796 lines
22 KiB
Go
796 lines
22 KiB
Go
package terraform
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import (
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"fmt"
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"log"
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"os"
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"strconv"
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"strings"
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"sync"
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"github.com/hashicorp/hil"
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"github.com/hashicorp/hil/ast"
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"github.com/hashicorp/terraform/config"
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"github.com/hashicorp/terraform/config/module"
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"github.com/hashicorp/terraform/flatmap"
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)
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const (
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// VarEnvPrefix is the prefix of variables that are read from
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// the environment to set variables here.
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VarEnvPrefix = "TF_VAR_"
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)
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// Interpolater is the structure responsible for determining the values
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// for interpolations such as `aws_instance.foo.bar`.
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type Interpolater struct {
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Operation walkOperation
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Meta *ContextMeta
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Module *module.Tree
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State *State
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StateLock *sync.RWMutex
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VariableValues map[string]interface{}
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VariableValuesLock *sync.Mutex
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}
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// InterpolationScope is the current scope of execution. This is required
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// since some variables which are interpolated are dependent on what we're
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// operating on and where we are.
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type InterpolationScope struct {
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Path []string
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Resource *Resource
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}
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// Values returns the values for all the variables in the given map.
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func (i *Interpolater) Values(
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scope *InterpolationScope,
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vars map[string]config.InterpolatedVariable) (map[string]ast.Variable, error) {
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if scope == nil {
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scope = &InterpolationScope{}
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}
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result := make(map[string]ast.Variable, len(vars))
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// Copy the default variables
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if i.Module != nil && scope != nil {
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mod := i.Module
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if len(scope.Path) > 1 {
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mod = i.Module.Child(scope.Path[1:])
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}
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for _, v := range mod.Config().Variables {
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// Set default variables
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if v.Default == nil {
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continue
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}
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n := fmt.Sprintf("var.%s", v.Name)
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variable, err := hil.InterfaceToVariable(v.Default)
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if err != nil {
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return nil, fmt.Errorf("invalid default map value for %s: %v", v.Name, v.Default)
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}
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result[n] = variable
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}
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}
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for n, rawV := range vars {
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var err error
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switch v := rawV.(type) {
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case *config.CountVariable:
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err = i.valueCountVar(scope, n, v, result)
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case *config.ModuleVariable:
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err = i.valueModuleVar(scope, n, v, result)
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case *config.PathVariable:
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err = i.valuePathVar(scope, n, v, result)
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case *config.ResourceVariable:
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err = i.valueResourceVar(scope, n, v, result)
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case *config.SelfVariable:
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err = i.valueSelfVar(scope, n, v, result)
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case *config.SimpleVariable:
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err = i.valueSimpleVar(scope, n, v, result)
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case *config.TerraformVariable:
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err = i.valueTerraformVar(scope, n, v, result)
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case *config.UserVariable:
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err = i.valueUserVar(scope, n, v, result)
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default:
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err = fmt.Errorf("%s: unknown variable type: %T", n, rawV)
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}
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if err != nil {
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return nil, err
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}
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}
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return result, nil
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}
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func (i *Interpolater) valueCountVar(
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scope *InterpolationScope,
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n string,
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v *config.CountVariable,
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result map[string]ast.Variable) error {
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switch v.Type {
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case config.CountValueIndex:
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if scope.Resource == nil {
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return fmt.Errorf("%s: count.index is only valid within resources", n)
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}
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result[n] = ast.Variable{
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Value: scope.Resource.CountIndex,
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Type: ast.TypeInt,
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}
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return nil
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default:
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return fmt.Errorf("%s: unknown count type: %#v", n, v.Type)
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}
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}
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func unknownVariable() ast.Variable {
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return ast.Variable{
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Type: ast.TypeUnknown,
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Value: config.UnknownVariableValue,
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}
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}
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func unknownValue() string {
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return hil.UnknownValue
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}
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func (i *Interpolater) valueModuleVar(
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scope *InterpolationScope,
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n string,
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v *config.ModuleVariable,
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result map[string]ast.Variable) error {
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// Build the path to the child module we want
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path := make([]string, len(scope.Path), len(scope.Path)+1)
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copy(path, scope.Path)
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path = append(path, v.Name)
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// Grab the lock so that if other interpolations are running or
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// state is being modified, we'll be safe.
