276 lines
6.1 KiB
Go
276 lines
6.1 KiB
Go
package state
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"time"
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"github.com/hashicorp/terraform/terraform"
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)
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// LocalState manages a state storage that is local to the filesystem.
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type LocalState struct {
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// Path is the path to read the state from. PathOut is the path to
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// write the state to. If PathOut is not specified, Path will be used.
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// If PathOut already exists, it will be overwritten.
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Path string
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PathOut string
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// the file handle corresponding to PathOut
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stateFileOut *os.File
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// created is set to true if stateFileOut didn't exist before we created it.
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// This is mostly so we can clean up emtpy files during tests, but doesn't
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// hurt to remove file we never wrote to.
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created bool
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state *terraform.State
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readState *terraform.State
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written bool
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}
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// LockInfo stores metadata for locks taken.
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type LockInfo struct {
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Path string // Path to the state file
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Created time.Time // The time the lock was taken
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Info string // Extra info passed to State.Lock
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}
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// Err returns the lock info formatted in an error
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func (l *LockInfo) Err() error {
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return fmt.Errorf("state locked. path:%q, created:%s, info:%q",
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l.Path, l.Created, l.Info)
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}
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func (l *LockInfo) String() string {
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js, err := json.Marshal(l)
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if err != nil {
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panic(err)
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}
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return string(js)
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}
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// SetState will force a specific state in-memory for this local state.
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func (s *LocalState) SetState(state *terraform.State) {
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s.state = state
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s.readState = state
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}
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// StateReader impl.
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func (s *LocalState) State() *terraform.State {
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return s.state.DeepCopy()
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}
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// WriteState for LocalState always persists the state as well.
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// TODO: this should use a more robust method of writing state, by first
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// writing to a temp file on the same filesystem, and renaming the file over
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// the original.
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//
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// StateWriter impl.
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func (s *LocalState) WriteState(state *terraform.State) error {
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return nil
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}
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}
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defer s.stateFileOut.Sync()
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s.state = state
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if _, err := s.stateFileOut.Seek(0, os.SEEK_SET); err != nil {
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return err
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}
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if err := s.stateFileOut.Truncate(0); err != nil {
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return err
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}
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if state == nil {
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// if we have no state, don't write anything else.
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return nil
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}
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s.state.IncrementSerialMaybe(s.readState)
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s.readState = s.state
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if err := terraform.WriteState(s.state, s.stateFileOut); err != nil {
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return err
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}
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s.written = true
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return nil
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}
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// PersistState for LocalState is a no-op since WriteState always persists.
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//
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// StatePersister impl.
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func (s *LocalState) PersistState() error {
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return nil
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}
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// StateRefresher impl.
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func (s *LocalState) RefreshState() error {
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var reader io.Reader
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if !s.written {
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// we haven't written a state file yet, so load from Path
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f, err := os.Open(s.Path)
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if err != nil {
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// It is okay if the file doesn't exist, we treat that as a nil state
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if !os.IsNotExist(err) {
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return err
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}
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// we need a non-nil reader for ReadState and an empty buffer works
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// to return EOF immediately
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reader = bytes.NewBuffer(nil)
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} else {
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defer f.Close()
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reader = f
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}
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} else {
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// no state to refresh
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if s.stateFileOut == nil {
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return nil
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}
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// we have a state file, make sure we're at the start
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s.stateFileOut.Seek(0, os.SEEK_SET)
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reader = s.stateFileOut
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}
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state, err := terraform.ReadState(reader)
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// if there's no state we just assign the nil return value
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if err != nil && err != terraform.ErrNoState {
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return err
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}
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s.state = state
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s.readState = state
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return nil
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}
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// Lock implements a local filesystem state.Locker.
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func (s *LocalState) Lock(reason string) error {
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return err
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}
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}
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if err := s.lock(); err != nil {
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if info, err := s.lockInfo(); err == nil {
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return info.Err()
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}
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return fmt.Errorf("state file %q locked: %s", s.Path, err)
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}
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return s.writeLockInfo(reason)
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}
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func (s *LocalState) Unlock() error {
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// we can't be locked if we don't have a file
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if s.stateFileOut == nil {
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return nil
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}
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os.Remove(s.lockInfoPath())
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fileName := s.stateFileOut.Name()
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unlockErr := s.unlock()
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s.stateFileOut.Close()
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s.stateFileOut = nil
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// clean up the state file if we created it an never wrote to it
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stat, err := os.Stat(fileName)
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if err == nil && stat.Size() == 0 && s.created {
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os.Remove(fileName)
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}
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return unlockErr
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}
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// Open the state file, creating the directories and file as needed.
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func (s *LocalState) createStateFiles() error {
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if s.PathOut == "" {
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s.PathOut = s.Path
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}
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// yes this could race, but we only use it to clean up empty files
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if _, err := os.Stat(s.PathOut); os.IsNotExist(err) {
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s.created = true
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}
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// Create all the directories
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if err := os.MkdirAll(filepath.Dir(s.PathOut), 0755); err != nil {
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return err
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}
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f, err := os.OpenFile(s.PathOut, os.O_RDWR|os.O_CREATE, 0666)
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if err != nil {
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return err
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}
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s.stateFileOut = f
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return nil
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}
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// return the path for the lockInfo metadata.
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func (s *LocalState) lockInfoPath() string {
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stateDir, stateName := filepath.Split(s.Path)
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if stateName == "" {
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panic("empty state file path")
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}
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if stateName[0] == '.' {
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stateName = stateName[1:]
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}
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return filepath.Join(stateDir, fmt.Sprintf(".%s.lock.info", stateName))
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}
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// lockInfo returns the data in a lock info file
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func (s *LocalState) lockInfo() (*LockInfo, error) {
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path := s.lockInfoPath()
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infoData, err := ioutil.ReadFile(path)
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if err != nil {
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return nil, err
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}
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info := LockInfo{}
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err = json.Unmarshal(infoData, &info)
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if err != nil {
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return nil, fmt.Errorf("state file %q locked, but could not unmarshal lock info: %s", s.Path, err)
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}
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return &info, nil
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}
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// write a new lock info file
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func (s *LocalState) writeLockInfo(info string) error {
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path := s.lockInfoPath()
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lockInfo := &LockInfo{
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Path: s.Path,
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Created: time.Now().UTC(),
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Info: info,
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}
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infoData, err := json.Marshal(lockInfo)
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if err != nil {
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panic(fmt.Sprintf("could not marshal lock info: %#v", lockInfo))
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}
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err = ioutil.WriteFile(path, infoData, 0600)
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if err != nil {
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return fmt.Errorf("could not write lock info for %q: %s", s.Path, err)
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}
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return nil
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}
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