}
}
output = &UpdateProjectOutput{}
req = c.newRequest(op, input, output)
return
}
// UpdateProject API operation for AWS CodeBuild.
//
// Changes the settings of a build project.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation UpdateProject for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// * ErrCodeResourceNotFoundException "ResourceNotFoundException"
// The specified AWS resource cannot be found.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/UpdateProject
func (c *CodeBuild) UpdateProject(input *UpdateProjectInput) (*UpdateProjectOutput, error) {
req, out := c.UpdateProjectRequest(input)
return out, req.Send()
}
// UpdateProjectWithContext is the same as UpdateProject with the addition of
// the ability to pass a context and additional request options.
//
// See UpdateProject for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) UpdateProjectWithContext(ctx aws.Context, input *UpdateProjectInput, opts ...request.Option) (*UpdateProjectOutput, error) {
req, out := c.UpdateProjectRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
const opUpdateWebhook = "UpdateWebhook"
// UpdateWebhookRequest generates a "aws/request.Request" representing the
// client's request for the UpdateWebhook operation. The "output" return
// value will be populated with the request's response once the request completes
// successfuly.
//
// Use "Send" method on the returned Request to send the API call to the service.
// the "output" return value is not valid until after Send returns without error.
//
// See UpdateWebhook for more information on using the UpdateWebhook
// API call, and error handling.
//
// This method is useful when you want to inject custom logic or configuration
// into the SDK's request lifecycle. Such as custom headers, or retry logic.
//
//
// // Example sending a request using the UpdateWebhookRequest method.
// req, resp := client.UpdateWebhookRequest(params)
//
// err := req.Send()
// if err == nil { // resp is now filled
// fmt.Println(resp)
// }
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/UpdateWebhook
func (c *CodeBuild) UpdateWebhookRequest(input *UpdateWebhookInput) (req *request.Request, output *UpdateWebhookOutput) {
op := &request.Operation{
Name: opUpdateWebhook,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &UpdateWebhookInput{}
}
output = &UpdateWebhookOutput{}
req = c.newRequest(op, input, output)
return
}
// UpdateWebhook API operation for AWS CodeBuild.
//
// Updates the webhook associated with an AWS CodeBuild build project.
//
// Returns awserr.Error for service API and SDK errors. Use runtime type assertions
// with awserr.Error's Code and Message methods to get detailed information about
// the error.
//
// See the AWS API reference guide for AWS CodeBuild's
// API operation UpdateWebhook for usage and error information.
//
// Returned Error Codes:
// * ErrCodeInvalidInputException "InvalidInputException"
// The input value that was provided is not valid.
//
// * ErrCodeResourceNotFoundException "ResourceNotFoundException"
// The specified AWS resource cannot be found.
//
// * ErrCodeOAuthProviderException "OAuthProviderException"
// There was a problem with the underlying OAuth provider.
//
// See also, https://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/UpdateWebhook
func (c *CodeBuild) UpdateWebhook(input *UpdateWebhookInput) (*UpdateWebhookOutput, error) {
req, out := c.UpdateWebhookRequest(input)
return out, req.Send()
}
// UpdateWebhookWithContext is the same as UpdateWebhook with the addition of
// the ability to pass a context and additional request options.
//
// See UpdateWebhook for details on how to use this API operation.
//
// The context must be non-nil and will be used for request cancellation. If
// the context is nil a panic will occur. In the future the SDK may create
// sub-contexts for http.Requests. See https://golang.org/pkg/context/
// for more information on using Contexts.
func (c *CodeBuild) UpdateWebhookWithContext(ctx aws.Context, input *UpdateWebhookInput, opts ...request.Option) (*UpdateWebhookOutput, error) {
req, out := c.UpdateWebhookRequest(input)
req.SetContext(ctx)
req.ApplyOptions(opts...)
return out, req.Send()
}
type BatchDeleteBuildsInput struct {
_ struct{} `type:"structure"`
// The IDs of the builds to delete.
//
// Ids is a required field
Ids []*string `locationName:"ids" min:"1" type:"list" required:"true"`
}
// String returns the string representation
func (s BatchDeleteBuildsInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s BatchDeleteBuildsInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *BatchDeleteBuildsInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "BatchDeleteBuildsInput"}
if s.Ids == nil {
invalidParams.Add(request.NewErrParamRequired("Ids"))
}
if s.Ids != nil && len(s.Ids) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Ids", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetIds sets the Ids field's value.
func (s *BatchDeleteBuildsInput) SetIds(v []*string) *BatchDeleteBuildsInput {
s.Ids = v
return s
}
type BatchDeleteBuildsOutput struct {
_ struct{} `type:"structure"`
// The IDs of the builds that were successfully deleted.
BuildsDeleted []*string `locationName:"buildsDeleted" min:"1" type:"list"`
// Information about any builds that could not be successfully deleted.
BuildsNotDeleted []*BuildNotDeleted `locationName:"buildsNotDeleted" type:"list"`
}
// String returns the string representation
func (s BatchDeleteBuildsOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s BatchDeleteBuildsOutput) GoString() string {
return s.String()
}
// SetBuildsDeleted sets the BuildsDeleted field's value.
func (s *BatchDeleteBuildsOutput) SetBuildsDeleted(v []*string) *BatchDeleteBuildsOutput {
s.BuildsDeleted = v
return s
}
// SetBuildsNotDeleted sets the BuildsNotDeleted field's value.
func (s *BatchDeleteBuildsOutput) SetBuildsNotDeleted(v []*BuildNotDeleted) *BatchDeleteBuildsOutput {
s.BuildsNotDeleted = v
return s
}
type BatchGetBuildsInput struct {
_ struct{} `type:"structure"`
// The IDs of the builds.
//
// Ids is a required field
Ids []*string `locationName:"ids" min:"1" type:"list" required:"true"`
}
// String returns the string representation
func (s BatchGetBuildsInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s BatchGetBuildsInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *BatchGetBuildsInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "BatchGetBuildsInput"}
if s.Ids == nil {
invalidParams.Add(request.NewErrParamRequired("Ids"))
}
if s.Ids != nil && len(s.Ids) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Ids", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetIds sets the Ids field's value.
func (s *BatchGetBuildsInput) SetIds(v []*string) *BatchGetBuildsInput {
s.Ids = v
return s
}
type BatchGetBuildsOutput struct {
_ struct{} `type:"structure"`
// Information about the requested builds.
Builds []*Build `locationName:"builds" type:"list"`
// The IDs of builds for which information could not be found.
BuildsNotFound []*string `locationName:"buildsNotFound" min:"1" type:"list"`
}
// String returns the string representation
func (s BatchGetBuildsOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s BatchGetBuildsOutput) GoString() string {
return s.String()
}
// SetBuilds sets the Builds field's value.
func (s *BatchGetBuildsOutput) SetBuilds(v []*Build) *BatchGetBuildsOutput {
s.Builds = v
return s
}
// SetBuildsNotFound sets the BuildsNotFound field's value.
func (s *BatchGetBuildsOutput) SetBuildsNotFound(v []*string) *BatchGetBuildsOutput {
s.BuildsNotFound = v
return s
}
type BatchGetProjectsInput struct {
_ struct{} `type:"structure"`
// The names of the build projects.
//
// Names is a required field
Names []*string `locationName:"names" min:"1" type:"list" required:"true"`
}
// String returns the string representation
func (s BatchGetProjectsInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s BatchGetProjectsInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *BatchGetProjectsInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "BatchGetProjectsInput"}
if s.Names == nil {
invalidParams.Add(request.NewErrParamRequired("Names"))
}
if s.Names != nil && len(s.Names) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Names", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetNames sets the Names field's value.
func (s *BatchGetProjectsInput) SetNames(v []*string) *BatchGetProjectsInput {
s.Names = v
return s
}
type BatchGetProjectsOutput struct {
_ struct{} `type:"structure"`
// Information about the requested build projects.
Projects []*Project `locationName:"projects" type:"list"`
// The names of build projects for which information could not be found.
ProjectsNotFound []*string `locationName:"projectsNotFound" min:"1" type:"list"`
}
// String returns the string representation
func (s BatchGetProjectsOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s BatchGetProjectsOutput) GoString() string {
return s.String()
}
// SetProjects sets the Projects field's value.
func (s *BatchGetProjectsOutput) SetProjects(v []*Project) *BatchGetProjectsOutput {
s.Projects = v
return s
}
// SetProjectsNotFound sets the ProjectsNotFound field's value.
func (s *BatchGetProjectsOutput) SetProjectsNotFound(v []*string) *BatchGetProjectsOutput {
s.ProjectsNotFound = v
return s
}
// Information about a build.
type Build struct {
_ struct{} `type:"structure"`
// The Amazon Resource Name (ARN) of the build.
Arn *string `locationName:"arn" min:"1" type:"string"`
// Information about the output artifacts for the build.
Artifacts *BuildArtifacts `locationName:"artifacts" type:"structure"`
// Whether the build has finished. True if completed; otherwise, false.
BuildComplete *bool `locationName:"buildComplete" type:"boolean"`
// The current status of the build. Valid values include:
//
// * FAILED: The build failed.
//
// * FAULT: The build faulted.
//
// * IN_PROGRESS: The build is still in progress.
//
// * STOPPED: The build stopped.
//
// * SUCCEEDED: The build succeeded.
//
// * TIMED_OUT: The build timed out.
BuildStatus *string `locationName:"buildStatus" type:"string" enum:"StatusType"`
// Information about the cache for the build.
Cache *ProjectCache `locationName:"cache" type:"structure"`
// The current build phase.
CurrentPhase *string `locationName:"currentPhase" type:"string"`
// When the build process ended, expressed in Unix time format.
EndTime *time.Time `locationName:"endTime" type:"timestamp"`
// Information about the build environment for this build.
Environment *ProjectEnvironment `locationName:"environment" type:"structure"`
// The unique ID for the build.
Id *string `locationName:"id" min:"1" type:"string"`
// The entity that started the build. Valid values include:
//
// * If AWS CodePipeline started the build, the pipeline's name (for example,
// codepipeline/my-demo-pipeline).
//
// * If an AWS Identity and Access Management (IAM) user started the build,
// the user's name (for example MyUserName).
//
// * If the Jenkins plugin for AWS CodeBuild started the build, the string
// CodeBuild-Jenkins-Plugin.
Initiator *string `locationName:"initiator" type:"string"`
// Information about the build's logs in Amazon CloudWatch Logs.
Logs *LogsLocation `locationName:"logs" type:"structure"`
// Describes a network interface.
NetworkInterface *NetworkInterface `locationName:"networkInterface" type:"structure"`
// Information about all previous build phases that are completed and information
// about any current build phase that is not yet complete.
Phases []*BuildPhase `locationName:"phases" type:"list"`
// The name of the AWS CodeBuild project.
ProjectName *string `locationName:"projectName" min:"1" type:"string"`
// The name of a service role used for this build.
ServiceRole *string `locationName:"serviceRole" min:"1" type:"string"`
// Information about the source code to be built.
Source *ProjectSource `locationName:"source" type:"structure"`
// Any version identifier for the version of the source code to be built.
SourceVersion *string `locationName:"sourceVersion" min:"1" type:"string"`
// When the build process started, expressed in Unix time format.
StartTime *time.Time `locationName:"startTime" type:"timestamp"`
// How long, in minutes, for AWS CodeBuild to wait before timing out this build
// if it does not get marked as completed.
TimeoutInMinutes *int64 `locationName:"timeoutInMinutes" type:"integer"`
// If your AWS CodeBuild project accesses resources in an Amazon VPC, you provide
// this parameter that identifies the VPC ID and the list of security group
// IDs and subnet IDs. The security groups and subnets must belong to the same
// VPC. You must provide at least one security group and one subnet ID.
