// reflectwalk is a package that allows you to "walk" complex structures // similar to how you may "walk" a filesystem: visiting every element one // by one and calling callback functions allowing you to handle and manipulate // those elements. package reflectwalk import "reflect" // PrimitiveWalker implementations are able to handle primitive values // within complex structures. Primitive values are numbers, strings, // booleans, funcs, chans. // // These primitive values are often members of more complex // structures (slices, maps, etc.) that are walkable by other interfaces. type PrimitiveWalker interface { Primitive(reflect.Value) error } // MapWalker implementations are able to handle individual elements // found within a map structure. type MapWalker interface { Map(m reflect.Value) error MapElem(m, k, v reflect.Value) error } // SliceWalker implementations are able to handle slice elements found // within complex structures. type SliceWalker interface { Slice(reflect.Value) error SliceElem(int, reflect.Value) error } // StructWalker is an interface that has methods that are called for // structs when a Walk is done. type StructWalker interface { Struct(reflect.Value) error StructField(reflect.StructField, reflect.Value) error } // EnterExitWalker implementations are notified before and after // they walk deeper into complex structures (into struct fields, // into slice elements, etc.) type EnterExitWalker interface { Enter(Location) error Exit(Location) error } // PointerWalker implementations are notified when the value they're // walking is a pointer or not. Pointer is called for _every_ value whether // it is a pointer or not. type PointerWalker interface { PointerEnter(bool) error PointerExit(bool) error } // Walk takes an arbitrary value and an interface and traverses the // value, calling callbacks on the interface if they are supported. // The interface should implement one or more of the walker interfaces // in this package, such as PrimitiveWalker, StructWalker, etc. func Walk(data, walker interface{}) (err error) { v := reflect.ValueOf(data) ew, ok := walker.(EnterExitWalker) if ok { err = ew.Enter(WalkLoc) } if err == nil { err = walk(v, walker) } if ok && err == nil { err = ew.Exit(WalkLoc) } return } func walk(v reflect.Value, w interface{}) (err error) { // Determine if we're receiving a pointer and if so notify the walker. // The logic here is convoluted but very important (tests will fail if // almost any part is changed). I will try to explain here. // // First, we check if the value is an interface, if so, we really need // to check the interface's VALUE to see whether it is a pointer (pointers // to interfaces are not allowed). // // Check whether the value is then an interface. If so, then set pointer // to true to notify the user. // // At this time, we also set "v" to be the dereferenced value. This is // because once we've unwrapped the pointer we want to use that value. pointer := false pointerV := v if pointerV.Kind() == reflect.Interface { pointerV = pointerV.Elem() } if pointerV.Kind() == reflect.Ptr { pointer = true v = reflect.Indirect(pointerV) } if pw, ok := w.(PointerWalker); ok { if err = pw.PointerEnter(pointer); err != nil { return } defer func() { if err != nil { return } err = pw.PointerExit(pointer) }() } // We preserve the original value here because if it is an interface // type, we want to pass that directly into the walkPrimitive, so that // we can set it. originalV := v if v.Kind() == reflect.Interface { v = v.Elem() } k := v.Kind() if k >= reflect.Int && k <= reflect.Complex128 { k = reflect.Int } switch k { // Primitives case reflect.Bool, reflect.Chan, reflect.Func, reflect.Int, reflect.String, reflect.Invalid: err = walkPrimitive(originalV, w) return case reflect.Map: err = walkMap(v, w) return case reflect.Slice: err = walkSlice(v, w) return case reflect.Struct: err = walkStruct(v, w) return default: panic("unsupported type: " + k.String()) } } func walkMap(v reflect.Value, w interface{}) error { ew, ewok := w.(EnterExitWalker) if ewok { ew.Enter(Map) } if mw, ok := w.(MapWalker); ok { if err := mw.Map(v); err != nil { return err } } for _, k := range v.MapKeys() { kv := v.MapIndex(k) if mw, ok := w.(MapWalker); ok { if err := mw.MapElem(v, k, kv); err != nil { return err } } ew, ok := w.(EnterExitWalker) if ok { ew.Enter(MapKey) } if err := walk(k, w); err != nil { return err } if ok { ew.Exit(MapKey) ew.Enter(MapValue) } if err := walk(kv, w); err != nil { return err } if ok { ew.Exit(MapValue) } } if ewok { ew.Exit(Map) } return nil } func walkPrimitive(v reflect.Value, w interface{}) error { if pw, ok := w.(PrimitiveWalker); ok { return pw.Primitive(v) } return nil } func walkSlice(v reflect.Value, w interface{}) (err error) { ew, ok := w.(EnterExitWalker) if ok { ew.Enter(Slice) } if sw, ok := w.(SliceWalker); ok { if err := sw.Slice(v); err != nil { return err } } for i := 0; i < v.Len(); i++ { elem := v.Index(i) if sw, ok := w.(SliceWalker); ok { if err := sw.SliceElem(i, elem); err != nil { return err } } ew, ok := w.(EnterExitWalker) if ok { ew.Enter(SliceElem) } if err := walk(elem, w); err != nil { return err } if ok { ew.Exit(SliceElem) } } ew, ok = w.(EnterExitWalker) if ok { ew.Exit(Slice) } return nil } func walkStruct(v reflect.Value, w interface{}) (err error) { ew, ewok := w.(EnterExitWalker) if ewok { ew.Enter(Struct) } if sw, ok := w.(StructWalker); ok { if err = sw.Struct(v); err != nil { return } } vt := v.Type() for i := 0; i < vt.NumField(); i++ { sf := vt.Field(i) f := v.FieldByIndex([]int{i}) if sw, ok := w.(StructWalker); ok { err = sw.StructField(sf, f) if err != nil { return } } ew, ok := w.(EnterExitWalker) if ok { ew.Enter(StructField) } err = walk(f, w) if err != nil { return } if ok { ew.Exit(StructField) } } if ewok { ew.Exit(Struct) } return nil }