package cty import ( "fmt" "math/big" "github.com/zclconf/go-cty/cty/set" ) // GoString is an implementation of fmt.GoStringer that produces concise // source-like representations of values suitable for use in debug messages. func (val Value) GoString() string { if val.IsMarked() { unVal, marks := val.Unmark() if len(marks) == 1 { var mark interface{} for m := range marks { mark = m } return fmt.Sprintf("%#v.Mark(%#v)", unVal, mark) } return fmt.Sprintf("%#v.WithMarks(%#v)", unVal, marks) } if val == NilVal { return "cty.NilVal" } if val.IsNull() { return fmt.Sprintf("cty.NullVal(%#v)", val.ty) } if val == DynamicVal { // is unknown, so must be before the IsKnown check below return "cty.DynamicVal" } if !val.IsKnown() { return fmt.Sprintf("cty.UnknownVal(%#v)", val.ty) } // By the time we reach here we've dealt with all of the exceptions around // unknowns and nulls, so we're guaranteed that the values are the // canonical internal representation of the given type. switch val.ty { case Bool: if val.v.(bool) { return "cty.True" } return "cty.False" case Number: fv := val.v.(*big.Float) // We'll try to use NumberIntVal or NumberFloatVal if we can, since // the fully-general initializer call is pretty ugly-looking. if fv.IsInt() { return fmt.Sprintf("cty.NumberIntVal(%#v)", fv) } if rfv, accuracy := fv.Float64(); accuracy == big.Exact { return fmt.Sprintf("cty.NumberFloatVal(%#v)", rfv) } return fmt.Sprintf("cty.MustParseNumberVal(%q)", fv.Text('f', -1)) case String: return fmt.Sprintf("cty.StringVal(%#v)", val.v) } switch { case val.ty.IsSetType(): vals := val.AsValueSlice() if len(vals) == 0 { return fmt.Sprintf("cty.SetValEmpty(%#v)", val.ty.ElementType()) } return fmt.Sprintf("cty.SetVal(%#v)", vals) case val.ty.IsListType(): vals := val.AsValueSlice() if len(vals) == 0 { return fmt.Sprintf("cty.ListValEmpty(%#v)", val.ty.ElementType()) } return fmt.Sprintf("cty.ListVal(%#v)", vals) case val.ty.IsMapType(): vals := val.AsValueMap() if len(vals) == 0 { return fmt.Sprintf("cty.MapValEmpty(%#v)", val.ty.ElementType()) } return fmt.Sprintf("cty.MapVal(%#v)", vals) case val.ty.IsTupleType(): if val.ty.Equals(EmptyTuple) { return "cty.EmptyTupleVal" } vals := val.AsValueSlice() return fmt.Sprintf("cty.TupleVal(%#v)", vals) case val.ty.IsObjectType(): if val.ty.Equals(EmptyObject) { return "cty.EmptyObjectVal" } vals := val.AsValueMap() return fmt.Sprintf("cty.ObjectVal(%#v)", vals) case val.ty.IsCapsuleType(): impl := val.ty.CapsuleOps().GoString if impl == nil { return fmt.Sprintf("cty.CapsuleVal(%#v, %#v)", val.ty, val.v) } return impl(val.EncapsulatedValue()) } // Default exposes implementation details, so should actually cover // all of the cases above for good caller UX. return fmt.Sprintf("cty.Value{ty: %#v, v: %#v}", val.ty, val.v) } // Equals returns True if the receiver and the given other value have the // same type and are exactly equal in value. // // As a special case, two null values are always equal regardless of type. // // The usual short-circuit rules apply, so the result will be unknown if // either of the given values are. // // Use RawEquals to compare if two values are equal *ignoring* the // short-circuit rules and the exception for null values. func (val Value) Equals(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.Equals(other).WithMarks(valMarks, otherMarks) } // Start by handling Unknown values before considering types. // This needs to be done since Null values are always equal regardless of // type. switch { case !val.IsKnown() && !other.IsKnown(): // both unknown return UnknownVal(Bool) case val.IsKnown() && !other.IsKnown(): switch { case val.IsNull(), other.ty.HasDynamicTypes(): // If known is Null, we need to wait for the unknown value since // nulls of any type are equal. // An unknown with a dynamic type compares as unknown, which we need // to check before the type comparison below. return UnknownVal(Bool) case !val.ty.Equals(other.ty): // There is no null comparison or dynamic types, so unequal types // will never be equal. return False default: return UnknownVal(Bool) } case other.IsKnown() && !val.IsKnown(): switch { case other.IsNull(), val.ty.HasDynamicTypes(): // If known is Null, we need to wait for the unknown value since // nulls of any type are equal. // An unknown with a dynamic type compares as unknown, which we need // to check before the type comparison below. return UnknownVal(Bool) case !other.ty.Equals(val.ty): // There's no null comparison or dynamic types, so unequal types // will never be equal. return False default: return