VpcConfig *VpcConfig `locationName:"vpcConfig" type:"structure"`
}
// String returns the string representation
func (s Build) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s Build) GoString() string {
return s.String()
}
// SetArn sets the Arn field's value.
func (s *Build) SetArn(v string) *Build {
s.Arn = &v
return s
}
// SetArtifacts sets the Artifacts field's value.
func (s *Build) SetArtifacts(v *BuildArtifacts) *Build {
s.Artifacts = v
return s
}
// SetBuildComplete sets the BuildComplete field's value.
func (s *Build) SetBuildComplete(v bool) *Build {
s.BuildComplete = &v
return s
}
// SetBuildStatus sets the BuildStatus field's value.
func (s *Build) SetBuildStatus(v string) *Build {
s.BuildStatus = &v
return s
}
// SetCache sets the Cache field's value.
func (s *Build) SetCache(v *ProjectCache) *Build {
s.Cache = v
return s
}
// SetCurrentPhase sets the CurrentPhase field's value.
func (s *Build) SetCurrentPhase(v string) *Build {
s.CurrentPhase = &v
return s
}
// SetEndTime sets the EndTime field's value.
func (s *Build) SetEndTime(v time.Time) *Build {
s.EndTime = &v
return s
}
// SetEnvironment sets the Environment field's value.
func (s *Build) SetEnvironment(v *ProjectEnvironment) *Build {
s.Environment = v
return s
}
// SetId sets the Id field's value.
func (s *Build) SetId(v string) *Build {
s.Id = &v
return s
}
// SetInitiator sets the Initiator field's value.
func (s *Build) SetInitiator(v string) *Build {
s.Initiator = &v
return s
}
// SetLogs sets the Logs field's value.
func (s *Build) SetLogs(v *LogsLocation) *Build {
s.Logs = v
return s
}
// SetNetworkInterface sets the NetworkInterface field's value.
func (s *Build) SetNetworkInterface(v *NetworkInterface) *Build {
s.NetworkInterface = v
return s
}
// SetPhases sets the Phases field's value.
func (s *Build) SetPhases(v []*BuildPhase) *Build {
s.Phases = v
return s
}
// SetProjectName sets the ProjectName field's value.
func (s *Build) SetProjectName(v string) *Build {
s.ProjectName = &v
return s
}
// SetServiceRole sets the ServiceRole field's value.
func (s *Build) SetServiceRole(v string) *Build {
s.ServiceRole = &v
return s
}
// SetSource sets the Source field's value.
func (s *Build) SetSource(v *ProjectSource) *Build {
s.Source = v
return s
}
// SetSourceVersion sets the SourceVersion field's value.
func (s *Build) SetSourceVersion(v string) *Build {
s.SourceVersion = &v
return s
}
// SetStartTime sets the StartTime field's value.
func (s *Build) SetStartTime(v time.Time) *Build {
s.StartTime = &v
return s
}
// SetTimeoutInMinutes sets the TimeoutInMinutes field's value.
func (s *Build) SetTimeoutInMinutes(v int64) *Build {
s.TimeoutInMinutes = &v
return s
}
// SetVpcConfig sets the VpcConfig field's value.
func (s *Build) SetVpcConfig(v *VpcConfig) *Build {
s.VpcConfig = v
return s
}
// Information about build output artifacts.
type BuildArtifacts struct {
_ struct{} `type:"structure"`
// Information about the location of the build artifacts.
Location *string `locationName:"location" type:"string"`
// The MD5 hash of the build artifact.
//
// You can use this hash along with a checksum tool to confirm both file integrity
// and authenticity.
//
// This value is available only if the build project's packaging value is set
// to ZIP.
Md5sum *string `locationName:"md5sum" type:"string"`
// The SHA-256 hash of the build artifact.
//
// You can use this hash along with a checksum tool to confirm both file integrity
// and authenticity.
//
// This value is available only if the build project's packaging value is set
// to ZIP.
Sha256sum *string `locationName:"sha256sum" type:"string"`
}
// String returns the string representation
func (s BuildArtifacts) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s BuildArtifacts) GoString() string {
return s.String()
}
// SetLocation sets the Location field's value.
func (s *BuildArtifacts) SetLocation(v string) *BuildArtifacts {
s.Location = &v
return s
}
// SetMd5sum sets the Md5sum field's value.
func (s *BuildArtifacts) SetMd5sum(v string) *BuildArtifacts {
s.Md5sum = &v
return s
}
// SetSha256sum sets the Sha256sum field's value.
func (s *BuildArtifacts) SetSha256sum(v string) *BuildArtifacts {
s.Sha256sum = &v
return s
}
// Information about a build that could not be successfully deleted.
type BuildNotDeleted struct {
_ struct{} `type:"structure"`
// The ID of the build that could not be successfully deleted.
Id *string `locationName:"id" min:"1" type:"string"`
// Additional information about the build that could not be successfully deleted.
StatusCode *string `locationName:"statusCode" type:"string"`
}
// String returns the string representation
func (s BuildNotDeleted) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s BuildNotDeleted) GoString() string {
return s.String()
}
// SetId sets the Id field's value.
func (s *BuildNotDeleted) SetId(v string) *BuildNotDeleted {
s.Id = &v
return s
}
// SetStatusCode sets the StatusCode field's value.
func (s *BuildNotDeleted) SetStatusCode(v string) *BuildNotDeleted {
s.StatusCode = &v
return s
}
// Information about a stage for a build.
type BuildPhase struct {
_ struct{} `type:"structure"`
// Additional information about a build phase, especially to help troubleshoot
// a failed build.
Contexts []*PhaseContext `locationName:"contexts" type:"list"`
// How long, in seconds, between the starting and ending times of the build's
// phase.
DurationInSeconds *int64 `locationName:"durationInSeconds" type:"long"`
// When the build phase ended, expressed in Unix time format.
EndTime *time.Time `locationName:"endTime" type:"timestamp"`
// The current status of the build phase. Valid values include:
//
// * FAILED: The build phase failed.
//
// * FAULT: The build phase faulted.
//
// * IN_PROGRESS: The build phase is still in progress.
//
// * STOPPED: The build phase stopped.
//
// * SUCCEEDED: The build phase succeeded.
//
// * TIMED_OUT: The build phase timed out.
PhaseStatus *string `locationName:"phaseStatus" type:"string" enum:"StatusType"`
// The name of the build phase. Valid values include:
//
// * BUILD: Core build activities typically occur in this build phase.
//
// * COMPLETED: The build has been completed.
//
// * DOWNLOAD_SOURCE: Source code is being downloaded in this build phase.
//
// * FINALIZING: The build process is completing in this build phase.
//
// * INSTALL: Installation activities typically occur in this build phase.
//
// * POST_BUILD: Post-build activities typically occur in this build phase.
//
// * PRE_BUILD: Pre-build activities typically occur in this build phase.
//
// * PROVISIONING: The build environment is being set up.
//
// * SUBMITTED: The build has been submitted.
//
// * UPLOAD_ARTIFACTS: Build output artifacts are being uploaded to the output
// location.
PhaseType *string `locationName:"phaseType" type:"string" enum:"BuildPhaseType"`
// When the build phase started, expressed in Unix time format.
StartTime *time.Time `locationName:"startTime" type:"timestamp"`
}
// String returns the string representation
func (s BuildPhase) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s BuildPhase) GoString() string {
return s.String()
}
// SetContexts sets the Contexts field's value.
func (s *BuildPhase) SetContexts(v []*PhaseContext) *BuildPhase {
s.Contexts = v
return s
}
// SetDurationInSeconds sets the DurationInSeconds field's value.
func (s *BuildPhase) SetDurationInSeconds(v int64) *BuildPhase {
s.DurationInSeconds = &v
return s
}
// SetEndTime sets the EndTime field's value.
func (s *BuildPhase) SetEndTime(v time.Time) *BuildPhase {
s.EndTime = &v
return s
}
// SetPhaseStatus sets the PhaseStatus field's value.
func (s *BuildPhase) SetPhaseStatus(v string) *BuildPhase {
s.PhaseStatus = &v
return s
}
// SetPhaseType sets the PhaseType field's value.
func (s *BuildPhase) SetPhaseType(v string) *BuildPhase {
s.PhaseType = &v
return s
}
// SetStartTime sets the StartTime field's value.
func (s *BuildPhase) SetStartTime(v time.Time) *BuildPhase {
s.StartTime = &v
return s
}
type CreateProjectInput struct {
_ struct{} `type:"structure"`
// Information about the build output artifacts for the build project.
//
// Artifacts is a required field
Artifacts *ProjectArtifacts `locationName:"artifacts" type:"structure" required:"true"`
// Set this to true to generate a publicly-accessible URL for your project's
// build badge.
BadgeEnabled *bool `locationName:"badgeEnabled" type:"boolean"`
// Stores recently used information so that it can be quickly accessed at a
// later time.
Cache *ProjectCache `locationName:"cache" type:"structure"`
// A description that makes the build project easy to identify.
Description *string `locationName:"description" type:"string"`
// The AWS Key Management Service (AWS KMS) customer master key (CMK) to be
// used for encrypting the build output artifacts.
//
// You can specify either the CMK's Amazon Resource Name (ARN) or, if available,
// the CMK's alias (using the format alias/alias-name).
EncryptionKey *string `locationName:"encryptionKey" min:"1" type:"string"`
// Information about the build environment for the build project.
//
// Environment is a required field
Environment *ProjectEnvironment `locationName:"environment" type:"structure" required:"true"`
// The name of the build project.
//
// Name is a required field
Name *string `locationName:"name" min:"2" type:"string" required:"true"`
// The ARN of the AWS Identity and Access Management (IAM) role that enables
// AWS CodeBuild to interact with dependent AWS services on behalf of the AWS
// account.
//
// ServiceRole is a required field
ServiceRole *string `locationName:"serviceRole" min:"1" type:"string" required:"true"`
// Information about the build input source code for the build project.
//
// Source is a required field
Source *ProjectSource `locationName:"source" type:"structure" required:"true"`
// A set of tags for this build project.
//
// These tags are available for use by AWS services that support AWS CodeBuild
// build project tags.
Tags []*Tag `locationName:"tags" type:"list"`
// How long, in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait
// until timing out any build that has not been marked as completed. The default
// is 60 minutes.
TimeoutInMinutes *int64 `locationName:"timeoutInMinutes" min:"5" type:"integer"`
// VpcConfig enables AWS CodeBuild to access resources in an Amazon VPC.
VpcConfig *VpcConfig `locationName:"vpcConfig" type:"structure"`
}
// String returns the string representation
func (s CreateProjectInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s CreateProjectInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *CreateProjectInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "CreateProjectInput"}
if s.Artifacts == nil {
invalidParams.Add(request.NewErrParamRequired("Artifacts"))
}
if s.EncryptionKey != nil && len(*s.EncryptionKey) < 1 {
invalidParams.Add(request.NewErrParamMinLen("EncryptionKey", 1))
}
if s.Environment == nil {
invalidParams.Add(request.NewErrParamRequired("Environment"))
}
if s.Name == nil {
invalidParams.Add(request.NewErrParamRequired("Name"))
}
if s.Name != nil && len(*s.Name) < 2 {
invalidParams.Add(request.NewErrParamMinLen("Name", 2))
}
if s.ServiceRole == nil {
invalidParams.Add(request.NewErrParamRequired("ServiceRole"))
}
if s.ServiceRole != nil && len(*s.ServiceRole) < 1 {
invalidParams.Add(request.NewErrParamMinLen("ServiceRole", 1))
}
if s.Source == nil {
invalidParams.Add(request.NewErrParamRequired("Source"))
}
if s.TimeoutInMinutes != nil && *s.TimeoutInMinutes < 5 {
invalidParams.Add(request.NewErrParamMinValue("TimeoutInMinutes", 5))
}
if s.Artifacts != nil {
if err := s.Artifacts.Validate(); err != nil {
invalidParams.AddNested("Artifacts", err.(request.ErrInvalidParams))
}
}
if s.Cache != nil {
if err := s.Cache.Validate(); err != nil {
invalidParams.AddNested("Cache", err.(request.ErrInvalidParams))
}
}
if s.Environment != nil {
if err := s.Environment.Validate(); err != nil {
invalidParams.AddNested("Environment", err.(request.ErrInvalidParams))
}
}
if s.Source != nil {
if err := s.Source.Validate(); err != nil {
invalidParams.AddNested("Source", err.(request.ErrInvalidParams))
}
}
if s.Tags != nil {
for i, v := range s.Tags {
if v == nil {
continue
}
if err := v.Validate(); err != nil {
invalidParams.AddNested(fmt.Sprintf("%s[%v]", "Tags", i), err.(request.ErrInvalidParams))
}
}
}
if s.VpcConfig != nil {
if err := s.VpcConfig.Validate(); err != nil {
invalidParams.AddNested("VpcConfig", err.(request.ErrInvalidParams))
}
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetArtifacts sets the Artifacts field's value.
func (s *CreateProjectInput) SetArtifacts(v *ProjectArtifacts) *CreateProjectInput {
s.Artifacts = v
return s
}
// SetBadgeEnabled sets the BadgeEnabled field's value.
func (s *CreateProjectInput) SetBadgeEnabled(v bool) *CreateProjectInput {
s.BadgeEnabled = &v
return s
}
// SetCache sets the Cache field's value.
func (s *CreateProjectInput) SetCache(v *ProjectCache) *CreateProjectInput {
s.Cache = v
return s
}
// SetDescription sets the Description field's value.
func (s *CreateProjectInput) SetDescription(v string) *CreateProjectInput {
s.Description = &v
return s
}
// SetEncryptionKey sets the EncryptionKey field's value.
func (s *CreateProjectInput) SetEncryptionKey(v string) *CreateProjectInput {
s.EncryptionKey = &v
return s
}
// SetEnvironment sets the Environment field's value.
func (s *CreateProjectInput) SetEnvironment(v *ProjectEnvironment) *CreateProjectInput {
s.Environment = v
return s
}
// SetName sets the Name field's value.
func (s *CreateProjectInput) SetName(v string) *CreateProjectInput {
s.Name = &v
return s
}
// SetServiceRole sets the ServiceRole field's value.
func (s *CreateProjectInput) SetServiceRole(v string) *CreateProjectInput {
s.ServiceRole = &v
return s
}
// SetSource sets the Source field's value.
func (s *CreateProjectInput) SetSource(v *ProjectSource) *CreateProjectInput {
s.Source = v
return s
}
// SetTags sets the Tags field's value.
func (s *CreateProjectInput) SetTags(v []*Tag) *CreateProjectInput {
s.Tags = v
return s
}
// SetTimeoutInMinutes sets the TimeoutInMinutes field's value.
func (s *CreateProjectInput) SetTimeoutInMinutes(v int64) *CreateProjectInput {
s.TimeoutInMinutes = &v
return s
}
// SetVpcConfig sets the VpcConfig field's value.
func (s *CreateProjectInput) SetVpcConfig(v *VpcConfig) *CreateProjectInput {
s.VpcConfig = v
return s
}
type CreateProjectOutput struct {
_ struct{} `type:"structure"`
// Information about the build project that was created.