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i.StateLock.RLock()
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defer i.StateLock.RUnlock()
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// Get the module where we're looking for the value
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mod := i.State.ModuleByPath(path)
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if mod == nil {
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// If the module doesn't exist, then we can return an empty string.
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// This happens usually only in Refresh() when we haven't populated
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// a state. During validation, we semantically verify that all
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// modules reference other modules, and graph ordering should
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// ensure that the module is in the state, so if we reach this
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// point otherwise it really is a panic.
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result[n] = unknownVariable()
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// During apply this is always an error
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if i.Operation == walkApply {
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return fmt.Errorf(
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"Couldn't find module %q for var: %s",
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v.Name, v.FullKey())
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}
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} else {
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// Get the value from the outputs
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if outputState, ok := mod.Outputs[v.Field]; ok {
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output, err := hil.InterfaceToVariable(outputState.Value)
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if err != nil {
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return err
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}
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result[n] = output
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} else {
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// Same reasons as the comment above.
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result[n] = unknownVariable()
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// During apply this is always an error
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if i.Operation == walkApply {
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return fmt.Errorf(
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"Couldn't find output %q for module var: %s",
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v.Field, v.FullKey())
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}
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}
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}
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return nil
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}
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func (i *Interpolater) valuePathVar(
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scope *InterpolationScope,
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n string,
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v *config.PathVariable,
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result map[string]ast.Variable) error {
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switch v.Type {
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case config.PathValueCwd:
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wd, err := os.Getwd()
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if err != nil {
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return fmt.Errorf(
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"Couldn't get cwd for var %s: %s",
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v.FullKey(), err)
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}
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result[n] = ast.Variable{
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Value: wd,
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Type: ast.TypeString,
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}
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case config.PathValueModule:
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if t := i.Module.Child(scope.Path[1:]); t != nil {
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result[n] = ast.Variable{
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Value: t.Config().Dir,
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Type: ast.TypeString,
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}
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}
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case config.PathValueRoot:
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result[n] = ast.Variable{
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Value: i.Module.Config().Dir,
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Type: ast.TypeString,
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}
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default:
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return fmt.Errorf("%s: unknown path type: %#v", n, v.Type)
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}
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return nil
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}
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func (i *Interpolater) valueResourceVar(
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scope *InterpolationScope,
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n string,
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v *config.ResourceVariable,
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result map[string]ast.Variable) error {
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// If we're computing all dynamic fields, then module vars count
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// and we mark it as computed.
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if i.Operation == walkValidate {
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result[n] = unknownVariable()
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return nil
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}
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var variable *ast.Variable
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var err error
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if v.Multi && v.Index == -1 {
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variable, err = i.computeResourceMultiVariable(scope, v)
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} else {
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variable, err = i.computeResourceVariable(scope, v)
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}
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if err != nil {
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return err
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}
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if variable == nil {
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// During the input walk we tolerate missing variables because
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// we haven't yet had a chance to refresh state, so dynamic data may
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// not yet be complete.
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// If it truly is missing, we'll catch it on a later walk.
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// This applies only to graph nodes that interpolate during the
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// config walk, e.g. providers.
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if i.Operation == walkInput || i.Operation == walkRefresh {
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result[n] = unknownVariable()
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return nil
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}
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return fmt.Errorf("variable %q is nil, but no error was reported", v.Name)
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}
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result[n] = *variable
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return nil
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}
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func (i *Interpolater) valueSelfVar(
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scope *InterpolationScope,
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n string,
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v *config.SelfVariable,
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result map[string]ast.Variable) error {
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if scope == nil || scope.Resource == nil {
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return fmt.Errorf(
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"%s: invalid scope, self variables are only valid on resources", n)
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}
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rv, err := config.NewResourceVariable(fmt.Sprintf(
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"%s.%s.%d.%s",
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scope.Resource.Type,
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scope.Resource.Name,
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scope.Resource.CountIndex,
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v.Field))
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if err != nil {
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return err
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}
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return i.valueResourceVar(scope, n, rv, result)
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}
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func (i *Interpolater) valueSimpleVar(
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scope *InterpolationScope,
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n string,
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v *config.SimpleVariable,
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result map[string]ast.Variable) error {
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// This error message includes some information for people who
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// relied on this for their template_file data sources. We should
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// remove this at some point but there isn't any rush.