UnknownVal(Bool) } } switch { case val.IsNull() && other.IsNull(): // Nulls are always equal, regardless of type return BoolVal(true) case val.IsNull() || other.IsNull(): // If only one is null then the result must be false return BoolVal(false) } // Check if there are any nested dynamic values making this comparison // unknown. if !val.HasWhollyKnownType() || !other.HasWhollyKnownType() { // Even if we have dynamic values, we can still determine inequality if // there is no way the types could later conform. if val.ty.TestConformance(other.ty) != nil && other.ty.TestConformance(val.ty) != nil { return BoolVal(false) } return UnknownVal(Bool) } if !val.ty.Equals(other.ty) { return BoolVal(false) } ty := val.ty result := false switch { case ty == Number: result = val.v.(*big.Float).Cmp(other.v.(*big.Float)) == 0 case ty == Bool: result = val.v.(bool) == other.v.(bool) case ty == String: // Simple equality is safe because we NFC-normalize strings as they // enter our world from StringVal, and so we can assume strings are // always in normal form. result = val.v.(string) == other.v.(string) case ty.IsObjectType(): oty := ty.typeImpl.(typeObject) result = true for attr, aty := range oty.AttrTypes { lhs := Value{ ty: aty, v: val.v.(map[string]interface{})[attr], } rhs := Value{ ty: aty, v: other.v.(map[string]interface{})[attr], } eq := lhs.Equals(rhs) if !eq.IsKnown() { return UnknownVal(Bool) } if eq.False() { result = false break } } case ty.IsTupleType(): tty := ty.typeImpl.(typeTuple) result = true for i, ety := range tty.ElemTypes { lhs := Value{ ty: ety, v: val.v.([]interface{})[i], } rhs := Value{ ty: ety, v: other.v.([]interface{})[i], } eq := lhs.Equals(rhs) if !eq.IsKnown() { return UnknownVal(Bool) } if eq.False() { result = false break } } case ty.IsListType(): ety := ty.typeImpl.(typeList).ElementTypeT if len(val.v.([]interface{})) == len(other.v.([]interface{})) { result = true for i := range val.v.([]interface{}) { lhs := Value{ ty: ety, v: val.v.([]interface{})[i], } rhs := Value{ ty: ety, v: other.v.([]interface{})[i], } eq := lhs.Equals(rhs) if !eq.IsKnown() { return UnknownVal(Bool) } if eq.False() { result = false break } } } case ty.IsSetType(): s1 := val.v.(set.Set) s2 := other.v.(set.Set) equal := true // Two sets are equal if all of their values are known and all values // in one are also in the other. for it := s1.Iterator(); it.Next(); { rv := it.Value() if rv == unknown { // "unknown" is the internal representation of unknown-ness return UnknownVal(Bool) } if !s2.Has(rv) { equal = false } } for it := s2.Iterator(); it.Next(); { rv := it.Value() if rv == unknown { // "unknown" is the internal representation of unknown-ness return UnknownVal(Bool) } if !s1.Has(rv) { equal = false } } result = equal case ty.IsMapType(): ety := ty.typeImpl.(typeMap).ElementTypeT if len(val.v.(map[string]interface{})) == len(other.v.(map[string]interface{})) { result = true for k := range val.v.(map[string]interface{}) { if _, ok := other.v.(map[string]interface{})[k]; !ok { result = false break } lhs := Value{ ty: ety, v: val.v.(map[string]interface{})[k], } rhs := Value{ ty: ety, v: other.v.(map[string]interface{})[k], } eq := lhs.Equals(rhs) if !eq.IsKnown() { return UnknownVal(Bool) } if eq.False() { result = false break } } } case ty.IsCapsuleType(): impl := val.ty.CapsuleOps().Equals if impl == nil { impl := val.ty.CapsuleOps().RawEquals if impl == nil { // A capsule type's encapsulated value is a pointer to a value of its // native type, so we can just compare these to get the identity test // we need. return BoolVal(val.v == other.v) } return BoolVal(impl(val.v, other.v)) } ret := impl(val.v, other.v) if !ret.Type().Equals(Bool) { panic(fmt.Sprintf("Equals for %#v returned %#v, not cty.Bool", ty, ret.Type())) } return ret default: // should never happen panic(fmt.Errorf("unsupported value type %#v in Equals", ty)) } return BoolVal(result) } // NotEqual is a shorthand for Equals followed by Not. func (val Value) NotEqual(other Value) Value { return val.Equals(other).Not() } // True returns true if the receiver is True, false if False, and panics if // the receiver is not of type Bool. // // This is a helper function to help write application logic that works with // values, rather than a first-class operation. It does not work with unknown // or null values. For more robust handling with unknown value // short-circuiting, use val.Equals(cty.True). func (val Value) True() bool { val.assertUnmarked() if val.ty != Bool { panic("not bool") } return val.Equals(True).v.