Project *Project `locationName:"project" type:"structure"`
}
// String returns the string representation
func (s CreateProjectOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s CreateProjectOutput) GoString() string {
return s.String()
}
// SetProject sets the Project field's value.
func (s *CreateProjectOutput) SetProject(v *Project) *CreateProjectOutput {
s.Project = v
return s
}
type CreateWebhookInput struct {
_ struct{} `type:"structure"`
// A regular expression used to determine which branches in a repository are
// built when a webhook is triggered. If the name of a branch matches the regular
// expression, then it is built. If it doesn't match, then it is not. If branchFilter
// is empty, then all branches are built.
BranchFilter *string `locationName:"branchFilter" type:"string"`
// The name of the AWS CodeBuild project.
//
// ProjectName is a required field
ProjectName *string `locationName:"projectName" min:"2" type:"string" required:"true"`
}
// String returns the string representation
func (s CreateWebhookInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s CreateWebhookInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *CreateWebhookInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "CreateWebhookInput"}
if s.ProjectName == nil {
invalidParams.Add(request.NewErrParamRequired("ProjectName"))
}
if s.ProjectName != nil && len(*s.ProjectName) < 2 {
invalidParams.Add(request.NewErrParamMinLen("ProjectName", 2))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetBranchFilter sets the BranchFilter field's value.
func (s *CreateWebhookInput) SetBranchFilter(v string) *CreateWebhookInput {
s.BranchFilter = &v
return s
}
// SetProjectName sets the ProjectName field's value.
func (s *CreateWebhookInput) SetProjectName(v string) *CreateWebhookInput {
s.ProjectName = &v
return s
}
type CreateWebhookOutput struct {
_ struct{} `type:"structure"`
// Information about a webhook in GitHub that connects repository events to
// a build project in AWS CodeBuild.
Webhook *Webhook `locationName:"webhook" type:"structure"`
}
// String returns the string representation
func (s CreateWebhookOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s CreateWebhookOutput) GoString() string {
return s.String()
}
// SetWebhook sets the Webhook field's value.
func (s *CreateWebhookOutput) SetWebhook(v *Webhook) *CreateWebhookOutput {
s.Webhook = v
return s
}
type DeleteProjectInput struct {
_ struct{} `type:"structure"`
// The name of the build project.
//
// Name is a required field
Name *string `locationName:"name" min:"1" type:"string" required:"true"`
}
// String returns the string representation
func (s DeleteProjectInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s DeleteProjectInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *DeleteProjectInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "DeleteProjectInput"}
if s.Name == nil {
invalidParams.Add(request.NewErrParamRequired("Name"))
}
if s.Name != nil && len(*s.Name) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Name", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetName sets the Name field's value.
func (s *DeleteProjectInput) SetName(v string) *DeleteProjectInput {
s.Name = &v
return s
}
type DeleteProjectOutput struct {
_ struct{} `type:"structure"`
}
// String returns the string representation
func (s DeleteProjectOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s DeleteProjectOutput) GoString() string {
return s.String()
}
type DeleteWebhookInput struct {
_ struct{} `type:"structure"`
// The name of the AWS CodeBuild project.
//
// ProjectName is a required field
ProjectName *string `locationName:"projectName" min:"2" type:"string" required:"true"`
}
// String returns the string representation
func (s DeleteWebhookInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s DeleteWebhookInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *DeleteWebhookInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "DeleteWebhookInput"}
if s.ProjectName == nil {
invalidParams.Add(request.NewErrParamRequired("ProjectName"))
}
if s.ProjectName != nil && len(*s.ProjectName) < 2 {
invalidParams.Add(request.NewErrParamMinLen("ProjectName", 2))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetProjectName sets the ProjectName field's value.
func (s *DeleteWebhookInput) SetProjectName(v string) *DeleteWebhookInput {
s.ProjectName = &v
return s
}
type DeleteWebhookOutput struct {
_ struct{} `type:"structure"`
}
// String returns the string representation
func (s DeleteWebhookOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s DeleteWebhookOutput) GoString() string {
return s.String()
}
// Information about a Docker image that is managed by AWS CodeBuild.
type EnvironmentImage struct {
_ struct{} `type:"structure"`
// The description of the Docker image.
Description *string `locationName:"description" type:"string"`
// The name of the Docker image.
Name *string `locationName:"name" type:"string"`
// A list of environment image versions.
Versions []*string `locationName:"versions" type:"list"`
}
// String returns the string representation
func (s EnvironmentImage) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s EnvironmentImage) GoString() string {
return s.String()
}
// SetDescription sets the Description field's value.
func (s *EnvironmentImage) SetDescription(v string) *EnvironmentImage {
s.Description = &v
return s
}
// SetName sets the Name field's value.
func (s *EnvironmentImage) SetName(v string) *EnvironmentImage {
s.Name = &v
return s
}
// SetVersions sets the Versions field's value.
func (s *EnvironmentImage) SetVersions(v []*string) *EnvironmentImage {
s.Versions = v
return s
}
// A set of Docker images that are related by programming language and are managed
// by AWS CodeBuild.
type EnvironmentLanguage struct {
_ struct{} `type:"structure"`
// The list of Docker images that are related by the specified programming language.
Images []*EnvironmentImage `locationName:"images" type:"list"`
// The programming language for the Docker images.
Language *string `locationName:"language" type:"string" enum:"LanguageType"`
}
// String returns the string representation
func (s EnvironmentLanguage) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s EnvironmentLanguage) GoString() string {
return s.String()
}
// SetImages sets the Images field's value.
func (s *EnvironmentLanguage) SetImages(v []*EnvironmentImage) *EnvironmentLanguage {
s.Images = v
return s
}
// SetLanguage sets the Language field's value.
func (s *EnvironmentLanguage) SetLanguage(v string) *EnvironmentLanguage {
s.Language = &v
return s
}
// A set of Docker images that are related by platform and are managed by AWS
// CodeBuild.
type EnvironmentPlatform struct {
_ struct{} `type:"structure"`
// The list of programming languages that are available for the specified platform.
Languages []*EnvironmentLanguage `locationName:"languages" type:"list"`
// The platform's name.
Platform *string `locationName:"platform" type:"string" enum:"PlatformType"`
}
// String returns the string representation
func (s EnvironmentPlatform) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s EnvironmentPlatform) GoString() string {
return s.String()
}
// SetLanguages sets the Languages field's value.
func (s *EnvironmentPlatform) SetLanguages(v []*EnvironmentLanguage) *EnvironmentPlatform {
s.Languages = v
return s
}
// SetPlatform sets the Platform field's value.
func (s *EnvironmentPlatform) SetPlatform(v string) *EnvironmentPlatform {
s.Platform = &v
return s
}
// Information about an environment variable for a build project or a build.
type EnvironmentVariable struct {
_ struct{} `type:"structure"`
// The name or key of the environment variable.
//
// Name is a required field
Name *string `locationName:"name" min:"1" type:"string" required:"true"`
// The type of environment variable. Valid values include:
//
// * PARAMETER_STORE: An environment variable stored in Amazon EC2 Systems
// Manager Parameter Store.
//
// * PLAINTEXT: An environment variable in plaintext format.
Type *string `locationName:"type" type:"string" enum:"EnvironmentVariableType"`
// The value of the environment variable.
//
// We strongly discourage using environment variables to store sensitive values,
// especially AWS secret key IDs and secret access keys. Environment variables
// can be displayed in plain text using tools such as the AWS CodeBuild console
// and the AWS Command Line Interface (AWS CLI).
//
// Value is a required field
Value *string `locationName:"value" type:"string" required:"true"`
}
// String returns the string representation
func (s EnvironmentVariable) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s EnvironmentVariable) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *EnvironmentVariable) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "EnvironmentVariable"}
if s.Name == nil {
invalidParams.Add(request.NewErrParamRequired("Name"))
}
if s.Name != nil && len(*s.Name) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Name", 1))
}
if s.Value == nil {
invalidParams.Add(request.NewErrParamRequired("Value"))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetName sets the Name field's value.
func (s *EnvironmentVariable) SetName(v string) *EnvironmentVariable {
s.Name = &v
return s
}
// SetType sets the Type field's value.
func (s *EnvironmentVariable) SetType(v string) *EnvironmentVariable {
s.Type = &v
return s
}
// SetValue sets the Value field's value.
func (s *EnvironmentVariable) SetValue(v string) *EnvironmentVariable {
s.Value = &v
return s
}
type InvalidateProjectCacheInput struct {
_ struct{} `type:"structure"`
// The name of the AWS CodeBuild build project that the cache will be reset
// for.
//
// ProjectName is a required field
ProjectName *string `locationName:"projectName" min:"1" type:"string" required:"true"`
}
// String returns the string representation
func (s InvalidateProjectCacheInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s InvalidateProjectCacheInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *InvalidateProjectCacheInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "InvalidateProjectCacheInput"}
if s.ProjectName == nil {
invalidParams.Add(request.NewErrParamRequired("ProjectName"))
}
if s.ProjectName != nil && len(*s.ProjectName) < 1 {
invalidParams.Add(request.NewErrParamMinLen("ProjectName", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetProjectName sets the ProjectName field's value.
func (s *InvalidateProjectCacheInput) SetProjectName(v string) *InvalidateProjectCacheInput {
s.ProjectName = &v
return s
}
type InvalidateProjectCacheOutput struct {
_ struct{} `type:"structure"`
}
// String returns the string representation
func (s InvalidateProjectCacheOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s InvalidateProjectCacheOutput) GoString() string {
return s.String()
}
type ListBuildsForProjectInput struct {
_ struct{} `type:"structure"`
// During a previous call, if there are more than 100 items in the list, only
// the first 100 items are returned, along with a unique string called a next
// token. To get the next batch of items in the list, call this operation again,
// adding the next token to the call. To get all of the items in the list, keep
// calling this operation with each subsequent next token that is returned,
// until no more next tokens are returned.
NextToken *string `locationName:"nextToken" type:"string"`
// The name of the AWS CodeBuild project.
//
// ProjectName is a required field
ProjectName *string `locationName:"projectName" min:"1" type:"string" required:"true"`
// The order to list build IDs. Valid values include:
//
// * ASCENDING: List the build IDs in ascending order by build ID.
//
// * DESCENDING: List the build IDs in descending order by build ID.
SortOrder *string `locationName:"sortOrder" type:"string" enum:"SortOrderType"`
}
// String returns the string representation
func (s ListBuildsForProjectInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ListBuildsForProjectInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *ListBuildsForProjectInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "ListBuildsForProjectInput"}
if s.ProjectName == nil {
invalidParams.Add(request.NewErrParamRequired("ProjectName"))
}
if s.ProjectName != nil && len(*s.ProjectName) < 1 {
invalidParams.Add(request.NewErrParamMinLen("ProjectName", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetNextToken sets the NextToken field's value.
func (s *ListBuildsForProjectInput) SetNextToken(v string) *ListBuildsForProjectInput {
s.NextToken = &v
return s
}
// SetProjectName sets the ProjectName field's value.
func (s *ListBuildsForProjectInput) SetProjectName(v string) *ListBuildsForProjectInput {
s.ProjectName = &v
return s
}
// SetSortOrder sets the SortOrder field's value.
func (s *ListBuildsForProjectInput) SetSortOrder(v string) *ListBuildsForProjectInput {
s.SortOrder = &v
return s
}
type ListBuildsForProjectOutput struct {
_ struct{} `type:"structure"`
// A list of build IDs for the specified build project, with each build ID representing
// a single build.
Ids []*string `locationName:"ids" min:"1" type:"list"`
// If there are more than 100 items in the list, only the first 100 items are
// returned, along with a unique string called a next token. To get the next
// batch of items in the list, call this operation again, adding the next token
// to the call.
