package states import ( "log" "sync" "github.com/hashicorp/terraform/addrs" "github.com/zclconf/go-cty/cty" ) // SyncState is a wrapper around State that provides concurrency-safe access to // various common operations that occur during a Terraform graph walk, or other // similar concurrent contexts. // // When a SyncState wrapper is in use, no concurrent direct access to the // underlying objects is permitted unless the caller first acquires an explicit // lock, using the Lock and Unlock methods. Most callers should _not_ // explicitly lock, and should instead use the other methods of this type that // handle locking automatically. // // Since SyncState is able to safely consolidate multiple updates into a single // atomic operation, many of its methods are at a higher level than those // of the underlying types, and operate on the state as a whole rather than // on individual sub-structures of the state. // // SyncState can only protect against races within its own methods. It cannot // provide any guarantees about the order in which concurrent operations will // be processed, so callers may still need to employ higher-level techniques // for ensuring correct operation sequencing, such as building and walking // a dependency graph. type SyncState struct { state *State lock sync.RWMutex } // Module returns a snapshot of the state of the module instance with the given // address, or nil if no such module is tracked. // // The return value is a pointer to a copy of the module state, which the // caller may then freely access and mutate. However, since the module state // tends to be a large data structure with many child objects, where possible // callers should prefer to use a more granular accessor to access a child // module directly, and thus reduce the amount of copying required. func (s *SyncState) Module(addr addrs.ModuleInstance) *Module { s.lock.RLock() ret := s.state.Module(addr).DeepCopy() s.lock.RUnlock() return ret } // ModuleOutputs returns the set of OutputValues that matches the given path. func (s *SyncState) ModuleOutputs(parentAddr addrs.ModuleInstance, module addrs.ModuleCall) []*OutputValue { s.lock.RLock() defer s.lock.RUnlock() var os []*OutputValue for _, o := range s.state.ModuleOutputs(parentAddr, module) { os = append(os, o.DeepCopy()) } return os } // RemoveModule removes the entire state for the given module, taking with // it any resources associated with the module. This should generally be // called only for modules whose resources have all been destroyed, but // that is not enforced by this method. func (s *SyncState) RemoveModule(addr addrs.ModuleInstance) { s.lock.Lock() defer s.lock.Unlock() s.state.RemoveModule(addr) } // OutputValue returns a snapshot of the state of the output value with the // given address, or nil if no such output value is tracked. // // The return value is a pointer to a copy of the output value state, which the // caller may then freely access and mutate. func (s *SyncState) OutputValue(addr addrs.AbsOutputValue) *OutputValue { s.lock.RLock() ret := s.state.OutputValue(addr).DeepCopy() s.lock.RUnlock() return ret } // SetOutputValue writes a given output value into the state, overwriting // any existing value of the same name. // // If the module containing the output is not yet tracked in state then it // be added as a side-effect. func (s *SyncState) SetOutputValue(addr addrs.AbsOutputValue, value cty.Value, sensitive bool) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.EnsureModule(addr.Module) ms.SetOutputValue(addr.OutputValue.Name, value, sensitive) } // RemoveOutputValue removes the stored value for the output value with the // given address. // // If this results in its containing module being empty, the module will be // pruned from the state as a side-effect. func (s *SyncState) RemoveOutputValue(addr addrs.AbsOutputValue) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.Module(addr.Module) if ms == nil { return } ms.RemoveOutputValue(addr.OutputValue.Name) s.maybePruneModule(addr.Module) } // LocalValue returns the current value associated with the given local value // address. func (s *SyncState) LocalValue(addr addrs.AbsLocalValue) cty.Value { s.lock.RLock() // cty.Value is immutable, so we don't need any extra copying here. ret := s.state.LocalValue(addr) s.lock.RUnlock() return ret } // SetLocalValue writes a given output value into the state, overwriting // any existing value of the same name. // // If the module containing the local value is not yet tracked in state then it // will be added as a side-effect. func (s *SyncState) SetLocalValue(addr addrs.AbsLocalValue, value cty.Value) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.EnsureModule(addr.Module) ms.SetLocalValue(addr.LocalValue.Name, value) } // RemoveLocalValue removes the stored value for the local value with the // given address. // // If