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return fmt.Errorf(
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"invalid variable syntax: %q. Did you mean 'var.%s'? If this is part of inline `template` parameter\n"+
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"then you must escape the interpolation with two dollar signs. For\n"+
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"example: ${a} becomes $${a}.",
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n, n)
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}
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func (i *Interpolater) valueTerraformVar(
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scope *InterpolationScope,
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n string,
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v *config.TerraformVariable,
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result map[string]ast.Variable) error {
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if v.Field != "env" {
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return fmt.Errorf(
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"%s: only supported key for 'terraform.X' interpolations is 'env'", n)
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}
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if i.Meta == nil {
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return fmt.Errorf(
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"%s: internal error: nil Meta. Please report a bug.", n)
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}
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result[n] = ast.Variable{Type: ast.TypeString, Value: i.Meta.Env}
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return nil
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}
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func (i *Interpolater) valueUserVar(
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scope *InterpolationScope,
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n string,
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v *config.UserVariable,
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result map[string]ast.Variable) error {
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i.VariableValuesLock.Lock()
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defer i.VariableValuesLock.Unlock()
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val, ok := i.VariableValues[v.Name]
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if ok {
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varValue, err := hil.InterfaceToVariable(val)
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if err != nil {
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return fmt.Errorf("cannot convert %s value %q to an ast.Variable for interpolation: %s",
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v.Name, val, err)
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}
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result[n] = varValue
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return nil
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}
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if _, ok := result[n]; !ok && i.Operation == walkValidate {
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result[n] = unknownVariable()
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return nil
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}
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// Look up if we have any variables with this prefix because
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// those are map overrides. Include those.
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for k, val := range i.VariableValues {
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if strings.HasPrefix(k, v.Name+".") {
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keyComponents := strings.Split(k, ".")
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overrideKey := keyComponents[len(keyComponents)-1]
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mapInterface, ok := result["var."+v.Name]
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if !ok {
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return fmt.Errorf("override for non-existent variable: %s", v.Name)
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}
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mapVariable := mapInterface.Value.(map[string]ast.Variable)
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varValue, err := hil.InterfaceToVariable(val)
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if err != nil {
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return fmt.Errorf("cannot convert %s value %q to an ast.Variable for interpolation: %s",
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v.Name, val, err)
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}
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mapVariable[overrideKey] = varValue
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}
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}
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return nil
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}
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func (i *Interpolater) computeResourceVariable(
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scope *InterpolationScope,
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v *config.ResourceVariable) (*ast.Variable, error) {
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id := v.ResourceId()
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if v.Multi {
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id = fmt.Sprintf("%s.%d", id, v.Index)
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}
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i.StateLock.RLock()
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defer i.StateLock.RUnlock()
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unknownVariable := unknownVariable()
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// These variables must be declared early because of the use of GOTO
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var isList bool
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var isMap bool
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// Get the information about this resource variable, and verify
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// that it exists and such.
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module, cr, err := i.resourceVariableInfo(scope, v)
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if err != nil {
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return nil, err
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}
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// If we're requesting "count" its a special variable that we grab
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// directly from the config itself.
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if v.Field == "count" {
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var count int
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if cr != nil {
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count, err = cr.Count()
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} else {
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count, err = i.resourceCountMax(module, cr, v)
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}
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if err != nil {
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return nil, fmt.Errorf(
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"Error reading %s count: %s",
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v.ResourceId(),
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err)
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}
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return &ast.Variable{Type: ast.TypeInt, Value: count}, nil
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}
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// Get the resource out from the state. We know the state exists
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// at this point and if there is a state, we expect there to be a
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// resource with the given name.
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var r *ResourceState
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if module != nil && len(module.Resources) > 0 {
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var ok bool
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r, ok = module.Resources[id]
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if !ok && v.Multi && v.Index == 0 {
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r, ok = module.Resources[v.ResourceId()]
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}
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if !ok {
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r = nil
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}
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}
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if r == nil || r.Primary == nil {
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if i.Operation == walkApply || i.Operation == walkPlan {
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return nil, fmt.Errorf(
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"Resource '%s' not found for variable '%s'",
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v.ResourceId(),
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v.FullKey())
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}
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// If we have no module in the state yet or count, return empty.