NextToken *string `locationName:"nextToken" type:"string"`
}
// String returns the string representation
func (s ListBuildsForProjectOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ListBuildsForProjectOutput) GoString() string {
return s.String()
}
// SetIds sets the Ids field's value.
func (s *ListBuildsForProjectOutput) SetIds(v []*string) *ListBuildsForProjectOutput {
s.Ids = v
return s
}
// SetNextToken sets the NextToken field's value.
func (s *ListBuildsForProjectOutput) SetNextToken(v string) *ListBuildsForProjectOutput {
s.NextToken = &v
return s
}
type ListBuildsInput struct {
_ struct{} `type:"structure"`
// During a previous call, if there are more than 100 items in the list, only
// the first 100 items are returned, along with a unique string called a next
// token. To get the next batch of items in the list, call this operation again,
// adding the next token to the call. To get all of the items in the list, keep
// calling this operation with each subsequent next token that is returned,
// until no more next tokens are returned.
NextToken *string `locationName:"nextToken" type:"string"`
// The order to list build IDs. Valid values include:
//
// * ASCENDING: List the build IDs in ascending order by build ID.
//
// * DESCENDING: List the build IDs in descending order by build ID.
SortOrder *string `locationName:"sortOrder" type:"string" enum:"SortOrderType"`
}
// String returns the string representation
func (s ListBuildsInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ListBuildsInput) GoString() string {
return s.String()
}
// SetNextToken sets the NextToken field's value.
func (s *ListBuildsInput) SetNextToken(v string) *ListBuildsInput {
s.NextToken = &v
return s
}
// SetSortOrder sets the SortOrder field's value.
func (s *ListBuildsInput) SetSortOrder(v string) *ListBuildsInput {
s.SortOrder = &v
return s
}
type ListBuildsOutput struct {
_ struct{} `type:"structure"`
// A list of build IDs, with each build ID representing a single build.
Ids []*string `locationName:"ids" min:"1" type:"list"`
// If there are more than 100 items in the list, only the first 100 items are
// returned, along with a unique string called a next token. To get the next
// batch of items in the list, call this operation again, adding the next token
// to the call.
NextToken *string `locationName:"nextToken" type:"string"`
}
// String returns the string representation
func (s ListBuildsOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ListBuildsOutput) GoString() string {
return s.String()
}
// SetIds sets the Ids field's value.
func (s *ListBuildsOutput) SetIds(v []*string) *ListBuildsOutput {
s.Ids = v
return s
}
// SetNextToken sets the NextToken field's value.
func (s *ListBuildsOutput) SetNextToken(v string) *ListBuildsOutput {
s.NextToken = &v
return s
}
type ListCuratedEnvironmentImagesInput struct {
_ struct{} `type:"structure"`
}
// String returns the string representation
func (s ListCuratedEnvironmentImagesInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ListCuratedEnvironmentImagesInput) GoString() string {
return s.String()
}
type ListCuratedEnvironmentImagesOutput struct {
_ struct{} `type:"structure"`
// Information about supported platforms for Docker images that are managed
// by AWS CodeBuild.
Platforms []*EnvironmentPlatform `locationName:"platforms" type:"list"`
}
// String returns the string representation
func (s ListCuratedEnvironmentImagesOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ListCuratedEnvironmentImagesOutput) GoString() string {
return s.String()
}
// SetPlatforms sets the Platforms field's value.
func (s *ListCuratedEnvironmentImagesOutput) SetPlatforms(v []*EnvironmentPlatform) *ListCuratedEnvironmentImagesOutput {
s.Platforms = v
return s
}
type ListProjectsInput struct {
_ struct{} `type:"structure"`
// During a previous call, if there are more than 100 items in the list, only
// the first 100 items are returned, along with a unique string called a next
// token. To get the next batch of items in the list, call this operation again,
// adding the next token to the call. To get all of the items in the list, keep
// calling this operation with each subsequent next token that is returned,
// until no more next tokens are returned.
NextToken *string `locationName:"nextToken" min:"1" type:"string"`
// The criterion to be used to list build project names. Valid values include:
//
// * CREATED_TIME: List the build project names based on when each build
// project was created.
//
// * LAST_MODIFIED_TIME: List the build project names based on when information
// about each build project was last changed.
//
// * NAME: List the build project names based on each build project's name.
//
// Use sortOrder to specify in what order to list the build project names based
// on the preceding criteria.
SortBy *string `locationName:"sortBy" type:"string" enum:"ProjectSortByType"`
// The order in which to list build projects. Valid values include:
//
// * ASCENDING: List the build project names in ascending order.
//
// * DESCENDING: List the build project names in descending order.
//
// Use sortBy to specify the criterion to be used to list build project names.
SortOrder *string `locationName:"sortOrder" type:"string" enum:"SortOrderType"`
}
// String returns the string representation
func (s ListProjectsInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ListProjectsInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *ListProjectsInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "ListProjectsInput"}
if s.NextToken != nil && len(*s.NextToken) < 1 {
invalidParams.Add(request.NewErrParamMinLen("NextToken", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetNextToken sets the NextToken field's value.
func (s *ListProjectsInput) SetNextToken(v string) *ListProjectsInput {
s.NextToken = &v
return s
}
// SetSortBy sets the SortBy field's value.
func (s *ListProjectsInput) SetSortBy(v string) *ListProjectsInput {
s.SortBy = &v
return s
}
// SetSortOrder sets the SortOrder field's value.
func (s *ListProjectsInput) SetSortOrder(v string) *ListProjectsInput {
s.SortOrder = &v
return s
}
type ListProjectsOutput struct {
_ struct{} `type:"structure"`
// If there are more than 100 items in the list, only the first 100 items are
// returned, along with a unique string called a next token. To get the next
// batch of items in the list, call this operation again, adding the next token
// to the call.
NextToken *string `locationName:"nextToken" type:"string"`
// The list of build project names, with each build project name representing
// a single build project.
Projects []*string `locationName:"projects" min:"1" type:"list"`
}
// String returns the string representation
func (s ListProjectsOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ListProjectsOutput) GoString() string {
return s.String()
}
// SetNextToken sets the NextToken field's value.
func (s *ListProjectsOutput) SetNextToken(v string) *ListProjectsOutput {
s.NextToken = &v
return s
}
// SetProjects sets the Projects field's value.
func (s *ListProjectsOutput) SetProjects(v []*string) *ListProjectsOutput {
s.Projects = v
return s
}
// Information about build logs in Amazon CloudWatch Logs.
type LogsLocation struct {
_ struct{} `type:"structure"`
// The URL to an individual build log in Amazon CloudWatch Logs.
DeepLink *string `locationName:"deepLink" type:"string"`
// The name of the Amazon CloudWatch Logs group for the build logs.
GroupName *string `locationName:"groupName" type:"string"`
// The name of the Amazon CloudWatch Logs stream for the build logs.
StreamName *string `locationName:"streamName" type:"string"`
}
// String returns the string representation
func (s LogsLocation) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s LogsLocation) GoString() string {
return s.String()
}
// SetDeepLink sets the DeepLink field's value.
func (s *LogsLocation) SetDeepLink(v string) *LogsLocation {
s.DeepLink = &v
return s
}
// SetGroupName sets the GroupName field's value.
func (s *LogsLocation) SetGroupName(v string) *LogsLocation {
s.GroupName = &v
return s
}
// SetStreamName sets the StreamName field's value.
func (s *LogsLocation) SetStreamName(v string) *LogsLocation {
s.StreamName = &v
return s
}
// Describes a network interface.
type NetworkInterface struct {
_ struct{} `type:"structure"`
// The ID of the network interface.
NetworkInterfaceId *string `locationName:"networkInterfaceId" min:"1" type:"string"`
// The ID of the subnet.
SubnetId *string `locationName:"subnetId" min:"1" type:"string"`
}
// String returns the string representation
func (s NetworkInterface) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s NetworkInterface) GoString() string {
return s.String()
}
// SetNetworkInterfaceId sets the NetworkInterfaceId field's value.
func (s *NetworkInterface) SetNetworkInterfaceId(v string) *NetworkInterface {
s.NetworkInterfaceId = &v
return s
}
// SetSubnetId sets the SubnetId field's value.
func (s *NetworkInterface) SetSubnetId(v string) *NetworkInterface {
s.SubnetId = &v
return s
}
// Additional information about a build phase that has an error. You can use
// this information to help troubleshoot a failed build.
type PhaseContext struct {
_ struct{} `type:"structure"`
// An explanation of the build phase's context. This explanation might include
// a command ID and an exit code.
Message *string `locationName:"message" type:"string"`
// The status code for the context of the build phase.
StatusCode *string `locationName:"statusCode" type:"string"`
}
// String returns the string representation
func (s PhaseContext) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s PhaseContext) GoString() string {
return s.String()
}
// SetMessage sets the Message field's value.
func (s *PhaseContext) SetMessage(v string) *PhaseContext {
s.Message = &v
return s
}
// SetStatusCode sets the StatusCode field's value.
func (s *PhaseContext) SetStatusCode(v string) *PhaseContext {
s.StatusCode = &v
return s
}
// Information about a build project.
type Project struct {
_ struct{} `type:"structure"`
// The Amazon Resource Name (ARN) of the build project.
Arn *string `locationName:"arn" type:"string"`
// Information about the build output artifacts for the build project.
Artifacts *ProjectArtifacts `locationName:"artifacts" type:"structure"`
// Information about the build badge for the build project.
Badge *ProjectBadge `locationName:"badge" type:"structure"`
// Information about the cache for the build project.
Cache *ProjectCache `locationName:"cache" type:"structure"`
// When the build project was created, expressed in Unix time format.
Created *time.Time `locationName:"created" type:"timestamp"`
// A description that makes the build project easy to identify.
Description *string `locationName:"description" type:"string"`
// The AWS Key Management Service (AWS KMS) customer master key (CMK) to be
// used for encrypting the build output artifacts.
//
// This is expressed either as the CMK's Amazon Resource Name (ARN) or, if specified,
// the CMK's alias (using the format alias/alias-name).
EncryptionKey *string `locationName:"encryptionKey" min:"1" type:"string"`
// Information about the build environment for this build project.
Environment *ProjectEnvironment `locationName:"environment" type:"structure"`
// When the build project's settings were last modified, expressed in Unix time
// format.
LastModified *time.Time `locationName:"lastModified" type:"timestamp"`
// The name of the build project.
Name *string `locationName:"name" min:"2" type:"string"`
// The ARN of the AWS Identity and Access Management (IAM) role that enables
// AWS CodeBuild to interact with dependent AWS services on behalf of the AWS
// account.
ServiceRole *string `locationName:"serviceRole" min:"1" type:"string"`
// Information about the build input source code for this build project.
Source *ProjectSource `locationName:"source" type:"structure"`
// The tags for this build project.
//
// These tags are available for use by AWS services that support AWS CodeBuild
// build project tags.
Tags []*Tag `locationName:"tags" type:"list"`
// How long, in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait
// before timing out any related build that did not get marked as completed.
// The default is 60 minutes.
TimeoutInMinutes *int64 `locationName:"timeoutInMinutes" min:"5" type:"integer"`
// Information about the VPC configuration that AWS CodeBuild will access.
VpcConfig *VpcConfig `locationName:"vpcConfig" type:"structure"`
// Information about a webhook in GitHub that connects repository events to
// a build project in AWS CodeBuild.
Webhook *Webhook `locationName:"webhook" type:"structure"`
}
// String returns the string representation
func (s Project) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s Project) GoString() string {
return s.String()
}
// SetArn sets the Arn field's value.
func (s *Project) SetArn(v string) *Project {
s.Arn = &v
return s
}
// SetArtifacts sets the Artifacts field's value.
func (s *Project) SetArtifacts(v *ProjectArtifacts) *Project {
s.Artifacts = v
return s
}
// SetBadge sets the Badge field's value.
func (s *Project) SetBadge(v *ProjectBadge) *Project {
s.Badge = v
return s
}
// SetCache sets the Cache field's value.
func (s *Project) SetCache(v *ProjectCache) *Project {
s.Cache = v
return s
}
// SetCreated sets the Created field's value.
func (s *Project) SetCreated(v time.Time) *Project {
s.Created = &v
return s
}
// SetDescription sets the Description field's value.
func (s *Project) SetDescription(v string) *Project {
s.Description = &v
return s
}
// SetEncryptionKey sets the EncryptionKey field's value.
func (s *Project) SetEncryptionKey(v string) *Project {
s.EncryptionKey = &v
return s
}
// SetEnvironment sets the Environment field's value.
func (s *Project) SetEnvironment(v *ProjectEnvironment) *Project {
s.Environment = v
return s
}
// SetLastModified sets the LastModified field's value.
func (s *Project) SetLastModified(v time.Time) *Project {
s.LastModified = &v
return s
}
// SetName sets the Name field's value.
func (s *Project) SetName(v string) *Project {
s.Name = &v
return s
}
// SetServiceRole sets the ServiceRole field's value.
func (s *Project) SetServiceRole(v string) *Project {
s.ServiceRole = &v
return s
}
// SetSource sets the Source field's value.
func (s *Project) SetSource(v *ProjectSource) *Project {
s.Source = v
return s
}
// SetTags sets the Tags field's value.
func (s *Project) SetTags(v []*Tag) *Project {
s.Tags = v
return s
}
// SetTimeoutInMinutes sets the TimeoutInMinutes field's value.
func (s *Project) SetTimeoutInMinutes(v int64) *Project {
s.TimeoutInMinutes = &v
return s
}
// SetVpcConfig sets the VpcConfig field's value.
func (s *Project) SetVpcConfig(v *VpcConfig) *Project {
s.VpcConfig = v
return s
}
// SetWebhook sets the Webhook field's value.
func (s *Project) SetWebhook(v *Webhook) *Project {
s.Webhook = v
return s
}
// Information about the build output artifacts for the build project.
type ProjectArtifacts struct {
_ struct{} `type:"structure"`
// Information about the build output artifact location, as follows:
//
// * If type is set to CODEPIPELINE, then AWS CodePipeline will ignore this
// value if specified. This is because AWS CodePipeline manages its build
// output locations instead of AWS CodeBuild.