(bool) } // False is the opposite of True. func (val Value) False() bool { return !val.True() } // RawEquals returns true if and only if the two given values have the same // type and equal value, ignoring the usual short-circuit rules about // unknowns and dynamic types. // // This method is more appropriate for testing than for real use, since it // skips over usual semantics around unknowns but as a consequence allows // testing the result of another operation that is expected to return unknown. // It returns a primitive Go bool rather than a Value to remind us that it // is not a first-class value operation. func (val Value) RawEquals(other Value) bool { if !val.ty.Equals(other.ty) { return false } if !val.HasSameMarks(other) { return false } // Since we've now checked the marks, we'll unmark for the rest of this... val = val.unmarkForce() other = other.unmarkForce() if (!val.IsKnown()) && (!other.IsKnown()) { return true } if (val.IsKnown() && !other.IsKnown()) || (other.IsKnown() && !val.IsKnown()) { return false } if val.IsNull() && other.IsNull() { return true } if (val.IsNull() && !other.IsNull()) || (other.IsNull() && !val.IsNull()) { return false } if val.ty == DynamicPseudoType && other.ty == DynamicPseudoType { return true } ty := val.ty switch { case ty == Number || ty == Bool || ty == String || ty == DynamicPseudoType: return val.Equals(other).True() case ty.IsObjectType(): oty := ty.typeImpl.(typeObject) for attr, aty := range oty.AttrTypes { lhs := Value{ ty: aty, v: val.v.(map[string]interface{})[attr], } rhs := Value{ ty: aty, v: other.v.(map[string]interface{})[attr], } eq := lhs.RawEquals(rhs) if !eq { return false } } return true case ty.IsTupleType(): tty := ty.typeImpl.(typeTuple) for i, ety := range tty.ElemTypes { lhs := Value{ ty: ety, v: val.v.([]interface{})[i], } rhs := Value{ ty: ety, v: other.v.([]interface{})[i], } eq := lhs.RawEquals(rhs) if !eq { return false } } return true case ty.IsListType(): ety := ty.typeImpl.(typeList).ElementTypeT if len(val.v.([]interface{})) == len(other.v.([]interface{})) { for i := range val.v.([]interface{}) { lhs := Value{ ty: ety, v: val.v.([]interface{})[i], } rhs := Value{ ty: ety, v: other.v.([]interface{})[i], } eq := lhs.RawEquals(rhs) if !eq { return false } } return true } return false case ty.IsSetType(): // Convert the set values into a slice so that we can compare each // value. This is safe because the underlying sets are ordered (see // setRules in set_internals.go), and so the results are guaranteed to // be in a consistent order for two equal sets setList1 := val.AsValueSlice() setList2 := other.AsValueSlice() // If both physical sets have the same length and they have all of their // _known_ values in common, we know that both sets also have the same // number of unknown values. if len(setList1) != len(setList2) { return false } for i := range setList1 { eq := setList1[i].RawEquals(setList2[i]) if !eq { return false } } // If we got here without returning false already then our sets are // equal enough for RawEquals purposes. return true case ty.IsMapType(): ety := ty.typeImpl.(typeMap).ElementTypeT if len(val.v.(map[string]interface{})) == len(other.v.(map[string]interface{})) { for k := range val.v.(map[string]interface{}) { if _, ok := other.v.(map[string]interface{})[k]; !ok { return false } lhs := Value{ ty: ety, v: val.v.(map[string]interface{})[k], } rhs := Value{ ty: ety, v: other.v.(map[string]interface{})[k], } eq := lhs.RawEquals(rhs) if !eq { return false } } return true } return false case ty.IsCapsuleType(): impl := val.ty.CapsuleOps().RawEquals if impl == nil { // A capsule type's encapsulated value is a pointer to a value of its // native type, so we can just compare these to get the identity test // we need. return val.v == other.v } return impl(val.v, other.v) default: // should never happen panic(fmt.Errorf("unsupported value type %#v in RawEquals", ty)) } } // Add returns the sum of the receiver and the given other value. Both values // must be numbers; this method will panic if not. func (val Value) Add(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.Add(other).WithMarks(valMarks, otherMarks) } if shortCircuit := mustTypeCheck(Number, Number, val, other); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Number) return *shortCircuit } ret := new(big.Float) ret.Add(val.v.(*big.Float), other.v.