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// NOTE(@mitchellh): I actually don't know why this is here. During
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// a refactor I kept this here to maintain the same behavior, but
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// I'm not sure why its here.
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if module == nil || len(module.Resources) == 0 {
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return nil, nil
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}
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goto MISSING
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}
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if attr, ok := r.Primary.Attributes[v.Field]; ok {
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v, err := hil.InterfaceToVariable(attr)
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return &v, err
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}
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// computed list or map attribute
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_, isList = r.Primary.Attributes[v.Field+".#"]
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_, isMap = r.Primary.Attributes[v.Field+".%"]
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if isList || isMap {
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variable, err := i.interpolateComplexTypeAttribute(v.Field, r.Primary.Attributes)
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return &variable, err
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}
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// At apply time, we can't do the "maybe has it" check below
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// that we need for plans since parent elements might be computed.
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// Therefore, it is an error and we're missing the key.
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//
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// TODO: test by creating a state and configuration that is referencing
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// a non-existent variable "foo.bar" where the state only has "foo"
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// and verify plan works, but apply doesn't.
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if i.Operation == walkApply || i.Operation == walkDestroy {
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goto MISSING
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}
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// We didn't find the exact field, so lets separate the dots
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// and see if anything along the way is a computed set. i.e. if
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// we have "foo.0.bar" as the field, check to see if "foo" is
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// a computed list. If so, then the whole thing is computed.
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if parts := strings.Split(v.Field, "."); len(parts) > 1 {
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for i := 1; i < len(parts); i++ {
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// Lists and sets make this
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key := fmt.Sprintf("%s.#", strings.Join(parts[:i], "."))
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if attr, ok := r.Primary.Attributes[key]; ok {
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v, err := hil.InterfaceToVariable(attr)
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return &v, err
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}
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// Maps make this
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key = fmt.Sprintf("%s", strings.Join(parts[:i], "."))
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if attr, ok := r.Primary.Attributes[key]; ok {
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v, err := hil.InterfaceToVariable(attr)
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return &v, err
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}
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}
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}
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MISSING:
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// Validation for missing interpolations should happen at a higher
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// semantic level. If we reached this point and don't have variables,
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// just return the computed value.
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if scope == nil && scope.Resource == nil {
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return &unknownVariable, nil
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}
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// If the operation is refresh, it isn't an error for a value to
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// be unknown. Instead, we return that the value is computed so
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// that the graph can continue to refresh other nodes. It doesn't
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// matter because the config isn't interpolated anyways.
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//
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// For a Destroy, we're also fine with computed values, since our goal is
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// only to get destroy nodes for existing resources.
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//
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// For an input walk, computed values are okay to return because we're only
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// looking for missing variables to prompt the user for.
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if i.Operation == walkRefresh || i.Operation == walkPlanDestroy || i.Operation == walkInput {
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return &unknownVariable, nil
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}
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return nil, fmt.Errorf(
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"Resource '%s' does not have attribute '%s' "+
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"for variable '%s'",
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id,
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v.Field,
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v.FullKey())
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}
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func (i *Interpolater) computeResourceMultiVariable(
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scope *InterpolationScope,
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v *config.ResourceVariable) (*ast.Variable, error) {
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i.StateLock.RLock()
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defer i.StateLock.RUnlock()
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unknownVariable := unknownVariable()
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// If we're only looking for input, we don't need to expand a
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// multi-variable. This prevents us from encountering things that should be
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// known but aren't because the state has yet to be refreshed.
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if i.Operation == walkInput {
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return &unknownVariable, nil
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}
|
|
|
|
// Get the information about this resource variable, and verify
|
|
// that it exists and such.
|
|
module, cr, err := i.resourceVariableInfo(scope, v)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// Get the keys for all the resources that are created for this resource
|
|
countMax, err := i.resourceCountMax(module, cr, v)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// If count is zero, we return an empty list
|
|
if countMax == 0 {
|
|
return &ast.Variable{Type: ast.TypeList, Value: []ast.Variable{}}, nil
|
|
}
|
|
|
|
// If we have no module in the state yet or count, return unknown
|
|
if module == nil || len(module.Resources) == 0 {
|
|
return &unknownVariable, nil
|
|
}
|
|
|
|
var values []interface{}
|
|
for idx := 0; idx < countMax; idx++ {
|
|
id := fmt.Sprintf("%s.%d", v.ResourceId(), idx)
|
|
|
|
// ID doesn't have a trailing index. We try both here, but if a value
|
|
// without a trailing index is found we prefer that. This choice
|
|
// is for legacy reasons: older versions of TF preferred it.
