192 lines
4.4 KiB
Go
192 lines
4.4 KiB
Go
package s3
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import (
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"errors"
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"fmt"
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"sort"
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"strings"
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"github.com/aws/aws-sdk-go/aws"
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"github.com/aws/aws-sdk-go/service/s3"
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"github.com/hashicorp/terraform/backend"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/state/remote"
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"github.com/hashicorp/terraform/terraform"
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)
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const (
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// This will be used as directory name, the odd looking colon is simply to
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// reduce the chance of name conflicts with existing objects.
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keyEnvPrefix = "env:"
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)
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func (b *Backend) States() ([]string, error) {
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params := &s3.ListObjectsInput{
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Bucket: &b.bucketName,
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Prefix: aws.String(keyEnvPrefix + "/"),
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}
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resp, err := b.s3Client.ListObjects(params)
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if err != nil {
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return nil, err
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}
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envs := []string{backend.DefaultStateName}
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for _, obj := range resp.Contents {
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env := b.keyEnv(*obj.Key)
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if env != "" {
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envs = append(envs, env)
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}
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}
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sort.Strings(envs[1:])
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return envs, nil
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}
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// extract the env name from the S3 key
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func (b *Backend) keyEnv(key string) string {
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// we have 3 parts, the prefix, the env name, and the key name
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parts := strings.SplitN(key, "/", 3)
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if len(parts) < 3 {
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// no env here
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return ""
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}
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// shouldn't happen since we listed by prefix
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if parts[0] != keyEnvPrefix {
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return ""
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}
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// not our key, so don't include it in our listing
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if parts[2] != b.keyName {
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return ""
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}
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return parts[1]
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}
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func (b *Backend) DeleteState(name string) error {
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if name == backend.DefaultStateName || name == "" {
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return fmt.Errorf("can't delete default state")
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}
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params := &s3.DeleteObjectInput{
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Bucket: &b.bucketName,
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Key: aws.String(b.path(name)),
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}
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_, err := b.s3Client.DeleteObject(params)
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if err != nil {
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return err
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}
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return nil
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}
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func (b *Backend) State(name string) (state.State, error) {
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if name == "" {
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return nil, errors.New("missing state name")
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}
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client := &RemoteClient{
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s3Client: b.s3Client,
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dynClient: b.dynClient,
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bucketName: b.bucketName,
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path: b.path(name),
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serverSideEncryption: b.serverSideEncryption,
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acl: b.acl,
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kmsKeyID: b.kmsKeyID,
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lockTable: b.lockTable,
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}
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stateMgr := &remote.State{Client: client}
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// Check to see if this state already exists.
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// If we're trying to force-unlock a state, we can't take the lock before
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// fetching the state. If the state doesn't exist, we have to assume this
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// is a normal create operation, and take the lock at that point.
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//
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// If we need to force-unlock, but for some reason the state no longer
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// exists, the user will have to use aws tools to manually fix the
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// situation.
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existing, err := b.States()
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if err != nil {
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return nil, err
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}
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exists := false
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for _, s := range existing {
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if s == name {
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exists = true
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break
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}
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}
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// We need to create the object so it's listed by States.
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if !exists {
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// take a lock on this state while we write it
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lockInfo := state.NewLockInfo()
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lockInfo.Operation = "init"
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lockId, err := client.Lock(lockInfo)
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if err != nil {
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return nil, fmt.Errorf("failed to lock s3 state: %s", err)
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}
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// Local helper function so we can call it multiple places
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lockUnlock := func(parent error) error {
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if err := stateMgr.Unlock(lockId); err != nil {
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return fmt.Errorf(strings.TrimSpace(errStateUnlock), lockId, err)
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}
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return parent
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}
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// Grab the value
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// This is to ensure that no one beat us to writing a state between
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// the `exists` check and taking the lock.
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if err := stateMgr.RefreshState(); err != nil {
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err = lockUnlock(err)
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return nil, err
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}
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// If we have no state, we have to create an empty state
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if v := stateMgr.State(); v == nil {
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if err := stateMgr.WriteState(terraform.NewState()); err != nil {
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err = lockUnlock(err)
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return nil, err
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}
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if err := stateMgr.PersistState(); err != nil {
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err = lockUnlock(err)
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return nil, err
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}
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}
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// Unlock, the state should now be initialized
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if err := lockUnlock(nil); err != nil {
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return nil, err
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}
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}
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return stateMgr, nil
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}
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func (b *Backend) client() *RemoteClient {
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return &RemoteClient{}
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}
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func (b *Backend) path(name string) string {
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if name == backend.DefaultStateName {
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return b.keyName
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}
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return strings.Join([]string{keyEnvPrefix, name, b.keyName}, "/")
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}
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const errStateUnlock = `
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Error unlocking S3 state. Lock ID: %s
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Error: %s
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You may have to force-unlock this state in order to use it again.
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`
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