terraform/terraform/transform_resource.go

955 lines
22 KiB
Go

package terraform
import (
"fmt"
"strings"
"github.com/hashicorp/terraform/config"
"github.com/hashicorp/terraform/dag"
)
// ResourceCountTransformerOld is a GraphTransformer that expands the count
// out for a specific resource.
type ResourceCountTransformerOld struct {
Resource *config.Resource
Destroy bool
Targets []ResourceAddress
}
func (t *ResourceCountTransformerOld) Transform(g *Graph) error {
// Expand the resource count
count, err := t.Resource.Count()
if err != nil {
return err
}
// Don't allow the count to be negative
if count < 0 {
return fmt.Errorf("negative count: %d", count)
}
// For each count, build and add the node
nodes := make([]dag.Vertex, 0, count)
for i := 0; i < count; i++ {
// Set the index. If our count is 1 we special case it so that
// we handle the "resource.0" and "resource" boundary properly.
index := i
if count == 1 {
index = -1
}
// Save the node for later so we can do connections. Make the
// proper node depending on if we're just a destroy node or if
// were a regular node.
var node dag.Vertex = &graphNodeExpandedResource{
Index: index,
Resource: t.Resource,
Path: g.Path,
}
if t.Destroy {
node = &graphNodeExpandedResourceDestroy{
graphNodeExpandedResource: node.(*graphNodeExpandedResource),
}
}
// Skip nodes if targeting excludes them
if !t.nodeIsTargeted(node) {
continue
}
// Add the node now
nodes = append(nodes, node)
g.Add(node)
}
// Make the dependency connections
for _, n := range nodes {
// Connect the dependents. We ignore the return value for missing
// dependents since that should've been caught at a higher level.
g.ConnectDependent(n)
}
return nil
}
func (t *ResourceCountTransformerOld) nodeIsTargeted(node dag.Vertex) bool {
// no targets specified, everything stays in the graph
if len(t.Targets) == 0 {
return true
}
addressable, ok := node.(GraphNodeAddressable)
if !ok {
return false
}
addr := addressable.ResourceAddress()
for _, targetAddr := range t.Targets {
if targetAddr.Equals(addr) {
return true
}
}
return false
}
type graphNodeExpandedResource struct {
Index int
Resource *config.Resource
Path []string
}
func (n *graphNodeExpandedResource) Name() string {
if n.Index == -1 {
return n.Resource.Id()
}
return fmt.Sprintf("%s #%d", n.Resource.Id(), n.Index)
}
// GraphNodeAddressable impl.
func (n *graphNodeExpandedResource) ResourceAddress() *ResourceAddress {
// We want this to report the logical index properly, so we must undo the
// special case from the expand
index := n.Index
if index == -1 {
index = 0
}
return &ResourceAddress{
Path: n.Path[1:],
Index: index,
InstanceType: TypePrimary,
Name: n.Resource.Name,
Type: n.Resource.Type,
Mode: n.Resource.Mode,
}
}
// graphNodeConfig impl.
func (n *graphNodeExpandedResource) ConfigType() GraphNodeConfigType {
return GraphNodeConfigTypeResource
}
// GraphNodeDependable impl.
func (n *graphNodeExpandedResource) DependableName() []string {
return []string{
n.Resource.Id(),
n.stateId(),
}
}
// GraphNodeDependent impl.
func (n *graphNodeExpandedResource) DependentOn() []string {
configNode := &GraphNodeConfigResource{Resource: n.Resource}
result := configNode.DependentOn()
// Walk the variables to find any count-specific variables we depend on.
configNode.VarWalk(func(v config.InterpolatedVariable) {
rv, ok := v.(*config.ResourceVariable)
if !ok {
return
}
// We only want ourselves
if rv.ResourceId() != n.Resource.Id() {
return
}
// If this isn't a multi-access (which shouldn't be allowed but
// is verified elsewhere), then we depend on the specific count
// of this resource, ignoring ourself (which again should be
// validated elsewhere).