|
|
if id == v.ResourceId()+".0" {
|
|
potential := v.ResourceId()
|
|
if _, ok := module.Resources[potential]; ok {
|
|
id = potential
|
|
}
|
|
}
|
|
|
|
r, ok := module.Resources[id]
|
|
if !ok {
|
|
continue
|
|
}
|
|
|
|
if r.Primary == nil {
|
|
continue
|
|
}
|
|
|
|
if singleAttr, ok := r.Primary.Attributes[v.Field]; ok {
|
|
values = append(values, singleAttr)
|
|
continue
|
|
}
|
|
|
|
// computed list or map attribute
|
|
_, isList := r.Primary.Attributes[v.Field+".#"]
|
|
_, isMap := r.Primary.Attributes[v.Field+".%"]
|
|
if !(isList || isMap) {
|
|
continue
|
|
}
|
|
multiAttr, err := i.interpolateComplexTypeAttribute(v.Field, r.Primary.Attributes)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
values = append(values, multiAttr)
|
|
}
|
|
|
|
if len(values) == 0 {
|
|
// If the operation is refresh, it isn't an error for a value to
|
|
// be unknown. Instead, we return that the value is computed so
|
|
// that the graph can continue to refresh other nodes. It doesn't
|
|
// matter because the config isn't interpolated anyways.
|
|
//
|
|
// For a Destroy, we're also fine with computed values, since our goal is
|
|
// only to get destroy nodes for existing resources.
|
|
//
|
|
// For an input walk, computed values are okay to return because we're only
|
|
// looking for missing variables to prompt the user for.
|
|
if i.Operation == walkRefresh || i.Operation == walkPlanDestroy || i.Operation == walkDestroy || i.Operation == walkInput {
|
|
return &unknownVariable, nil
|
|
}
|
|
|
|
return nil, fmt.Errorf(
|
|
"Resource '%s' does not have attribute '%s' "+
|
|
"for variable '%s'",
|
|
v.ResourceId(),
|
|
v.Field,
|
|
v.FullKey())
|
|
}
|
|
|
|
variable, err := hil.InterfaceToVariable(values)
|
|
return &variable, err
|
|
}
|
|
|
|
func (i *Interpolater) interpolateComplexTypeAttribute(
|
|
resourceID string,
|
|
attributes map[string]string) (ast.Variable, error) {
|
|
|
|
// We can now distinguish between lists and maps in state by the count field:
|
|
// - lists (and by extension, sets) use the traditional .# notation
|
|
// - maps use the newer .% notation
|
|
// Consequently here we can decide how to deal with the keys appropriately
|
|
// based on whether the type is a map of list.
|
|
if lengthAttr, isList := attributes[resourceID+".#"]; isList {
|
|
log.Printf("[DEBUG] Interpolating computed list element attribute %s (%s)",
|
|
resourceID, lengthAttr)
|
|
|
|
// In Terraform's internal dotted representation of list-like attributes, the
|
|
// ".#" count field is marked as unknown to indicate "this whole list is
|
|
// unknown". We must honor that meaning here so computed references can be
|
|
// treated properly during the plan phase.
|
|
if lengthAttr == config.UnknownVariableValue {
|
|
return unknownVariable(), nil
|
|
}
|
|
|
|
expanded := flatmap.Expand(attributes, resourceID)
|
|
return hil.InterfaceToVariable(expanded)
|
|
}
|
|
|
|
if lengthAttr, isMap := attributes[resourceID+".%"]; isMap {
|
|
log.Printf("[DEBUG] Interpolating computed map element attribute %s (%s)",
|
|
resourceID, lengthAttr)
|
|
|
|
// In Terraform's internal dotted representation of map attributes, the
|
|
// ".%" count field is marked as unknown to indicate "this whole list is
|
|
// unknown". We must honor that meaning here so computed references can be
|
|
// treated properly during the plan phase.