(*big.Float)) return NumberVal(ret) } // Subtract returns receiver minus the given other value. Both values must be // numbers; this method will panic if not. func (val Value) Subtract(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.Subtract(other).WithMarks(valMarks, otherMarks) } if shortCircuit := mustTypeCheck(Number, Number, val, other); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Number) return *shortCircuit } return val.Add(other.Negate()) } // Negate returns the numeric negative of the receiver, which must be a number. // This method will panic when given a value of any other type. func (val Value) Negate() Value { if val.IsMarked() { val, valMarks := val.Unmark() return val.Negate().WithMarks(valMarks) } if shortCircuit := mustTypeCheck(Number, Number, val); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Number) return *shortCircuit } ret := new(big.Float).Neg(val.v.(*big.Float)) return NumberVal(ret) } // Multiply returns the product of the receiver and the given other value. // Both values must be numbers; this method will panic if not. func (val Value) Multiply(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.Multiply(other).WithMarks(valMarks, otherMarks) } if shortCircuit := mustTypeCheck(Number, Number, val, other); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Number) return *shortCircuit } ret := new(big.Float) ret.Mul(val.v.(*big.Float), other.v.(*big.Float)) return NumberVal(ret) } // Divide returns the quotient of the receiver and the given other value. // Both values must be numbers; this method will panic if not. // // If the "other" value is exactly zero, this operation will return either // PositiveInfinity or NegativeInfinity, depending on the sign of the // receiver value. For some use-cases the presence of infinities may be // undesirable, in which case the caller should check whether the // other value equals zero before calling and raise an error instead. // // If both values are zero or infinity, this function will panic with // an instance of big.ErrNaN. func (val Value) Divide(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.Divide(other).WithMarks(valMarks, otherMarks) } if shortCircuit := mustTypeCheck(Number, Number, val, other); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Number) return *shortCircuit } ret := new(big.Float) ret.Quo(val.v.(*big.Float), other.v.(*big.Float)) return NumberVal(ret) } // Modulo returns the remainder of an integer division of the receiver and // the given other value. Both values must be numbers; this method will panic // if not. // // If the "other" value is exactly zero, this operation will return either // PositiveInfinity or NegativeInfinity, depending on the sign of the // receiver value. For some use-cases the presence of infinities may be // undesirable, in which case the caller should check whether the // other value equals zero before calling and raise an error instead. // // This operation is primarily here for use with nonzero natural numbers. // Modulo with "other" as a non-natural number gets somewhat philosophical, // and this function takes a position on what that should mean, but callers // may wish to disallow such things outright or implement their own modulo // if they disagree with the interpretation used here. func (val Value) Modulo(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.Modulo(other).WithMarks(valMarks, otherMarks) } if shortCircuit := mustTypeCheck(Number, Number, val, other); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Number) return *shortCircuit } // We cheat a bit here with infinities, just abusing the Multiply operation // to get an infinite result of the correct sign. if val == PositiveInfinity || val == NegativeInfinity || other == PositiveInfinity || other == NegativeInfinity { return val.Multiply(other) } if other.RawEquals(Zero) { return val } // FIXME: This is a bit clumsy. Should come back later and see if there's a // more straightforward way to do this. rat := val.Divide(other) ratFloorInt := &big.Int{} rat.v.(*big.Float).Int(ratFloorInt) work := (&big.Float{}).SetInt(ratFloorInt) work.Mul(other.v.(*big.Float), work) work.Sub(val.v.(*big.Float), work) return NumberVal(work) } // Absolute returns the absolute (signless) value of the receiver, which must // be a number or this method will panic. func (val Value) Absolute() Value { if val.IsMarked() { val, valMarks := val.Unmark() return val.Absolute().WithMarks(valMarks) } if shortCircuit := mustTypeCheck(Number, Number, val); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Number) return *shortCircuit } ret := (&big.Float{}).Abs(val.v.