if rv.Index > -1 {
id := fmt.Sprintf("%s.%d", rv.ResourceId(), rv.Index)
if id != n.stateId() && id != n.stateId()+".0" {
result = append(result, id)
}
}
})
return result
}
// GraphNodeProviderConsumer
func (n *graphNodeExpandedResource) ProvidedBy() []string {
return []string{resourceProvider(n.Resource.Type, n.Resource.Provider)}
}
func (n *graphNodeExpandedResource) StateDependencies() []string {
depsRaw := n.DependentOn()
deps := make([]string, 0, len(depsRaw))
for _, d := range depsRaw {
// Ignore any variable dependencies
if strings.HasPrefix(d, "var.") {
continue
}
// This is sad. The dependencies are currently in the format of
// "module.foo.bar" (the full field). This strips the field off.
if strings.HasPrefix(d, "module.") {
parts := strings.SplitN(d, ".", 3)
d = strings.Join(parts[0:2], ".")
}
deps = append(deps, d)
}
return deps
}
// GraphNodeEvalable impl.
func (n *graphNodeExpandedResource) EvalTree() EvalNode {
var provider ResourceProvider
var resourceConfig *ResourceConfig
// Build the resource. If we aren't part of a multi-resource, then
// we still consider ourselves as count index zero.
index := n.Index
if index < 0 {
index = 0
}
resource := &Resource{
Name: n.Resource.Name,
Type: n.Resource.Type,
CountIndex: index,
}
seq := &EvalSequence{Nodes: make([]EvalNode, 0, 5)}
// Validate the resource
vseq := &EvalSequence{Nodes: make([]EvalNode, 0, 5)}
vseq.Nodes = append(vseq.Nodes, &EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
})
vseq.Nodes = append(vseq.Nodes, &EvalInterpolate{
Config: n.Resource.RawConfig.Copy(),
Resource: resource,
Output: &resourceConfig,
})
vseq.Nodes = append(vseq.Nodes, &EvalValidateResource{
Provider: &provider,
Config: &resourceConfig,
ResourceName: n.Resource.Name,
ResourceType: n.Resource.Type,
ResourceMode: n.Resource.Mode,
})
// Validate all the provisioners
for _, p := range n.Resource.Provisioners {
var provisioner ResourceProvisioner
vseq.Nodes = append(vseq.Nodes, &EvalGetProvisioner{
Name: p.Type,
Output: &provisioner,
}, &EvalInterpolate{
Config: p.RawConfig.Copy(),
Resource: resource,
Output: &resourceConfig,
}, &EvalValidateProvisioner{
Provisioner: &provisioner,
Config: &resourceConfig,
})
}
// Add the validation operations
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkValidate},
Node: vseq,
})
// Build instance info
info := n.instanceInfo()
seq.Nodes = append(seq.Nodes, &EvalInstanceInfo{Info: info})
// Each resource mode has its own lifecycle
switch n.Resource.Mode {
case config.ManagedResourceMode:
seq.Nodes = append(
seq.Nodes,
n.managedResourceEvalNodes(resource, info, resourceConfig)...,
)
case config.DataResourceMode:
seq.Nodes = append(
seq.Nodes,
n.dataResourceEvalNodes(resource, info, resourceConfig)...,
)
default:
panic(fmt.Errorf("unsupported resource mode %s", n.Resource.Mode))
}
return seq
}
func (n *graphNodeExpandedResource) managedResourceEvalNodes(resource *Resource, info *InstanceInfo, resourceConfig *ResourceConfig) []EvalNode {
var diff *InstanceDiff
var provider ResourceProvider
var state *InstanceState
nodes := make([]EvalNode, 0, 5)
// Refresh the resource
nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkRefresh},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
&EvalRefresh{
Info: info,
Provider: &provider,
State: &state,
Output: &state,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Provider: n.Resource.Provider,
Dependencies: n.StateDependencies(),
State: &state,
},
},
},
})
// Diff the resource
nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkPlan},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalInterpolate{
Config: n.Resource.RawConfig.Copy(),
Resource: resource,
Output: &resourceConfig,
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
// Re-run validation to catch any errors we missed, e.g. type
// mismatches on computed values.