|
|
if lengthAttr == config.UnknownVariableValue {
|
|
return unknownVariable(), nil
|
|
}
|
|
|
|
expanded := flatmap.Expand(attributes, resourceID)
|
|
return hil.InterfaceToVariable(expanded)
|
|
}
|
|
|
|
return ast.Variable{}, fmt.Errorf("No complex type %s found", resourceID)
|
|
}
|
|
|
|
func (i *Interpolater) resourceVariableInfo(
|
|
scope *InterpolationScope,
|
|
v *config.ResourceVariable) (*ModuleState, *config.Resource, error) {
|
|
// Get the module tree that contains our current path. This is
|
|
// either the current module (path is empty) or a child.
|
|
modTree := i.Module
|
|
if len(scope.Path) > 1 {
|
|
modTree = i.Module.Child(scope.Path[1:])
|
|
}
|
|
|
|
// Get the resource from the configuration so we can verify
|
|
// that the resource is in the configuration and so we can access
|
|
// the configuration if we need to.
|
|
var cr *config.Resource
|
|
for _, r := range modTree.Config().Resources {
|
|
if r.Id() == v.ResourceId() {
|
|
cr = r
|
|
break
|
|
}
|
|
}
|
|
|
|
// Get the relevant module
|
|
module := i.State.ModuleByPath(scope.Path)
|
|
return module, cr, nil
|
|
}
|
|
|
|
func (i *Interpolater) resourceCountMax(
|
|
ms *ModuleState,
|
|
cr *config.Resource,
|
|
v *config.ResourceVariable) (int, error) {
|
|
id := v.ResourceId()
|
|
|
|
// If we're NOT applying, then we assume we can read the count
|
|
// from the state. Plan and so on may not have any state yet so
|
|
// we do a full interpolation.
|
|
if i.Operation != walkApply {
|
|
if cr == nil {
|
|
return 0, nil
|
|
}
|
|
|
|
count, err := cr.Count()
|
|
if err != nil {
|
|
return 0, err
|
|
}
|
|
|
|
return count, nil
|
|
}
|
|
|
|
// If we have no module state in the apply walk, that suggests we've hit
|
|
// a rather awkward edge-case: the resource this variable refers to
|
|
// has count = 0 and is the only resource processed so far on this walk,
|
|
// and so we've ended up not creating any resource states yet. We don't
|
|
// create a module state until the first resource is written into it,
|
|
// so the module state doesn't exist when we get here.
|
|
//
|
|
// In this case we act as we would if we had been passed a module
|
|
// with an empty resource state map.
|
|
if ms == nil {
|
|
return 0, nil
|
|
}
|
|
|
|
// We need to determine the list of resource keys to get values from.
|
|
// This needs to be sorted so the order is deterministic. We used to
|
|
// use "cr.Count()" but that doesn't work if the count is interpolated
|
|
// and we can't guarantee that so we instead depend on the state.
|
|
max := -1
|
|
for k, _ := range ms.Resources {
|
|
// Get the index number for this resource
|
|
index := ""
|
|
if k == id {
|
|
// If the key is the id, then its just 0 (no explicit index)
|
|
index = "0"
|
|
} else if strings.HasPrefix(k, id+".") {
|
|
// Grab the index number out of the state
|
|
index = k[len(id+"."):]
|
|
if idx := strings.IndexRune(index, '.'); idx >= 0 {
|
|
index = index[:idx]
|
|
}
|
|
}
|
|
|
|
// If there was no index then this resource didn't match
|
|
// the one we're looking for, exit.
|
|
if index == "" {
|
|
continue
|
|
}
|
|
|
|
// Turn the index into an int
|
|
raw, err := strconv.ParseInt(index, 0, 0)
|
|
if err != nil {
|
|
return 0, fmt.Errorf(
|
|
"%s: error parsing index %q as int: %s",
|
|
id, index, err)
|
|
}
|
|
|
|
// Keep track of this index if its the max
|
|
if new := int(raw); new > max {
|
|
max = new
|
|
}
|
|
}
|
|
|
|
// If we never found any matching resources in the state, we
|
|
// have zero.
|
|
if max == -1 {
|
|
return 0, nil
|
|
}
|
|
|
|
// The result value is "max+1" because we're returning the
|
|
// max COUNT, not the max INDEX, and we zero-index.
|
|
return max + 1, nil
|
|
}
|