//
// * If type is set to NO_ARTIFACTS, then this value will be ignored if specified,
// because no build output will be produced.
//
// * If type is set to S3, this is the name of the output bucket.
Location *string `locationName:"location" type:"string"`
// Along with path and namespaceType, the pattern that AWS CodeBuild will use
// to name and store the output artifact, as follows:
//
// * If type is set to CODEPIPELINE, then AWS CodePipeline will ignore this
// value if specified. This is because AWS CodePipeline manages its build
// output names instead of AWS CodeBuild.
//
// * If type is set to NO_ARTIFACTS, then this value will be ignored if specified,
// because no build output will be produced.
//
// * If type is set to S3, this is the name of the output artifact object.
// If you set the name to be a forward slash ("/"), then the artifact is
// stored in the root of the output bucket.
//
// For example:
//
// * If path is set to MyArtifacts, namespaceType is set to BUILD_ID, and
// name is set to MyArtifact.zip, then the output artifact would be stored
// in MyArtifacts/build-ID/MyArtifact.zip.
//
// * If path is empty, namespaceType is set to NONE, and name is set to
// "/", then the output artifact would be stored in the root of the output
// bucket.
//
// * If path is set to MyArtifacts, namespaceType is set to BUILD_ID, and
// name is set to "/", then the output artifact would be stored in MyArtifacts/build-ID.
Name *string `locationName:"name" type:"string"`
// Along with path and name, the pattern that AWS CodeBuild will use to determine
// the name and location to store the output artifact, as follows:
//
// * If type is set to CODEPIPELINE, then AWS CodePipeline will ignore this
// value if specified. This is because AWS CodePipeline manages its build
// output names instead of AWS CodeBuild.
//
// * If type is set to NO_ARTIFACTS, then this value will be ignored if specified,
// because no build output will be produced.
//
// * If type is set to S3, then valid values include:
//
// BUILD_ID: Include the build ID in the location of the build output artifact.
//
// NONE: Do not include the build ID. This is the default if namespaceType is
// not specified.
//
// For example, if path is set to MyArtifacts, namespaceType is set to BUILD_ID,
// and name is set to MyArtifact.zip, then the output artifact would be stored
// in MyArtifacts/build-ID/MyArtifact.zip.
NamespaceType *string `locationName:"namespaceType" type:"string" enum:"ArtifactNamespace"`
// The type of build output artifact to create, as follows:
//
// * If type is set to CODEPIPELINE, then AWS CodePipeline will ignore this
// value if specified. This is because AWS CodePipeline manages its build
// output artifacts instead of AWS CodeBuild.
//
// * If type is set to NO_ARTIFACTS, then this value will be ignored if specified,
// because no build output will be produced.
//
// * If type is set to S3, valid values include:
//
// NONE: AWS CodeBuild will create in the output bucket a folder containing
// the build output. This is the default if packaging is not specified.
//
// ZIP: AWS CodeBuild will create in the output bucket a ZIP file containing
// the build output.
Packaging *string `locationName:"packaging" type:"string" enum:"ArtifactPackaging"`
// Along with namespaceType and name, the pattern that AWS CodeBuild will use
// to name and store the output artifact, as follows:
//
// * If type is set to CODEPIPELINE, then AWS CodePipeline will ignore this
// value if specified. This is because AWS CodePipeline manages its build
// output names instead of AWS CodeBuild.
//
// * If type is set to NO_ARTIFACTS, then this value will be ignored if specified,
// because no build output will be produced.
//
// * If type is set to S3, this is the path to the output artifact. If path
// is not specified, then path will not be used.
//
// For example, if path is set to MyArtifacts, namespaceType is set to NONE,
// and name is set to MyArtifact.zip, then the output artifact would be stored
// in the output bucket at MyArtifacts/MyArtifact.zip.
Path *string `locationName:"path" type:"string"`
// The type of build output artifact. Valid values include:
//
// * CODEPIPELINE: The build project will have build output generated through
// AWS CodePipeline.
//
// * NO_ARTIFACTS: The build project will not produce any build output.
//
// * S3: The build project will store build output in Amazon Simple Storage
// Service (Amazon S3).
//
// Type is a required field
Type *string `locationName:"type" type:"string" required:"true" enum:"ArtifactsType"`
}
// String returns the string representation
func (s ProjectArtifacts) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ProjectArtifacts) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *ProjectArtifacts) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "ProjectArtifacts"}
if s.Type == nil {
invalidParams.Add(request.NewErrParamRequired("Type"))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetLocation sets the Location field's value.
func (s *ProjectArtifacts) SetLocation(v string) *ProjectArtifacts {
s.Location = &v
return s
}
// SetName sets the Name field's value.
func (s *ProjectArtifacts) SetName(v string) *ProjectArtifacts {
s.Name = &v
return s
}
// SetNamespaceType sets the NamespaceType field's value.
func (s *ProjectArtifacts) SetNamespaceType(v string) *ProjectArtifacts {
s.NamespaceType = &v
return s
}
// SetPackaging sets the Packaging field's value.
func (s *ProjectArtifacts) SetPackaging(v string) *ProjectArtifacts {
s.Packaging = &v
return s
}
// SetPath sets the Path field's value.
func (s *ProjectArtifacts) SetPath(v string) *ProjectArtifacts {
s.Path = &v
return s
}
// SetType sets the Type field's value.
func (s *ProjectArtifacts) SetType(v string) *ProjectArtifacts {
s.Type = &v
return s
}
// Information about the build badge for the build project.
type ProjectBadge struct {
_ struct{} `type:"structure"`
// Set this to true to generate a publicly-accessible URL for your project's
// build badge.
BadgeEnabled *bool `locationName:"badgeEnabled" type:"boolean"`
// The publicly-accessible URL through which you can access the build badge
// for your project.
BadgeRequestUrl *string `locationName:"badgeRequestUrl" type:"string"`
}
// String returns the string representation
func (s ProjectBadge) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ProjectBadge) GoString() string {
return s.String()
}
// SetBadgeEnabled sets the BadgeEnabled field's value.
func (s *ProjectBadge) SetBadgeEnabled(v bool) *ProjectBadge {
s.BadgeEnabled = &v
return s
}
// SetBadgeRequestUrl sets the BadgeRequestUrl field's value.
func (s *ProjectBadge) SetBadgeRequestUrl(v string) *ProjectBadge {
s.BadgeRequestUrl = &v
return s
}
// Information about the cache for the build project.
type ProjectCache struct {
_ struct{} `type:"structure"`
// Information about the cache location, as follows:
//
// * NO_CACHE: This value will be ignored.
//
// * S3: This is the S3 bucket name/prefix.
Location *string `locationName:"location" type:"string"`
// The type of cache used by the build project. Valid values include:
//
// * NO_CACHE: The build project will not use any cache.
//
// * S3: The build project will read and write from/to S3.
//
// Type is a required field
Type *string `locationName:"type" type:"string" required:"true" enum:"CacheType"`
}
// String returns the string representation
func (s ProjectCache) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ProjectCache) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *ProjectCache) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "ProjectCache"}
if s.Type == nil {
invalidParams.Add(request.NewErrParamRequired("Type"))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetLocation sets the Location field's value.
func (s *ProjectCache) SetLocation(v string) *ProjectCache {
s.Location = &v
return s
}
// SetType sets the Type field's value.
func (s *ProjectCache) SetType(v string) *ProjectCache {
s.Type = &v
return s
}
// Information about the build environment of the build project.
type ProjectEnvironment struct {
_ struct{} `type:"structure"`
// The certificate to use with this build project.
Certificate *string `locationName:"certificate" type:"string"`
// Information about the compute resources the build project will use. Available
// values include:
//
// * BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for builds.
//
// * BUILD_GENERAL1_MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds.
//
// * BUILD_GENERAL1_LARGE: Use up to 15 GB memory and 8 vCPUs for builds.
//
// ComputeType is a required field
ComputeType *string `locationName:"computeType" type:"string" required:"true" enum:"ComputeType"`
// A set of environment variables to make available to builds for this build
// project.
EnvironmentVariables []*EnvironmentVariable `locationName:"environmentVariables" type:"list"`
// The ID of the Docker image to use for this build project.
//
// Image is a required field
Image *string `locationName:"image" min:"1" type:"string" required:"true"`
// Enables running the Docker daemon inside a Docker container. Set to true
// only if the build project is be used to build Docker images, and the specified
// build environment image is not provided by AWS CodeBuild with Docker support.
// Otherwise, all associated builds that attempt to interact with the Docker
// daemon will fail. Note that you must also start the Docker daemon so that
// builds can interact with it. One way to do this is to initialize the Docker
// daemon during the install phase of your build spec by running the following
// build commands. (Do not run the following build commands if the specified
// build environment image is provided by AWS CodeBuild with Docker support.)
//
// If the operating system's base image is Ubuntu Linux:
//
// - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375
// --storage-driver=overlay& - timeout 15 sh -c "until docker info; do echo
// .; sleep 1; done"
//
// If the operating system's base image is Alpine Linux, add the -t argument
// to timeout:
//
// - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock --host=tcp://0.0.0.0:2375
// --storage-driver=overlay& - timeout 15 -t sh -c "until docker info; do echo
// .; sleep 1; done"
PrivilegedMode *bool `locationName:"privilegedMode" type:"boolean"`
// The type of build environment to use for related builds.
//
// Type is a required field
Type *string `locationName:"type" type:"string" required:"true" enum:"EnvironmentType"`
}
// String returns the string representation
func (s ProjectEnvironment) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ProjectEnvironment) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *ProjectEnvironment) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "ProjectEnvironment"}
if s.ComputeType == nil {
invalidParams.Add(request.NewErrParamRequired("ComputeType"))
}
if s.Image == nil {
invalidParams.Add(request.NewErrParamRequired("Image"))
}
if s.Image != nil && len(*s.Image) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Image", 1))
}
if s.Type == nil {
invalidParams.Add(request.NewErrParamRequired("Type"))
}
if s.EnvironmentVariables != nil {
for i, v := range s.EnvironmentVariables {
if v == nil {
continue
}
if err := v.Validate(); err != nil {
invalidParams.AddNested(fmt.Sprintf("%s[%v]", "EnvironmentVariables", i), err.(request.ErrInvalidParams))
}
}
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetCertificate sets the Certificate field's value.
func (s *ProjectEnvironment) SetCertificate(v string) *ProjectEnvironment {
s.Certificate = &v
return s
}
// SetComputeType sets the ComputeType field's value.
func (s *ProjectEnvironment) SetComputeType(v string) *ProjectEnvironment {
s.ComputeType = &v
return s
}
// SetEnvironmentVariables sets the EnvironmentVariables field's value.
func (s *ProjectEnvironment) SetEnvironmentVariables(v []*EnvironmentVariable) *ProjectEnvironment {
s.EnvironmentVariables = v
return s
}
// SetImage sets the Image field's value.
func (s *ProjectEnvironment) SetImage(v string) *ProjectEnvironment {
s.Image = &v
return s
}
// SetPrivilegedMode sets the PrivilegedMode field's value.
func (s *ProjectEnvironment) SetPrivilegedMode(v bool) *ProjectEnvironment {
s.PrivilegedMode = &v
return s
}
// SetType sets the Type field's value.
func (s *ProjectEnvironment) SetType(v string) *ProjectEnvironment {
s.Type = &v
return s
}
// Information about the build input source code for the build project.
type ProjectSource struct {
_ struct{} `type:"structure"`
// Information about the authorization settings for AWS CodeBuild to access
// the source code to be built.
