package pg import ( "fmt" "github.com/hashicorp/terraform/backend" "github.com/hashicorp/terraform/state" "github.com/hashicorp/terraform/state/remote" "github.com/hashicorp/terraform/states" ) func (b *Backend) Workspaces() ([]string, error) { query := `SELECT name FROM %s.%s ORDER BY name` rows, err := b.db.Query(fmt.Sprintf(query, b.schemaName, statesTableName)) if err != nil { return nil, err } defer rows.Close() var result []string for rows.Next() { var name string if err := rows.Scan(&name); err != nil { return nil, err } result = append(result, name) } if err := rows.Err(); err != nil { return nil, err } return result, nil } func (b *Backend) DeleteWorkspace(name string) error { if name == backend.DefaultStateName || name == "" { return fmt.Errorf("can't delete default state") } query := `DELETE FROM %s.%s WHERE name = $1` _, err := b.db.Exec(fmt.Sprintf(query, b.schemaName, statesTableName), name) if err != nil { return err } return nil } func (b *Backend) StateMgr(name string) (state.State, error) { // Build the state client var stateMgr state.State = &remote.State{ Client: &RemoteClient{ Client: b.db, Name: name, SchemaName: b.schemaName, }, } // Check to see if this state already exists. // If the state doesn't exist, we have to assume this // is a normal create operation, and take the lock at that point. existing, err := b.Workspaces() if err != nil { return nil, err } exists := false for _, s := range existing { if s == name { exists = true break } } // Grab a lock, we use this to write an empty state if one doesn't // exist already. We have to write an empty state as a sentinel value // so Workspaces() knows it exists. if !exists { lockInfo := state.NewLockInfo() lockInfo.Operation = "init" lockId, err := stateMgr.Lock(lockInfo) if err != nil { return nil, fmt.Errorf("failed to lock state in Postgres: %s", err) } // Local helper function so we can call it multiple places lockUnlock := func(parent error) error { if err := stateMgr.Unlock(lockId); err != nil { return fmt.Errorf(`error unlocking Postgres state: %s`, err) } return parent } if v := stateMgr.State(); v == nil { if err := stateMgr.WriteState(states.NewState()); err != nil { err = lockUnlock(err) return nil, err } if err := stateMgr.PersistState(); err != nil { err = lockUnlock(err) return nil, err } } // Unlock, the state should now be initialized if err := lockUnlock(nil); err != nil { return nil, err } } return stateMgr, nil }