&EvalValidateResource{
Provider: &provider,
Config: &resourceConfig,
ResourceName: n.Resource.Name,
ResourceType: n.Resource.Type,
ResourceMode: n.Resource.Mode,
IgnoreWarnings: true,
},
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
&EvalDiff{
Info: info,
Config: &resourceConfig,
Resource: n.Resource,
Provider: &provider,
State: &state,
OutputDiff: &diff,
OutputState: &state,
},
&EvalCheckPreventDestroy{
Resource: n.Resource,
Diff: &diff,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Provider: n.Resource.Provider,
Dependencies: n.StateDependencies(),
State: &state,
},
&EvalWriteDiff{
Name: n.stateId(),
Diff: &diff,
},
},
},
})
// Diff the resource for destruction
nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkPlanDestroy},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
&EvalDiffDestroy{
Info: info,
State: &state,
Output: &diff,
},
&EvalCheckPreventDestroy{
Resource: n.Resource,
Diff: &diff,
},
&EvalWriteDiff{
Name: n.stateId(),
Diff: &diff,
},
},
},
})
// Apply
var diffApply *InstanceDiff
var err error
var createNew bool
var createBeforeDestroyEnabled bool
nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkApply, walkDestroy},
Node: &EvalSequence{
Nodes: []EvalNode{
// Get the saved diff for apply
&EvalReadDiff{
Name: n.stateId(),
Diff: &diffApply,
},
// We don't want to do any destroys
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if diffApply == nil {
return true, EvalEarlyExitError{}
}
if diffApply.GetDestroy() && diffApply.GetAttributesLen() == 0 {
return true, EvalEarlyExitError{}
}
diffApply.SetDestroy(false)
return true, nil
},
Then: EvalNoop{},
},
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
destroy := false
if diffApply != nil {
destroy = diffApply.GetDestroy() || diffApply.RequiresNew()
}
createBeforeDestroyEnabled =
n.Resource.Lifecycle.CreateBeforeDestroy &&
destroy
return createBeforeDestroyEnabled, nil
},
Then: &EvalDeposeState{
Name: n.stateId(),
},
},
&EvalInterpolate{
Config: n.Resource.RawConfig.Copy(),
Resource: resource,
Output: &resourceConfig,
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
// Re-run validation to catch any errors we missed, e.g. type
// mismatches on computed values.
&EvalValidateResource{
Provider: &provider,
Config: &resourceConfig,
ResourceName: n.Resource.Name,
ResourceType: n.Resource.Type,
ResourceMode: n.Resource.Mode,
IgnoreWarnings: true,
},
&EvalDiff{
Info: info,
Config: &resourceConfig,
Resource: n.Resource,
Provider: &provider,
Diff: &diffApply,
State: &state,
OutputDiff: &diffApply,
},
// Get the saved diff
&EvalReadDiff{
Name: n.stateId(),
Diff: &diff,
},
// Compare the diffs
&EvalCompareDiff{
Info: info,
One: &diff,
Two: &diffApply,
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
&EvalApply{
Info: info,
State: &state,
Diff: &diffApply,
Provider: &provider,
Output: &state,
Error: &err,
CreateNew: &createNew,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Provider: n.Resource.Provider,
Dependencies: n.StateDependencies(),
State: &state,
},
&EvalApplyProvisioners{
Info: info,
State: &state,
Resource: n.Resource,
InterpResource: resource,
CreateNew: &createNew,
Error: &err,
},
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
return createBeforeDestroyEnabled && err != nil, nil
},
Then: &EvalUndeposeState{
Name: n.stateId(),
State: &state,
},
Else: &EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Provider: n.Resource.Provider,
Dependencies: n.StateDependencies(),
State: &state,
},
},
// We clear the diff out here so that future nodes
// don't see a diff that is already complete. There
// is no longer a diff!
