(function( Base, Vector, Logo, Grid, Chainable ){ var sqrt, pow, Engine; if (!window.requestAnimationFrame) { window.requestAnimationFrame = (function(){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60); }; })(); } sqrt = Math.sqrt; pow = Math.pow; Engine = Base.extend({ scale: window.devicePixelRatio || 1, // scale:1, shapes : [], particles : [], particlesA : [], particlesB : [], _deferredParticles: [], ticks: [], starGeneratorRate: 600, mouse: { x: -9999, y: -9999 }, constructor: function(canvas, background, tagLine){ this.canvas = canvas; this.background = background; this.tagLine = tagLine; if (!this.canvas.getContext) { return null; } this.context = this.canvas.getContext('2d'); this.setupEvents(); this.setupStarfield(); this.setupTessellation(); this.setupMisc(); this.startEngine(); }, startEngine: function(){ var parent = this.canvas.parentNode; this.background.className += ' show'; this.canvas.style.opacity = 1; new Chainable() .wait(1000) .then(function(){ this.starGeneratorRate = 200; }, this) .wait(2000) .then(function(){ parent.className += ' state-one'; }) .wait(150) .then(function(){ parent.className += ' state-two'; }) .wait(150) .then(function(){ parent.className += ' state-three'; }) .wait(500) .then(function(){ parent.className += ' state-four'; }) .wait(100) .then(function(){ this.showShapes = true; }, this) .wait(1000) .then(function(){ this.showGrid = true; // this.logo.startBreathing(); }, this) .wait(1000) .then(function(){ this.typewriter.start(); }, this); this.render(); }, setupMisc: function(){ this.last = Date.now() / 1000; this.render = this.render.bind(this); this.typewriter = new Engine.Typewriter(this.tagLine); }, setupEvents: function(){ this.resize = this.resize.bind(this); this.resize(); window.addEventListener('resize', this.resize, false); this._handleScroll = this._handleScroll.bind(this); this._handleScroll(); window.addEventListener('scroll', this._handleScroll, false); this._handleMouseCoords = this._handleMouseCoords.bind(this); window.addEventListener('mousemove', this._handleMouseCoords, false); }, setupStarfield: function(){ this.particles = []; // this.generateParticles(50, true); this.generateParticles(400); }, setupTessellation: function(canvas){ this.shapes = []; this.logo = new Engine.Shape( -(180), -(220), 360, 360, Logo.points, Logo.polygons ); this.grid = new Engine.Shape.Puller(this.width, this.height, Grid); }, getAverageTickTime: function(){ var sum = 0, s; for (s = 0; s < this.ticks.length; s++) { sum += this.ticks[s]; } window.console.log('Average Tick Time:', sum / this.ticks.length); }, getLongestTick: function(){ var max = 0, index, s; for (s = 0; s < this.ticks.length; s++) { if (this.ticks[s] > max) { max = this.ticks[s]; index = s; } } window.console.log('Max tick was:', max, 'at index:', index); }, render: function(){ var scale = this.scale, p, particle, index; if (this.paused) { return; } if (this.scrollY > 700) { window.requestAnimationFrame(this.render); return; } this.context.clearRect( -(this.width / 2) * scale, -(this.height / 2) * scale, this.width * scale, this.height * scale ); this.now = Date.now() / 1000; this.tick = Math.min(this.now - this.last, 0.017); // Update all particles... may need to be optimized for (p = 0; p < this.particles.length; p++) { this.particles[p].update(this); } // Batch render particles based on color // to prevent unneeded context state change this.context.fillStyle = '#8750c2'; for (p = 0; p < this.particlesA.length; p++) { particle = this.particlesA[p]; if (particle.radius < 0.25) { continue; } this.context.fillRect( particle.pos.x * scale >> 0, particle.pos.y * scale >> 0, particle.radius * scale, particle.radius * scale ); } this.context.fillStyle = '#b976ff'; for (p = 0; p < this.particlesB.length; p++) { particle = this.particlesB[p]; if (particle.radius < 0.25) { continue; } this.context.fillRect( particle.pos.x * scale >> 0, particle.pos.y * scale >> 0, particle.radius * scale, particle.radius * scale ); } this.particlesA.length = 0; this.particlesB.length = 0; // Remove destroyed particles for (p = 0; p < this._deferredParticles.length; p++) { index = this.particles.indexOf(this._deferredParticles.pop()); if (index >= 0) { this.particles.splice(index, 1); } } if (this.showGrid) { this.grid .update(this) .draw(this.context, scale, this); } if (this.showShapes) { this.logo .update(this) .draw(this.context, scale, this); } this.typewriter.update(this); this.last = this.now; this.generateParticles(this.starGeneratorRate * this.tick >> 0); window.requestAnimationFrame(this.render); }, generateParticles: function(num, fixed){ var p; for (p = 0; p < num; p++) { if (fixed) { this.particles.push(new Engine.Particle.Fixed(this.width, this.height)); } else { this.particles.push(new Engine.Particle(this.width, this.height)); } } }, resize: function(){ var scale = this.scale; this.width = window.innerWidth; this.height = 700; this.canvas.width = this.width * scale; this.canvas.height = this.height * scale; this.context.translate( this.width / 2 * scale >> 0, this.height / 2 * scale >> 0 ); this.context.lineJoin = 'bevel'; if (this.grid) { this.grid.resize(this.width, this.height); } }, _handleMouseCoords: function(event){ this.mouse.x = event.pageX; this.mouse.y = event.pageY; }, _handleScroll: function(){ this.scrollY = window.scrollY; }, pause: function(){ this.paused = true; }, resume: function(){ if (!this.paused) { return; } this.paused = false; this.render(); }, getSnapshot: function(){ window.open(this.canvas.toDataURL('image/png')); } }); Engine.map = function(val, istart, istop, ostart, ostop) { return ostart + (ostop - ostart) * ((val - istart) / (istop - istart)); }; Engine.getRandomFloat = function(min, max) { return Math.random() * (max - min) + min; }; Engine.getRandomInt = function(min, max) { return Math.floor(Math.random() * (max - min + 1) + min); }; Engine.clone = function(ref) { var clone = {}, key; for (key in ref) { clone[key] = ref[key]; } return clone; }; window.Engine = Engine; })( window.Base, window.Vector, window.Logo, window.Grid, window.Chainable );