196 lines
4.2 KiB
Go
196 lines
4.2 KiB
Go
package dag
|
|
|
|
import (
|
|
"bytes"
|
|
"fmt"
|
|
"sort"
|
|
"sync"
|
|
)
|
|
|
|
// Graph is used to represent a dependency graph.
|
|
type Graph struct {
|
|
vertices *Set
|
|
edges *Set
|
|
downEdges map[Vertex]*Set
|
|
upEdges map[Vertex]*Set
|
|
once sync.Once
|
|
}
|
|
|
|
// Vertex of the graph.
|
|
type Vertex interface{}
|
|
|
|
// NamedVertex is an optional interface that can be implemented by Vertex
|
|
// to give it a human-friendly name that is used for outputting the graph.
|
|
type NamedVertex interface {
|
|
Vertex
|
|
Name() string
|
|
}
|
|
|
|
// Vertices returns the list of all the vertices in the graph.
|
|
func (g *Graph) Vertices() []Vertex {
|
|
list := g.vertices.List()
|
|
result := make([]Vertex, len(list))
|
|
for i, v := range list {
|
|
result[i] = v.(Vertex)
|
|
}
|
|
|
|
return result
|
|
}
|
|
|
|
// Edges returns the list of all the edges in the graph.
|
|
func (g *Graph) Edges() []Edge {
|
|
list := g.edges.List()
|
|
result := make([]Edge, len(list))
|
|
for i, v := range list {
|
|
result[i] = v.(Edge)
|
|
}
|
|
|
|
return result
|
|
}
|
|
|
|
// Add adds a vertex to the graph. This is safe to call multiple time with
|
|
// the same Vertex.
|
|
func (g *Graph) Add(v Vertex) Vertex {
|
|
g.once.Do(g.init)
|
|
g.vertices.Add(v)
|
|
return v
|
|
}
|
|
|
|
// Remove removes a vertex from the graph. This will also remove any
|
|
// edges with this vertex as a source or target.
|
|
func (g *Graph) Remove(v Vertex) Vertex {
|
|
// Delete the vertex itself
|
|
g.vertices.Delete(v)
|
|
|
|
// Delete the edges to non-existent things
|
|
for _, target := range g.DownEdges(v).List() {
|
|
g.RemoveEdge(BasicEdge(v, target))
|
|
}
|
|
for _, source := range g.UpEdges(v).List() {
|
|
g.RemoveEdge(BasicEdge(source, v))
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// RemoveEdge removes an edge from the graph.
|
|
func (g *Graph) RemoveEdge(edge Edge) {
|
|
g.once.Do(g.init)
|
|
|
|
// Delete the edge from the set
|
|
g.edges.Delete(edge)
|
|
|
|
// Delete the up/down edges
|
|
if s, ok := g.downEdges[edge.Source()]; ok {
|
|
s.Delete(edge.Target())
|
|
}
|
|
if s, ok := g.upEdges[edge.Target()]; ok {
|
|
s.Delete(edge.Source())
|
|
}
|
|
}
|
|
|
|
// DownEdges returns the outward edges from the source Vertex v.
|
|
func (g *Graph) DownEdges(v Vertex) *Set {
|
|
g.once.Do(g.init)
|
|
return g.downEdges[v]
|
|
}
|
|
|
|
// UpEdges returns the inward edges to the destination Vertex v.
|
|
func (g *Graph) UpEdges(v Vertex) *Set {
|
|
g.once.Do(g.init)
|
|
return g.upEdges[v]
|
|
}
|
|
|
|
// Connect adds an edge with the given source and target. This is safe to
|
|
// call multiple times with the same value. Note that the same value is
|
|
// verified through pointer equality of the vertices, not through the
|
|
// value of the edge itself.
|
|
func (g *Graph) Connect(edge Edge) {
|
|
g.once.Do(g.init)
|
|
|
|
source := edge.Source()
|
|
target := edge.Target()
|
|
|
|
// Do we have this already? If so, don't add it again.
|
|
if s, ok := g.downEdges[source]; ok && s.Include(target) {
|
|
return
|
|
}
|
|
|
|
// Add the edge to the set
|
|
g.edges.Add(edge)
|
|
|
|
// Add the down edge
|
|
s, ok := g.downEdges[source]
|
|
if !ok {
|
|
s = new(Set)
|
|
g.downEdges[source] = s
|
|
}
|
|
s.Add(target)
|
|
|
|
// Add the up edge
|
|
s, ok = g.upEdges[target]
|
|
if !ok {
|
|
s = new(Set)
|
|
g.upEdges[target] = s
|
|
}
|
|
s.Add(source)
|
|
}
|
|
|
|
// String outputs some human-friendly output for the graph structure.
|
|
func (g *Graph) String() string {
|
|
var buf bytes.Buffer
|
|
|
|
// Build the list of node names and a mapping so that we can more
|
|
// easily alphabetize the output to remain deterministic.
|
|
vertices := g.Vertices()
|
|
names := make([]string, 0, len(vertices))
|
|
mapping := make(map[string]Vertex, len(vertices))
|
|
for _, v := range vertices {
|
|
name := VertexName(v)
|
|
names = append(names, name)
|
|
mapping[name] = v
|
|
}
|
|
sort.Strings(names)
|
|
|
|
// Write each node in order...
|
|
for _, name := range names {
|
|
v := mapping[name]
|
|
targets := g.downEdges[v]
|
|
|
|
buf.WriteString(fmt.Sprintf("%s\n", name))
|
|
|
|
// Alphabetize dependencies
|
|
deps := make([]string, 0, targets.Len())
|
|
for _, target := range targets.List() {
|
|
deps = append(deps, VertexName(target))
|
|
}
|
|
sort.Strings(deps)
|
|
|
|
// Write dependencies
|
|
for _, d := range deps {
|
|
buf.WriteString(fmt.Sprintf(" %s\n", d))
|
|
}
|
|
}
|
|
|
|
return buf.String()
|
|
}
|
|
|
|
func (g *Graph) init() {
|
|
g.vertices = new(Set)
|
|
g.edges = new(Set)
|
|
g.downEdges = make(map[Vertex]*Set)
|
|
g.upEdges = make(map[Vertex]*Set)
|
|
}
|
|
|
|
// VertexName returns the name of a vertex.
|
|
func VertexName(raw Vertex) string {
|
|
switch v := raw.(type) {
|
|
case NamedVertex:
|
|
return v.Name()
|
|
case fmt.Stringer:
|
|
return fmt.Sprintf("%s", v)
|
|
default:
|
|
return fmt.Sprintf("%v", v)
|
|
}
|
|
}
|