448 lines
11 KiB
Go
448 lines
11 KiB
Go
package module
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import (
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"bufio"
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"bytes"
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"fmt"
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"path/filepath"
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"strings"
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"sync"
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"github.com/hashicorp/go-getter"
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"github.com/hashicorp/terraform/config"
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)
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// RootName is the name of the root tree.
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const RootName = "root"
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// Tree represents the module import tree of configurations.
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//
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// This Tree structure can be used to get (download) new modules, load
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// all the modules without getting, flatten the tree into something
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// Terraform can use, etc.
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type Tree struct {
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name string
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config *config.Config
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children map[string]*Tree
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path []string
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lock sync.RWMutex
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}
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// NewTree returns a new Tree for the given config structure.
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func NewTree(name string, c *config.Config) *Tree {
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return &Tree{config: c, name: name}
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}
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// NewEmptyTree returns a new tree that is empty (contains no configuration).
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func NewEmptyTree() *Tree {
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t := &Tree{config: &config.Config{}}
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// We do this dummy load so that the tree is marked as "loaded". It
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// should never fail because this is just about a no-op. If it does fail
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// we panic so we can know its a bug.
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if err := t.Load(nil, GetModeGet); err != nil {
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panic(err)
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}
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return t
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}
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// NewTreeModule is like NewTree except it parses the configuration in
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// the directory and gives it a specific name. Use a blank name "" to specify
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// the root module.
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func NewTreeModule(name, dir string) (*Tree, error) {
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c, err := config.LoadDir(dir)
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if err != nil {
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return nil, err
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}
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return NewTree(name, c), nil
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}
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// Config returns the configuration for this module.
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func (t *Tree) Config() *config.Config {
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return t.config
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}
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// Child returns the child with the given path (by name).
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func (t *Tree) Child(path []string) *Tree {
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if t == nil {
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return nil
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}
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if len(path) == 0 {
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return t
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}
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c := t.Children()[path[0]]
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if c == nil {
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return nil
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}
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return c.Child(path[1:])
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}
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// Children returns the children of this tree (the modules that are
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// imported by this root).
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//
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// This will only return a non-nil value after Load is called.
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func (t *Tree) Children() map[string]*Tree {
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t.lock.RLock()
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defer t.lock.RUnlock()
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return t.children
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}
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// DeepEach calls the provided callback for the receiver and then all of
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// its descendents in the tree, allowing an operation to be performed on
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// all modules in the tree.
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//
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// Parents will be visited before their children but otherwise the order is
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// not defined.
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func (t *Tree) DeepEach(cb func(*Tree)) {
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t.lock.RLock()
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defer t.lock.RUnlock()
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t.deepEach(cb)
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}
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func (t *Tree) deepEach(cb func(*Tree)) {
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cb(t)
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for _, c := range t.children {
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c.deepEach(cb)
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}
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}
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// Loaded says whether or not this tree has been loaded or not yet.
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func (t *Tree) Loaded() bool {
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t.lock.RLock()
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defer t.lock.RUnlock()
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return t.children != nil
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}
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// Modules returns the list of modules that this tree imports.
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//
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// This is only the imports of _this_ level of the tree. To retrieve the
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// full nested imports, you'll have to traverse the tree.
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func (t *Tree) Modules() []*Module {
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result := make([]*Module, len(t.config.Modules))
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for i, m := range t.config.Modules {
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result[i] = &Module{
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Name: m.Name,
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Source: m.Source,
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}
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}
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return result
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}
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// Name returns the name of the tree. This will be "<root>" for the root
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// tree and then the module name given for any children.
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func (t *Tree) Name() string {
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if t.name == "" {
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return RootName
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}
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return t.name
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}
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// Load loads the configuration of the entire tree.
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//
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// The parameters are used to tell the tree where to find modules and
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// whether it can download/update modules along the way.
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//
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// Calling this multiple times will reload the tree.
