terraform/terraform/resource.go

235 lines
5.9 KiB
Go

package terraform
import (
"fmt"
"reflect"
"strconv"
"strings"
"github.com/hashicorp/terraform/config"
)
// ResourceProvisionerConfig is used to pair a provisioner
// with its provided configuration. This allows us to use singleton
// instances of each ResourceProvisioner and to keep the relevant
// configuration instead of instantiating a new Provisioner for each
// resource.
type ResourceProvisionerConfig struct {
Type string
Provisioner ResourceProvisioner
Config *ResourceConfig
RawConfig *config.RawConfig
ConnInfo *config.RawConfig
}
// Resource encapsulates a resource, its configuration, its provider,
// its current state, and potentially a desired diff from the state it
// wants to reach.
type Resource struct {
// These are all used by the new EvalNode stuff.
Name string
Type string
CountIndex int
// These aren't really used anymore anywhere, but we keep them around
// since we haven't done a proper cleanup yet.
Id string
Info *InstanceInfo
Config *ResourceConfig
Dependencies []string
Diff *InstanceDiff
Provider ResourceProvider
State *InstanceState
Provisioners []*ResourceProvisionerConfig
Flags ResourceFlag
TaintedIndex int
}
// ResourceKind specifies what kind of instance we're working with, whether
// its a primary instance, a tainted instance, or an orphan.
type ResourceFlag byte
const (
FlagPrimary ResourceFlag = 1 << iota
FlagTainted
FlagOrphan
FlagHasTainted
FlagReplacePrimary
FlagDeposed
)
// InstanceInfo is used to hold information about the instance and/or
// resource being modified.
type InstanceInfo struct {
// Id is a unique name to represent this instance. This is not related
// to InstanceState.ID in any way.
Id string
// ModulePath is the complete path of the module containing this
// instance.
ModulePath []string
// Type is the resource type of this instance
Type string
}
// HumanId is a unique Id that is human-friendly and useful for UI elements.
func (i *InstanceInfo) HumanId() string {
if len(i.ModulePath) <= 1 {
return i.Id
}
return fmt.Sprintf(
"module.%s.%s",
strings.Join(i.ModulePath[1:], "."),
i.Id)
}
// ResourceConfig holds the configuration given for a resource. This is
// done instead of a raw `map[string]interface{}` type so that rich
// methods can be added to it to make dealing with it easier.
type ResourceConfig struct {
ComputedKeys []string
Raw map[string]interface{}
Config map[string]interface{}
raw *config.RawConfig
}
// NewResourceConfig creates a new ResourceConfig from a config.RawConfig.
func NewResourceConfig(c *config.RawConfig) *ResourceConfig {
result := &ResourceConfig{raw: c}
result.interpolateForce()
return result
}
// CheckSet checks that the given list of configuration keys is
// properly set. If not, errors are returned for each unset key.
//
// This is useful to be called in the Validate method of a ResourceProvider.
func (c *ResourceConfig) CheckSet(keys []string) []error {
var errs []error
for _, k := range keys {
if !c.IsSet(k) {
errs = append(errs, fmt.Errorf("%s must be set", k))
}
}
return errs
}
// Get looks up a configuration value by key and returns the value.
//
// The second return value is true if the get was successful. Get will
// not succeed if the value is being computed.
func (c *ResourceConfig) Get(k string) (interface{}, bool) {
// First try to get it from c.Config since that has interpolated values
result, ok := c.get(k, c.Config)
if ok {
return result, ok
}
// Otherwise, just get it from the raw config
return c.get(k, c.Raw)
}
// GetRaw looks up a configuration value by key and returns the value,
// from the raw, uninterpolated config.
//
// The second return value is true if the get was successful. Get will
// not succeed if the value is being computed.
func (c *ResourceConfig) GetRaw(k string) (interface{}, bool) {
return c.get(k, c.Raw)
}
// IsComputed returns whether the given key is computed or not.
func (c *ResourceConfig) IsComputed(k string) bool {
_, ok := c.get(k, c.Config)
_, okRaw := c.get(k, c.Raw)
return !ok && okRaw
}
// IsSet checks if the key in the configuration is set. A key is set if
// it has a value or the value is being computed (is unknown currently).
//
// This function should be used rather than checking the keys of the
// raw configuration itself, since a key may be omitted from the raw
// configuration if it is being computed.
func (c *ResourceConfig) IsSet(k string) bool {
if c == nil {
return false
}
for _, ck := range c.ComputedKeys {
if ck == k {
return true
}
}
if _, ok := c.Get(k); ok {
return true
}
return false
}
func (c *ResourceConfig) get(
k string, raw map[string]interface{}) (interface{}, bool) {
parts := strings.Split(k, ".")
if len(parts) == 1 && parts[0] == "" {
parts = nil
}
var current interface{} = raw
for _, part := range parts {
if current == nil {
return nil, false
}
cv := reflect.ValueOf(current)
switch cv.Kind() {
case reflect.Map:
v := cv.MapIndex(reflect.ValueOf(part))
if !v.IsValid() {
return nil, false
}
current = v.Interface()
case reflect.Slice:
if part == "#" {
current = cv.Len()
} else {
i, err := strconv.ParseInt(part, 0, 0)
if err != nil {
return nil, false
}
if i >= int64(cv.Len()) {
return nil, false
}
current = cv.Index(int(i)).Interface()
}
default:
panic(fmt.Sprintf("Unknown kind: %s", cv.Kind()))
}
}
return current, true
}
// interpolateForce is a temporary thing. We want to get rid of interpolate
// above and likewise this, but it can only be done after the f-ast-graph
// refactor is complete.
func (c *ResourceConfig) interpolateForce() {
if c.raw == nil {
var err error
c.raw, err = config.NewRawConfig(make(map[string]interface{}))
if err != nil {
panic(err)
}
}
c.ComputedKeys = c.raw.UnknownKeys()
c.Raw = c.raw.Raw
c.Config = c.raw.Config()
}