209 lines
5.0 KiB
Go
209 lines
5.0 KiB
Go
package swift
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import (
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"fmt"
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"strings"
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"github.com/hashicorp/terraform/backend"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/state/remote"
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"github.com/hashicorp/terraform/states"
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)
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const (
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objectEnvPrefix = "env-"
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delimiter = "/"
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)
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func (b *Backend) Workspaces() ([]string, error) {
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client := &RemoteClient{
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client: b.client,
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container: b.container,
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archive: b.archive,
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archiveContainer: b.archiveContainer,
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expireSecs: b.expireSecs,
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lockState: b.lock,
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}
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// List our container objects
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objectNames, err := client.ListObjectsNames(objectEnvPrefix, delimiter)
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if err != nil {
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return nil, err
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}
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// Find the envs, we use a map since we can get duplicates with
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// path suffixes.
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envs := map[string]struct{}{}
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for _, object := range objectNames {
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object = strings.TrimPrefix(object, objectEnvPrefix)
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object = strings.TrimSuffix(object, delimiter)
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// Ignore objects that still contain a "/"
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// as we dont store states in subdirectories
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if idx := strings.Index(object, delimiter); idx >= 0 {
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continue
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}
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// swift is eventually consistent, thus a deleted object may
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// be listed in objectList. To ensure consistency, we query
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// each object with a "newest" arg set to true
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payload, err := client.get(b.objectName(object))
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if err != nil {
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return nil, err
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}
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if payload == nil {
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// object doesn't exist anymore. skipping.
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continue
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}
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envs[object] = struct{}{}
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}
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result := make([]string, 1, len(envs)+1)
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result[0] = backend.DefaultStateName
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for k := range envs {
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result = append(result, k)
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}
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return result, nil
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}
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func (b *Backend) DeleteWorkspace(name string) error {
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if name == backend.DefaultStateName || name == "" {
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return fmt.Errorf("can't delete default state")
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}
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client := &RemoteClient{
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client: b.client,
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container: b.container,
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archive: b.archive,
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archiveContainer: b.archiveContainer,
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expireSecs: b.expireSecs,
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objectName: b.objectName(name),
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lockState: b.lock,
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}
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// Delete our object
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err := client.Delete()
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return err
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}
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func (b *Backend) StateMgr(name string) (state.State, error) {
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if name == "" {
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return nil, fmt.Errorf("missing state name")
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}
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client := &RemoteClient{
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client: b.client,
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container: b.container,
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archive: b.archive,
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archiveContainer: b.archiveContainer,
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expireSecs: b.expireSecs,
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objectName: b.objectName(name),
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lockState: b.lock,
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}
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var stateMgr state.State = &remote.State{Client: client}
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// If we're not locking, disable it
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if !b.lock {
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stateMgr = &state.LockDisabled{Inner: stateMgr}
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}
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// Check to see if this state already exists.
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// If we're trying to force-unlock a state, we can't take the lock before
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// fetching the state. If the state doesn't exist, we have to assume this
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// is a normal create operation, and take the lock at that point.
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//
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// If we need to force-unlock, but for some reason the state no longer
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// exists, the user will have to use openstack tools to manually fix the
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// situation.
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existing, err := b.Workspaces()
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if err != nil {
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return nil, err
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}
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exists := false
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for _, s := range existing {
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if s == name {
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exists = true
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break
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}
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}
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// We need to create the object so it's listed by States.
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if !exists {
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// the default state always exists
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if name == backend.DefaultStateName {
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return stateMgr, nil
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}
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// Grab a lock, we use this to write an empty state if one doesn't
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// exist already. We have to write an empty state as a sentinel value
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// so States() knows it exists.
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lockInfo := state.NewLockInfo()
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lockInfo.Operation = "init"
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lockId, err := stateMgr.Lock(lockInfo)
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if err != nil {
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return nil, fmt.Errorf("failed to lock state in Swift: %s", err)
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}
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// Local helper function so we can call it multiple places
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lockUnlock := func(parent error) error {
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if err := stateMgr.Unlock(lockId); err != nil {
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return fmt.Errorf(strings.TrimSpace(errStateUnlock), lockId, err)
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}
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return parent
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}
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// Grab the value
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if err := stateMgr.RefreshState(); err != nil {
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err = lockUnlock(err)
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return nil, err
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}
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// If we have no state, we have to create an empty state
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if v := stateMgr.State(); v == nil {
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if err := stateMgr.WriteState(states.NewState()); err != nil {
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err = lockUnlock(err)
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return nil, err
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}
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if err := stateMgr.PersistState(); err != nil {
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err = lockUnlock(err)
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return nil, err
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}
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}
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// Unlock, the state should now be initialized
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if err := lockUnlock(nil); err != nil {
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return nil, err
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}
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}
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return stateMgr, nil
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}
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func (b *Backend) objectName(name string) string {
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if name != backend.DefaultStateName {
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name = fmt.Sprintf("%s%s/%s", objectEnvPrefix, name, b.stateName)
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} else {
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name = b.stateName
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}
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return name
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}
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const errStateUnlock = `
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Error unlocking Swift state. Lock ID: %s
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Error: %s
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You may have to force-unlock this state in order to use it again.
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The Swift backend acquires a lock during initialization to ensure
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the minimum required keys are prepared.
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`
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