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//
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// Various semantic-like checks are made along the way of loading since
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// module trees inherently require the configuration to be in a reasonably
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// sane state: no circular dependencies, proper module sources, etc. A full
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// suite of validations can be done by running Validate (after loading).
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func (t *Tree) Load(s getter.Storage, mode GetMode) error {
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t.lock.Lock()
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defer t.lock.Unlock()
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// Reset the children if we have any
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t.children = nil
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modules := t.Modules()
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children := make(map[string]*Tree)
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// Go through all the modules and get the directory for them.
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for _, m := range modules {
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if _, ok := children[m.Name]; ok {
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return fmt.Errorf(
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"module %s: duplicated. module names must be unique", m.Name)
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}
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// Determine the path to this child
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path := make([]string, len(t.path), len(t.path)+1)
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copy(path, t.path)
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path = append(path, m.Name)
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// Split out the subdir if we have one
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source, subDir := getter.SourceDirSubdir(m.Source)
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source, err := getter.Detect(source, t.config.Dir, getter.Detectors)
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if err != nil {
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return fmt.Errorf("module %s: %s", m.Name, err)
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}
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// Check if the detector introduced something new.
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source, subDir2 := getter.SourceDirSubdir(source)
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if subDir2 != "" {
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subDir = filepath.Join(subDir2, subDir)
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}
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// Get the directory where this module is so we can load it
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key := strings.Join(path, ".")
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key = fmt.Sprintf("root.%s-%s", key, m.Source)
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dir, ok, err := getStorage(s, key, source, mode)
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if err != nil {
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return err
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}
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if !ok {
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return fmt.Errorf(
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"module %s: not found, may need to be downloaded using 'terraform get'", m.Name)
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}
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// If we have a subdirectory, then merge that in
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if subDir != "" {
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dir = filepath.Join(dir, subDir)
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}
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// Load the configurations.Dir(source)
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children[m.Name], err = NewTreeModule(m.Name, dir)
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if err != nil {
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return fmt.Errorf(
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"module %s: %s", m.Name, err)
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}
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// Set the path of this child
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children[m.Name].path = path
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}
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// Go through all the children and load them.
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for _, c := range children {
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if err := c.Load(s, mode); err != nil {
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return err
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}
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}
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// Set our tree up
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t.children = children
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return nil
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}
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// Path is the full path to this tree.
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func (t *Tree) Path() []string {
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return t.path
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}
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// String gives a nice output to describe the tree.
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func (t *Tree) String() string {
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var result bytes.Buffer
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path := strings.Join(t.path, ", ")
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if path != "" {
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path = fmt.Sprintf(" (path: %s)", path)
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}
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result.WriteString(t.Name() + path + "\n")
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cs := t.Children()
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if cs == nil {
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result.WriteString(" not loaded")
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} else {
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// Go through each child and get its string value, then indent it
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// by two.
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for _, c := range cs {
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r := strings.NewReader(c.String())
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scanner := bufio.NewScanner(r)
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for scanner.Scan() {
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result.WriteString(" ")
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result.WriteString(scanner.Text())
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result.WriteString("\n")
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}
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}
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}
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return result.String()
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}
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// Validate does semantic checks on the entire tree of configurations.
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//
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// This will call the respective config.Config.Validate() functions as well
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// as verifying things such as parameters/outputs between the various modules.
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//
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// Load must be called prior to calling Validate or an error will be returned.
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func (t *Tree) Validate() error {
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if !t.Loaded() {
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return fmt.Errorf("tree must be loaded before calling Validate")
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}
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// If something goes wrong, here is our error template
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newErr := &treeError{Name: []string{t.Name()}}
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// Terraform core does not handle root module children named "root".
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// We plan to fix this in the future but this bug was brought up in
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// the middle of a release and we don't want to introduce wide-sweeping
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// changes at that time.