(*big.Float)) return NumberVal(ret) } // GetAttr returns the value of the given attribute of the receiver, which // must be of an object type that has an attribute of the given name. // This method will panic if the receiver type is not compatible. // // The method will also panic if the given attribute name is not defined // for the value's type. Use the attribute-related methods on Type to // check for the validity of an attribute before trying to use it. // // This method may be called on a value whose type is DynamicPseudoType, // in which case the result will also be DynamicVal. func (val Value) GetAttr(name string) Value { if val.IsMarked() { val, valMarks := val.Unmark() return val.GetAttr(name).WithMarks(valMarks) } if val.ty == DynamicPseudoType { return DynamicVal } if !val.ty.IsObjectType() { panic("value is not an object") } name = NormalizeString(name) if !val.ty.HasAttribute(name) { panic("value has no attribute of that name") } attrType := val.ty.AttributeType(name) if !val.IsKnown() { return UnknownVal(attrType) } return Value{ ty: attrType, v: val.v.(map[string]interface{})[name], } } // Index returns the value of an element of the receiver, which must have // either a list, map or tuple type. This method will panic if the receiver // type is not compatible. // // The key value must be the correct type for the receving collection: a // number if the collection is a list or tuple, or a string if it is a map. // In the case of a list or tuple, the given number must be convertable to int // or this method will panic. The key may alternatively be of // DynamicPseudoType, in which case the result itself is an unknown of the // collection's element type. // // The result is of the receiver collection's element type, or in the case // of a tuple the type of the specific element index requested. // // This method may be called on a value whose type is DynamicPseudoType, // in which case the result will also be the DynamicValue. func (val Value) Index(key Value) Value { if val.IsMarked() || key.IsMarked() { val, valMarks := val.Unmark() key, keyMarks := key.Unmark() return val.Index(key).WithMarks(valMarks, keyMarks) } if val.ty == DynamicPseudoType { return DynamicVal } switch { case val.Type().IsListType(): elty := val.Type().ElementType() if key.Type() == DynamicPseudoType { return UnknownVal(elty) } if key.Type() != Number { panic("element key for list must be number") } if !key.IsKnown() { return UnknownVal(elty) } if !val.IsKnown() { return UnknownVal(elty) } index, accuracy := key.v.(*big.Float).Int64() if accuracy != big.Exact || index < 0 { panic("element key for list must be non-negative integer") } return Value{ ty: elty, v: val.v.([]interface{})[index], } case val.Type().IsMapType(): elty := val.Type().ElementType() if key.Type() == DynamicPseudoType { return UnknownVal(elty) } if key.Type() != String { panic("element key for map must be string") } if !key.IsKnown() { return UnknownVal(elty) } if !val.IsKnown() { return UnknownVal(elty) } keyStr := key.v.(string) return Value{ ty: elty, v: val.v.(map[string]interface{})[keyStr], } case val.Type().IsTupleType(): if key.Type() == DynamicPseudoType { return DynamicVal } if key.Type() != Number { panic("element key for tuple must be number") } if !key.IsKnown() { return DynamicVal } index, accuracy := key.v.(*big.Float).Int64() if accuracy != big.Exact || index < 0 { panic("element key for list must be non-negative integer") } eltys := val.Type().TupleElementTypes() if !val.IsKnown() { return UnknownVal(eltys[index]) } return Value{ ty: eltys[index], v: val.v.([]interface{})[index], } default: panic("not a list, map, or tuple type") } } // HasIndex returns True if the receiver (which must be supported for Index) // has an element with the given index key, or False if it does not. // // The result will be UnknownVal(Bool) if either the collection or the // key value are unknown. // // This method will panic if the receiver is not indexable, but does not // impose any panic-causing type constraints on the key. func (val Value) HasIndex(key Value) Value { if val.IsMarked() || key.IsMarked() { val, valMarks := val.Unmark() key, keyMarks := key.Unmark() return val.HasIndex(key).WithMarks(valMarks, keyMarks) } if val.ty == DynamicPseudoType { return UnknownVal(Bool) } switch { case val.Type().IsListType(): if key.Type() == DynamicPseudoType { return UnknownVal(Bool) } if key.Type() != Number { return False } if !key.IsKnown() { return UnknownVal(Bool) } if !val.IsKnown() { return UnknownVal(Bool) } index, accuracy := key.v.(*big.Float).Int64() if accuracy != big.Exact || index < 0 { return False } return BoolVal(int(index) < len(val.v.