terraform/states/statemgr/filesystem_lock_windows.go

109 lines
2.2 KiB
Go

// +build windows
package statemgr
import (
"math"
"syscall"
"unsafe"
)
var (
modkernel32 = syscall.NewLazyDLL("kernel32.dll")
procLockFileEx = modkernel32.NewProc("LockFileEx")
procCreateEventW = modkernel32.NewProc("CreateEventW")
)
const (
// dwFlags defined for LockFileEx
// https://msdn.microsoft.com/en-us/library/windows/desktop/aa365203(v=vs.85).aspx
_LOCKFILE_FAIL_IMMEDIATELY = 1
_LOCKFILE_EXCLUSIVE_LOCK = 2
)
func (s *Filesystem) lock() error {
// even though we're failing immediately, an overlapped event structure is
// required
ol, err := newOverlapped()
if err != nil {
return err
}
defer syscall.CloseHandle(ol.HEvent)
return lockFileEx(
syscall.Handle(s.stateFileOut.Fd()),
_LOCKFILE_EXCLUSIVE_LOCK|_LOCKFILE_FAIL_IMMEDIATELY,
0, // reserved
0, // bytes low
math.MaxUint32, // bytes high
ol,
)
}
func (s *Filesystem) unlock() error {
// the file is closed in Unlock
return nil
}
func lockFileEx(h syscall.Handle, flags, reserved, locklow, lockhigh uint32, ol *syscall.Overlapped) (err error) {
r1, _, e1 := syscall.Syscall6(
procLockFileEx.Addr(),
6,
uintptr(h),
uintptr(flags),
uintptr(reserved),
uintptr(locklow),
uintptr(lockhigh),
uintptr(unsafe.Pointer(ol)),
)
if r1 == 0 {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}
// newOverlapped creates a structure used to track asynchronous
// I/O requests that have been issued.
func newOverlapped() (*syscall.Overlapped, error) {
event, err := createEvent(nil, true, false, nil)
if err != nil {
return nil, err
}
return &syscall.Overlapped{HEvent: event}, nil
}
func createEvent(sa *syscall.SecurityAttributes, manualReset bool, initialState bool, name *uint16) (handle syscall.Handle, err error) {
var _p0 uint32
if manualReset {
_p0 = 1
}
var _p1 uint32
if initialState {
_p1 = 1
}
r0, _, e1 := syscall.Syscall6(
procCreateEventW.Addr(),
4,
uintptr(unsafe.Pointer(sa)),
uintptr(_p0),
uintptr(_p1),
uintptr(unsafe.Pointer(name)),
0,
0,
)
handle = syscall.Handle(r0)
if handle == syscall.InvalidHandle {
if e1 != 0 {
err = error(e1)
} else {
err = syscall.EINVAL
}
}
return
}