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if len(t.path) == 1 && t.name == "root" {
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return fmt.Errorf("root module cannot contain module named 'root'")
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}
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// Validate our configuration first.
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if err := t.config.Validate(); err != nil {
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newErr.Add(err)
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}
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// If we're the root, we do extra validation. This validation usually
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// requires the entire tree (since children don't have parent pointers).
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if len(t.path) == 0 {
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if err := t.validateProviderAlias(); err != nil {
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newErr.Add(err)
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}
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}
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// Get the child trees
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children := t.Children()
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// Validate all our children
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for _, c := range children {
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err := c.Validate()
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if err == nil {
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continue
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}
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verr, ok := err.(*treeError)
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if !ok {
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// Unknown error, just return...
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return err
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}
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// Append ourselves to the error and then return
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verr.Name = append(verr.Name, t.Name())
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newErr.AddChild(verr)
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}
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// Go over all the modules and verify that any parameters are valid
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// variables into the module in question.
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for _, m := range t.config.Modules {
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tree, ok := children[m.Name]
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if !ok {
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// This should never happen because Load watches us
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panic("module not found in children: " + m.Name)
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}
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// Build the variables that the module defines
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requiredMap := make(map[string]struct{})
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varMap := make(map[string]struct{})
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for _, v := range tree.config.Variables {
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varMap[v.Name] = struct{}{}
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if v.Required() {
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requiredMap[v.Name] = struct{}{}
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}
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}
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// Compare to the keys in our raw config for the module
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for k, _ := range m.RawConfig.Raw {
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if _, ok := varMap[k]; !ok {
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newErr.Add(fmt.Errorf(
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"module %s: %s is not a valid parameter",
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m.Name, k))
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}
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// Remove the required
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delete(requiredMap, k)
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}
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// If we have any required left over, they aren't set.
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for k, _ := range requiredMap {
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newErr.Add(fmt.Errorf(
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"module %s: required variable %q not set",
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m.Name, k))
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}
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}
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// Go over all the variables used and make sure that any module
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// variables represent outputs properly.
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for source, vs := range t.config.InterpolatedVariables() {
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for _, v := range vs {
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mv, ok := v.(*config.ModuleVariable)
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if !ok {
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continue
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}
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tree, ok := children[mv.Name]
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if !ok {
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newErr.Add(fmt.Errorf(
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"%s: undefined module referenced %s",
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source, mv.Name))
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continue
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}
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found := false
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for _, o := range tree.config.Outputs {
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if o.Name == mv.Field {
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found = true
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break
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}
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}
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if !found {
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newErr.Add(fmt.Errorf(
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"%s: %s is not a valid output for module %s",
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source, mv.Field, mv.Name))
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}
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}
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}
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return newErr.ErrOrNil()
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}
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// treeError is an error use by Tree.Validate to accumulates all
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// validation errors.
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type treeError struct {
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Name []string
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Errs []error
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Children []*treeError
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}
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func (e *treeError) Add(err error) {
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e.Errs = append(e.Errs, err)
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}
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func (e *treeError) AddChild(err *treeError) {
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e.Children = append(e.Children, err)
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}
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func (e *treeError) ErrOrNil() error {
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if len(e.Errs) > 0 || len(e.Children) > 0 {
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return e
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}
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return nil
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}
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func (e *treeError) Error() string {
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name := strings.Join(e.Name, ".")
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var out bytes.Buffer
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fmt.Fprintf(&out, "module %s: ", name)
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if len(e.Errs) == 1 {
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// single like error
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out.WriteString(e.Errs[0].Error())
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} else {
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// multi-line error
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for _, err := range e.Errs {
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fmt.Fprintf(&out, "\n %s", err)
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}
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}
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if len(e.Children) > 0 {
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// start the next error on a new line
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out.WriteString("\n ")
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}
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for _, child := range e.Children {
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out.WriteString(child.Error())
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}
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return out.String()
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}
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