//
// This information is for the AWS CodeBuild console's use only. Your code should
// not get or set this information directly (unless the build project's source
// type value is BITBUCKET or GITHUB).
Auth *SourceAuth `locationName:"auth" type:"structure"`
// The build spec declaration to use for the builds in this build project.
//
// If this value is not specified, a build spec must be included along with
// the source code to be built.
Buildspec *string `locationName:"buildspec" type:"string"`
// Information about the git clone depth for the build project.
GitCloneDepth *int64 `locationName:"gitCloneDepth" type:"integer"`
// Enable this flag to ignore SSL warnings while connecting to the project source
// code.
InsecureSsl *bool `locationName:"insecureSsl" type:"boolean"`
// Information about the location of the source code to be built. Valid values
// include:
//
// * For source code settings that are specified in the source action of
// a pipeline in AWS CodePipeline, location should not be specified. If it
// is specified, AWS CodePipeline will ignore it. This is because AWS CodePipeline
// uses the settings in a pipeline's source action instead of this value.
//
// * For source code in an AWS CodeCommit repository, the HTTPS clone URL
// to the repository that contains the source code and the build spec (for
// example, https://git-codecommit.region-ID.amazonaws.com/v1/repos/repo-name).
//
// * For source code in an Amazon Simple Storage Service (Amazon S3) input
// bucket, the path to the ZIP file that contains the source code (for example,
// bucket-name/path/to/object-name.zip)
//
// * For source code in a GitHub repository, the HTTPS clone URL to the repository
// that contains the source and the build spec. Also, you must connect your
// AWS account to your GitHub account. To do this, use the AWS CodeBuild
// console to begin creating a build project. When you use the console to
// connect (or reconnect) with GitHub, on the GitHub Authorize application
// page that displays, for Organization access, choose Request access next
// to each repository you want to allow AWS CodeBuild to have access to.
// Then choose Authorize application. (After you have connected to your GitHub
// account, you do not need to finish creating the build project, and you
// may then leave the AWS CodeBuild console.) To instruct AWS CodeBuild to
// then use this connection, in the source object, set the auth object's
// type value to OAUTH.
//
// * For source code in a Bitbucket repository, the HTTPS clone URL to the
// repository that contains the source and the build spec. Also, you must
// connect your AWS account to your Bitbucket account. To do this, use the
// AWS CodeBuild console to begin creating a build project. When you use
// the console to connect (or reconnect) with Bitbucket, on the Bitbucket
// Confirm access to your account page that displays, choose Grant access.
// (After you have connected to your Bitbucket account, you do not need to
// finish creating the build project, and you may then leave the AWS CodeBuild
// console.) To instruct AWS CodeBuild to then use this connection, in the
// source object, set the auth object's type value to OAUTH.
Location *string `locationName:"location" type:"string"`
// Set to true to report the status of a build's start and finish to your source
// provider. This option is only valid when your source provider is GitHub.
// If this is set and you use a different source provider, an invalidInputException
// is thrown.
ReportBuildStatus *bool `locationName:"reportBuildStatus" type:"boolean"`
// The type of repository that contains the source code to be built. Valid values
// include:
//
// * BITBUCKET: The source code is in a Bitbucket repository.
//
// * CODECOMMIT: The source code is in an AWS CodeCommit repository.
//
// * CODEPIPELINE: The source code settings are specified in the source action
// of a pipeline in AWS CodePipeline.
//
// * GITHUB: The source code is in a GitHub repository.
//
// * S3: The source code is in an Amazon Simple Storage Service (Amazon S3)
// input bucket.
//
// Type is a required field
Type *string `locationName:"type" type:"string" required:"true" enum:"SourceType"`
}
// String returns the string representation
func (s ProjectSource) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s ProjectSource) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *ProjectSource) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "ProjectSource"}
if s.Type == nil {
invalidParams.Add(request.NewErrParamRequired("Type"))
}
if s.Auth != nil {
if err := s.Auth.Validate(); err != nil {
invalidParams.AddNested("Auth", err.(request.ErrInvalidParams))
}
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetAuth sets the Auth field's value.
func (s *ProjectSource) SetAuth(v *SourceAuth) *ProjectSource {
s.Auth = v
return s
}
// SetBuildspec sets the Buildspec field's value.
func (s *ProjectSource) SetBuildspec(v string) *ProjectSource {
s.Buildspec = &v
return s
}
// SetGitCloneDepth sets the GitCloneDepth field's value.
func (s *ProjectSource) SetGitCloneDepth(v int64) *ProjectSource {
s.GitCloneDepth = &v
return s
}
// SetInsecureSsl sets the InsecureSsl field's value.
func (s *ProjectSource) SetInsecureSsl(v bool) *ProjectSource {
s.InsecureSsl = &v
return s
}
// SetLocation sets the Location field's value.
func (s *ProjectSource) SetLocation(v string) *ProjectSource {
s.Location = &v
return s
}
// SetReportBuildStatus sets the ReportBuildStatus field's value.
func (s *ProjectSource) SetReportBuildStatus(v bool) *ProjectSource {
s.ReportBuildStatus = &v
return s
}
// SetType sets the Type field's value.
func (s *ProjectSource) SetType(v string) *ProjectSource {
s.Type = &v
return s
}
// Information about the authorization settings for AWS CodeBuild to access
// the source code to be built.
//
// This information is for the AWS CodeBuild console's use only. Your code should
// not get or set this information directly (unless the build project's source
// type value is BITBUCKET or GITHUB).
type SourceAuth struct {
_ struct{} `type:"structure"`
// The resource value that applies to the specified authorization type.
Resource *string `locationName:"resource" type:"string"`
// The authorization type to use. The only valid value is OAUTH, which represents
// the OAuth authorization type.
//
// Type is a required field
Type *string `locationName:"type" type:"string" required:"true" enum:"SourceAuthType"`
}
// String returns the string representation
func (s SourceAuth) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s SourceAuth) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *SourceAuth) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "SourceAuth"}
if s.Type == nil {
invalidParams.Add(request.NewErrParamRequired("Type"))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetResource sets the Resource field's value.
func (s *SourceAuth) SetResource(v string) *SourceAuth {
s.Resource = &v
return s
}
// SetType sets the Type field's value.
func (s *SourceAuth) SetType(v string) *SourceAuth {
s.Type = &v
return s
}
type StartBuildInput struct {
_ struct{} `type:"structure"`
// Build output artifact settings that override, for this build only, the latest
// ones already defined in the build project.
ArtifactsOverride *ProjectArtifacts `locationName:"artifactsOverride" type:"structure"`
// A build spec declaration that overrides, for this build only, the latest
// one already defined in the build project.
BuildspecOverride *string `locationName:"buildspecOverride" type:"string"`
// A ProjectCache object specified for this build that overrides the one defined
// in the build project.
CacheOverride *ProjectCache `locationName:"cacheOverride" type:"structure"`
// The name of a certificate for this build that overrides the one specified
// in the build project.
CertificateOverride *string `locationName:"certificateOverride" type:"string"`
// The name of a compute type for this build that overrides the one specified
// in the build project.
ComputeTypeOverride *string `locationName:"computeTypeOverride" type:"string" enum:"ComputeType"`
// A container type for this build that overrides the one specified in the build
// project.
EnvironmentTypeOverride *string `locationName:"environmentTypeOverride" type:"string" enum:"EnvironmentType"`
// A set of environment variables that overrides, for this build only, the latest
// ones already defined in the build project.
EnvironmentVariablesOverride []*EnvironmentVariable `locationName:"environmentVariablesOverride" type:"list"`
// The user-defined depth of history, with a minimum value of 0, that overrides,
// for this build only, any previous depth of history defined in the build project.
GitCloneDepthOverride *int64 `locationName:"gitCloneDepthOverride" type:"integer"`
// A unique, case sensitive identifier you provide to ensure the idempotency
// of the StartBuild request. The token is included in the StartBuild request
// and is valid for 12 hours. If you repeat the StartBuild request with the
// same token, but change a parameter, AWS CodeBuild returns a parameter mismatch
// error.
IdempotencyToken *string `locationName:"idempotencyToken" type:"string"`
// The name of an image for this build that overrides the one specified in the
// build project.
ImageOverride *string `locationName:"imageOverride" min:"1" type:"string"`
// Enable this flag to override the insecure SSL setting that is specified in
// the build project. The insecure SSL setting determines whether to ignore
// SSL warnings while connecting to the project source code. This override applies
// only if the build's source is GitHub Enterprise.
InsecureSslOverride *bool `locationName:"insecureSslOverride" type:"boolean"`
// Enable this flag to override privileged mode in the build project.
PrivilegedModeOverride *bool `locationName:"privilegedModeOverride" type:"boolean"`
// The name of the AWS CodeBuild build project to start running a build.
//
// ProjectName is a required field
ProjectName *string `locationName:"projectName" min:"1" type:"string" required:"true"`
// Set to true to report to your source provider the status of a build's start
// and completion. If you use this option with a source provider other than
// GitHub, an invalidInputException is thrown.
ReportBuildStatusOverride *bool `locationName:"reportBuildStatusOverride" type:"boolean"`
// The name of a service role for this build that overrides the one specified
// in the build project.
ServiceRoleOverride *string `locationName:"serviceRoleOverride" min:"1" type:"string"`
// An authorization type for this build that overrides the one defined in the
// build project. This override applies only if the build project's source is
// BitBucket or GitHub.
SourceAuthOverride *SourceAuth `locationName:"sourceAuthOverride" type:"structure"`
// A location that overrides for this build the source location for the one
// defined in the build project.
SourceLocationOverride *string `locationName:"sourceLocationOverride" type:"string"`
// A source input type for this build that overrides the source input defined
// in the build project
SourceTypeOverride *string `locationName:"sourceTypeOverride" type:"string" enum:"SourceType"`
// A version of the build input to be built, for this build only. If not specified,
// the latest version will be used. If specified, must be one of:
//
// * For AWS CodeCommit: the commit ID to use.
//
// * For GitHub: the commit ID, pull request ID, branch name, or tag name
// that corresponds to the version of the source code you want to build.
// If a pull request ID is specified, it must use the format pr/pull-request-ID
// (for example pr/25). If a branch name is specified, the branch's HEAD
// commit ID will be used. If not specified, the default branch's HEAD commit
// ID will be used.
//
// * For Bitbucket: the commit ID, branch name, or tag name that corresponds
// to the version of the source code you want to build. If a branch name
// is specified, the branch's HEAD commit ID will be used. If not specified,
// the default branch's HEAD commit ID will be used.
//
// * For Amazon Simple Storage Service (Amazon S3): the version ID of the
// object representing the build input ZIP file to use.
SourceVersion *string `locationName:"sourceVersion" type:"string"`
// The number of build timeout minutes, from 5 to 480 (8 hours), that overrides,
// for this build only, the latest setting already defined in the build project.
TimeoutInMinutesOverride *int64 `locationName:"timeoutInMinutesOverride" min:"5" type:"integer"`
}
// String returns the string representation
func (s StartBuildInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s StartBuildInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *StartBuildInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "StartBuildInput"}
if s.ImageOverride != nil && len(*s.ImageOverride) < 1 {
invalidParams.Add(request.NewErrParamMinLen("ImageOverride", 1))
}
if s.ProjectName == nil {
invalidParams.Add(request.NewErrParamRequired("ProjectName"))
}
if s.ProjectName != nil && len(*s.ProjectName) < 1 {
invalidParams.Add(request.NewErrParamMinLen("ProjectName", 1))
}
if s.ServiceRoleOverride != nil && len(*s.ServiceRoleOverride) < 1 {
invalidParams.Add(request.NewErrParamMinLen("ServiceRoleOverride", 1))
}
if s.TimeoutInMinutesOverride != nil && *s.TimeoutInMinutesOverride < 5 {
invalidParams.Add(request.NewErrParamMinValue("TimeoutInMinutesOverride", 5))
}
if s.ArtifactsOverride != nil {
if err := s.ArtifactsOverride.Validate(); err != nil {
invalidParams.AddNested("ArtifactsOverride", err.(request.ErrInvalidParams))
}
}
if s.CacheOverride != nil {
if err := s.CacheOverride.Validate(); err != nil {
invalidParams.AddNested("CacheOverride", err.(request.ErrInvalidParams))
}
}
if s.EnvironmentVariablesOverride != nil {
for i, v := range s.EnvironmentVariablesOverride {
if v == nil {
continue
}
if err := v.Validate(); err != nil {
invalidParams.AddNested(fmt.Sprintf("%s[%v]", "EnvironmentVariablesOverride", i), err.(request.ErrInvalidParams))
}
}
}
if s.SourceAuthOverride != nil {
if err := s.SourceAuthOverride.Validate(); err != nil {
invalidParams.AddNested("SourceAuthOverride", err.(request.ErrInvalidParams))
}
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetArtifactsOverride sets the ArtifactsOverride field's value.