&EvalWriteDiff{
Name: n.stateId(),
Diff: nil,
},
&EvalApplyPost{
Info: info,
State: &state,
Error: &err,
},
&EvalUpdateStateHook{},
},
},
})
return nodes
}
func (n *graphNodeExpandedResource) dataResourceEvalNodes(resource *Resource, info *InstanceInfo, resourceConfig *ResourceConfig) []EvalNode {
//var diff *InstanceDiff
var provider ResourceProvider
var config *ResourceConfig
var diff *InstanceDiff
var state *InstanceState
nodes := make([]EvalNode, 0, 5)
// Refresh the resource
nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkRefresh},
Node: &EvalSequence{
Nodes: []EvalNode{
// Always destroy the existing state first, since we must
// make sure that values from a previous read will not
// get interpolated if we end up needing to defer our
// loading until apply time.
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Provider: n.Resource.Provider,
Dependencies: n.StateDependencies(),
State: &state, // state is nil here
},
&EvalInterpolate{
Config: n.Resource.RawConfig.Copy(),
Resource: resource,
Output: &config,
},
// The rest of this pass can proceed only if there are no
// computed values in our config.
// (If there are, we'll deal with this during the plan and
// apply phases.)
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if config.ComputedKeys != nil && len(config.ComputedKeys) > 0 {
return true, EvalEarlyExitError{}
}
return true, nil
},
Then: EvalNoop{},
},
// The remainder of this pass is the same as running
// a "plan" pass immediately followed by an "apply" pass,
// populating the state early so it'll be available to
// provider configurations that need this data during
// refresh/plan.
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadDataDiff{
Info: info,
Config: &config,
Provider: &provider,
Output: &diff,
OutputState: &state,
},
&EvalReadDataApply{
Info: info,
Diff: &diff,
Provider: &provider,
Output: &state,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Provider: n.Resource.Provider,
Dependencies: n.StateDependencies(),
State: &state,
},
&EvalUpdateStateHook{},
},
},
})
// Diff the resource
nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkPlan},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
// We need to re-interpolate the config here because some
// of the attributes may have become computed during
// earlier planning, due to other resources having
// "requires new resource" diffs.
&EvalInterpolate{
Config: n.Resource.RawConfig.Copy(),
Resource: resource,
Output: &config,
},
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
computed := config.ComputedKeys != nil && len(config.ComputedKeys) > 0
// If the configuration is complete and we
// already have a state then we don't need to
// do any further work during apply, because we
// already populated the state during refresh.
if !computed && state != nil {
return true, EvalEarlyExitError{}
}
return true, nil
},
Then: EvalNoop{},
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadDataDiff{
Info: info,
Config: &config,
Provider: &provider,
Output: &diff,
OutputState: &state,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Provider: n.Resource.Provider,
Dependencies: n.StateDependencies(),
State: &state,
},
&EvalWriteDiff{
Name: n.stateId(),
Diff: &diff,
},
},
},
})
// Diff the resource for destruction
nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkPlanDestroy},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
// Since EvalDiffDestroy doesn't interact with the
// provider at all, we can safely share the same
// implementation for data vs. managed resources.
&EvalDiffDestroy{
Info: info,
State: &state,
Output: &diff,
},
&EvalWriteDiff{
Name: n.stateId(),
Diff: &diff,
},
},
},
})
// Apply
nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkApply, walkDestroy},
Node: &EvalSequence{
Nodes: []EvalNode{
// Get the saved diff for apply
&EvalReadDiff{
Name: n.stateId(),
Diff: &diff,
},
// Stop here if we don't actually have a diff
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if diff == nil {
return true, EvalEarlyExitError{}
}
if diff.GetAttributesLen() == 0 {
return true, EvalEarlyExitError{}
}
return true, nil
},
Then: EvalNoop{},
},
// We need to re-interpolate the config here, rather than
// just using the diff's values directly, because we've
// potentially learned more variable values during the
// apply pass that weren't known when the diff was produced.