([]interface{})) && index >= 0) case val.Type().IsMapType(): if key.Type() == DynamicPseudoType { return UnknownVal(Bool) } if key.Type() != String { return False } if !key.IsKnown() { return UnknownVal(Bool) } if !val.IsKnown() { return UnknownVal(Bool) } keyStr := key.v.(string) _, exists := val.v.(map[string]interface{})[keyStr] return BoolVal(exists) case val.Type().IsTupleType(): if key.Type() == DynamicPseudoType { return UnknownVal(Bool) } if key.Type() != Number { return False } if !key.IsKnown() { return UnknownVal(Bool) } index, accuracy := key.v.(*big.Float).Int64() if accuracy != big.Exact || index < 0 { return False } length := val.Type().Length() return BoolVal(int(index) < length && index >= 0) default: panic("not a list, map, or tuple type") } } // HasElement returns True if the receiver (which must be of a set type) // has the given value as an element, or False if it does not. // // The result will be UnknownVal(Bool) if either the set or the // given value are unknown. // // This method will panic if the receiver is not a set, or if it is a null set. func (val Value) HasElement(elem Value) Value { if val.IsMarked() || elem.IsMarked() { val, valMarks := val.Unmark() elem, elemMarks := elem.Unmark() return val.HasElement(elem).WithMarks(valMarks, elemMarks) } ty := val.Type() if !ty.IsSetType() { panic("not a set type") } if !val.IsKnown() || !elem.IsKnown() { return UnknownVal(Bool) } if val.IsNull() { panic("can't call HasElement on a nil value") } if !ty.ElementType().Equals(elem.Type()) { return False } s := val.v.(set.Set) return BoolVal(s.Has(elem.v)) } // Length returns the length of the receiver, which must be a collection type // or tuple type, as a number value. If the receiver is not a compatible type // then this method will panic. // // If the receiver is unknown then the result is also unknown. // // If the receiver is null then this function will panic. // // Note that Length is not supported for strings. To determine the length // of a string, use the Length function in funcs/stdlib. func (val Value) Length() Value { if val.IsMarked() { val, valMarks := val.Unmark() return val.Length().WithMarks(valMarks) } if val.Type().IsTupleType() { // For tuples, we can return the length even if the value is not known. return NumberIntVal(int64(val.Type().Length())) } if !val.IsKnown() { return UnknownVal(Number) } if val.Type().IsSetType() { // The Length rules are a little different for sets because if any // unknown values are present then the values they are standing in for // may or may not be equal to other elements in the set, and thus they // may or may not coalesce with other elements and produce fewer // items in the resulting set. storeLength := int64(val.v.(set.Set).Length()) if storeLength == 1 || val.IsWhollyKnown() { // If our set is wholly known then we know its length. // // We also know the length if the physical store has only one // element, even if that element is unknown, because there's // nothing else in the set for it to coalesce with and a single // unknown value cannot represent more than one known value. return NumberIntVal(storeLength) } // Otherwise, we cannot predict the length. return UnknownVal(Number) } return NumberIntVal(int64(val.LengthInt())) } // LengthInt is like Length except it returns an int. It has the same behavior // as Length except that it will panic if the receiver is unknown. // // This is an integration method provided for the convenience of code bridging // into Go's type system. // // For backward compatibility with an earlier implementation error, LengthInt's // result can disagree with Length's result for any set containing unknown // values. Length can potentially indicate the set's length is unknown in that // case, whereas LengthInt will return the maximum possible length as if the // unknown values were each a placeholder for a value not equal to any other // value in the set. func (val Value) LengthInt() int { val.assertUnmarked() if val.Type().IsTupleType() { // For tuples, we can return the length even if the value is not known. return val.Type().Length() } if val.Type().IsObjectType() { // For objects, the length is the number of attributes associated with the type. return len(val.Type().AttributeTypes()) } if !val.IsKnown() { panic("value is not known") } if val.IsNull() { panic("value is null") } switch { case val.ty.IsListType(): return len(val.v.