func (s *StartBuildInput) SetArtifactsOverride(v *ProjectArtifacts) *StartBuildInput {
s.ArtifactsOverride = v
return s
}
// SetBuildspecOverride sets the BuildspecOverride field's value.
func (s *StartBuildInput) SetBuildspecOverride(v string) *StartBuildInput {
s.BuildspecOverride = &v
return s
}
// SetCacheOverride sets the CacheOverride field's value.
func (s *StartBuildInput) SetCacheOverride(v *ProjectCache) *StartBuildInput {
s.CacheOverride = v
return s
}
// SetCertificateOverride sets the CertificateOverride field's value.
func (s *StartBuildInput) SetCertificateOverride(v string) *StartBuildInput {
s.CertificateOverride = &v
return s
}
// SetComputeTypeOverride sets the ComputeTypeOverride field's value.
func (s *StartBuildInput) SetComputeTypeOverride(v string) *StartBuildInput {
s.ComputeTypeOverride = &v
return s
}
// SetEnvironmentTypeOverride sets the EnvironmentTypeOverride field's value.
func (s *StartBuildInput) SetEnvironmentTypeOverride(v string) *StartBuildInput {
s.EnvironmentTypeOverride = &v
return s
}
// SetEnvironmentVariablesOverride sets the EnvironmentVariablesOverride field's value.
func (s *StartBuildInput) SetEnvironmentVariablesOverride(v []*EnvironmentVariable) *StartBuildInput {
s.EnvironmentVariablesOverride = v
return s
}
// SetGitCloneDepthOverride sets the GitCloneDepthOverride field's value.
func (s *StartBuildInput) SetGitCloneDepthOverride(v int64) *StartBuildInput {
s.GitCloneDepthOverride = &v
return s
}
// SetIdempotencyToken sets the IdempotencyToken field's value.
func (s *StartBuildInput) SetIdempotencyToken(v string) *StartBuildInput {
s.IdempotencyToken = &v
return s
}
// SetImageOverride sets the ImageOverride field's value.
func (s *StartBuildInput) SetImageOverride(v string) *StartBuildInput {
s.ImageOverride = &v
return s
}
// SetInsecureSslOverride sets the InsecureSslOverride field's value.
func (s *StartBuildInput) SetInsecureSslOverride(v bool) *StartBuildInput {
s.InsecureSslOverride = &v
return s
}
// SetPrivilegedModeOverride sets the PrivilegedModeOverride field's value.
func (s *StartBuildInput) SetPrivilegedModeOverride(v bool) *StartBuildInput {
s.PrivilegedModeOverride = &v
return s
}
// SetProjectName sets the ProjectName field's value.
func (s *StartBuildInput) SetProjectName(v string) *StartBuildInput {
s.ProjectName = &v
return s
}
// SetReportBuildStatusOverride sets the ReportBuildStatusOverride field's value.
func (s *StartBuildInput) SetReportBuildStatusOverride(v bool) *StartBuildInput {
s.ReportBuildStatusOverride = &v
return s
}
// SetServiceRoleOverride sets the ServiceRoleOverride field's value.
func (s *StartBuildInput) SetServiceRoleOverride(v string) *StartBuildInput {
s.ServiceRoleOverride = &v
return s
}
// SetSourceAuthOverride sets the SourceAuthOverride field's value.
func (s *StartBuildInput) SetSourceAuthOverride(v *SourceAuth) *StartBuildInput {
s.SourceAuthOverride = v
return s
}
// SetSourceLocationOverride sets the SourceLocationOverride field's value.
func (s *StartBuildInput) SetSourceLocationOverride(v string) *StartBuildInput {
s.SourceLocationOverride = &v
return s
}
// SetSourceTypeOverride sets the SourceTypeOverride field's value.
func (s *StartBuildInput) SetSourceTypeOverride(v string) *StartBuildInput {
s.SourceTypeOverride = &v
return s
}
// SetSourceVersion sets the SourceVersion field's value.
func (s *StartBuildInput) SetSourceVersion(v string) *StartBuildInput {
s.SourceVersion = &v
return s
}
// SetTimeoutInMinutesOverride sets the TimeoutInMinutesOverride field's value.
func (s *StartBuildInput) SetTimeoutInMinutesOverride(v int64) *StartBuildInput {
s.TimeoutInMinutesOverride = &v
return s
}
type StartBuildOutput struct {
_ struct{} `type:"structure"`
// Information about the build to be run.
Build *Build `locationName:"build" type:"structure"`
}
// String returns the string representation
func (s StartBuildOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s StartBuildOutput) GoString() string {
return s.String()
}
// SetBuild sets the Build field's value.
func (s *StartBuildOutput) SetBuild(v *Build) *StartBuildOutput {
s.Build = v
return s
}
type StopBuildInput struct {
_ struct{} `type:"structure"`
// The ID of the build.
//
// Id is a required field
Id *string `locationName:"id" min:"1" type:"string" required:"true"`
}
// String returns the string representation
func (s StopBuildInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s StopBuildInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *StopBuildInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "StopBuildInput"}
if s.Id == nil {
invalidParams.Add(request.NewErrParamRequired("Id"))
}
if s.Id != nil && len(*s.Id) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Id", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetId sets the Id field's value.
func (s *StopBuildInput) SetId(v string) *StopBuildInput {
s.Id = &v
return s
}
type StopBuildOutput struct {
_ struct{} `type:"structure"`
// Information about the build.
Build *Build `locationName:"build" type:"structure"`
}
// String returns the string representation
func (s StopBuildOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s StopBuildOutput) GoString() string {
return s.String()
}
// SetBuild sets the Build field's value.
func (s *StopBuildOutput) SetBuild(v *Build) *StopBuildOutput {
s.Build = v
return s
}
// A tag, consisting of a key and a value.
//
// This tag is available for use by AWS services that support tags in AWS CodeBuild.
type Tag struct {
_ struct{} `type:"structure"`
// The tag's key.
Key *string `locationName:"key" min:"1" type:"string"`
// The tag's value.
Value *string `locationName:"value" min:"1" type:"string"`
}
// String returns the string representation
func (s Tag) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s Tag) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *Tag) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "Tag"}
if s.Key != nil && len(*s.Key) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Key", 1))
}
if s.Value != nil && len(*s.Value) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Value", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetKey sets the Key field's value.
func (s *Tag) SetKey(v string) *Tag {
s.Key = &v
return s
}
// SetValue sets the Value field's value.
func (s *Tag) SetValue(v string) *Tag {
s.Value = &v
return s
}
type UpdateProjectInput struct {
_ struct{} `type:"structure"`
// Information to be changed about the build output artifacts for the build
// project.
Artifacts *ProjectArtifacts `locationName:"artifacts" type:"structure"`
// Set this to true to generate a publicly-accessible URL for your project's
// build badge.
BadgeEnabled *bool `locationName:"badgeEnabled" type:"boolean"`
// Stores recently used information so that it can be quickly accessed at a
// later time.
Cache *ProjectCache `locationName:"cache" type:"structure"`
// A new or replacement description of the build project.
Description *string `locationName:"description" type:"string"`
// The replacement AWS Key Management Service (AWS KMS) customer master key
// (CMK) to be used for encrypting the build output artifacts.
//
// You can specify either the CMK's Amazon Resource Name (ARN) or, if available,
// the CMK's alias (using the format alias/alias-name).
EncryptionKey *string `locationName:"encryptionKey" min:"1" type:"string"`
// Information to be changed about the build environment for the build project.
Environment *ProjectEnvironment `locationName:"environment" type:"structure"`
// The name of the build project.
//
// You cannot change a build project's name.
//
// Name is a required field
Name *string `locationName:"name" min:"1" type:"string" required:"true"`
// The replacement ARN of the AWS Identity and Access Management (IAM) role
// that enables AWS CodeBuild to interact with dependent AWS services on behalf
// of the AWS account.
ServiceRole *string `locationName:"serviceRole" min:"1" type:"string"`
// Information to be changed about the build input source code for the build
// project.
Source *ProjectSource `locationName:"source" type:"structure"`
// The replacement set of tags for this build project.
//
// These tags are available for use by AWS services that support AWS CodeBuild
// build project tags.
Tags []*Tag `locationName:"tags" type:"list"`
// The replacement value in minutes, from 5 to 480 (8 hours), for AWS CodeBuild
// to wait before timing out any related build that did not get marked as completed.
TimeoutInMinutes *int64 `locationName:"timeoutInMinutes" min:"5" type:"integer"`
// VpcConfig enables AWS CodeBuild to access resources in an Amazon VPC.
VpcConfig *VpcConfig `locationName:"vpcConfig" type:"structure"`
}
// String returns the string representation
func (s UpdateProjectInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s UpdateProjectInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *UpdateProjectInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "UpdateProjectInput"}
if s.EncryptionKey != nil && len(*s.EncryptionKey) < 1 {
invalidParams.Add(request.NewErrParamMinLen("EncryptionKey", 1))
}
if s.Name == nil {
invalidParams.Add(request.NewErrParamRequired("Name"))
}
if s.Name != nil && len(*s.Name) < 1 {
invalidParams.Add(request.NewErrParamMinLen("Name", 1))
}
if s.ServiceRole != nil && len(*s.ServiceRole) < 1 {
invalidParams.Add(request.NewErrParamMinLen("ServiceRole", 1))
}
if s.TimeoutInMinutes != nil && *s.TimeoutInMinutes < 5 {
invalidParams.Add(request.NewErrParamMinValue("TimeoutInMinutes", 5))
}
if s.Artifacts != nil {
if err := s.Artifacts.Validate(); err != nil {
invalidParams.AddNested("Artifacts", err.(request.ErrInvalidParams))
}
}
if s.Cache != nil {
if err := s.Cache.Validate(); err != nil {
invalidParams.AddNested("Cache", err.(request.ErrInvalidParams))
}
}
if s.Environment != nil {
if err := s.Environment.Validate(); err != nil {
invalidParams.AddNested("Environment", err.(request.ErrInvalidParams))
}
}
if s.Source != nil {
if err := s.Source.Validate(); err != nil {
invalidParams.AddNested("Source", err.(request.ErrInvalidParams))
}
}
if s.Tags != nil {
for i, v := range s.Tags {
if v == nil {
continue
}
if err := v.Validate(); err != nil {
invalidParams.AddNested(fmt.Sprintf("%s[%v]", "Tags", i), err.(request.ErrInvalidParams))
}
}
}
if s.VpcConfig != nil {
if err := s.VpcConfig.Validate(); err != nil {
invalidParams.AddNested("VpcConfig", err.(request.ErrInvalidParams))
}
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetArtifacts sets the Artifacts field's value.
func (s *UpdateProjectInput) SetArtifacts(v *ProjectArtifacts) *UpdateProjectInput {
s.Artifacts = v
return s
}
// SetBadgeEnabled sets the BadgeEnabled field's value.
func (s *UpdateProjectInput) SetBadgeEnabled(v bool) *UpdateProjectInput {
s.BadgeEnabled = &v
return s
}
// SetCache sets the Cache field's value.
func (s *UpdateProjectInput) SetCache(v *ProjectCache) *UpdateProjectInput {
s.Cache = v
return s
}
// SetDescription sets the Description field's value.
func (s *UpdateProjectInput) SetDescription(v string) *UpdateProjectInput {
s.Description = &v
return s
}
// SetEncryptionKey sets the EncryptionKey field's value.
func (s *UpdateProjectInput) SetEncryptionKey(v string) *UpdateProjectInput {
s.EncryptionKey = &v
return s
}
// SetEnvironment sets the Environment field's value.
func (s *UpdateProjectInput) SetEnvironment(v *ProjectEnvironment) *UpdateProjectInput {
s.Environment = v
return s
}
// SetName sets the Name field's value.
func (s *UpdateProjectInput) SetName(v string) *UpdateProjectInput {
s.Name = &v
return s
}
// SetServiceRole sets the ServiceRole field's value.
func (s *UpdateProjectInput) SetServiceRole(v string) *UpdateProjectInput {
s.ServiceRole = &v
return s
}
// SetSource sets the Source field's value.
func (s *UpdateProjectInput) SetSource(v *ProjectSource) *UpdateProjectInput {
s.Source = v
return s
}
// SetTags sets the Tags field's value.
func (s *UpdateProjectInput) SetTags(v []*Tag) *UpdateProjectInput {
s.Tags = v
return s
}
// SetTimeoutInMinutes sets the TimeoutInMinutes field's value.
func (s *UpdateProjectInput) SetTimeoutInMinutes(v int64) *UpdateProjectInput {
s.TimeoutInMinutes = &v
return s
}
// SetVpcConfig sets the VpcConfig field's value.
func (s *UpdateProjectInput) SetVpcConfig(v *VpcConfig) *UpdateProjectInput {
s.VpcConfig = v
return s
}
type UpdateProjectOutput struct {
_ struct{} `type:"structure"`
// Information about the build project that was changed.