&EvalInterpolate{
Config: n.Resource.RawConfig.Copy(),
Resource: resource,
Output: &config,
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
// Make a new diff with our newly-interpolated config.
&EvalReadDataDiff{
Info: info,
Config: &config,
Previous: &diff,
Provider: &provider,
Output: &diff,
},
&EvalReadDataApply{
Info: info,
Diff: &diff,
Provider: &provider,
Output: &state,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Provider: n.Resource.Provider,
Dependencies: n.StateDependencies(),
State: &state,
},
// Clear the diff now that we've applied it, so
// later nodes won't see a diff that's now a no-op.
&EvalWriteDiff{
Name: n.stateId(),
Diff: nil,
},
&EvalUpdateStateHook{},
},
},
})
return nodes
}
// instanceInfo is used for EvalTree.
func (n *graphNodeExpandedResource) instanceInfo() *InstanceInfo {
return &InstanceInfo{Id: n.stateId(), Type: n.Resource.Type}
}
// stateId is the name used for the state key
func (n *graphNodeExpandedResource) stateId() string {
if n.Index == -1 {
return n.Resource.Id()
}
return fmt.Sprintf("%s.%d", n.Resource.Id(), n.Index)
}
// GraphNodeStateRepresentative impl.
func (n *graphNodeExpandedResource) StateId() []string {
return []string{n.stateId()}
}
// graphNodeExpandedResourceDestroy represents an expanded resource that
// is to be destroyed.
type graphNodeExpandedResourceDestroy struct {
*graphNodeExpandedResource
}
func (n *graphNodeExpandedResourceDestroy) Name() string {
return fmt.Sprintf("%s (destroy)", n.graphNodeExpandedResource.Name())
}
// graphNodeConfig impl.
func (n *graphNodeExpandedResourceDestroy) ConfigType() GraphNodeConfigType {
return GraphNodeConfigTypeResource
}
// GraphNodeEvalable impl.
func (n *graphNodeExpandedResourceDestroy) EvalTree() EvalNode {
info := n.instanceInfo()
info.uniqueExtra = "destroy"
var diffApply *InstanceDiff
var provider ResourceProvider
var state *InstanceState
var err error
return &EvalOpFilter{
Ops: []walkOperation{walkApply, walkDestroy},
Node: &EvalSequence{
Nodes: []EvalNode{
// Get the saved diff for apply
&EvalReadDiff{
Name: n.stateId(),
Diff: &diffApply,
},
// Filter the diff so we only get the destroy
&EvalFilterDiff{
Diff: &diffApply,
Output: &diffApply,
Destroy: true,
},
// If we're not destroying, then compare diffs
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if diffApply != nil && diffApply.GetDestroy() {
return true, nil
}
return true, EvalEarlyExitError{}
},
Then: EvalNoop{},
},
// Load the instance info so we have the module path set
&EvalInstanceInfo{Info: info},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: n.stateId(),
Output: &state,
},
&EvalRequireState{
State: &state,
},
// Make sure we handle data sources properly.
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if n.Resource.Mode == config.DataResourceMode {
return true, nil
}
return false, nil
},
Then: &EvalReadDataApply{
Info: info,
Diff: &diffApply,
Provider: &provider,
Output: &state,
},
Else: &EvalApply{
Info: info,
State: &state,
Diff: &diffApply,
Provider: &provider,
Output: &state,
Error: &err,
},
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Provider: n.Resource.Provider,
Dependencies: n.StateDependencies(),
State: &state,
},
&EvalApplyPost{
Info: info,
State: &state,
Error: &err,
},
},
},
}
}