this results in its containing module being empty, the module will be // pruned from the state as a side-effect. func (s *SyncState) RemoveLocalValue(addr addrs.AbsLocalValue) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.Module(addr.Module) if ms == nil { return } ms.RemoveLocalValue(addr.LocalValue.Name) s.maybePruneModule(addr.Module) } // Resource returns a snapshot of the state of the resource with the given // address, or nil if no such resource is tracked. // // The return value is a pointer to a copy of the resource state, which the // caller may then freely access and mutate. func (s *SyncState) Resource(addr addrs.AbsResource) *Resource { s.lock.RLock() ret := s.state.Resource(addr).DeepCopy() s.lock.RUnlock() return ret } // ResourceInstance returns a snapshot of the state the resource instance with // the given address, or nil if no such instance is tracked. // // The return value is a pointer to a copy of the instance state, which the // caller may then freely access and mutate. func (s *SyncState) ResourceInstance(addr addrs.AbsResourceInstance) *ResourceInstance { s.lock.RLock() ret := s.state.ResourceInstance(addr).DeepCopy() s.lock.RUnlock() return ret } // ResourceInstanceObject returns a snapshot of the current instance object // of the given generation belonging to the instance with the given address, // or nil if no such object is tracked.. // // The return value is a pointer to a copy of the object, which the caller may // then freely access and mutate. func (s *SyncState) ResourceInstanceObject(addr addrs.AbsResourceInstance, gen Generation) *ResourceInstanceObjectSrc { s.lock.RLock() defer s.lock.RUnlock() inst := s.state.ResourceInstance(addr) if inst == nil { return nil } return inst.GetGeneration(gen).DeepCopy() } // SetResourceMeta updates the resource-level metadata for the resource at // the given address, creating the containing module state and resource state // as a side-effect if not already present. func (s *SyncState) SetResourceProvider(addr addrs.AbsResource, provider addrs.AbsProviderConfig) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.EnsureModule(addr.Module) ms.SetResourceProvider(addr.Resource, provider) } // RemoveResource removes the entire state for the given resource, taking with // it any instances associated with the resource. This should generally be // called only for resource objects whose instances have all been destroyed, // but that is not enforced by this method. (Use RemoveResourceIfEmpty instead // to safely check first.) func (s *SyncState) RemoveResource(addr addrs.AbsResource) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.EnsureModule(addr.Module) ms.RemoveResource(addr.Resource) s.maybePruneModule(addr.Module) } // RemoveResourceIfEmpty is similar to RemoveResource but first checks to // make sure there are no instances or objects left in the resource. // // Returns true if the resource was removed, or false if remaining child // objects prevented its removal. Returns true also if the resource was // already absent, and thus no action needed to be taken. func (s *SyncState) RemoveResourceIfEmpty(addr addrs.AbsResource) bool { s.lock.Lock() defer s.lock.Unlock() ms := s.state.Module(addr.Module) if ms == nil { return true // nothing to do } rs := ms.Resource(addr.Resource) if rs == nil { return true // nothing to do } if len(rs.Instances) != 0 { // We don't check here for the possibility of instances that exist // but don't have any objects because it's the responsibility of the // instance-mutation methods to prune those away automatically. return false } ms.RemoveResource(addr.Resource) s.maybePruneModule(addr.Module) return true } // MaybeFixUpResourceInstanceAddressForCount deals with the situation where a // resource has changed from having "count" set to not set, or vice-versa, and // so we need to rename the zeroth instance key to no key at all, or vice-versa. // // Set countEnabled to true if the resource has count set in its new // configuration, or false if it does not. // // The state is modified in-place if necessary, moving a resource instance // between the two addresses. The return value is true if a change was made, // and false otherwise. func (s *SyncState) MaybeFixUpResourceInstanceAddressForCount(addr addrs.ConfigResource, countEnabled bool) bool { s.lock.Lock() defer s.lock.Unlock() // get all modules instances that may match this state modules := s.state.ModuleInstances(addr.Module) if len(modules) == 0 { return false } changed := false for _, ms := range modules { relAddr := addr.Resource rs := ms.Resource(relAddr) if rs == nil { continue } huntKey := addrs.NoKey replaceKey := addrs.InstanceKey(addrs.IntKey(0)) if !countEnabled { huntKey, replaceKey = replaceKey, huntKey } is, exists := rs.Instances[huntKey] if !exists { continue } if _, exists := rs.Instances[replaceKey]; exists { // If the replacement key also exists then we'll do nothing and keep both. continue } // If we get here then we need to "rename" from hunt to replace rs.Instances[replaceKey] = is delete(rs.Instances, huntKey) changed = true } return changed } // SetResourceInstanceCurrent saves the given instance object as the current // generation of the resource instance with the given address, simultaneously // updating the recorded provider configuration address, dependencies, and // resource EachMode. // // Any existing current instance object for the given resource is overwritten. // Set obj to nil to remove the primary generation object altogether. If there // are no deposed objects then the instance as a whole will be removed, which // may in turn also remove the containing module if it becomes empty. // // The caller must ensure that the given ResourceInstanceObject is not // concurrently mutated during this call, but may be freely used again once // this function returns. // // The provider address is a resource-wide settings and is updated // for all other instances of the same resource as a side-effect of this call. // // If the containing module for this resource or the resource itself are not // already tracked in state then they will be added as a side-effect. func (s *SyncState) SetResourceInstanceCurrent(addr addrs.AbsResourceInstance, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.EnsureModule(addr.Module) ms.SetResourceInstanceCurrent(addr.Resource, obj.DeepCopy(), provider) s.maybePruneModule(addr.Module) } // SetResourceInstanceDeposed saves the given instance object as a deposed // generation of the resource instance with the given address and deposed key. // // Call this method only for pre-existing deposed objects that already have // a known DeposedKey. For example, this method is useful if reloading objects // that were persisted to a state file. To mark the current object as deposed, // use DeposeResourceInstanceObject instead. // // The caller must ensure that the given ResourceInstanceObject is not // concurrently mutated during this call, but may be freely used again once // this function returns. // // The resource that contains the given instance must already exist in the // state, or this method will panic. Use Resource to check first if its // presence is not already guaranteed. // // Any existing current instance object for the given resource and deposed key // is overwritten. Set obj to nil to remove the deposed object altogether. If // the instance is left with no objects after this operation then it will // be removed from its containing resource altogether. // // If the containing module for this resource or the resource itself are not // already tracked in state then they will be added as a side-effect. func (s *SyncState) SetResourceInstanceDeposed(addr addrs.AbsResourceInstance, key DeposedKey, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.EnsureModule(addr.Module) ms.SetResourceInstanceDeposed(addr.Resource, key, obj.DeepCopy(), provider) s.maybePruneModule(addr.Module) } // DeposeResourceInstanceObject moves the current instance object for the // given resource instance address into the deposed set, leaving the instance // without a current object. // // The return value is the newly-allocated deposed key, or NotDeposed if the // given instance is already lacking a current object. // // If the containing module for this resource or the resource itself are not // already tracked in state then there cannot be a current object for the // given instance, and so NotDeposed will be returned without modifying the // state at all. func (s *SyncState) DeposeResourceInstanceObject(addr addrs.AbsResourceInstance) DeposedKey { s.lock.Lock() defer s.lock.Unlock() ms := s.state.Module(addr.Module) if ms == nil { return NotDeposed } return ms.deposeResourceInstanceObject(addr.Resource, NotDeposed) } // DeposeResourceInstanceObjectForceKey is like DeposeResourceInstanceObject // but uses a pre-allocated key. It's the caller's responsibility to ensure // that there aren't any races to use a particular key; this method will panic // if the given key is already in use. func (s *SyncState) DeposeResourceInstanceObjectForceKey(addr addrs.AbsResourceInstance, forcedKey DeposedKey) { s.lock.Lock() defer s.lock.Unlock() if forcedKey == NotDeposed { // Usage error: should use DeposeResourceInstanceObject in this case panic("DeposeResourceInstanceObjectForceKey called without forced key") } ms := s.state.Module(addr.Module) if ms == nil { return // Nothing to do, since there can't be any current object either. } ms.deposeResourceInstanceObject(addr.Resource, forcedKey) } // ForgetResourceInstanceAll removes the record of all objects associated with // the specified resource instance, if present. If not present, this is a no-op. func (s *SyncState) ForgetResourceInstanceAll(addr