([]interface{})) case val.ty.IsSetType(): // NOTE: This is technically not correct in cases where the set // contains unknown values, because in that case we can't know how // many known values those unknown values are standing in for -- they // might coalesce with other values once known. // // However, this incorrect behavior is preserved for backward // compatibility with callers that were relying on LengthInt rather // than calling Length. Instead of panicking when a set contains an // unknown value, LengthInt returns the largest possible length. return val.v.(set.Set).Length() case val.ty.IsMapType(): return len(val.v.(map[string]interface{})) default: panic("value is not a collection") } } // ElementIterator returns an ElementIterator for iterating the elements // of the receiver, which must be a collection type, a tuple type, or an object // type. If called on a method of any other type, this method will panic. // // The value must be Known and non-Null, or this method will panic. // // If the receiver is of a list type, the returned keys will be of type Number // and the values will be of the list's element type. // // If the receiver is of a map type, the returned keys will be of type String // and the value will be of the map's element type. Elements are passed in // ascending lexicographical order by key. // // If the receiver is of a set type, each element is returned as both the // key and the value, since set members are their own identity. // // If the receiver is of a tuple type, the returned keys will be of type Number // and the value will be of the corresponding element's type. // // If the receiver is of an object type, the returned keys will be of type // String and the value will be of the corresponding attributes's type. // // ElementIterator is an integration method, so it cannot handle Unknown // values. This method will panic if the receiver is Unknown. func (val Value) ElementIterator() ElementIterator { val.assertUnmarked() if !val.IsKnown() { panic("can't use ElementIterator on unknown value") } if val.IsNull() { panic("can't use ElementIterator on null value") } return elementIterator(val) } // CanIterateElements returns true if the receiver can support the // ElementIterator method (and by extension, ForEachElement) without panic. func (val Value) CanIterateElements() bool { return canElementIterator(val) } // ForEachElement executes a given callback function for each element of // the receiver, which must be a collection type or tuple type, or this method // will panic. // // ForEachElement uses ElementIterator internally, and so the values passed // to the callback are as described for ElementIterator. // // Returns true if the iteration exited early due to the callback function // returning true, or false if the loop ran to completion. // // ForEachElement is an integration method, so it cannot handle Unknown // values. This method will panic if the receiver is Unknown. func (val Value) ForEachElement(cb ElementCallback) bool { val.assertUnmarked() it := val.ElementIterator() for it.Next() { key, val := it.Element() stop := cb(key, val) if stop { return true } } return false } // Not returns the logical inverse of the receiver, which must be of type // Bool or this method will panic. func (val Value) Not() Value { if val.IsMarked() { val, valMarks := val.Unmark() return val.Not().WithMarks(valMarks) } if shortCircuit := mustTypeCheck(Bool, Bool, val); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Bool) return *shortCircuit } return BoolVal(!val.v.(bool)) } // And returns the result of logical AND with the receiver and the other given // value, which must both be of type Bool or this method will panic. func (val Value) And(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.And(other).WithMarks(valMarks, otherMarks) } if shortCircuit := mustTypeCheck(Bool, Bool, val, other); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Bool) return *shortCircuit } return BoolVal(val.v.(bool) && other.v.(bool)) } // Or returns the result of logical OR with the receiver and the other given // value, which must both be of type Bool or this method will panic. func (val Value) Or(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.Or(other).WithMarks(valMarks, otherMarks) } if shortCircuit := mustTypeCheck(Bool, Bool, val, other); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Bool) return *shortCircuit } return BoolVal(val.v.(bool) || other.v.(bool)) } // LessThan returns True if the receiver is less than the other given value, // which must both be numbers or this method will panic. func (val Value) LessThan(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.LessThan(other).WithMarks(valMarks, otherMarks) } if shortCircuit := mustTypeCheck(Number, Bool, val, other); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Bool) return *shortCircuit } return BoolVal(val.v.