package aws import ( "errors" "fmt" "log" "time" "github.com/mitchellh/goamz/ec2" ) // StateRefreshFunc is a function type used for StateChangeConf that is // responsible for refreshing the item being watched for a state change. // // It returns three results. `result` is any object that will be returned // as the final object after waiting for state change. This allows you to // return the final updated object, for example an EC2 instance after refreshing // it. // // `state` is the latest state of that object. And `err` is any error that // may have happened while refreshing the state. type StateRefreshFunc func() (result interface{}, state string, err error) // StateChangeConf is the configuration struct used for `WaitForState`. type StateChangeConf struct { Pending []string Refresh StateRefreshFunc Target string } // InstanceStateRefreshFunc returns a StateRefreshFunc that is used to watch // an EC2 instance. func InstanceStateRefreshFunc(conn *ec2.EC2, instanceID string) StateRefreshFunc { return func() (interface{}, string, error) { resp, err := conn.Instances([]string{instanceID}, ec2.NewFilter()) if err != nil { if ec2err, ok := err.(*ec2.Error); ok && ec2err.Code == "InvalidInstanceID.NotFound" { // Set this to nil as if we didn't find anything. resp = nil } else { log.Printf("Error on InstanceStateRefresh: %s", err) return nil, "", err } } if resp == nil || len(resp.Reservations) == 0 || len(resp.Reservations[0].Instances) == 0 { // Sometimes AWS just has consistency issues and doesn't see // our instance yet. Return an empty state. return nil, "", nil } i := &resp.Reservations[0].Instances[0] return i, i.State.Name, nil } } // WaitForState watches an object and waits for it to achieve a certain // state. func WaitForState(conf *StateChangeConf) (i interface{}, err error) { log.Printf("Waiting for state to become: %s", conf.Target) notfoundTick := 0 for { var currentState string i, currentState, err = conf.Refresh() if err != nil { return } if i == nil { // If we didn't find the resource, check if we have been // not finding it for awhile, and if so, report an error. notfoundTick += 1 if notfoundTick > 20 { return nil, errors.New("couldn't find resource") } } else { // Reset the counter for when a resource isn't found notfoundTick = 0 if currentState == conf.Target { return } found := false for _, allowed := range conf.Pending { if currentState == allowed { found = true break } } if !found { fmt.Errorf("unexpected state '%s', wanted target '%s'", currentState, conf.Target) return } } time.Sleep(2 * time.Second) } return }