addrs.AbsResourceInstance) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.Module(addr.Module) if ms == nil { return } ms.ForgetResourceInstanceAll(addr.Resource) s.maybePruneModule(addr.Module) } // ForgetResourceInstanceDeposed removes the record of the deposed object with // the given address and key, if present. If not present, this is a no-op. func (s *SyncState) ForgetResourceInstanceDeposed(addr addrs.AbsResourceInstance, key DeposedKey) { s.lock.Lock() defer s.lock.Unlock() ms := s.state.Module(addr.Module) if ms == nil { return } ms.ForgetResourceInstanceDeposed(addr.Resource, key) s.maybePruneModule(addr.Module) } // MaybeRestoreResourceInstanceDeposed will restore the deposed object with the // given key on the specified resource as the current object for that instance // if and only if that would not cause us to forget an existing current // object for that instance. // // Returns true if the object was restored to current, or false if no change // was made at all. func (s *SyncState) MaybeRestoreResourceInstanceDeposed(addr addrs.AbsResourceInstance, key DeposedKey) bool { s.lock.Lock() defer s.lock.Unlock() if key == NotDeposed { panic("MaybeRestoreResourceInstanceDeposed called without DeposedKey") } ms := s.state.Module(addr.Module) if ms == nil { // Nothing to do, since the specified deposed object cannot exist. return false } return ms.maybeRestoreResourceInstanceDeposed(addr.Resource, key) } // RemovePlannedResourceInstanceObjects removes from the state any resource // instance objects that have the status ObjectPlanned, indiciating that they // are just transient placeholders created during planning. // // Note that this does not restore any "ready" or "tainted" object that might // have been present before the planned object was written. The only real use // for this method is in preparing the state created during a refresh walk, // where we run the planning step for certain instances just to create enough // information to allow correct expression evaluation within provider and // data resource blocks. Discarding planned instances in that case is okay // because the refresh phase only creates planned objects to stand in for // objects that don't exist yet, and thus the planned object must have been // absent before by definition. func (s *SyncState) RemovePlannedResourceInstanceObjects() { // TODO: Merge together the refresh and plan phases into a single walk, // so we can remove the need to create this "partial plan" during refresh // that we then need to clean up before proceeding. s.lock.Lock() defer s.lock.Unlock() for _, ms := range s.state.Modules { moduleAddr := ms.Addr for _, rs := range ms.Resources { resAddr := rs.Addr.Resource for ik, is := range rs.Instances { instAddr := resAddr.Instance(ik) if is.Current != nil && is.Current.Status == ObjectPlanned { // Setting the current instance to nil removes it from the // state altogether if there are not also deposed instances. ms.SetResourceInstanceCurrent(instAddr, nil, rs.ProviderConfig) } for dk, obj := range is.Deposed { // Deposed objects should never be "planned", but we'll // do this anyway for the sake of completeness. if obj.Status == ObjectPlanned { ms.ForgetResourceInstanceDeposed(instAddr, dk) } } } } // We may have deleted some objects, which means that we may have // left a module empty, and so we must prune to preserve the invariant // that only the root module is allowed to be empty. s.maybePruneModule(moduleAddr) } } // Lock acquires an explicit lock on the state, allowing direct read and write // access to the returned state object. The caller must call Unlock once // access is no longer needed, and then immediately discard the state pointer // pointer. // // Most callers should not use this. Instead, use the concurrency-safe // accessors and mutators provided directly on SyncState. func (s *SyncState) Lock() *State { s.lock.Lock() return s.state } // Unlock releases a lock previously acquired by Lock, at which point the // caller must cease all use of the state pointer that was returned. // // Do not call this method except to end an explicit lock acquired by // Lock. If a caller calls Unlock without first holding the lock, behavior // is undefined. func (s *SyncState) Unlock() { s.lock.Unlock() } // maybePruneModule will remove a module from the state altogether if it is // empty, unless it's the root module which must always be present. // // This helper method is not concurrency-safe on its own, so must only be // called while the caller is already holding the lock for writing. func (s *SyncState) maybePruneModule(addr addrs.ModuleInstance) { if addr.IsRoot() { // We never prune the root. return } ms := s.state.Module(addr) if ms == nil { return } if ms.empty() { log.Printf("[TRACE] states.SyncState: pruning %s because it is empty", addr) s.state.RemoveModule(addr) } }