Project *Project `locationName:"project" type:"structure"`
}
// String returns the string representation
func (s UpdateProjectOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s UpdateProjectOutput) GoString() string {
return s.String()
}
// SetProject sets the Project field's value.
func (s *UpdateProjectOutput) SetProject(v *Project) *UpdateProjectOutput {
s.Project = v
return s
}
type UpdateWebhookInput struct {
_ struct{} `type:"structure"`
// A regular expression used to determine which branches in a repository are
// built when a webhook is triggered. If the name of a branch matches the regular
// expression, then it is built. If it doesn't match, then it is not. If branchFilter
// is empty, then all branches are built.
BranchFilter *string `locationName:"branchFilter" type:"string"`
// The name of the AWS CodeBuild project.
//
// ProjectName is a required field
ProjectName *string `locationName:"projectName" min:"2" type:"string" required:"true"`
// A boolean value that specifies whether the associated repository's secret
// token should be updated.
RotateSecret *bool `locationName:"rotateSecret" type:"boolean"`
}
// String returns the string representation
func (s UpdateWebhookInput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s UpdateWebhookInput) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *UpdateWebhookInput) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "UpdateWebhookInput"}
if s.ProjectName == nil {
invalidParams.Add(request.NewErrParamRequired("ProjectName"))
}
if s.ProjectName != nil && len(*s.ProjectName) < 2 {
invalidParams.Add(request.NewErrParamMinLen("ProjectName", 2))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetBranchFilter sets the BranchFilter field's value.
func (s *UpdateWebhookInput) SetBranchFilter(v string) *UpdateWebhookInput {
s.BranchFilter = &v
return s
}
// SetProjectName sets the ProjectName field's value.
func (s *UpdateWebhookInput) SetProjectName(v string) *UpdateWebhookInput {
s.ProjectName = &v
return s
}
// SetRotateSecret sets the RotateSecret field's value.
func (s *UpdateWebhookInput) SetRotateSecret(v bool) *UpdateWebhookInput {
s.RotateSecret = &v
return s
}
type UpdateWebhookOutput struct {
_ struct{} `type:"structure"`
// Information about a repository's webhook that is associated with a project
// in AWS CodeBuild.
Webhook *Webhook `locationName:"webhook" type:"structure"`
}
// String returns the string representation
func (s UpdateWebhookOutput) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s UpdateWebhookOutput) GoString() string {
return s.String()
}
// SetWebhook sets the Webhook field's value.
func (s *UpdateWebhookOutput) SetWebhook(v *Webhook) *UpdateWebhookOutput {
s.Webhook = v
return s
}
// Information about the VPC configuration that AWS CodeBuild will access.
type VpcConfig struct {
_ struct{} `type:"structure"`
// A list of one or more security groups IDs in your Amazon VPC.
SecurityGroupIds []*string `locationName:"securityGroupIds" type:"list"`
// A list of one or more subnet IDs in your Amazon VPC.
Subnets []*string `locationName:"subnets" type:"list"`
// The ID of the Amazon VPC.
VpcId *string `locationName:"vpcId" min:"1" type:"string"`
}
// String returns the string representation
func (s VpcConfig) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s VpcConfig) GoString() string {
return s.String()
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *VpcConfig) Validate() error {
invalidParams := request.ErrInvalidParams{Context: "VpcConfig"}
if s.VpcId != nil && len(*s.VpcId) < 1 {
invalidParams.Add(request.NewErrParamMinLen("VpcId", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// SetSecurityGroupIds sets the SecurityGroupIds field's value.
func (s *VpcConfig) SetSecurityGroupIds(v []*string) *VpcConfig {
s.SecurityGroupIds = v
return s
}
// SetSubnets sets the Subnets field's value.
func (s *VpcConfig) SetSubnets(v []*string) *VpcConfig {
s.Subnets = v
return s
}
// SetVpcId sets the VpcId field's value.
func (s *VpcConfig) SetVpcId(v string) *VpcConfig {
s.VpcId = &v
return s
}
// Information about a webhook in GitHub that connects repository events to
// a build project in AWS CodeBuild.
type Webhook struct {
_ struct{} `type:"structure"`
// A regular expression used to determine which branches in a repository are
// built when a webhook is triggered. If the name of a branch matches the regular
// expression, then it is built. If it doesn't match, then it is not. If branchFilter
// is empty, then all branches are built.
BranchFilter *string `locationName:"branchFilter" type:"string"`
// A timestamp indicating the last time a repository's secret token was modified.
LastModifiedSecret *time.Time `locationName:"lastModifiedSecret" type:"timestamp"`
// The CodeBuild endpoint where webhook events are sent.
PayloadUrl *string `locationName:"payloadUrl" min:"1" type:"string"`
// The secret token of the associated repository.
Secret *string `locationName:"secret" min:"1" type:"string"`
// The URL to the webhook.
Url *string `locationName:"url" min:"1" type:"string"`
}
// String returns the string representation
func (s Webhook) String() string {
return awsutil.Prettify(s)
}
// GoString returns the string representation
func (s Webhook) GoString() string {
return s.String()
}
// SetBranchFilter sets the BranchFilter field's value.
func (s *Webhook) SetBranchFilter(v string) *Webhook {
s.BranchFilter = &v
return s
}
// SetLastModifiedSecret sets the LastModifiedSecret field's value.
func (s *Webhook) SetLastModifiedSecret(v time.Time) *Webhook {
s.LastModifiedSecret = &v
return s
}
// SetPayloadUrl sets the PayloadUrl field's value.
func (s *Webhook) SetPayloadUrl(v string) *Webhook {
s.PayloadUrl = &v
return s
}
// SetSecret sets the Secret field's value.
func (s *Webhook) SetSecret(v string) *Webhook {
s.Secret = &v
return s
}
// SetUrl sets the Url field's value.
func (s *Webhook) SetUrl(v string) *Webhook {
s.Url = &v
return s
}
const (
// ArtifactNamespaceNone is a ArtifactNamespace enum value
ArtifactNamespaceNone = "NONE"
// ArtifactNamespaceBuildId is a ArtifactNamespace enum value
ArtifactNamespaceBuildId = "BUILD_ID"
)
const (
// ArtifactPackagingNone is a ArtifactPackaging enum value
ArtifactPackagingNone = "NONE"
// ArtifactPackagingZip is a ArtifactPackaging enum value
ArtifactPackagingZip = "ZIP"
)
const (
// ArtifactsTypeCodepipeline is a ArtifactsType enum value
ArtifactsTypeCodepipeline = "CODEPIPELINE"
// ArtifactsTypeS3 is a ArtifactsType enum value
ArtifactsTypeS3 = "S3"
// ArtifactsTypeNoArtifacts is a ArtifactsType enum value
ArtifactsTypeNoArtifacts = "NO_ARTIFACTS"
)
const (
// BuildPhaseTypeSubmitted is a BuildPhaseType enum value
BuildPhaseTypeSubmitted = "SUBMITTED"
// BuildPhaseTypeProvisioning is a BuildPhaseType enum value
BuildPhaseTypeProvisioning = "PROVISIONING"
// BuildPhaseTypeDownloadSource is a BuildPhaseType enum value
BuildPhaseTypeDownloadSource = "DOWNLOAD_SOURCE"
// BuildPhaseTypeInstall is a BuildPhaseType enum value
BuildPhaseTypeInstall = "INSTALL"
// BuildPhaseTypePreBuild is a BuildPhaseType enum value
BuildPhaseTypePreBuild = "PRE_BUILD"
// BuildPhaseTypeBuild is a BuildPhaseType enum value
BuildPhaseTypeBuild = "BUILD"
// BuildPhaseTypePostBuild is a BuildPhaseType enum value
BuildPhaseTypePostBuild = "POST_BUILD"
// BuildPhaseTypeUploadArtifacts is a BuildPhaseType enum value
BuildPhaseTypeUploadArtifacts = "UPLOAD_ARTIFACTS"
// BuildPhaseTypeFinalizing is a BuildPhaseType enum value
BuildPhaseTypeFinalizing = "FINALIZING"
// BuildPhaseTypeCompleted is a BuildPhaseType enum value
BuildPhaseTypeCompleted = "COMPLETED"
)
const (
// CacheTypeNoCache is a CacheType enum value
CacheTypeNoCache = "NO_CACHE"
// CacheTypeS3 is a CacheType enum value
CacheTypeS3 = "S3"
)
const (
// ComputeTypeBuildGeneral1Small is a ComputeType enum value
ComputeTypeBuildGeneral1Small = "BUILD_GENERAL1_SMALL"
// ComputeTypeBuildGeneral1Medium is a ComputeType enum value
ComputeTypeBuildGeneral1Medium = "BUILD_GENERAL1_MEDIUM"
// ComputeTypeBuildGeneral1Large is a ComputeType enum value
ComputeTypeBuildGeneral1Large = "BUILD_GENERAL1_LARGE"
)
const (
// EnvironmentTypeWindowsContainer is a EnvironmentType enum value
EnvironmentTypeWindowsContainer = "WINDOWS_CONTAINER"
// EnvironmentTypeLinuxContainer is a EnvironmentType enum value
EnvironmentTypeLinuxContainer = "LINUX_CONTAINER"
)
const (
// EnvironmentVariableTypePlaintext is a EnvironmentVariableType enum value
EnvironmentVariableTypePlaintext = "PLAINTEXT"
// EnvironmentVariableTypeParameterStore is a EnvironmentVariableType enum value
EnvironmentVariableTypeParameterStore = "PARAMETER_STORE"
)
const (
// LanguageTypeJava is a LanguageType enum value
LanguageTypeJava = "JAVA"
// LanguageTypePython is a LanguageType enum value
LanguageTypePython = "PYTHON"
// LanguageTypeNodeJs is a LanguageType enum value
LanguageTypeNodeJs = "NODE_JS"
// LanguageTypeRuby is a LanguageType enum value
LanguageTypeRuby = "RUBY"
// LanguageTypeGolang is a LanguageType enum value
LanguageTypeGolang = "GOLANG"
// LanguageTypeDocker is a LanguageType enum value
LanguageTypeDocker = "DOCKER"
// LanguageTypeAndroid is a LanguageType enum value
LanguageTypeAndroid = "ANDROID"
// LanguageTypeDotnet is a LanguageType enum value
LanguageTypeDotnet = "DOTNET"
// LanguageTypeBase is a LanguageType enum value
LanguageTypeBase = "BASE"
)
const (
// PlatformTypeDebian is a PlatformType enum value
PlatformTypeDebian = "DEBIAN"
// PlatformTypeAmazonLinux is a PlatformType enum value
PlatformTypeAmazonLinux = "AMAZON_LINUX"
// PlatformTypeUbuntu is a PlatformType enum value
PlatformTypeUbuntu = "UBUNTU"
// PlatformTypeWindowsServer is a PlatformType enum value
PlatformTypeWindowsServer = "WINDOWS_SERVER"
)
const (
// ProjectSortByTypeName is a ProjectSortByType enum value
ProjectSortByTypeName = "NAME"
// ProjectSortByTypeCreatedTime is a ProjectSortByType enum value
ProjectSortByTypeCreatedTime = "CREATED_TIME"
// ProjectSortByTypeLastModifiedTime is a ProjectSortByType enum value
ProjectSortByTypeLastModifiedTime = "LAST_MODIFIED_TIME"
)
const (
// SortOrderTypeAscending is a SortOrderType enum value
SortOrderTypeAscending = "ASCENDING"
// SortOrderTypeDescending is a SortOrderType enum value
SortOrderTypeDescending = "DESCENDING"
)
const (
// SourceAuthTypeOauth is a SourceAuthType enum value
SourceAuthTypeOauth = "OAUTH"
)
const (
// SourceTypeCodecommit is a SourceType enum value
SourceTypeCodecommit = "CODECOMMIT"
// SourceTypeCodepipeline is a SourceType enum value
SourceTypeCodepipeline = "CODEPIPELINE"
// SourceTypeGithub is a SourceType enum value
SourceTypeGithub = "GITHUB"
// SourceTypeS3 is a SourceType enum value
SourceTypeS3 = "S3"
// SourceTypeBitbucket is a SourceType enum value
SourceTypeBitbucket = "BITBUCKET"
// SourceTypeGithubEnterprise is a SourceType enum value
SourceTypeGithubEnterprise = "GITHUB_ENTERPRISE"
)
const (
// StatusTypeSucceeded is a StatusType enum value
StatusTypeSucceeded = "SUCCEEDED"
// StatusTypeFailed is a StatusType enum value
StatusTypeFailed = "FAILED"
// StatusTypeFault is a StatusType enum value
StatusTypeFault = "FAULT"
// StatusTypeTimedOut is a StatusType enum value
StatusTypeTimedOut = "TIMED_OUT"
// StatusTypeInProgress is a StatusType enum value
StatusTypeInProgress = "IN_PROGRESS"
// StatusTypeStopped is a StatusType enum value
StatusTypeStopped = "STOPPED"
)