(function( Engine, Point, Polygon, Vector ){ Engine.Shape.Puller = function(width, height, json){ var i, ref, point, poly; this.pos = new Vector(0, 0); this.size = new Vector(width, height); this.heightRatio = json.data.width / json.data.height; this.widthRatio = json.data.ar; this.resize(width, height, true); ref = {}; this.points = []; this.polygons = []; for (i = 0; i < json.points.length; i++) { point = new Point( json.points[i].id, json.points[i].x, json.points[i].y, this.size ); ref[point.id] = point; this.points.push(point); } for (i = 0; i < json.polygons.length; i++) { poly = json.polygons[i]; this.polygons.push(new Polygon( ref[poly.points[0]], ref[poly.points[1]], ref[poly.points[2]], poly.color )); this.polygons[this.polygons.length - 1].noFill = true; } this.ref = undefined; }; Engine.Shape.Puller.prototype = { alpha: 0, sizeOffset: 100, resize: function(width, height, sizeOnly){ var len, p, newWidth, newHeight; newHeight = height + this.sizeOffset; newWidth = this.size.y * this.heightRatio; if (newWidth < width) { newWidth = width + this.sizeOffset; newHeight = newWidth * this.widthRatio; } this.size.y = newHeight; this.size.x = newWidth; this.pos.x = -(newWidth / 2); this.pos.y = -(newHeight / 2); if (sizeOnly) { return this; } for (p = 0, len = this.points.length; p < len; p++) { this.points[p].resize(); } }, update: function(engine){ var p; for (p = 0; p < this.points.length; p++) { this.points[p].update(engine); } if (this.alpha < 1) { this.alpha = Math.min(this.alpha + 2 * engine.tick, 1); } return this; }, draw: function(ctx, scale, engine){ var p, poly; ctx.translate( this.pos.x * scale >> 0, this.pos.y * scale >> 0 ); if (this.alpha < 1) { ctx.globalAlpha = this.alpha; } ctx.beginPath(); for (p = 0; p < this.polygons.length; p++) { poly = this.polygons[p]; ctx.moveTo( poly.a.pos.x * scale >> 0, poly.a.pos.y * scale >> 0 ); ctx.lineTo( poly.b.pos.x * scale >> 0, poly.b.pos.y * scale >> 0 ); ctx.lineTo( poly.c.pos.x * scale >> 0, poly.c.pos.y * scale >> 0 ); ctx.lineTo( poly.a.pos.x * scale >> 0, poly.a.pos.y * scale >> 0 ); } ctx.closePath(); ctx.lineWidth = 0.4 * scale; ctx.strokeStyle = 'rgba(108,0,243,0.3)'; ctx.stroke(); if (this.alpha < 1) { ctx.globalAlpha = 1; } for (p = 0; p < this.points.length; p++) { this.points[p].draw(ctx, scale); } ctx.beginPath(); for (p = 0; p < this.polygons.length; p++) { if (this.polygons[p].checkChasing()) { poly = this.polygons[p]; ctx.moveTo( poly.a.pos.x * scale >> 0, poly.a.pos.y * scale >> 0 ); ctx.lineTo( poly.b.pos.x * scale >> 0, poly.b.pos.y * scale >> 0 ); ctx.lineTo( poly.c.pos.x * scale >> 0, poly.c.pos.y * scale >> 0 ); ctx.lineTo( poly.a.pos.x * scale >> 0, poly.a.pos.y * scale >> 0 ); } } ctx.closePath(); ctx.fillStyle = 'rgba(108,0,243,0.1)'; ctx.fill(); ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.translate( engine.width / 2 * engine.scale >> 0, engine.height / 2 * engine.scale >> 0 ); return this; } }; })( window.Engine, window.Engine.Point.Puller, window.Engine.Polygon.Puller, window.Vector );