(*big.Float).Cmp(other.v.(*big.Float)) < 0) } // GreaterThan returns True if the receiver is greater than the other given // value, which must both be numbers or this method will panic. func (val Value) GreaterThan(other Value) Value { if val.IsMarked() || other.IsMarked() { val, valMarks := val.Unmark() other, otherMarks := other.Unmark() return val.GreaterThan(other).WithMarks(valMarks, otherMarks) } if shortCircuit := mustTypeCheck(Number, Bool, val, other); shortCircuit != nil { shortCircuit = forceShortCircuitType(shortCircuit, Bool) return *shortCircuit } return BoolVal(val.v.(*big.Float).Cmp(other.v.(*big.Float)) > 0) } // LessThanOrEqualTo is equivalent to LessThan and Equal combined with Or. func (val Value) LessThanOrEqualTo(other Value) Value { return val.LessThan(other).Or(val.Equals(other)) } // GreaterThanOrEqualTo is equivalent to GreaterThan and Equal combined with Or. func (val Value) GreaterThanOrEqualTo(other Value) Value { return val.GreaterThan(other).Or(val.Equals(other)) } // AsString returns the native string from a non-null, non-unknown cty.String // value, or panics if called on any other value. func (val Value) AsString() string { val.assertUnmarked() if val.ty != String { panic("not a string") } if val.IsNull() { panic("value is null") } if !val.IsKnown() { panic("value is unknown") } return val.v.(string) } // AsBigFloat returns a big.Float representation of a non-null, non-unknown // cty.Number value, or panics if called on any other value. // // For more convenient conversions to other native numeric types, use the // "gocty" package. func (val Value) AsBigFloat() *big.Float { val.assertUnmarked() if val.ty != Number { panic("not a number") } if val.IsNull() { panic("value is null") } if !val.IsKnown() { panic("value is unknown") } // Copy the float so that callers can't mutate our internal state ret := *(val.v.(*big.Float)) return &ret } // AsValueSlice returns a []cty.Value representation of a non-null, non-unknown // value of any type that CanIterateElements, or panics if called on // any other value. // // For more convenient conversions to slices of more specific types, use // the "gocty" package. func (val Value) AsValueSlice() []Value { val.assertUnmarked() l := val.LengthInt() if l == 0 { return nil } ret := make([]Value, 0, l) for it := val.ElementIterator(); it.Next(); { _, v := it.Element() ret = append(ret, v) } return ret } // AsValueMap returns a map[string]cty.Value representation of a non-null, // non-unknown value of any type that CanIterateElements, or panics if called // on any other value. // // For more convenient conversions to maps of more specific types, use // the "gocty" package. func (val Value) AsValueMap() map[string]Value { val.assertUnmarked() l := val.LengthInt() if l == 0 { return nil } ret := make(map[string]Value, l) for it := val.ElementIterator(); it.Next(); { k, v := it.Element() ret[k.AsString()] = v } return ret } // AsValueSet returns a ValueSet representation of a non-null, // non-unknown value of any collection type, or panics if called // on any other value. // // Unlike AsValueSlice and AsValueMap, this method requires specifically a // collection type (list, set or map) and does not allow structural types // (tuple or object), because the ValueSet type requires homogenous // element types. // // The returned ValueSet can store only values of the receiver's element type. func (val Value) AsValueSet() ValueSet { val.assertUnmarked() if !val.Type().IsCollectionType() { panic("not a collection type") } // We don't give the caller our own set.Set (assuming we're a cty.Set value) // because then the caller could mutate our internals, which is forbidden. // Instead, we will construct a new set and append our elements into it. ret := NewValueSet(val.Type().ElementType()) for it := val.ElementIterator(); it.Next(); { _, v := it.Element() ret.Add(v) } return ret } // EncapsulatedValue returns the native value encapsulated in a non-null, // non-unknown capsule-typed value, or panics if called on any other value. // // The result is the same pointer that was passed to CapsuleVal to create // the value. Since cty considers values to be immutable, it is strongly // recommended to treat the encapsulated value itself as immutable too. func (val Value) EncapsulatedValue() interface{} { val.assertUnmarked() if !val.Type().IsCapsuleType() { panic("not a capsule-typed value") } return val.v }